Drawing a complete guitar in Fusion360, the extended version

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so welcome to this tutorial I've created this tutorial because my other video for drawing a guitar I didn't have keystrokes and mouse clicks in it I was asked to do so so here we go please do keep in mind that all dimensions that I use do not necessarily work for your guitar so please change all dimensions and designs to your likings this is just to show you how I draw my guitars so I just hope this is helpful to you and if you have any comments or questions please let me know down in the comments so whenever I started drawing I'd like to disable capture design history and I'll show you why I want to do this so let me create a box to show you I press okay I make a small edit on this part and I press ok again so I select this body and now when I want to delete it I just press backspace there you go now you get this warning each and every time this feature is referenced by other features in the timeline in other words whenever I make an edit on an other object and which is in relation to this object it get and I press Delete it'll have an effect on all the other options that I've drawn before so are you sure you want to leave it well not that at this point in time let's say console that's a way of getting around it you need to select the body press your right button and then instead of delete press remove that way it'll be gone from your workspace here it is and it'll be still be in your design history the only problem I have with that is then when I select this body each and every time I want to delete it or remove it I need to go up its menu and select the remove manually there's no button or shortcut to it so for me that's a reason to disable capture design history completely you know give you this warning this timeline and all design history will be removed and further operations will not be captured in the timeline I'm fine with that just press continue so now I can leave this body and I start my drawing so I'll start by drawing a Skilling's first I press the letter L I use this plane a zoom out a bit and this is my zero so this is the point where my terminal part will be so I press it make sure I'm horizontally I press six thirty five percenter and now what I do I make this a construction line by selecting the line and I just draw and press letter X and now it is a construction line as you can see in a sketch palette which basically means it's just a reference line it's not really a visible line if you like but it's something that keeps you on track while drawing this guitar so pressure finish sketch and now I've got my Skilling's so before I continue I'll change the name of this sketch and I'll name it scale length so there you go and now I'll show you something that do a lot I'll make a construction plane on each important position to draw the neck I need a construction plane at zero fret position and at the 12th fret position I do that by using constructs choose a set plane choose my reference point which is at zero position and type in the scale length and immediately you see here a author plane at the zero fret position press ENTER and I also need a second one so I choose also playing use my reference points type in scale length divided by 2 which is the 12th fret position and press Enter so now I've got my construction planes over here and I can start drawing my neck shape so I'll start by draw the zero fret position I press letter L choose my offset plane zoom in a bit and the first width will be 43 millimeters I'll start by drawing half of it so my scale length will always be in the centre of my neck while drawing so now I will draw the left side of it complete with there we go I'll move this up so it's out of my way and now I will draw a height line for the neck at that position 40 millimeters and I'll create a construction line of it so it won't bother me when I create love later on so I'll draw a spline from here to the position press ok and now you can adjust the shape of the neck so you can make it as a wire or smaller if you like and when you're happy with this okay so and then I press finish right so if i zoom out you can see I've drawn the shape of the neck at the start of the neck now what I do I will draw this the 12th fret position so first letter L like my offset plane zoom in a bit and this will be a bit wider it will be 49 millimeters at this position again do half of it then draw the complete width of the neck 49 millimeters I'll move this out of the way then I draw a height line and this height line will be 19 exactly spawn and then I'll create a construction line again so now I take a spline move it from here to here and then adjust the shape of the neck accordingly to whatever you think suits the other shape right then press finish zoom out again and there you have it two shapes and now I can create the first physical form I can create a loft so I press create I press loft and you see this this point here is already selected that's not the correct point so I'll delete it and then I will select these two shapes so this is a first shape that I select and this is a second shape and it will create loft and as you can see this is a nice round start the neck so it looks good zoom out press ok so now what I'd like to do is to extend my neck from this point on to the 24th fret position so what I do I'll make an offset plane I select my reference points type in my scale length and divided by 4 so you get exact 25 24 spread position but I need to add an extra 5 millimeters to this to hold the fret on the fret board so I press ok and now I can extend this part so what I need to do is not use extrude if I use extrude the extra will be straight so this shape as you can see here it's also it's divided the neck is divided in two and also this part of the extrude is straight in regards to this part neck which is tapered so don't use extrude press console but use asset plane instead so then we press the letter Q and I select my asset plane and if you look sideways you can see that it actually stops at this very position where this off the plane is so press ok and go back to home and now if you got your holes neck drawn up until the 24th fret position plus a bit extra for holding the 24th fret so now I will make the neck joint block I'll do that by making a NASA plane again from this point on like a hundred millimeters just enter and I'm going to split the neck so do modify split body select this body and as a tool it says here explain splitting tool to make sure that it goes all the way through when you're splitting so select your splitting - I'll select this offset plane and this way the body will be split in two parts just hit OK and now I'm going to extrude this part downwards so hit e type in 43 millimeters which is the thickness of my body you still go up so to go down just a day and - in front of it and then I'll go down an extra three millimeters why three because the neck helps the fretboard and fretboard is like five millimeters and add another 1 millimeter for the frets themselves so that would be like six millimeters at these three and you get a nine millimeters and a string height will be at ten because of the tremolo at this very position so don't do a cut operation I'll make a new body because then I can shape the neck joint so hit OK and that's that so before I start drawing the shape of the neck joint I'm going to leave this part because I don't need it anymore and this is the neck itself I'll call it neck for now and this will be our neck joint so to draw the shape of the neck joint I need to draw at the bottom half of this so I'll press L for line and then I'll select my sketch plane by selecting the bottom half and and now I need to find the center of this block so I'll slide down this edge and you'll see a triangle pop-up that is the center so then I go down create that line creating spline for the shape and I'm going exactly to the center of my Skilling's but you could do any shape see this okay maybe adjust it a bit because of the curve that I don't like I don't know maybe something like this and hit finish sketch right so now we need to create loft from this part and connect it to the other part which is over here so I'm going to create a loft and there's a point already selected here just delete it I'm going to select this profile select the next profile and now it's connected and I need to create a nice shape to it so let's see it curvature and maybe adjust it to bits to make it more smooth let's say three just hit OK and now you have a nice curve on your neck now we need to create the neck block itself so we're going to split this block with the back side of the curve so let's make it visible hit modify split body I'm going to select this block then I select my splitting tool which is the back side of this curve and make sure extents pling tool is selected then make it visible again and hit OK and now you can see there's a line running through this block it's been split completely so this is the part that we need and this is this is the part that we don't need so we can delete that part that way and now you can see we have this nice curve this is good moment to join these together so select both hit combine you see both our Colette selected hit okay and this is your neck still we need to make connection to the body and we do that by because this is cruel neck we need to split this body so I'm doing a offset plane hit the bottom side I'll go up like 23 millimeters and that way if you look at it front at front you can see we still have room over here which you know gives a nice shape to the neck itself not too high it will fit in stock that I'll use later on and we have this shape for the body part so hit okay and now we're going to split the body so hit split buddy select the body well as this one and hit splitting to which is the other plane that we've just created again selected hit okay and now what we are left with is this part which is the neck joint call it neck joint as well joint and we have our neck over here so this part is now done now to create the fretboard I'm going to make a nice curve these this side of the neck sometimes like these ribs I'm going to hit f4 fill it and they're going to be round of like six millimeters right so now I'm going to select this the top of the neck and I'm going to extrude it five millimeters that is the maximum height of the fretboard don't do the join operation but make it a new body because it's going to be a fretboard hit okay and there's your fret ports let's call it that way Fred what right anok my fretboard hasn't as a curve to it so I need to draw a circle on this side and then split this body so I'm going to do create sketch I'm going to draw on this side and then I'm going to create the circle a two point circle I'm going to find the center and I'm going down let's say 400 millimeters right finish catch and now we're going to split the fret body so I'm going to hide these suit and I'm going to hit modify split body select my body select my splitting - and as you can see it's all the way through so hit OK and as you can see now this is what's being split so I'm going to remove that part as well and now you have this nice round curve to your fretboard so if we look at it from this position we have the neck and we have the neck joint which makes a nice combination from here on you instead of having one radius for your fretboard you could also make it a compound radius so you have a different radius at the beginning than you have at the end and the way you do that is you create your regular fretboard five millimeters make it a new body hit okay and now we're going to create a sketch on this side and at the end so I'm gonna hit creates zoom in on this side and I'm going to make the two point circle from the center of the fretboard and we'll make this 400 hit finish sketch and now we're gonna draw at the other side of the neck so hit create sketch select this plane to draw on create a second two point circle and we make that 600 hit finish sketch there you go and now we are going to create a loft so we're gonna create a loft we're gonna check this one count at 1 at the other side that one and we're not going to make it a cut operation but we're gonna make it a new body operation which will create the new fretboard so hit OK and now if I hide this one you can see that we've made a compound radius fretboard so we can do this one and that's how you make a compound radius all dimensions are just examples the headstock I need to extend the neck just a bit to hold the top nuts so I'm gonna select this shape and when I'm going to extend it this part will be straight and that will be tapered and I don't want that I want it to be in line with the rest that I've made so I'm going to hit Q in stats offset face I'm going to extend this four five millimeters this is the space where the top nuts going to be so I'm going to hit okay and now I need to decide on what kind of hats okay well I like and I'd like to make it ten degree headstock so I'm going to use constructs and use a construction plane at an angle so I'm going to use this line as a reference points and I'm going to type in ten degrees there you go and this will be just a construction plane and I'll be drawing on for the headstock so I'm going to hit L and I'm going to select this offset plane right I'm going to start from the center we're on let's say we're 38 out or so and I'm going to make sure that I'll be passing this line for the last string so whenever I hold my mouse on this point for just a few seconds and I go down it'll give me your reference line as you can see when I go down so that's nice I go down down go down and I'll make it about 20 or so let's see 20 there you go and I'm going to be a bit more off like that like that and I'm gonna give it some shape just like that and I'm going to shape it a bit more just for fun that's okay I'm going to shape this one as well just a bit right and with the letter T for trim I can delete these lines that I don't want and hit escape and hit move for moving these points just a bit maybe at that point as well just like that right so now it's time to drill the holes for the tuners as well so I'm going to draw a line and construction line I'm going to make it square with the this line over here so like that and I'm going to make it a construction line so I need to be like 15 millimeters or sell 40 millimeters and now I can draw a reference line for drawing the holes so this line must be square as well there you go and again this is a construction line press letter X and I'm going to draw the first circle for the tuner and which will be around let's say here which is 9.8 millimeters there you go and maybe I'll move it down just a bit like that right um I need a few of those holes so I'm going to create a rectangular pattern I'll select the first object that's like the direction as well which is this construction line and there will be six of those over a distance of 6 times 24 millimeters and as you can see the holes will be within the headstock so I'm going to press Enter so now we have these the holes created and now we need to make a fill it between these two lines and let's create it let's say 47 or so hit enter and now we need to make this an extras so finish sketch select this drawing hit extrude and we need to go down for this body let's say 50 millimeters why 15 well we need to go past this line over here so this one is deeper than that line so hit OK and now we can combine these two so I'm going to hide the fretboard and the neck joint and I'm going to combine these two so let's hit Q for asset face just go in there we're fine hit OK then we're going to combine these two and I'm going to split the whole body with this face so let its combined you go this body and that body hit OK and now I'm going to split the whole body with this face make sure this extends blings to switched on hit OK and now if you have a good look you can see there there's still room for the top nuts so if I delete this now go now you have to smooth transition but now we only need to do as make this a smooth transition as well so hit f4 Phillips select that line and now put it outwards just to make sure that you're have a nice transition like so and then hit okay right so now we have a nice head stock for our guitar neck if you think that the positions of the halls for the tuners is incorrect in step completely rebuilding the ad stock you could also move all the holes at once let me show you how you can select inside of the holes by pressing and holding shift and selecting them all let's zoom out and then unhide the sketch that you were in so you can see the reference line on which to move nearest letter M for a move and then you can start moving the holes around like so and then press ok that way you don't have to rebuild the whole headstock if you'd like to have your tuner holes in line with your strings coming from the top nut you can easily do so by drawing some construction lines draw your construction lines on a horizontal plane press the letter L for line choose your horizontal plane and then draw one or two millimeters out and straight down make it a construction line by pressing X and do it also on the other side Pressey letter X right so now you've got two construction lines I'll move these out of the way hit finish sketch and now you can start moving the tuner house select the insides of the tuner holes and also on the side so that can move along while you move the tuner halls make the sketch visible press the letter M for move and now you can start moving the holes you can see that two lines over here please be sure that the holes are on one side of the lines so this hole should be on this side of this line and this hole should be on this side of this line so they're pretty good now we just need to turn them a bit like so and they're pretty good this way and now your tuners are in line with the strings coming down from the top nut for drawing the truss rod I need to hide these fretboards and I'll start drawing a rectangle on the top of the neck so just my offsets or my sketch plane and I'll start drawing from my fret 0 position three millimeters up and 440 million is why it's three millimeters up and then I go to the other corner and draw a rectangle from here six millimeters down so let's say six millimeters and 440 back there you go now I'll hide the rest just not to get confused you should see for trim to remove the center line so now it's just one big square I'll need to make a nice smooth corner on this side to halt the truss rod so I'll use a circle and trim the rest of lines that I do not need so there you go just get me gone this is nice and round and then I go to the very starts there you go and and this bit is wider so the nut is a bit white and then the rest of the truss rod because it's seven in diameter and twenty-five millimeters wide so I'll use a line answer this line up I choose seven divided by 2 which gives me a starting point I'll draw a rectangle seven white seven with and and twenty five millimeters long there you go and again I'll remove the lines that I do not need with the trim tool so there you go so basically this is the rough shape of the truss rod so you need to make it onto the neck itself and we do that by choosing this square using extrudes and we'll go down nine and a half millimeters we say cut it's okay and then ultimately this disappears so we used to this again I'll take the second square and we go down seven millimeters to hold the truss rod nut and now if we have a look and I'll switch up the sketch and you can see we have this knot in place or the truss rod in place as well as the nut so this is nice and square now we need to make a hole to get access to the nut I'll select this part over here I'll press the e 4x trude's and I'll just drag it outside until we're totally clear it's some cut I say okay and there you have it this is your complete truss rod with your fretboard on top right so it's time for the screws to be drawn in and and I started drawing on the other side first I need to hide the fretboard and we want to have a look at the bottom side of things mainly this area over here so I'll start by pressing letter L let's use my sketch plane and the first thing I'll do is I'll create a construction line so we're 10 outs now make it a construction line I can hide the skill length now and I can go up 15 millimeters to stay away from the truss rod so this is a construction line as well and I'll drill the first hole for the first group which is a six millimeter screw or just a bit less but and on the guitar it'll be a six millimeter hole so there you go and I also make space for the head of the screw which is around 11 millimeters right so I'll do that on the other side as well so we go 15 down I'll make it a construction line 12 circle which is 6 millimeters I draw another circle for the head of the screw which is 11 so there you go right so let me hide these for a moment I choose these circles I'll copy them I copy them by selecting copy and come trophy then we start moving them to the side this way and press ok so now we need to make a next route so I'm going to start with the inner circles hold shift to choose the other ones as well and then go press the e for extrude and then we go all the way through by selecting the top side there you go press ok right so now what we need to do is the up do the outer rings so these get selected by holding shift as well again press e 4x trude's and then we go down 8 millimeters so we go down 8 millimeters and then we have space for the head of the screws so press ok that's okay now we need to do the top side because we need something to screw into right so we do another sketch on this side and we use these Center points from the other sketch and then I create a polygon inscribed polygon select the center and we say it's five point seven in diameter right and I'll do this four times inscribed polygon create the center I could copy-paste this but there's a bit more fiddly so I think this is quicker 5.7 right so now I'll select these these inner spaces come by holding shifts there you go and we press extrude again and we'll go down six millimeters into the material there you go press ok and there you have it spaces for holding the screws for the neck and onto the guitar body so by doing that all major work on your neck is done and we can start working on the guitar body to create the guitar body I'm going to draw on something which we call a canvas we need two things in this drawing it's a scale length and I'm using a canvas and this canvas you can find on there insert and press canvas what it does it projects a picture onto your sketch plane and you could use that as a guide for the shape of your guitar body so let me press canvas as its asked for a face and what you draw on to so I use this plane and I choose my image there you go and I was really really small but you need to fit that onto your scale length so I'll take a view from the top and then start scaling it and what you need to make sure is that this point so that your you'll start position from your scale length up until your fret 0 position fits onto the scale length I need to make it a center as possible so your shape of the guitar body is line up correctly right it's just a rough shape just to give you some guidance so when you're done press okay and your campus is ready so now you can start drawing on the sketch so it creates catch select your plane and start moving with a spline and I'll make sure that I hit the fretboard so I know it makes a close contact to that so you get a closed shape later on try to use as little points as you can to make these shape more smooth so I only try to make points at positions where I think that the curve is changing so now it's time to move all these handles and try to correct the shape to the example that you have in your canvas I try to use these handles and place them horizontally or vertically as much as possible to create the most smooth shape as I can right so I think this rap shape is pretty okay I'll hide these and I'll hide the campus as well you can see this weird fiddly bit but that won't be a problem for later on to create a body from this design we need to extrude it keep in mind that we need to work to your thickness of 43 millimeters so select the top face hit extrude and then we can point at this position at the bottom of the neck joint and then it'll create a thickness of minus 46 so we need to subtract three millimeters later on so obviously don't make it a cut operation but do make it a new body heat okay there you go but now we still need to subtract those three millimeters so I hide those other ones select the top face hit extrude type in minus three as a collaboration which is okay hit enter and there you go so now when I unhide these you can see we have enough space between the fretboard and the body and this roughly gives shape to our keytar now we can combine the neck joint and the body together and therefore we need to hide the neck and the fretboard and we're gonna use the neck joint as a tool so I also like the top face I'll press extrude 100 millimeters and we'll do this symmetrically so it eats away on both sides and now our hide neck joint and that way it won't delete the neck joint so now press ok and we're still left with these two guys over here we're gonna leave those press backspace and we're gonna unhide the neck joint and there you have it this is nearly done we only need to combine these two together now so I'm going to modify combine select my target body and my tool buddy and press ok and this is now one guitar body with the neck joint and fret port and the neck one thing I found out while actually machining my other Gator body was that the bucket for the neck was too tight on the guitar body so the neck had the same dimensions as the pocket for the neck joint and that was actually too tight so I needed to widen it up a bit so what did I do I'll show you I'll hide the neck and fretboard and what I did was actually I chose these sides and that one as well and press offset face and I'll make it just a half millimeter wider to all sides and that actually gives you a bit more room between the neck and the guitar body but it's just enough to keep it nice and tight all the way through so that way your neck fits your guitar body perfectly it's time to draw the pickups and I'll start drawing on the top of the guitar body over here so let me create a sketch choose the top face of the guitar hang out and I need the scale length to determine where to place my pickups so I choose a rectangle Center rectangle so I can start from the center of the scale length the angle and then the width will be 22 by 87 and I need another rectangle same points and go which is 40 wide and 71 in height right so let me write these four moments there you go and I'm going to delete all lines that I do not need so and because my machine is using a six millimeter round bit I need to fill it all the outside corners so I use Phillips and my drill bit is six millimeters I go and I need to do that to all the outside corners right so there you have it if you get confused by seeing all these markers over here those are constraints and you can just easily let them disappear by clicking this button over here show constraints and so this is much more clear so I have two humbuckers so I need to place two of these I'll do copy/paste and then move it to this side and just about here and now if we have a look we can see where they are at and I'd like to move this one just a bit to the left or to the right like five millimeters instead of ten there you go all right so now we need to create the holes for the pickups and they go down fifteen millimeters they go up nine millimeters in total height are 21 millimeters I'll have one or two millimeters clearance to the strings so I'll just push extrude I'll go down 15 millimeters and if you look from this side you can see how much it is and just press okay the recipe for drawing a tremor Hall is basically the same as I did before we only need to take into account that the starters of the scale length is not exactly the center of your tremolo that totally depends on which formula you have I have a wilkinson tremolo and that might be different of yours so I'll start by creating a sketch on top of the guitar there you go and I'll hide these 3d bodies to make it easier right so this is the start to my scale length first I'll be drawing the two holes that hold the pins for the tremolo I'll make it a construction line that's a first hole and I need to make a second one again a construction line right so these are the two holes for the pins of the tremolo now I need to draw the hole for the terminal itself and that is on the other side so first I need to take distance from the skill length to find the center of my tremolo and then I need to find the center of the hole that I need to create so first I need to step to the left three-and-a-half millimeters I'll add another 11 to find the center of that hole there you go it's a construction line and now I'll make a rectangle which in width is 22 and in height will be 72 let go I need to make some extra space on the bottom side to hold the handle of the tremolo there you go and now I need to delete these lines over here there you go and since we're working on a CNC machine with a drill bit of six millimeters I need to make these inner corners round I did it by making a phillips of 6 and the other one as well right so let me hide those constraints and dimensions then you can see that the holes are still clear of the pickups the only thing that we need to create now is that they are not actually on the body yet so we need the extra function to create it so I'll press finish sketch and I'm going to extrude this bit and it will be totally through okay they have it and the other two holes these two holes need to go down 22 extrude and go down 22 and also cut operation and press okay so now if I if I had to sketch and zoom out you will see that we have done the front of the guitar with the tremolo hole if you'd like to move the holes for the pickups because you feel that the terminals too close you can do so by selecting all these square over here and then press the letter M and now if you move this arrow there you go it'll completely move and the pickup so let's say you want to move five millimeters and then you press ok and I have more clearance between the hole for the tremolo and pickup itself this is good moment to add curves to the guitar body I'll be using these curves later on also for creating covers for the electronics in the terminal hole before I start creating the curves I'll hide the fretboard and the neck and I'll be focusing on the guitar body solely to create these curves I'll be making a plane on top of the guitar and then pull down the sides and also do that for the bottom side so go to form and then I'm going to create a plane and I'm gonna select the face on which I'm going to draw on to and now I'm going to create the plane from the center of the guitar body and I'm going to hit OK now to create the curves on the sides I need to select these edges and then pull them down so I'm going to modify edit form and in here you can select what you want to select from the shape so now I can select faces but I want to select the edges only so I'm going to select H I'm gonna hold down shift as well to select these four edges and I'm gonna have a look from the side of things and I'm going to pull this down you can make it like that but that's too big for my taste so I'll like it like ten millimeters down and then hit okay I want this shape to be as close to the edge of the guitar body as possible so I'm going to select it I'm gonna press the letter M for a move I'm gonna zoom in and then just drag it up hit okay and zoom out I also want this curve on the other side so I'm going to select it I'm gonna copy and paste it and now I'm going to turn it around 180 degrees by pulling this handle I'm gonna move it down there you go and again I want to be as close to the edge of Taketa body as possible so I'm going to zoom in and drag it down you see this is too much and this is just good then hit okay and now you have made two tools for slicing let's get your body so go back to solid hit modify it's like split body selector get our body selector tool and this as a tool hit OK you once more select split body choose the key to our body select your two which is this body and select okay now I'll hide the things that I don't need so that's this split body that body and these two planes and there you have it this is your curves guitar body shape it will look like this now now that this shape is done you can select these four bodies that are hidden and you can delete them so now I'm going to create Zone on the back of the guitar and that's basically the same procedure as before and going to create a plane I'm going to position this and I'm going to slice the body so I'm going to form I'm gonna hit create plane and I'm gonna use this as a plane to draw onto I'll be looking at the top but rather at the backside and I'm going to select the center of my plane right about here I'm going to make it big enough to eat a chunk out of my guitar buddy there you go gonna hit okay now it's time to create this curve so I'm going to hit modify edit form select my edges hit shift also for selecting multiple edges and I'll be pulling this down quite a bit like so hit OK and now it's time to move this plane into position I hit letter M for a move and I can adjust the way it looks and maybe even slightly to the left a bit there you go okay hit okay and then I'm going back to solid gonna hit modify split body select the guitar body see like my tool and there you have it press ok and then I'm going to hide whichever I don't need so I won't be needing this one and this one and this is what it looks like and I'm gonna delete everything I don't need there you go to create the hull for the tremolo I need to draw on the backside and therefore I'll start with making an offset plane from this very plane I'll go down 50 millimeters there you go and I'll be drawing a rectangle on this side so press letter R it's like this face there you go and we're going to need the dimensions of this drawing so I'll show that one and I'll hide the neck in the fretboard and all that so I'll start this drawing I'll make it 115 to that side and 18 Heights we need some extra space on the back of this terminal hole to create room for the tremolo to move so let's create another five millimeters on this side and go and I'm going to leave the lines that I don't need there you go and now I'm going to make round corners six over here and six over here hit enter right so this is the main outline and now I'm going to let it grow to make room for the terminal cover so I'm going to use offset let's say five millimeters to the outside hit okay all right and now we need to create the cover first so I'm going to hit finish and I'm going to use the offset face function to create this on the guitar body so let's unhide the guitar body and I'm going to project these lines onto the guitar body and we're going to use asset face we can either then it follows the shape of the guitar body so use split face it's like the splitting two which is this outer line and as you can see it's projected onto the body make sure it's closed point and then hit okay I'm going to select this part I'm going to use asset face we're going up three millimeters the thickness of our cover and hit OK because we have this hole I'm going to use a previous drawing that I made which is use space for the trouble hole on the front I'm going to select that one I'm gonna use X roots a hundred millimeters upwards get new body say okay and we're going to use this to fill in the gap that we have at the front so here it is now I'm going to use split body a lot there you go I'm gonna say split body and then going to cut it with the top of the guitar over here there you go and I still need to do the same to the body that we made from the tremor Hall at France I'm going to use split buddy I'm going to use the same top side there you go and now all we need to do is to get this piece so I'm going to select it say split body and go going to select the top of the cover there you go and that's that now we've got our cover so I'm going to leave this part this part will we will keep his part will keep as well and this part can go as well make up so now we have these two bodies which we can combine into one cover by using combine operation is join hit ok and this is our cover now then what we need to do to make it fit when it's machined we need to make it a tiny bit smaller so I'm going to select all sides we're gonna hit shift to use the other one alright this one and that one and we're gonna hit Q and we're gonna let it shrink just a bit with minus 0.5 hit OK and then if we want to fit it into our guitar we can because it's slightly smaller than the hole on the guitar body now I'm going to create the actual space for the guitar cover and now we need to reproject and the lines that I've just drawn so I'm going to show these lines again I'm going to split face I'm going to select these outer lines again there you go hit OK I'm going to hide those sketches gonna select it and pull it down three millimeters there you go so we now have the actual space for the cover and to create this space for the springs I'm going to recall my sketch again I'm going to select the inner sketch hit extrude and then so select the top of my guitar body so this would be my virtual zero I'm going to add another 15 millimeters to that so we have space enough for the springs so this bit here now it's flat bit which makes the machining a bit quicker and here's my cover to cover it up but as you can see it's still above my guitar body I can lower that by using move and just move it down not ten millimeters but three millimeters and then you have a perfect fit if you think that your terminal needs some extra room to move what you could do is make this bit a bit lower so add an extra 15 or even 20 millimeters to create some extra space now I'm going to draw the hole for the electronics on the backside of the guitar so I'm gonna hit L and I'm gonna choose the sketch plane on the backside let me turn the body around like so and now I'm going to draw the rough shape of the electronics hole now I'm going to let it grow just to hold the electronic cover so now it's drawn inside if you want it on the outside hit flip and then select okay so now I'm going to create the electronic cover by projecting the outer line onto the guitar body and splitting the body so hit finish sketch Mir modify split face and select my tool outer line and hit OK so now I'm going to select that part make an offset face so it keeps the shape of the guitar body and goes up three millimeters but now it's still connected onto the guitar body so I'm going to split the body and disconnect it from that body by selecting the top of the guitar body and hit OK and now we have this new part which is over here which is the electronic cover so I'm going to call this Gillick cover now I need to make the 3 millimeters down for holding discover so I'm again I'm going to use split face I'm gonna select my two and my two is in this sketch which is this line hit OK now hitting asset face again minus three and there you go so we now have this electronic cover and we have our body this is still too tight so I'm going to shrink it just a little by selecting all sides hit q4 offset face type - point five there you go and now if we have a good look with their detail body you can see it's just a tiny bit smaller I need to lower it a bit so this is my electronic cover use em for move and where it's going down three millimeters so that way it says five but I need three and now it's flush inside my guitar body and now what I need to do is to create a hole for the electronics so again I need my sketch I'm going to use split body this body and I'm going to split select my splitting two which is the inner line and it's going to cut all the way through there you go and now there I've got two bodies body 35 which is my keytar body and I've got the inner part leave me hide everything else and now what I need to do is to copy this piece to make the thin wall on the front side of the guitar so I'm selecting this one using copy and paste and I want to move it up just three millimeters three there you go and now I'm going to subtract these two so I'm gonna use combine and this is my target body and my two body will be that one it's not a joint operation but I cut operation and what you're left with is the thin wall for the front of the guitar body so hit OK and now if I show the guitar body again you can see that it's still there and still flush with the guitar body I'm going to combine this part with that part say join hit OK and now it's not visible anymore right so now we've got these electronics hole the only thing that we need to do now is to create the holes for the knobs that we want so I'm going to draw on the inside of my electronic parts so let's say here hole will be I believe eaters I'm going to make two or three of those and now we need to select the inside of these circles as you can see I can select them because they are probably on the other side hit extrudes and just let him go all the way through okay so this is it now to give everything a nice round shape I like to give everything and fill it so a personal letter F and press this contour and make it seven millimeters or so also I do that on the back side so I press letter F choose this edge type in seven press ENTER again for this part press letter F and make it seven and also for these parts I make it seven millimeters there you go and I now I have this round shape now to get our body let me show the neck and the fretboard as well and there you have it a whole electric guitar I hope this was helpful to you and this is just to show you how I draw my guitars I'm sure your dimensions will differ from mine and also you will have better designs and then I have but this is just to show you and help you on your way to draw guitars in fusion 360 if you have any questions please leave it in the comments and thank you for watching
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Channel: Audiohotshot
Views: 36,600
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Id: shxir1Z4Bw8
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Length: 71min 26sec (4286 seconds)
Published: Mon Nov 25 2019
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