Dragonflight KEYBINDINGS guide in 4 EASY steps

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if you don't have good keybinds you are killing your rating gains no seriously these days you can't afford to be slow with your abilities while some of us old bvprs might not have the same reaction speeds from 10 years ago there is one thing we can count on to destroy these younger players good keybinds we've helped countless users on our Discord with their keybinding problems and today we're gonna walk you step by step on how to set up your keybinds like some of the most elite players in WoW PVP so if you're ready to get started then log into the game and park yourself next to a Target dummy then follow the steps as we go along and by the end of it we promise that you will be playing better and faster first up we have a bunch of advice aimed at beginners but don't skip ahead because this might also apply to you by default movement keys are set to wasd But A and D are bound to turn left and turn right coining the infamous expression keyboard turning there is not a single rank one player we know of who has turnkeys bound but instead the overwhelming majority of gladiator level PV peers will use strafe binds to make their movement as efficient as possible take a look at this keyboard Turner awkwardly running around the pillar notice how slow and janky it seems and by comparison we now have our strafer who is able to move around the pillar with Pixel Perfect Precision so what are the best strafe binds q and E are technically optimal since it gives you easy access to the essential numbered binds one to five but if you like strafing with A and D that's fine too what matters here is that you are strafing and not turning now we know why we should strafe but why do pro players jump so much maybe you've noticed on streams that some rank one players love to spam jump sometimes this is just a habit but other times there is a really good reason for this you see when you jump you are now Airborne for around one second which in some cases is the same duration as the global cooldown When jumping any direction your character is carrying the momentum midair and it's during this time you're now free to take your fingers off your movement keys to use any instant cast ability of your choice for example say a druid needed to Typhoon a melee who is currently chasing them if they are running in a straight line they can jump and while they're in midair turn their camera toward their melee use typhoon and then land on the ground all while moving in the same direction and without any gcd loss you can also carry the momentum of movement speed increases during the air even if they expire before you land this is why jumping is so good since by moving while in the air it's as if your finger was pressing a movement key the whole time but instead is free to use other actionable abilities alright so you've set up your strafe keys and now your movement is smoother than ever the next step is to make sure you have the right camera settings go to options and type camera in the search bar and change your camera following style to never this allows you to move in One Direction while rotating your camera to look in another Direction which makes it easier to see what is going on this will allow you to monitor important things in Arena without having your camera snap to the back of your character this enables you to control the information you see and make better decisions now we've arrived to the actual key binding part but before we get into the binds themselves let's talk about how you should organize your bars let's pretend you went through your Spellbook and put each of your abilities on your bar one by one before you know it you would have a complete mess of Your Action bars with no cohesion between different ability types in PvP you'll need to see what your cooldowns are at any given time in an instant while also paying attention to other rotational spells if needed to make all this easier to track we can split up our action bars into a few different categories damage healing offensive cooldowns defensive cooldowns and Mobility as a rogue for example mutilate Garrett and rupture can be grouped for damage then defensive cooldowns like vanish evasion and cloak of Shadows can have their own space too so you can easily tell when these are ready you can repeat this process for cc offensive cooldowns and even Mobility so that your eyes instantly know where to look when you need to plan out your next globals when your abilities are packaged into neat little bins you reduce the amount of visual clutter on your screen which not only allows you to make better decisions but also saves you valuable time at this point though we still need some actual keybinds so let's dive into step three but before we do remember that having good keybinds won't instantly make you gain tons of rating of course binds and macros help you get on the right track but if you really want to level up your gameplay skill capped is the only place that promises results with a rating gain guarantee our website features class guides designed alongside the most elite players in the world including rank 1 players AWC competitors and even BlizzCon Champions we work with these players to develop detailed class courses which teaches the same fundamentals used in rank one level gameplay these same players upload Arena commentaries every month that walk you step by step through your toughest Arena matchups while teaching you their secret strategies if all this sounds exciting to you visit the link below for an exclusive discount offer here we will include a tier list of keybinds which is great starting place before actually assigning them to individual spells and if you're out there wanting to just copy the keybinds of rank one player stop what you're doing right now here's why everyone has different keyboards or different sized hands which makes copying Vines like wearing the wrong size shoes sure you might be able little walk or even run but it might not feel good there are other problems too kubzy who's one of the best players of all time even uses a completely different keyboard layout so good luck trying to copy his Vines instead what we can do is copy the key binding logic of the world's best players which is what we are about to show you in our tier list the absolute best binds available to you in WoW include RFC Mouse button four and five numbers one through four and either QE or a d depending on your strafe binds and before you ask what about the mouse wheel don't worry that will be covered in our final step anyway these are s tier because they are the fastest Keys you can press while easily maintaining control over your character especially when utilizing the jump Technique we described earlier for example it's difficult to press one while strafing left with QR a but if you jump first you should have no problem quickly moving your finger to one moving on to the a tier we have tilde 5 t g and V these make the a tier since they are still easily accessible from your movement Vines but require you to stretch your fingers a bit further and then we have our beats here which follows the same Trend the B turbines are Z and X since these are a bit awkward to press while moving you can really feel the difference if you try jumping left and pressing one then jump left and press Z or X it just doesn't work for most human hands and lastly we're at Rock Bottom the C tier here we have six yhb which are much slower to press compared to the Keys we covered earlier this doesn't mean you should never have these as binds but instead these are just the least desirable binds for frequently used spells this brings us to our complete key binding tier list again the best binds are the ones that are easily accessible from your movement keys and the further away we get from our strafe binds we set earlier the worse the keybind becomes okay so now we know one of the best keybinds is three since it was on the S tier before we dive in and think okay sweet ice block is an S to your ability three is an S to your bind they clearly go together stop right now even though three is a good bind it doesn't mean it is the best bind for your strongest ability like ice block for instance this this is a spell that will only be pressed once or twice a game anyway instead of assigning ice block to an S tier bind let's set Frost bolt to 3 since we will be using it all the time and while we're at it let's set icelands to one cone of cold 2 and polymorph to e now we have some of our most used abilities on our absolute best keybinds at this point we will have to start thinking about our highly reactive spells like interrupts we also want these to be on easily accessible binds so for now we will put counterspell on F we can follow this process for the rest of our commonly used spells reserving s tier binds for abilities that we will use quite often we still haven't figured out what to do with ice block though for that we will have to go to step four which is to think about keyboard modifiers and spell rotations for most people shift will be the best modifier with control and ALT being a close second thereafter this part is really up to preference and Vin rookie here is even able to use all three with his thumb I guess a bit weird looking but hey it works anyway modifiers are meant to achieve a few different things but if their core are designed to get you as many s tier binds as possible but again we have to warn you not to go down a rabbit hole when it comes to assigning modifiers don't do anything without thinking about it first instead you should follow three rules the first is to think of common spell sequences that you will press let's go back to our Mage we need a keybind for Icy Veins which we will be using quite often with frostbolt or polymorph if our bind for Icy Veins is X and our Frost bolt is bound to three that's going to feel really awkward and slow to sequence together instead we could put Icy Veins on shift 3 which will make it much faster to sequence together with our other casted spells the second rule to follow is crucial to becoming a better player and involves using modifiers for Focus macros of the same spell for example as a warrior we might have our Pummel bound to F which means we can use shift F or Ctrl f for the focus macro of our interrupt we can do this across all of our interrupts on all of our characters to make things intuitive no matter what class we are playing with these first two rules in mind we can mesh them together to start thinking of advanced sequences of spells where one or more of them is off the global cooldown let's go back to our Mage we already have our Focus counter Spell bound to shift F following the logic we discussed earlier since it isn't on the gcd we need to think about a combo we do often with cs ah yes blink or well Shimmer in order to Blink CS we won't be needing to spam this ability all game so let's put it on tilde but wait what that means is if we need to Blink and then Focus CS it will mean pressing tilde then holding shift while pressing F this will feel awful not only because our fingers will have to move all over the place but also because we are combining a modifier with a non-modifier spell in the same sequence instead we should put blink on a bind that's incredibly easy to press while also pressing shift F to focus counter spell for example D but making the keys easy to press together is just one part of good binding assuming Focus counter spell is on shift F and your normal targeted CS is on F it's important that you're able to both blink CS your target with f and D while also being able to press shift F and D at the same time to counterspell your focus Target it's for this reason that when considering keybinding sequences that work together you may need to opt for having no modifiers on key abilities in this case it's best to leave D exclusively for Blink which will allow you to both press D and F to Blink CS your target while also being able to press shift d and shift F to Blink counterspell your focus Target again we recommend selecting your keybinds in front of a PVP training dummy so you can practice ability sequencing in real time before you need to test them in Arena as long as you followed as many of the three rules as possible for your most important spells you're on the right path to success but no wait there's one more secret step one that all the best players use but don't tell anyone else about targeting keybinds okay maybe this isn't so secret but yes if you really want to play as smooth as possible you're gonna need some targeting binds there are multiple frames you can Target with binds including Arena one two three Focus Arena one two three and Target party member one two and sell this seems like a lot but the ones you prioritize binding depends on your role as any damage dealer you should prioritize binding Focus Arena one two three this might seem counterintuitive but being able to quickly change your focus is incredibly important for utilizing your focus macros Target Arena 123 is still important as a DPS but focus123 takes priority for all roles as a melee you can avoid Target 123 entirely and instead opt to tab Target yes even the best melee in the world use tab targeting to quickly change who they are attacking ranged on the other hand definitely should bind focus123 with target123 being highly suggested since you have more flexibility with who you can attack at any time in any case whether you value targeting or focus more set Arena 1 to Mouse wheel up then Arena 2 and three on either Mouse wheel down or middle Mouse click whichever feels more natural to you the second best choices for arena targeting would be one two three qwe or ASD depending on movement keys or zxc you can also choose to use any targeting binds with modifier so that feels comfortable for you as a Healer instead of prioritizing targeting enemy player frames you should instead make binds to Target Party 1 2 and sell these are the most important since you'll be interacting with these the most often after that you might want to prioritize Focus Arena 123 over Target Arena 123 simply for the fact that you will need to Target your partners most of the time targeting Vines might seem intimidating at first but are one of the best ways to make your gameplay faster and more reliable clicking frames or name plates isn't the end of the world it's just not the most optimal anyway that about wraps it up as always though we want to thank you all for watching let us know in the comments below what video topics you would like us to cover next until then we wish you the best of luck on your key binding Journey [Music]
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Channel: Skill Capped WoW Guides
Views: 76,024
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Keywords: dragonflight, world of warcraft, dragonflight pvp, dragonflight dps, asmongold, warcraft, dragonflight new class, dragonflight guide, bellular, wow pvp, wow best class, dragonfight best class, solo shuffle guide, wow solo shuffle guide, dragonflight solo shuffle guide, dragonflight keybinds, dragonflight keybind guide, dragonflight pvp keybinds, wow keybinding guide, wow keybinding guide pvp, dragonflight key binding guide, wow targeting guide, wow rotation
Id: UED43NOWg10
Channel Id: undefined
Length: 12min 47sec (767 seconds)
Published: Tue Jan 31 2023
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