Easy, Medium, and Hard Boss List in Darkest Dungeon

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welcome to Hidden squids gaming if you see my other videos you know they're usually more objective based more analytical this one's going to be a little more subjective because I'm gonna be putting easy medium and hard on rankings of bosses and darkest dungeons other bosses could be easier for you or harder for you depending on the lineups and your memory of them a bad experience where two of the boss can really make you think of boss is harder than it may actually be I will only be including bosses you can actively plan for meaning there will be no collector no sham blur and I will also be excluding the darkest dungeon this does include wolf in the Shrieker since they have their own dungeon dedicated to them this leaves us with a 10 bosses necromancer profit swine God the flesh hag brigand pounder the crew siren wolf and the Shrieker I won't be placing these 1 through 10 because their stony multitudes of lineup and RNG chances that a boss that is hard could actually be easy and a boss that is medium or easy good obviously is sentient and next year I'm gonna pick them on the overall consistency of how hard they are some easy bosses could maybe be hard some bosses be easy depending on the crits and the dodges you get but we have to consider their attributes and their general gameplan necromancer verdict easy and both my playthroughs I never thought hard about the necromancer or lost any one to the necromancer I only know if I've really had people go on death's door against the necromancer he doesn't have a massive amount of dodge which means you can use people with less accurate swings but higher DPS just utterly take advantage of them his resistances really aren't that high compared to most other bosses in the game and a couple of monsters as well but this moves resistance being so low you can watch my mech romancer video you can just reliably pull him forward and then smash him with heavy hitters or if you're using bounty hunter you can then smash them with mark the boss is not very hard that way over all the skeletons he summons for the first two levels are really weak once you get to the third level ye a little weird about the bone generals and stuff but once again you should be able to pull him forward and ignore those massive protection bonuses and one of the biggest killers is healing gets one action per turn making him probably one of the weakest bosses in the game the necromancer rises a duh dat easy wolf verdict easy the dungeon itself can be kind of hard based on you have to go through set number of rooms with set number and means you always need shovel Curos and when you get there his bombs really hurt if you haven't seen my full video all you need to do for wolf to pretty much beat him is bring one man in arms that's it one man arms and one person who can heal that man-at-arms whatever that's an occultist a buffed up Crusader or vessel it doesn't matter anybody who can do like eight to ten heal per turn you'll be able to defeat both easily all the men-at-arms does is protect a person from the bomb and your other two damage dealers can pretty much reliably focus down wolf depending on his ad summon and who he's protecting at the moment well the bomb is only doing 10 to 13 damage per turn wolf fizzles I'll add an easy profit verdict easy I believe there's a lot of ways to handle the profit like most you can do a damage reduction build you can do a heavy Dodge build we're going to a heavy mark build and all these should be able to work reliably one of the more risky ones might be the mark build who's you're kind of depending on crits and once again if you don't get the misses and stuff you could have people go on death's door and died vomiting but besides that I've done the marketing strategy reliably so it's not too bad if you do the damage reduction build you can do 50 to 70 percent of his damage reduced and this would make our bowl of ruin not hit very hard to be like 10 to 20 maybe and then that should be easily healed and then you can either chop through the pews or have a damaged individual or two to shoot him in the back or whatever your strategy and line up you like to do with that I have individuals almost died due to fulminates blight damage but I've never actually lost anyone yet the profit isn't too hard you might lose a hero there and there but overall this fight isn't too complicated siren verdict easy you might have nightmares of this one because you might imagine your damage dealer going over there and then doing damage to you we're starting you we're bleeding anything that your person can do against the enemies it feels really good against you because then get those nice twenty thirty crits the only issue to this is if you bring an antique or iam she takes them at least eighty three percent of the time she should take them all the time I don't know why she took the Bounty Hunter my one video but at least eighty three percent of the time the ante was going over to her side and this fight gets easy she has a lot of HP and a lot of dodge and I'm not sure why because she's already kind of strong in theory both the anti corium strat didn't work every time I would definitely place the siren on at least medium due to her high HP and the ability to take others another easy one is the hag the hag is annoying she has low HP but if you get a couple lucky crits you can literally kill her and probably like 5 to 7 attacks depending on your pot luck as well you can dodge being grabbed it is fairly accurate at level 3 but for the most part you should be able to burst through the hack with any decent luck in my video I got really bad luck she dodged like three of my attacks and II get a single crit but I still didn't lose anybody and I still killed her her HP pool is just pathetic it's one of the lowest out of the level 3 bosses I know she takes someone to the pot but it really doesn't do enough to save her and her abilities are like I said before you even get really bad luck you should be able to avoid losing somebody I have lost people to the hag because I've had someone spill out of the pot and then get immediately meat tenderizer it does happen you do lose people but those are the bad rng runs the hag isn't someone who make you scratch your head too hard though the flesh medium I struggled with the flesh because they're so interesting with so much RNG and makes it hard to know what you're gonna be fighting against when you fight against the flesh the flesh could give you a heart where to every turn and that means you could really smash into the squishy parts of it or it could give you just 80% sin 70 percent protections and you really got to rely on that dot damage working and most of the segments actually have a decent amount of bleed resistance it sits around like at least 60 to 80% so if you have a chance on 140 percent you're talking to only 70 to 62% chance and that means at least one segment gonna resist your bleed every round which is you know a lot of damage that you're gonna miss out on the later stages no reason why I was creeping towards easy on this bosses I've actually never lost anybody and I've never had someone death's door it was always a point in this fighting so I kept in medium I feel like it's all gonna fall apart because the malls of life the front heavy head is just biting you so bad and then you're getting stunned by the zephyr the back and you're just waiting for the tick out because you can't physically damage through this unless you bring in gray proper but you're not gonna bring three grave robbers to smash through all that protection so obviously a plague doctor or or any any other people with really good bleed like a jester especially how master I love how a master for this fight makes it so easy a hellions great anyone who can do damage and bleed is nice or if anyone who can do a OE blight or bleed such as I said before the plague doctor in the house Esther and just one more reason for why this fight stays medium depending on who gets stun in this fight it can really set you back at least a turn or two which you really can't afford in this fight because if you're how master gets stunned imagine all that DPS you're gonna miss with hounds Harry because you get damage on the obviously the raw physical damage but you're also gonna get all that bleed damage which really adds up really quickly so if that gets even stalled a turn or two that's a huge deal the crew verdict easy I was to be I'm putting the crew into medium because if you forget the boss you're going against where you get really unlucky heave to is nightmare fuel I love saying that but it really is because just watching an individual sit there and watching the protection rise on the crew and watching the crew heal herself is just beyond aggravating every single hero turn he gets more health not every turn every single hero turn however if you can dodge the chain or get an individual with a high enough speed so in the round starts they can kill it immediately it's not so bad if you're going with a gameplan it's almost hard to fail to the crew the only way you do it's maybe your first time going in your like I take I took in one the worst lineups what I used to do why the crew I was tempting to put it medium for me subjectively is because I used taking crusaders and lepers and they have slower speed which means they go at the end and they were also my major damage which means they had to kill the chain and then he would freeze summon three heave to and you can see where this cycle just begins so I wanted to put a medium but the more thought about my last fight with the crew it was so easy with the Jester I just had him dodge everything and then full fire on the crew and the crew really has no strong abilities that make you begin to worry other than Eve too so depending on orangey and lucky dodging this can maybe be an easy medium fight right now I'm leaning more towards the easy than hard or medium swine King verdict medium the swine king could be easy there is some strategies I believe would make the swine king easy I haven't played around with them yet I believe a damage reduction strategy and if it works would make this fight a practical joke I believe if you could reduce the swine Kings damage by sixty to seventy percent his obliterate bodies and masses would only do like ten to twelve damage which should be easily healed and obviously that damage reduction lasts multiple rounds and then you'd be able to burst through him without worrying about too much damage this isn't really the path I took either take really high crit and high heavy-hitting because the Dodge is a swine king is pretty low and you'll probably never dodge you well it really makes this fight hard what you have to think about this Wilbur he obviously can't hit Wilbur a third-level you really can't reliably stun him without a lot of trinket Boston even then Woolever gets two actions which means you can stun him once but he's still gonna do something on that second action so it means you only miss one so you're either gonna get stunned most likely or gonna get marked you take your pick the only time this fight gets really dicey is depending on the RNG of the damage and the RNG of the stuns of Wilbur the good news is the swine god hits hard but he doesn't hit often which means when he slams somebody you'll have at least a turn to heal them back up either off death's door or give them a decent amount of HP to live from Wilbur coming up this one guy himself really shouldn't take more than three to four rounds to kill depending on your luck he has 250 health but he's like I said before he's not gonna dodge so if you just get all your people buffed with either a campfire ability or obviously if they have the ability their self you should be able to burst around about two to three turns and your party should be able to live through that if he spreads out the damage the only time this gets really dicey is if the same two individuals keep getting slammed because there's no way to keep them off death's door at that point and you're at the mercy of Wilbur not targeting them brigand pounder verdict are I picked a pounder at heart the pounder could be medium the pounder could even be easy and the reason for that is all of the R&G that goes into this fight there's a lot of our energy I'm just gonna go over a couple of it the matched expand HP isn't too high and can usually be one shotted but is dodges thirty five and that can reduce people's chance of hitting to like 75 or 80 percent you're like oh that's not bad but if you miss once and then you get unlucky resist the stun where you don't get the upper end of your damage on RNG and then he doesn't die that's already two people in your party that one and he's still alive this means he might light that cannon and then you have the second part of the RNG you either get a misfire yeah they get a boom and then you get the more orangey cuz if you get boom you can still possibly dodge it the cannons accuracy is a little bit over 100 percent says actually not too hard to dodge if you plan for another aspect of orange D is whether or not he's going to some brigands because he doesn't have to summon a brigand every time there's a 66% chance according to the wiki at level three that means if you get like a turn or two where he doesn't someone brigand that's full fire on to the brigand pounder which can really jump you light years ahead the easy way to do this is slow and steady make sure the matchstick men always dies if you have extra attacks clear the ads and eventually you wait for that gap where he doesn't someone who had a union start going to town on the brigand pounder itself but with all that RG and obviously just the insane massive damage of the pounder when it does fire puts this fight at hard Shrieker verdict hard I would have put the Shrieker into the medium category if it was not limited on time the fact that you have to kill a streaker within pretty much four turns makes this an incredibly tough fight in an incredibly rng dependent fight there are things you can do to try to reduce the speed or increase the accuracy of your people but you have to watch how much time you focus on accuracy increasing versus the raw damage because if you take a turn or two to increase accuracy or reduce to dodge of the Shrieker you only have about a turn in the half left to do damage and now you're depending on critical arm G most likely the times I've done this reliably and it sounds really weird I take in two lepers usually a gesture and then a vestal for healing I just have the gesture battle ballot and I have the two lepers buffer cells for more accuracy and damage because there's really not too much more preparation you can do you can do a mark where it reduces the Dodge or anyone else you can reduce Dodge of an individual the debuff resistance is 70% which isn't exactly high but it's really not that low either because it only leaves maybe like a 65% chance to get that dodge and you also have to hit them with the ability and like I said before most heroes don't have great accuracy against this boss the damage it does can get pretty brutal as some of those abilities they can hit you with a massive damage the stress damage it does to you is really annoying there's a friendly word of advice don't really kill the Shrieker taken like maybe level 4 is level fives who can hopefully live through the fight and also damage the nest and destroy it destroying the nest will allow you get up to 5 puzzling trophies of hedron's which means you can either get a base of ten thousand five hundred gold if you get three or if you get all five stay with me here yet 17,500 gold that's nothing to cough at because you really don't take in that many provisions anyways so when the Shrieker comes look at as more is the chance to earn a lot of money now rather than a nightmare it's really annoying because it's gonna probably add a lot of stress damage especially when it flies away you're gonna have to put all those heroes and the stress related facilities however the tent of 17,000 gold you're gonna earn for about maybe two minutes of combat is probably worth it please let me know where you disagree with this list I'm sure there's some of these bosses on the easy you think should be medium and some of these bosses on the medium and the hard list you think no way there's no way they could be that hard let me know your personal experience and why you think it should be lower or higher as I said before this was a very subjective video I normally don't do these but for this instance rating things easy too hard in a game so much rng is very hard to do so I did throw in a lot of my own opinion experiences and the strats I found some of these bosses are significantly harder your first time going into because you don't know how the boss interacts once you play through a boss about four or five times or on your second playthrough you begin to figure out which bosses are a lot easier you mean to figure out which ones give you consistent troubles thank you for watching so much if you're confused on why some of these bosses or rank so easy go check out my other guides and may you'll see why I rank them so low thanks for watching like and subscribe below [Music]
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Channel: HiDdeN SQuiDZ Gaming
Views: 136,232
Rating: 4.8119349 out of 5
Keywords: Hidden squidz Gaming, hidden squidz, rating of bosses in darkest dungeon, quick boss guides to the darkest dungeon, bosses in the darkest dungeon, boss ratings in darkest dungeon, Boss reviews in darkest dungeon, darkest dungeon bosses, boss guides to darkest dungeon, easy medium hard boss list darkest dungeon
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Length: 15min 43sec (943 seconds)
Published: Sun Jan 06 2019
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