Dungeons and Dragons Lore: Red Dragon

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Hey there my name is AJ Pickett, this is the Mighty gluestick and its time to talk about Red Dragons, well mostly red dragons, I would also like to address a few other general draconic topics that crop up time and time again in this video so bear with me, I'll try to keep it entertaining. Red dragons are the archetype of dragons in general and are absolutely the icons of Dungeons & Dragons, they are universally recognized and have been with us in story and symbology for a very long time. We know them today as the scarlet scaled, horn crested, big, violent and very touchy flame breathing chromatic villains, but, in the early days of the game lore, the dragons were not as fixed in their design as they are now, I would say the illustration of the Red Dragon from 2nd edition advanced dungeons & dragons was the emergence of the modern appearance of red dragons. Actually, if you check out this illustration of Tiamat, goddess of evil dragons, from the first edition Monster Manual, you can see that the distinctive designs of each chromatic head were missing, even though the idea that each colour of her heads would have a different style was already there. The style for the red dragon is based on Flames, of course, spikes and splays and fluted membranes that emulate the flickering flames and smouldering embers, they are creatures of elemental power, and also beings of magic, quite different from anything else. Every part of a red dragon has some aspect of magical and elemental power infused into it, their biological make up is alien, it doesn't conform to the usual rules of living things, they are more like a fusion between very different forms of life, much like genasi or djinnis fuse elemental power with a mortal soul, dragon souls are elemental power, many dragons diffuse their power into the world when they die and technically speaking, dragons don't have a soul in the same sense that other mortal creatures do, they don't travel to the outer planes as petitioner souls, they don't have the same attitude towards those outer planes either, to them, they are just other dimensions for them to dwell in, but they are not immortal beings, they don't have the same soul potential, there is no afterlife for them beyond the astral plane, for them, the prime material plane and elemental planes are much more important and real, however, when it comes to mortal, incarnate beings of monstrous power, not much outclasses a dragon. In fact, it is within the power of the dragons to actually destroy the Abyss and restore the multiverse to what it once was, more on that at the end of this video. Now, I took the opportunity to ask the Youtube community what you wanted to know about Red Dragons, and you certainly gave me a lot to research, covering a huge range of lore and all the different settings and editions. So I will do my best to compare red dragons across the world settings, including Dragonlance, Greyhawk, spelljammer and Pathfinder, Council of Wyrms, Mystara and so on. We will take a look at diet, kobolds, spell casting, population density, the relationship with the Githyanki and even the subject of good-aligned red dragons, so, grab yourself a hot beverage, we are about to get deeply nerdy. The 2nd edition Monstrous Manual for Advanced Dungeons and Dragons describes red dragons as the most covetous and greedy of all the dragons, forever seeking to increase their treasure hoards. They are obsessed with their wealth and memorize an inventory accurate to the last copper. They are exceptionally vain and self-confident, considering themselves superior not only to other dragons but to all other life in general. Despite the vast majority of them being quite evil, they are not universally evil as a breed, but it is a rare thing to encounter a good red dragon and also, as with any intelligent living creature, their alignment can change many times over the course of their very long lives. Yes, alignments in monsters can change, just as player character alignments can... why not? Is it possible for some player characters to actually cause this change of heart in a dragon? Maybe, after all, to deny the joys of a campaign where the objective is to redeem, rather than murder, all the evil beings in the world, perhaps even reform devils and demons, I would never say that the rules forbid it... because they simply don't. If you want to address the theme of nature vs nurture in your games and have the player characters attempt to curb the red dragon's behaviour, I see nothing wrong with that at all, in fact, I have some suggestions for you. Let's say the player characters get their hands on a red dragon egg and hatch it, then decide they are going to raise that hatchling to be good, the first obstacle is that the dragon hatchling is born able to speak, read, understand sorcery and a lot of the instincts that are present in humanoid infants is just completely absent in the Red Dragon. They are not completely dependent on the humans for longer than a few days, they have a powerful instinct to hunt and kill prey and they are just naturally extremely territorial and they are the ultimate hoarders from the moment they are biting anyone who tries to steal the broken remains of their egg. The characters will quickly come to realize, hopefully, that greed and praise are the keys to controlling the hatchlings behaviour and that scolding, lecturing or talking to them like they are an infant is a really bad idea. Raising a red dragon just like you would raise a humanoid child with the hope they will turn out thinking and acting like a good-natured humanoid is just stupid. Red dragons are apex predators, isolationists and do not respond to any instinct to be an accepted part of the group, they will always, always see themselves as the leaders of a group, the owners of everything the group has and they will see those who raised them as their minions, not their parents. Let me give you an example of how fundamentally different a dragon infant is from a humanoid child. If the human child catches the neighbours pet and kills it slowly like a cat with a mouse, that would be a real cause for concern, one might chastise that child, beat them and take away things to punish them, make them apologize to the neighbour and so on. If you chastise the hatchling, it's going to ignore your idiot babble, if you beat it, it's going to fight back and if you manage to thrash them soundly, the hatchling is going to see you as its rival and possibly as a potential mate, which would be disastrous. Taking away their stuff? Not going to happen. Apologize to the neighbour, also not going to happen, the dragon hatchling will probably just demand they get more pets and steal their silverware while they are at it. Yes, you can slowly but surely curb those anti-social and predatory behaviours over time, with a hell of a lot of patience and determination, but chances are, it's just going to result in a red dragon that tends not to immolate humanoids like they were vermin, playthings and salty little flame-grilled snacks. Working within the limitations of the dragons own instincts and desires is the key, the only other option is using magic and mind control to forcibly alter their behaviour, which is actually quite unethical, even to a creature that is otherwise going to be evil itself. A catch 22. There is always the possibility that the dragon gods or just sheer fluke, random chance may result in an uncharacteristically good-natured red dragon, but keep in mind that for the rest of its life it will have to accept that it is an outcast among its own kind, who will most likely, one day, end up murdering it as a traitor to Tiamat and being a revolting weakling. The good red dragon is anything but a weakling of course, but that's just the prejudice its evil kin will direct at it. Speaking of hatchlings and mating, let's talk about that. Once every century or so, a female red dragon will feel the urge to reproduce and she simply announces the fact that she is going to mate with a male who just automatically accepts, there is no courtship really. There is a good reason for this, the Females select their mate based on his formidable reputation in combat as well as the size of his hoard of treasure, being nice or pretty, or his feelings in the matter have got nothing to do with it, if he refuses, the female will either select what is most likely his worst enemy or be so insulted she will try to murder him. For the males, being selected as a mate by a female is critical to their social status and their ego, and with red dragons, oh you better believe EVERYTHING is about their ego. While the hoard of treasure serves other purposes, red dragons tend to believe it not only assures them a good chance at fathering offspring but also pleases Tiamat and the other draconic gods. Females collect vast treasure hoards as well, of course, it's a sign of status among all red dragons, regardless of gender. Their coupling is a violent and dangerous activity, the dragons will meet at a certain spot, roar challenges at each other, fight, set forests on fire, cause a volcanic eruption or some such, and in the midst of all the fury and chaos, they will mate. If you are witness to the actual deed, it's pretty quick and the male departs immediately after the fact because the female got what she wanted from him and he is now back to being just another hated rival. If you have some fanciful notion of a loving relationship between red dragons developing, well, it's not impossible, but keep in mind, there is no such thing as physical intimacy between red dragons, if they make physical contact outside of the actual act of mating, it will result in violence 100% of the time. Look at it this way, the male dragon proudly displaying its missing eye and ear will brag that any lesser male would never survive a fight with its mate, all other male dragons are unworthy and its mate chose wisely. They are not humanoids, they don't think like humanoids, they also find humanoid mating habits to be ridiculous and disgusting. Also, no sane red dragon would ever, ever mate while polymorphed into any other form. Does it seem like I am heading off a lot of half-dragon and crossbred dragon questions before they get asked in the comments section? OK, so let's talk about half-dragons of the red variety for a moment. Half Red Dragons are not the result of red dragons mating with humanoids, that would be instantly fatal to any humanoid and the actual reproductive organs are totally different between a humanoid and a dragon anyway. Half Red Dragons are the result of the magical essence of the dragon being infused into the mortal and resulting in a pregnancy, it doesn't have to be a male dragon doing this to a female humanoid, a male dragon could do this to a male human, who transfers this essence, resulting in a half-dragon pregnancy, the mother is protected from the gestation because the baby dragon forms in a leathery sack inside the womb, which is born not too long after, the mother typically protects the egg sack fiercely, keeping it as hot as possible, including resting it in a bed of burning coals and the half-dragon stays in that sack-like egg for some time before hatching. At birth it is quite tiny but grows very rapidly, depending on how much food and elemental energy it can consume. Half red dragons become independent as soon as they can hunt small game and don't have an instinct to remain with their mother. Just, get the idea of red dragons and love out of your head. The only thing a red dragon loves is itself. True Red dragons produce half-dragons for lots of different reasons, but they most certainly don't do it out of love, desire, affection or attraction for humanoids, also, they really don't have any desire to mate with any other breed of dragon, because none of the others are as perfect as their own kind. Dragon crossbreeds are rare anyway, as the elemental and magical power of the dragons doesn't tend to mix easily and particularly with the chromatic dragons, a crossbreed is quite random, it may have traits that are nothing like either of its parent's breeds. Female red dragons will guard their eggs as they incubate in some hot environment over the next 270 days, sometimes a subservient female red dragon who can't have hatchlings of her own yet will also guard the clutch of eggs, normally there will be four eggs in the clutch and when they do finally hatch, there will be a supernatural surge of elemental energy in the region, causing a heatwave, forest fire, volcanic event or even a shower of meteors. The hatchlings will stay with the mother until they are no more than young adults, but at some point the mother will revert back to her usual draconic instincts and start to see the offspring as nothing but more potential rivals and threats, causing her to get more and more aggressive toward them until one day, she drives them off and lets them know that if they encroach on her territory again, she will kill them. There was quite of lot of interest in the subject of Red Dragons and the Githyanki, so let's talk about that for a few minutes. Red Dragons have a special relationship with the astral raiders known as the Githyanki, the story goes that during the war against the mind flayers, Vlaakith the first, Gith’s advisor, made a suggestion to her to seek out allies from different planes to aid them in their war of liberation across the multiverse. She specifically advised her to speak with Tiamat, the queen of evil dragons. And so Gith ventured into the Nine Hells to form an allegiance but she never came back, her soul is still around, a treasure that resurfaces in the lore now and then. Instead, Ephemolon, the red dragon envoy, relayed the news that Tiamat had agreed to let her red dragons become servants to the Githyanki’s cause against the mind flayers while keeping Gith hostage in the Nine Hells. In addition, Vlaakith was to take Gith’s place as ruler until her return. Oh fun fact time, hold onto your socks... It has now been established in the lore that the githyanki and githzeria were originally humans, captured by the mind flayers and that the mind flayers not only mutated and conditioned them into the form they now have, as egg-laying, leathery yellow-skinned and black-eyed with clawed fingers and toes, but they also killed their god. This answers a very long-running mystery as to what happened to the human's original creator god. Take it or leave it, but it is now supported by the lore and I think it is delicious fuel for countless campaigns to try and travel to a dead god that floats in Pharagos, exuding magical power into the place, somehow revive that god and well... who knows what would happen? Anyway, under the agreement between Gith and Tiamat, a small number of red dragons serve as an aid to the Githyanki knights and warriors without interfering in politics nor offering any sort of advice. Both the Githyanki and dragons are prohibited from using their abilities against one another. These dragons start serving their Githyanki masters at a young age. When they reach adulthood, they are replaced with younger dragons. In return, they will take the accumulated loot from raids. This tradition is now a part of what you would call the Dragon society of the Red Dragons, it makes a lot of sense for young red dragons to do this because it serves as a form of service to Tiamat, it gets them combat experience with the protection of Githyanki knights and raiding vessels, they go on a fun tour of the prime material plane and many outer planes, they grow to adult size away from the danger of older reds taking them out and when they do return to their chosen world, they have a decent hoard of treasure and their tour of duty is seen as an admirable and intimidating achievement that makes them far more attractive to other red dragons, giving them a better chance of attracting the attention of a female, or in the case of females, they have been free of the backstabbing and drama and can simply return, pick a mate and get on with their lives. I would hazard a guess to say those female red dragons have a higher chance of staying in service to the githyanki for longer, but, keep in mind, the red dragons are not serving the githyanki, they are serving Tiamat, they won't attack the githyanki as long as they are treated with the utmost respect. The tactics used by the Githyanki raiders are quite effective and the dragons not only serve as mobile ship destroyers, but they can also cling onto the hull of a githyanki vessel and protect it from what might otherwise be a blind and undefended spot. Closing into grappling range with a githyanki ship is next to impossible with a red dragon blasting fire at anything which gets too close. Some red dragons have become native to the Astral plane thanks to this ancient relationship and they only travel outside of the astral plane to let time pass for them normally and increase their age, size and power. Red dragons who are reaching the very end of their long, long life spans may travel to the astral plane, case in point is on the famous dragon I was asked to talk about, the dragon Ashardalon. Ashardalon is famous for going to extraordinary lengths to extend his own life span, to the point that after he received a mortal wound one time, he bound a Balor demon to himself, still visible as a huge patch of leather demon skin on his chest, sort of binding the demon's heart with his own. This was not actually sufficient to keep him alive so he broke into an astral domain called the Bastion of Unborn Souls, a very, very taboo thing to do that got a lot of gods and primordial powers quite angry with him, and in there he is free of the passage of ordinary time and absorbs vital energy unique to the place where all the new souls come from. Now, that raises some other questions, such as what does a being eat while on the astral plane, or do they even need to eat on the astral plane or is that not how the timelessness works? Well, I can answer questions about dragon cuisine at least, we can ponder the astral plane some other time. Dragons follow many of the same rules for nutrition that regular massive flying reptilian creatures do, we can base these figures on the extrapolation of Monitor lizards and komodo dragons, and you can thank the mainstream attention of Game of Thrones for this research. Now, carnivores tend to eat less often than herbivores thanks to the nutritional availability of what they eat and some reptiles have been known to go surprisingly, shockingly long times without eating anything — days, weeks, months, that kind of stuff. Depending on how fast their metabolism is, they might go an entire season without eating — many, many months — and then their metabolism speeds up again, and then they eat again. Red dragons are typical of their species in that they will have periods of heavy activity and lots of eating, followed by an extraordinarily long time of sleeping in their lair, years, decades, even a century for really ancient dragons of enormous size. Now, dragons are not reptiles, they are a different order of life that shares a lot of the morphological traits just because of how they live and what they eat, but, dragons are also infused with elemental power and that provides a huge amount of their metabolic energy, to the point that dragons in very elementally active places or with access to elemental power, don't need to eat organic matter at all, they just do it for pleasure, the older the dragon gets, the less it tends to need to eat other creatures and the more infused with elemental power they become. The elemental power also helps with the dragon's energy efficiency in flight, which compensates for the lower wingspan in relation to body mass for the really big dragons, but, if you go too far down this pseudo-scientific rabbit hole, well, its sufficient to say that dragons are very magical and weird creatures. This raises the age-old question, if they are kind of part elemental, can you eat a Red dragon? Well, actually yes you can, there is lore for that as well thanks to the Draconomicon: Chromatic Dragons published in November 2008 which says that the flesh of red dragons tasted extremely spicy. To be properly prepared, it had to be exposed to open air for at least two days and aged for some time. Anyone who ate red dragon meat that was not treated in this manner was susceptible to horrible cramps and extreme pain. Nutritionally its very dense, on a par with yak meat, but with almost zero fat, like Kangaroo meat. Also, I hope you like it very rare because obviously, red dragon meat is not going to react much to heat. I suggest a good marinade or dry it to make dragon jerky. The next question in regard to Red Dragons but also about dragons, in general, is what is the population density of dragons in the fantasy worlds? Well it varies from world to world quite considerably, Toril is an old world that has long been a location of interest for planes travellers and spelljammers, it has a very rich and diverse biosphere that supports an enormous amount of wildlife and has a wide array of different climates and terrain types. On the continent of faerun, many mountain ranges stretch across the landscape for thousands of mile, so there is no great shortage of suitable lair sites for the mountain-loving Red Dragons. They most often run into competition from their own kind, but also tend to live uncomfortably close to Copper dragons and the Reds have quite a dislike of the gold dragons, resenting their respect and power much more than they would ever willingly admit, for every named Red dragon that we know about in the lore, you could expect there to be many more who are less famous or just too young to have made much of a name for themselves, for this reason, also the nature of dragons to sleep for long periods of time means that it is very difficult to give an accurate estimate. Red dragons are very territorial however, they are known to come together to combine their formidable power in displays of terrible dominance, these are called Dragonflights. Aside from those amazing gatherings, red dragons may develop traits that allow them to live around others of their kind in a clan. This is much more common with groups of younger male dragons, particularly those who are returning to their world after a few centuries of service in the Githyanki foreign legion, but, you can find clans of mixed gender or as I mentioned, a fertile female with an infertile companion that will assist in raising some new hatchlings. Personally, I think it's conservative to say that there could be as many as one young adult red dragon per 400 miles of mountainous terrain, for the ancient reds, it could be as many as one per thousand miles or so, but I can certainly be wrong. The different breeds of the dragons are in a fierce rivalry with each other as well, so that further limits the possible density of the complete population of red dragons. Perhaps there could be many more if there were only red dragons in the world, but, as we know there are way more breeds all competing for the same resources. except for their favoured terrain types. Red dragons thrive on this intense and deadly rivalry. They relish a fight with another dragon, they are large, powerful brawlers, not that great at flying close quarters but they will rip into the wings of any enemy dragon to take their fight to the ground if they have to. Otherwise, from a high perch within their hill or mountain country, they will haughtily survey their territory, which they consider to be everything that can be seen from their position. They prefer to lair in large caves that extend deep into the earth but will gravitate towards geothermally active zones as well, such as volcanic event sites. Red dragons will also tend to sense geothermal events before they happen, this has led to some mistaken legends about fights between rival ancient dragons setting off volcanos. Fact is, they sensed the impending eruption and were fighting for the right to claim the new prime real estate. Fighting a red dragon on its own turf often includes all the natural dangers of mountainous and very rough terrain that is quite unsuitable for horses. The lair of a red dragon is a challenge for survival in and of itself, but, more on fighting red dragons later in this video. Talking of lairs, one has to mention kobolds. One thing I often include in my campaigns is the mass movement of tribes of kobolds who are relocating from an old lair site to a new one, carrying a lot of the dragon's treasures with them. Kobolds who serve red dragons tend to be swolebolds, they are larger, more aggressive and don't tend to tolerate the lesser kinds of kobolds. Thanks to ready access to a lot of heat, they tend to master blacksmithing and equip themselves with well-made armor and weapons. Dragons also use magic items, wear armor and carry additional weapons, though usually these are made to be extensions and enhancements of their existing claws, fangs and such. Oh, that's a good time to mention Themberchaud, the red dragon located in the deep dwarf city of Gracklstugh in the northern Underdark of faerun. He is what they call a wyrmsmith, a captive red dragon kept to make use of his magical flames to smelt metal, work it and temper it into the finest metal blades. Themberchaud had known for years that his keepers have been concealing things from him, such as their plan to execute him when he got too powerful and dangerous for them to control. His keepers, the monastic order of the keepers of the flame, kept a stash of red dragon eggs and manipulated the extremely vain and egotistical red dragons in their charge using mind-controlling psionics, but also catering to their dragons every whim. which I guess, since the deep dwarves consider dragon fire so valuable as to go to such extraordinary and dangerous lengths to get it on demand, we should talk about the red dragon's fire breath. The fundamentum is an organ unique to dragons. Once thought to be the source of a dragon’s breath weapon, the fundamentum is an enormous blood vessel, like an extremely large, complex artery. The fundamentum channels the energy-rich blood from the heart directly into the upper stomach of a dragon’s gizzard. The gizzard of a dragon contains two hollows: a smaller “upper stomach” and the gizzard chamber. Elemental energy, transferred from the heart through the fundamentum, remains in the upper stomach until needed. This energy either aids in digestion—in which case it flows into the gizzard whenever food arrives from the esophagus—or it comprises a dragon’s breath weapon. In truth, “breath weapon” is a misnomer, since the fire, poison, acid, or other substance discharges not from the lungs but from the upper stomach. The stream of energy is more accurately vomited than exhaled. Traces of this energy might leak from a dragon’s upper stomach into the esophagus, mouth, and nostrils, from which they might emerge like puffs of smoke or wisps of poison—another reason people believe the breath weapon is part of the respiratory system. This leaking energy also causes the damage dealt by most dragons’ bite attacks. After food reaches the gizzard, the hard plates inside the organ, similar in composition to the horns and teeth, grind it up. The upper stomach bathes the swallowed food in energy from its pool. This is why dragons can literally digest elemental energy, they soak it up across their body, enriching their blood supply, and then filter it out of the blood into the digestive system. The older the dragon gets, the more efficiently they can do it, and the less their body relies on organic food. The flame is of magical origin, but when it leaves the dragons mouth, it is technically now just non-magical, at least according to 5th edition D&D's declaration... I kind of agree with that in principle, but also, dragons often enhance their breath weapon with their own unique form of metamagic that allows them to alter the form and function of their breath energy, I won't go into great detail on it here, but its worthy of a whole video of its own. Also, specifically, red dragons tend to not simply reduce their victims to ash and pools of molten metal because they don't want to lose any treasure their victims are carrying, so they are more tactical in how they deploy it. Dragon magic is certainly a thing, there is a good reason why draconic is the scholarly language of magic. The spell mage hand, for example, is modelled on a spell created by the Gold dragon named Nexus called Hand, dragons like this spell because their massive talons are not that great for fine manipulation of objects and a little magic hand is very ... handy. Ugh, sorry. In the 2nd edition Draconomicon there is also a spell dragons use to find humanoid familiars, there is a spell called Venomdust that creates one of the most toxic powders known, the great red dragon named Thermal created the rare spell called Firetrail which is designed to create a contrail of fire droplets behind the dragon as it flies, which is excellent for setting humanoid towns and cities on fire, covering 30 feet per round in a soon to be a blazing inferno. This is also highly effective against massed army troops and their siege weapons, which are usually made with a lot of flammable wood. Dragons also have their own version of resurrection and raise dead spells, which can reunite what they call the Dragon Anima with its body, the Anima is their elemental spirit, so to speak, it is their version of a soul. Only very rare dragons know how to do this. On the whole, dragon magic does the same sort of things that humanoid magic does, they quite like spells that kill thieves and interlopers, they like spells that protect them from other dragon attacks and they like spells that vastly increase their power to spy on the lands around them, or communicate with far off places. Dragons aren't big users or creators of magical items. There are some exceptions, however, and a few of these are definitely worthy of note, I should point out though, that these are only usable by dragons. If you happen to find a great big, deep green obsidian sphere with strange geometric patterns inlaid with pure gold all over it, this is an Orb of Draconic Influence and it is used by powerful dragons to alter the behaviour of all dragons within a range of ten miles. The effect is delicate and influences all dragons in range equally, subtly changing their emotional state. The orb also grants the dragon protection from attack, making the attacker change their mind about attacking the dragon if they are fairly close to the orb, plus the orb blocks all forms of magical scrying, or remote viewing, of the lair it is located in. Circlets of the Wyrm are kind of the Belts of Giant strength of dragon kind, they allow younger dragons to gain the power of an older dragon, also, dragons make and use potions that allow them additional uses of their dragon breath. Some items have a deceptive name, such as the Gauze of Appearance, which can make invisible creatures visible. they like to drape this delicate material over doorways or over top of parts of their treasure hoard. Dragons do have magical weapons they strap onto their limbs to enhance their physical attacks, but these sort of things are seen as kind of weak, so red dragons will not use magic fang enhancers or spiked tail rings and that sort of thing. Red dragons hoard all forms of treasure, while other dragon breeds might favour one type over the other, reds really do covet everything of value, so they stock magic items in their lairs, absolutely, you will almost always find weapons and armor, wondrous items, spell books, scrolls, relics and even the occasional artifact. Red dragon lairs, obviously are of keen interest to every dungeon master, so here are the basics on what you can present to your players to give them that classic red dragon experience. The red loves to look over its domain, this means they favour mountains and hills because they afford them a good perch high up to see everything, and also be seen as the lord and master of their world. If there are no particularly high perches available, they will settle for a wide-open space where they have a very distant line of sight, this means that underground, they will select, or create, very large cavernous lairs that allow them a good line of sight all around them, and allow them to move about freely, if not flight, then at least a wing assisted leap or jumping from one area to another, they are actually highly athletic beasts in combat, moving fast and unpredictably, closing and opening gaps, causing disruption to enemy tactics. If the spellcaster decides to hang back and let the fighters close into melee range, the dragon will instantly reverse that situation and basically land on top of that spellcaster as soon as they can... on top of the spellcaster preferably. They love volcanic, superheated, geothermally or elementally active areas, a natural gateway site that may connect to the elemental plane of fire inside a deep cavern reached from several openings in the peaks of some magnificent mountains is what a red dragon would consider the penthouse suite... prime real estate. Very difficult to get to, very dangerous to wander around it, and full of rich thermal energy the dragon soaks up with pleasure. Kobolds propagate in red dragon lairs like Dozers populate Fraggle Rock, I mean, they are as common as rats on a grain ship, red dragons just generally live with their presence and tolerate them, because the kobolds literally worship them like gods and, well, that's a very useful and appropriate attitude. Plus, kobolds rival dwarves in their skill at mining and excavation and do a wonderful job of loading precious metals and gems into the dragon's hoard. Kobolds act as messengers between dragon lairs, they also fetch creatures for the dragon to eat when it just wants a snack and can't be bothered going hunting. Kobolds tend to not bother dragons because those that do never survive to breeding age, and such negative traits just get weeded out of the gene pool, this may also be why kobolds don't tend to grow to large sizes, even though they are of draconic blood, which is something not often talked about. Without the rather mercurial pruning of their population by true dragons whims, perhaps kobolds would be a lot more like Dragonborn. Due to their size, dragons find narrow chasms in their lairs to be no bother at all, but these are certainly very dangerous for adventurers sneaking in to steal treasure, plus, the kobolds rope bridges and such as not built to handle the weight of larger humanoids, so they really can't be trusted. The volcanic plumes and geysers, mud and magma pools in the lair produce exotic and toxic gases that don't affect the dragon or the kobolds but can cause sickness in humanoids who spend too long in the lair. Particularly enterprising geologists, alchemists and artificers have been known to scour every nook and cranny of old red dragon lairs for unique crystals which form there and nowhere else, infused with some measure of draconic magic. One can find giant fire beetles, dragon ticks the size of lobsters, parasites that mimic the appearance of gold coins, mimics, the amazingly pungent but quite handy Underdark trash eaters, the Troglodytes, and the Urds, which you might think are just other kobolds, but they are quite a lot more complex, serving red dragons as their little eyes and ears in distant places and red dragons love to keep tabs on things, particularly each other. Page 52 of 3.5 edition's Draconomicon states, and I quote. "A red dragon is particularly interested in news about other red dragons, mostly because its own status relative to its peers remains a top concern. A red dragon’s pride is easily wounded because any defeat or insult left unanswered causes a loss of status. This is one reason why red dragons are prone to destructive rages. A red dragon usually can recover some lost status by wreaking havoc. Every red dragon firmly believes that no being deserves to keep anything it is not strong enough to defend. Red dragons also apply this rule to their own kind. Occasionally, red dragons perceive weakness among one of their own, and the subject is not allowed to live. The victim is attacked, and its lair is stripped." I often get asked by people, if there are so many monsters in the world of Toril, how can any humanoid civilisation survive, and dragons, being the top tier predators make a perfect example to explain some things. First of all, dragons spend years and year just slumbering in their lair, doing pretty much absolutely nothing, then they wake up for a few terrible months, cause death, destruction and then fly off for weeks or months at a time, then eventually they return and go back to sleep again, they are mainly just interested in having a massive banquet of fresh meat, hunting and fighting to stretch their wings and test out their older and more powerful body, then going and involving themselves with other dragons before returning, making sure everything is just how they like it, and going back to sleep. So for most of the time, humanoid societies just leave the dragons alone and hope they don't wake up this year, the older the dragons get, the longer they sleep, so, it's really just the younger dragons that are a real pain in the ass, and they are much easier for humanoids, working together, to deal with, People on Earth still get eaten every year by Tigers, we haven't exterminated all the tigers or polar bears for that matter, we just stay out of their way and know how best to avoid getting eaten, dragons are a lot harder to avoid and deal with because they are highly intelligent and love to eat humanoids, but, humanoids on Toril can hurl lightning bolts and mass highly motivated troops armed with long spears, balistas, heavy crossbows and most townsfolk build very sturdy cellars and sewers under their town that they dive into at the first yell of "DRAGON" that they hear. That may explain why there are so many dungeons, when you really think about it, dragons make people who make dungeons, dungeons and dragons. There may certainly be those who make something of a reputation for themselves as hunters and killers of dragons, but for the most part, this would be those who claim they can rid some poor country folk of particularly ravenous younger dragons who eat a lot of livestock and quite a few people along with them, that sort of dragon hunting is fine, respected even, but disturbing ancient dragons in their lairs is absolutely not fine with the locals and dragon hunters who make it well known that is their plan may very well end up murdered before they get anywhere near the dragon. Don't forget that there are a lot of other draconic races, not least of which are the Dragonborn. Personally, I am glad the lore has moved away from Dragonborn being the result of a ritual transformation of the servants dedicated to the cause of Bahamut and the fight against the evil spawn of Tiamat, that was far too narrow a path for a proper playable race in D&D for me, and it also restricted the relationship between the true dragons and the Dragonborn. Now, it's wide open to all sorts of possibilities. I can just picture a kingdom with an ancient red dragon that dwells in the nearby mountains, it tends to wake up when the volcano in that mountain range starts to get active, so on first signs of plumes of ash and earth tremors, the people of the kingdom gather up tribute and drove a tribute of livestock up to the high country, among the population, many Dragonborn, a fair few dragon blooded sorcerers, perhaps even some dragon blood in the royal family, and the kingdoms banners proudly display their fearsome red dragon. Oh yes, someone asked if Red Dragons are the ancestors of other dragons, no they are not, the first dragons on faerun were the Eodraco. From incomplete fossils laboriously reconstructed, sages determined that eodraco was similar in size and configuration to the modern wyvern, averaging 35 feet long, with a 50-foot wingspan. No evidence was found indicating that eodraco had the tail sting of a modern wyvern and it was nowhere near as intelligent as a modern wyvern, which are not that smart anyway, so the Eodraco was as stupid as a bag of ogres, however, back then it was still smarter than all the other thunderbeasts from the age before the first creator races. This was long before the planet Toril was hit by one of the Tears of Selune, which marked a remarkable evolutionary leap in the proto-dragons that saw the first fire breathing forms of the dragons. I think it is much more likely that this was due to the meddling of gods, but, it's a hotly debated mystery with no real firm answers, even the fossil record can't really be trusted on Toril. True red dragons developed at the same time as the rest of the chromatic dragons, due to the influence of the draconic gods, on Toril, Bahamut and Tiamat are particularly important, even though they don't even rank very high in the draconic pantheon, they just happen to have picked Toril as the site of most of their rivalry and the resulting split between Chromatic and Metallic dragons is thanks to them. On other planets, the lack of Tiamat and Bahamut is mirrored by the lack of such clear divides between the dragon breeds, From the Birthright campaign setting, Vore Lekiniskiy is a Master Fire Worm, which is similar to a red dragon, except in his case, he can breathe not just fire, but also molten rock like a volcano, his breath weapon is so dangerous it can cause him internal damage if he uses it too often. Luckily, he is kind of merged with a mountain which causes him a lot of tactical disadvantages, but still, fireworms of the planet Cerilia are formidable and thankfully, quite rare. You can find the stats for Vore in dragon magazine number 248, an issue packed with dragon-related articles. There are dragons on most worlds, one exception is Athas, the world of the Dark Sun campaign setting, where the dragons there are not born dragons, they are transformed defiler humans and half-elves who have transformed themselves into potent psionic dragons. The most famous of which is the Dragon of Tyr, but there are many others on that blighted world. In the Pathfinder RPG, the lore of red dragons is, as you would expect, very similar to D&D, where they differ a little is their ability to radiate deadly heat from their body and some cosmetic differences to keep the lawyers happy. Pathfinder does a wonderful job of explaining the relationship between red and gold dragons though, and at this point, I think I better talk about dragon breeds and their sizes because 5th edition D&D just seems to assume players are supposed to know how big dragons are. Let me remedy that. Dragons are classified by their age category and by their size category, the two go hand in hand, but not all breeds are the same. Only the red, gold and silver dragon can reach the Colossal size category, all the other metallic and chromatic dragons stop growing larger once they hit Gargantuan size. Now, I have to point out that again, dragon size varies between different editions of D&D, in earlier editions, they just keep on growing larger and the dragon sizes vary on different world settings, so, it's very tricky giving hard, definitive answers, the more you research this stuff, the more slippery the facts become. It is possible to encounter a Great Wyrm, ie, a very very old, red dragon that has a body measuring 183 feet in length, not counting a tail that is 171 feet long. That looks something like this. That is a Los Angeles class attack submarine for comparison, it also has a man standing on it, just to give you an accurate scale for how big a great wyrm red dragon actually is. As you can see, they are very big and the sheer destruction they can inflict on pretty much anything is very, very impressive. Dragon sizes vary mainly in how fast they there and how common the really large dragons are for each breed, the ferocious white and black dragons less commonly get to really large sizes because they have a high mortality rate, the gold dragons start off bigger than other dragon breeds and are very reclusive, so tend to survive to a great age, the silver and red dragons are similar in many ways and have comparable sizes, the copper dragons which also prefer mountain terrain tend to run into red dragons more often and the reds tend to just be bigger and stronger for their age category, so it is a balance of potential size, the dragon's age and overall environmental factors. Red dragons regard all other dragons with varying degrees of suspicion and contempt, they consider the white dragons to be stupid and weaker than them, but with admirable viciousness and they respect the white dragons hunting prowess, particularly when it comes to ambush tactics, they have a grudging respect for all the dragons that can move freely through the water, as that is something red dragons loathe to do and it is a potential weakness that they do not broadcast to their enemies. They generally ignore black, green and blue dragons unless there is some reason not to, such as one of them showing up in their territory or being very active at the same time they are, which could just result in a good brawl and severe beating of the lesser dragon to make the red feel good about itself. Reds despise the underhanded weakness of black dragon treachery, they consider copper dragons to be foolish, bronze dragons too obsessed with past glory and not focused enough on the here and now, blue dragons too tolerant and perhaps too reliant on lesser creatures, particularly crowding the filthy things into their lairs like that. Silver dragons they hate due to them being metallics, but they also secretly respect them as their primary rivals outside of other reds, they never need any excuse to pick a fight with a silver dragon, the only exception is when all the dragons have called a truce for some sort of traditional meeting concerning matters that apply to all dragon kind, in which case they afford extraordinary respect to all other dragons present, even fairy dragons because that level of self-control adds to their status in those specific circumstances. Gold dragons, as we know, they hate for any number of reasons, not least of which is their size and power, but also the fact the golds can invade their dreams and beat them without even a fair fight. That is just intolerable! The dragons on Toril have long ago moved away from the old draconic religion, but the pantheon still exists and the dragon gods are still acknowledged. Red dragons tend to respect Asgorath or Io as the draconic creation force, as do all other dragons, they also pay lip service to Astilabor the goddess of wealth, Garyx, the mighty red destroyer is of course high on their list of respect, they also quite like Task, god of greed, they frequently rant about Zorquan and why they are the exemplars of dragoness according to some misquoted thing Zorquan is said to say or represent and of course, they all respect and appease Tiamat, mainly this is only on Toril and within spitting distance of Tiamat though, Tiamat is not a greater deity, she just happens to have a real keen interest in Toril for some reason, along with her hated brother, Bahamut. Talking of Toril, I have been asked to talk about famous red dragons, well, Klauth is certainly one of the most famous, Old Snarl is well in excess of 1300 years old, which is beyond the normal life expectancy of a red dragon, normally they would top out at around 1200 years before they either vanish, travelling to one of the mythical dragon graveyards and releasing their essence to the great beyond, or they will invest their essence into a location, becoming a draconic guardian, or they will embrace the conversion into a dracolich. There are other forms of undead dragon,s by the way, I will be talking about them in another video at some point. Klauth lives and is unusually active all across Northwest Faerun, the spine of the world mountains and his home turf of Klauthen vale, which is way closer to the city of Luscan than anyone should feel comfortable with. That valley is packed with sheep, goats, Rothe and the mountains around there have a lot of caves, two of which are lairs of Old Snarl, though to gain access, you have to be able to lift a stone slab that Klauth put there.. it is really, really heavy. Klauth made the valley his home after he fought three other dragons and got badly wounded, almost losing a wing and having half his body frozen solid, there is a rumour that this valley has a magical spring that boosts healing and there is a location called Orothryn's well in the middle of the valley, you can find it east of Raven Rock and west of Mirabar. Klauth extends his life span by consuming the essence of unborn red dragons directly from their eggs, so he is widely hated and feared by other dragons. He has attacked Mirabar in the past, thanks to the dragon rage mythal and is known to have consumed entire hordes of orcs in the spine of the world mountains. He is certainly one of the largest dragons on Faerun and the Wyrm of the North is closely watched by pretty much everyone. I would say that Klauth is something of a unifier, because when he is spotted outside of his lair, everyone kind of puts rivalries aside and bands together for sheer survival. Tchazzar needs a mention as well, the story of this dragon is very complicated thanks to him being a fiendish red dragon that could shapeshift into humanoid form. He died in 1479 DR but in his prime, he was a force of pure chaos and evil. He was convinced of his superiority over all living things, even more so than a typical red dragon and while he demanded absolute loyalty from his subjects and minions, he saw them all as nothing more than expendable pawns. He ruled in Luthcheq in Chessenta in his humanoid form, a handsome, angular faced man with yellow eyes, perfect teeth and slightly pointed ears. He rose to power in humanoid form by his efforts to unify Chessentan cities in rebellion against Unther, which succeeded and he was crowned king. He then created a temple to himself, claiming divinity and went off slaughtering hordes of Sahuagin, sending visions of his humanoid form standing on a massive pile of their bodies, but, when his humanoid alter ego never returned, he became a martyr and legend to his people, fueling his planned path to godhood. Unfortunately, Tiamat got tangled up in his fate and really did the dirty to Tchazzar, who actually saved Tiamat only to have her eat him, then she later brought him back to life and he went back to ruling chessenta for a while before the spell plague threw him into the shadowfell and he got fed on by a blight wyrm named Sseelrigoth for one hundred years before he was rescued and went back to ruling Chessenta from Luthcheq, but eventually, that group that rescued him, the Brotherhood of the Griffon, was responsible for betraying him and he was killed by Shala Karanok, who was kind of the steward of chessenta while the dragon was missing in action and ended up getting thrown in a dungeon by him for some time. The jury is still out as to if this is the last we hear of Tchazzar... I highly doubt we have seen the last of him. Now, as creatures of magic and primordial power, dragons are most comfortable dwelling on the prime material plane and the elemental planes, but I have been asked how the different planes of existence influence dragons. For the reds, obviously, the elemental plane of fire is delicious, but, it's a bit too much for the younger dragons to handle really, so its usually the really mature red dragons that dwell there and that makes it even more dangerous for young reds, plus, the elemental power of the plane of fire is teeming with elemental spirits, it is infested, so to speak, whereas the pure power of a volcanic caldera on the prime material plane is clean and fresh. The teeming elemental spirits worm their way through the essence of the ancient red dragons and can drive them fairly insane, or cause an unhealthy imbalance that can result in their biological side becoming actually rocky, volcanic, painfully out of sorts with their prime material nature, which may see them become something more akin to a catastrophic dragon, now no more than a raging force of elemental destruction and no longer a desirable mate for the rest of its kind. The elemental plane of fire is limitless in space, but the majority of that space is too furious even for a red dragon to tolerate in its material form. On death, the essence of a red dragon no longer has that restriction, and they may be set free to explore an entirely different existence in the deepest reaches of the elemental plane of fire, dancing in the hearts of stars across the multiverse, completely free forever. In the upper planes, dragons face entirely different problems, but planes that respond well to the strength of will of a draconic mind are ideal places to set up their own little realms, a safe and secure domain to hoard their most valuable treasures. Still, there is a lack of the elemental power they crave and they really don't like rubbing shoulders with gods, who exist simply to challenge the dragon's firm belief that they are the perfect form of life and basically the reason the prime material plane exists at all. There is that slightly unreal quality to the outer planes, and also, there are other planar dragons there which certainly don't make life easy for interloper prime material dragons attempting to overstay a welcome they were never offered. So, red dragons tend to be a little more common on the plane of limbo or the astral sea, the ethereal plane and the elemental and para elemental planes, but much less common elsewhere, and they certainly don't much like the parallel planes of the shadowfell, the feywild and the realm of dreams, mainly because the damned metallic dragons do quite like those places, and the shadowfell is just a miserable place that can taint a dragon permanently with shadow. There are no hard and set rules about how the planes influence the dragons, how long it takes, and so on, but I hope that goes some way to explaining the dragons attitude toward them. Now, shall we take a look at red dragon game mechanics? In the latest edition of D&D we have four stat blocks for each dragon type, the Wyrmling, which is a medium-sized dragon, challenge rating four, that has a bite attack, breath weapon, immunity to fire but not much else, the name is a bit confusing as in earlier editions a Wyrmling is a newly hatched dragon infant, now it sort of skips the first ten years of a dragons life and starts off at the late stage of a very young to the later stage of a Juvenile dragon, so between 10 and 50 years of age, when the dragon first goes looking for some sort of lair, before then, they essentially wander, hunting and camping out in lairs of opportunity, such as feeding on hibernating bears and sleeping in their dens between meals. Then we move up to the Young Adult dragon in 5th edition, which represents between 51 and 100 years of age, these are the red dragons that are of most concern to farmers, travelling merchants, frontier settlements and so on, as the dragon passes 50 years of age it is entering breeding age and is looking to establish a lair and start seriously collecting a hoard of treasure, this is also the age where they may depart for the Astral plane to serve Tiamat and join the Githyanki. The young adult stat block gives us a large dragon, challenge rating 10, now able to attack with tooth and claw, have lair actions, but it is far from being a legendary creature and is still quite at risk of being murdered by a band of adventuring humanoids or, of course, other dragons, behirs, rocs and the like. Then, past a century old, the red dragon is now an adult, as it enters the second century of life, the red dragon adults physical growth begins to slow but it is now entering the prime of its life, concentrating on honing its mental and physical capabilities, confident and secure enough in a well-established lair to start a study of arcane magic, it not only collects treasures from vanquished foes and plundered locations, it also studies the treasures, including the magic items and spellbooks, relics of faith, alchemical creations, potions and wondrous constructions, figuring out how they relate to its own, more instinctual magical powers. The adult red dragon is huge, challenge rating 17 and has those all-important legendary actions as well as lair actions. Finally, we have the Ancient Red dragon stat block, which crams all the other life stages beyond 200 years into one listing, it is a formidable gargantuan monster, challenge rating 24 and while no extra features are added, all the existing ones are more powerful as you would expect. I'm not going to go over all of these details, you don't need me to repeat everything you can find for yourself in the monster manual, but I can give you some tips to make the red dragon the serious threat they really should be, and have them survive for more than the first few rounds of combat. What most new DMs forget about is that the lair of a red dragon is toxic, very toxic and very hot, the waves of heat, the plumes of noxious gas make vision obscured, terrain difficult and what would normally be a regular short-range missile or spell attack behaves more like a long-range attack, suffering disadvantage on the attack rolls. Red dragons prefer to stay on the ground to fight because they are brutal, massive, powerful opponents that have more attacks per round than adventurers, allowing them to simply concentrate all their attacks on selected targets to take them out, one by one. Dragons are very smart, the adult red dragon's intelligence of 16 means they can predict what the player characters are going to do with their characters to a certain extent and preemptively mess with those actions. If this sounds like I am saying it's ok to cheat a little bit, I am not, I am just saying, it's ok to not cut your players so much slack and let the dragon actually single them out and murder them, just like you would if you were that dragon... I am saying, BE the dragon, think like the dragon.. what you know about the player characters is pretty much what a two-century-old dragon would be able to deduce about them with only a little bit of observation, and dragons have very very sharp senses. When is the last time your player character party ever managed to get within close range of a dragon without any chatter, without any botched stealth rolls and without setting off any alarms, any trap or disturbing any creatures on the way that would cry out, growl, squeal, roar or yell at them, and when is the last time one of your players though, oh right, if I fire a bow and miss, that arrow is going to hit something hard and go snap clatter clatter clatter plink? Yeah, NEVER right? So 100% that dragon is well aware they are coming well before they get there and it has casually set up all sorts of mayhem before they arrive. Wooden ceiling supports that hold back tons of loose rock? Sure, hit one with a tail swipe or burn through it with a breath attack and it not only crushes those under it and creates an area of difficult or impassable terrain, but it also kicks up a plume of obscuring, choking dust. Really think about this stuff! What would you do if you could breathe a cone of fire? Don't leave the victims enough space to get out of the way, fill the tunnel they are forced to approach by with a raging inferno. Are the players critically failing their saves vs the breath weapon and taking serious damage? Their spellbooks and scrolls, torches, clothing, backpacks, leather boots and such are not automatically flameproof, set the damn things on fire! Sure, the wizard can douse the flaming spellbook in one action, but that is one action lost. Can they get those verbal spell components out if they are choking on poisonous clouds of sulphur? Not likely man! Did you just hit that fighter in full plate with a direct blast of fire? Great, now they are taking a few more points of heat damage the next round because their metal armor is red hot and the cloth padding under it is actually smouldering against their skin. Do you think dragons never pick up boulders and hurl them just like giants do? They have been fighting giants for thousands of years, of course, they are going to use this excellent tactic. Pile of sand scattered around the lair? Wingbeats can create cones of wind that blast sand into the victim's eyes, blinding and obscuring. The red dragon is highly agile for a huge creature, they are also excellent climbers, so think three-dimensionally, the roof and walls of a cavern are just more floor space for them to leap from one spot to another, they can easily jump into the middle of a party of adventurers and lay into all of them, using Wing attacks on their opponents turns to knock multiple targets prone. Red dragons don't just sit still and take missile and ranged spell attacks while they go toe to toe with a melee fighter, they will close to melee range with the ranged opponents and then attack from range against the melee opponents. They understand spellcasting and concentration checks, they will use healing potions, they will load up with enchantments to protect themselves and enhance their attacks. Notice that adult red dragons have 60 ft blindsight? That means they can keep fighting perfectly will even in total obscurement, not just darkness. Poison, fire, sand storms, flying boulders, rock falls, lava pools, splashing lava with tail slams, and we have not even considered that the dragon has a small army of fanatical guerilla fighting kobolds on its side as well. Masses of kobolds attacking with simple ranged attacks from a reasonable distance and cover can whittle down adventurers extremely quickly. The dragon rarely attacks on its own within its lair and they don't hesitate to make use of their own hoarded magic items and monstrous pets at every opportunity. A red dragon and a couple of hellfire oozes made for one gnarly fight in an old 4th edition campaign, and I certainly didn't stick to the rules because every dragon I put in my campaign world has some sort of quirk. Think of the kung fu movies, you fight through all the minions to get to the rival kung fu master, and they are attacking you in every possible way they could with a wooden chair or something, that is their thing, they are masters of the deadly chair. Red dragons may do that sort of thing, but it will be hell hounds or Fire Newts or Salamanders or Fire elementals or Galeb Dur or some such. You players are not just fighting a dragon, they are fighting their own lack of caution, their own misconceptions, their lack of respect for the terrain, their lack of tactics dealing with the mobs of minions and the lack of agility to deal with a dragon they can't even get near without being blinded, poisoned, bludgeoned and immolated. Also, dragons can cast spells and also, dragons will seek out lairs that have special properties well beyond the samples they present for you in the monster manual to inspire you. So think about earth motes, acid lakes, steam mephits, dragon cultists, wards, circles, oozes, mimics, elementals, magical ruins, planar portals, summoned devils, the spawn of Tiamat and things like golems, animated armor or weapons and other weirdness. If you really think about all the ways you can enhance the encounter, even a lower level dragon becomes one of the most dynamic and dangerous fights the game can offer, which is entirely appropriate in a game that is named after them. Please hit the like button if you made it this far, subscribe if you like what I do, check out my Subscribestar or patreon links for all the full scripts for these videos, buy some Tee Spring merchandise, wear your geek with pride and As always, thanks for listening and I will be back with more for you, very soon.
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Channel: AJ Pickett
Views: 298,879
Rating: undefined out of 5
Keywords: aj pickett, the mighty gluestick, TMG, dungeons and dragons, roleplaying, tabletop, 5E, 5th edition, faerun, toril, forgotten realms, eberron, greyhawk, dark sun, ravnica, AD&D, pen and paper, Dungeons and dragons lore, monsters, magic, magic items, monster ecology, D&D, D&D5E, D&D Lore, red dragon, draconic, half dragon, Dragonborn, dragon gods, dragon mating, dragon lair, dragon hoard, d&d 5e, dungeon master, dragonlance, darksun, birthright, mystara, nerath, 2nd edition, 3.5 edition
Id: xwAV9KqwUQQ
Channel Id: undefined
Length: 60min 24sec (3624 seconds)
Published: Tue Jun 29 2021
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