EASY Character | Blender Tutorial [Part 2]

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello guys and welcome to part two of making this little cactus guy in blender so if you haven't already seen part one you can go ahead and check it out on my channel but this is gonna be part two we'll just quickly finish off some of our lighting materials and just do a few other things and we're gonna add this cute little particle system to make him look a little bit more realistic and by the way if you guys want to check me out on skillshare you can follow the link below to sign up for one month for free and i've got a lot of really cool content on there you can watch other stuff on skillshare as well and it's something you can try and if you don't want to do it you don't have to go on um past one month so if you want to check that out it's all there but anyway let's get into part two of this tutorial okay so now we're in part two we're just going to add in a few things before we get into the material so let's just go shift a and let's just add in a plane and with this plane active let's just scale it by hitting s and i'm just going to go about something about that much then we're going to tab in to edit mode and just go to your edge select click on the back edge here and just go g y and just move it back a little bit e to extrude and then z to restricted to the z bring it up to about here then select this edge here and go control b and just bevel it and if you roll your middle mouse button you can control the amount of edges so we're going to roll about this many in and just click tab back into object mode and then right click and let's just go shades move and now we can go shift a and let's just add in a camera go to your output settings let's just make the x resolution 1080 and while we have that camera active up here let's just go g y and move it back onto y and for some reason the camera here is just rotate it down so if we just go over and hit n to bring up our properties panel just go over to item so we can come here to the rotation just hover over it and then just hit the back backspace key hovering over it and that's just going to reset those transforms but we're just going to come here to the x and we're just going to rotate it up to 90 in fact just type in 90 degrees so now it's pointed up the right way we're now going to go g z and move it up a little bit then just go over to your camera settings and let's just go to the focal length and make it 120 so 120 hit enter and now just hit zero to go into your camera view then hit g middle mouse button and just move your mouse back a little bit just to zoom out then go g z and move your camera up r x and just rotate it down a little bit and you can also just hit g to move to camera so i'm in camera view while i'm doing that and now we have it positioned where we want it we can now go ctrl b or command b and in camera v if you just click and drag with that and you drag it over the camera view you will limit the rendering in the viewport to the camera that's just going to make things a little bit more efficient for us when we're working with viewport rendering and things won't slow down so much if you're going to be working with eevee you don't have to worry about that but when we're working with cycles which we're going to be doing we that is something that's really handy so let's just go over to our render settings click on the little camera here and let's just change the engine to cycles and you can come here to the device and if you have a gpu i would definitely recommend using it so just click on gpu and if you have a cpu that's fine we're just also going to go to denoising and i would recommend that you enable it for the render and if you change it to optics so that's just going to help with denoising it once we do the render if you don't want to do that you can also just bump the samples up it's going to take a little bit longer but the higher that render sample amount is the the nicer the final result will look so we're going to hit zero to get into our camera view and let's just close that so what we're going to do now is add in a few lights so let's go shift a let's just add in a area light and let's go g z and move it up go to our light settings and let's just give it a strength of 200 and let's come to the size and make it something like two maybe even three so let's just try three or four and let's go z go render it and camera view and you can see that's what we have so now we're going to go shift d to duplicate that light with it active r to rotate it in i'm going to go to my top view and just rotate it in a little bit more shift d to duplicate it let's have one coming from the left here hit zero to go into camera view and let's go to our world settings and let's just bring the color value up a little bit so it's not as dark in our world environment make sure to save as you go and we're now going to click on our pot so just select the plot here and this is going to our shading workspace and hit zero to go into camera view hit z and then go render it so we can now see the rendered view here so if that pot active we're going to go new and let's just call this material pot and what we're going to do to make a texture is we're going to go shift a we're going to go search i'm going to type in noise and we're going to get a noise texture i'm going to plug the color into the base color of the principle we're going to go shift a click on search type in color and get a color ramp place it on this cable here and then what we're going to do is we're going to use this black and white value here so just slide these closer together for a bit more contrast we're going to use them as a mix so if we go shift a and we go search we can type in mix rgb place it on this cable here so it's in between the color and the principle make sure that the color output here goes into the factor and the color here should be connected to the base color of the principled we're just going to change the top color to a light terracotta color something like that and the bottom we're going to make the same but we're going to bring the value down quite a bit so now you can see it's mixing between those two colors and you can increase or decrease the contrast here depending on what you're trying to achieve but what we want to do as well is come to the scale and make it 55 or even 35 let's just try that so about 35 seems okay and you can mess around with this slider here so now we have that established let's go shift a search type in bump click on the bump and just take the color output plug it into the height here and then take the normal output of that bump and plug it into the normal input of our principled now let's just make the strength here 0.2 and now we have our pot here looking pretty cool i'm just going to also increase the roughness because terracotta is very porous so the light gets scattered a lot so it doesn't look very reflective so there we have that all sorted out and like i said you can mess around with these colors as much as you want mess around with the contrast of these values here but just try and get something you like so i'm happy with the way this pod looks for now so what we're going to do is we're going to click here drag over all of these nodes right click and we're going to go copy so we're going to be reusing them so let's click on the cactus let's go new and this is called cactus and what we're going to do is we're just going to click here drag over these two nodes x to delete them and then we're going to go right click and we're going to go paste so now all we have to do is come here to these colors and let's change them to a nice green color i'm going to do the same thing here with the bottom just a nice kind of these two green colors we can also come here to the roughness decrease that a little bit and with the bump here we're going to take the strength to 0.5 i'm also going to come here to the scale and make it 12. and for now i'm just going to leave it at that maybe i'll just come to the strength and make it 0.2 i think that might look a little bit better so that's our cactus cactus surface there so we're now going to select our glasses and we're going to go new and let's just come to the base color here and make that a nice pinkish color pinkish red and bring the roughness down so now it looks a bit plasticky click on the eyes let's go new material and let's just call it eyes and let's make those black and bring the roughness down so we get these nice reflective beady eyes they look really cute and they're very simple to make let's also just select our background here the plane let's go new and just called floor and let's go to base color and just give it like a robin's egg blue kind of color something like that looks really cool really complements the look of this so now let's get in to our particles so the particles really help this look cool so let's just go and click on the cactus make sure to save and let's go over to our particles here in fact let's just hit z and go into solid view and under our particles here with the cactus selected we're going to get plus we're going to make it hairs i'm going to bring the hair length down to as much as we want so let's go about 0.15 let's just go to the viewport display let's take the strand steps up to four let's go to the children here and let's make it interpolated and let's just give it some roughness let's go to the roughness here and let's just take the random here and increase that let's also go to the end point here and increase that as well to make it nice and frizzy and that's about all we have to do for now but at the moment if we hit z and we got rendered it's going to be using the same cactus material which doesn't really look good so let's just go to our materials and you can see we have to cactus here we're just going to hit plus one more time go new let's just call this hairs and let's go over to our material here let's go down sorry let's just go to our particles here and let's just go down to the render under the particles go to the material and let's change that to hairs and now if we hit z and we go rendered you can see over here we have this new harris material so all we're going to do is come to the base color here and we're going to make it slightly very slightly green greenish so almost white but just very slightly green we're now going to go over here under our children and let's just make the render amount 12 and we'll leave the display amount as 10. so the display amounts just what you see in the viewport not the final render so you don't need too many little hairs so now we have that done let's just also select a pot tab into edit mode and just select an edge on this dirt object hit ctrl l to make it active go to the materials hit plus assign go new let's just call this dirt and let's just make that brown okay you don't have to do that by just having that extra material if you now hit z and you got rendered that has its own material you can add a texture to that a dirt texture or something but i'm just going to keep it really simple like this so now we have that all done what we're going to do now is just make our lighting a little bit nicer so make this really pop out so what we're going to do is add some room lights so we're going to go shift a and let's just go to our point lights add in a point light g and move it over here let's just make the string 50 and increase the radius a little bit hit z go rendered and now you can see we have this light here but if we move it just to the side and just behind the cactus and we duplicate it and we just move a few of them around the perimeter it's going to create this nice room lighting effect that's going to make our subject pop from the background so this is a nice little trick you can use for really making things stand out so i'm gonna just maybe move one a little bit here to the side bring one in here let's hit z go render it see what that looks like and that's already really helping it to pop from the background we can also grab one of these area lights shift d to duplicate it rotate it in rotate it down let's just make the strength 120 and i feel like it just needs a little bit more light from the front so i'm going to go into my camera view i'm going to hit z going to go rendered and let's see what that looks like okay it's looking a lot better i might just move it up a little bit and just experiment with your lights move them around rotate them see what works so this is just a basic little setup but with my original one that i practiced i spent a lot more time with the lights and the colors and stuff but you can take your time with that so experiment mess around with the things you can also just select the geometry if you want any time you want just scale it add in some more edges make it look a little bit more cartoony it really is up to you how you want to modify this to make it look really unique so i always encourage you guys to try and do that do not follow my tutorial exactly but to try and kind of add your own little twist to the whole thing so you can see here it's really starting to look cool so i'm gonna leave it at this for now and let's just quickly do a nice test render so we're gonna go render render image and let's just see what that looks like and there we have it the rendering is now done and that was a pretty quick little thing to make it didn't take long at all so i hope you guys have enjoyed this two-part tutorial so if you haven't like i said seen part one you can go check it out and you can then follow on to part two and definitely try and build upon this little character design try and make it your own try and add maybe some limbs if you want maybe add a mouth experiment a little bit add some flowers maybe add some hats or scarf and but definitely try it out and i will be making these blend files available on my patreon and if you guys want to also sign up to skillshare to watch some of my premium courses you can actually get it free for one month before you decide if you want to join or not by following my link in the description below so i'm going to put a link to my skillshare discount thing at the bottom you can click on that you can sign up to skillshare of that link and you can get one month free and you can decide whether you want to do it or not and i've got a lot of really cool awesome courses on there that include all of the blend files and stuff you can make really cool things like a like a b animation or you can make your own character from scratch there's a lot of really cool stuff that you can check out on my skillshare i'll see you guys next time for another blender tutorial and thank you for watching
Info
Channel: PIXXO 3D
Views: 2,784
Rating: undefined out of 5
Keywords: Blender, Blender 2.83, Blender 2.9
Id: B397u2AxWRY
Channel Id: undefined
Length: 14min 0sec (840 seconds)
Published: Mon Nov 01 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.