Diablo 4 - How to Play Injured Sorcerer Guide [Season 2]

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hey guys I've gotten a bunch of comments about the lowlife injured sorc build you might have similar gear to mine but you're still getting one shot or you keep dying in your aoz runs hopefully this video guide explanation can help you make it through your dungeon whether you have 100 or 4,000 HP but before we get into it I want to announce that I've started streaming on Twitch again a few nights a week so if you want to check out some of my runs live feel free to tune in and I'll also drop the link in the description below as well in order for this build to be successful this build has two very specific requirements for our gear first we need damage reduction while injured on a very minimum of two pieces of gear for my build I use the stat on both my pants and my boots with nearly Max rolls I sit at 67.1% of damage reduction while injured on these two pieces when I first started the injured build I also had the stats specked on a third piece of gear my amulet while I learned and eased into the build but when when pushing higher aoz tiers we must be spect more damage so you can drop the injured stat off your amulet to opt for more damage or utility stats secondly we need High cooldown reduction the reason for this is because the build essentially works by juggling our two defensive spells flame shield and Ice armor back and forth make sure you have at the very minimum 40% CDR even at 40% we are still cutting it very close between the spell juggling we can add a little extra CDR easily by equipping the unique Ring The Falls corroded Signet Z Falls gives us a little extra cushion and allows us to do a small overlap between flame shield and Ice armor before they expire I have cool down on my Helm my amulet both of my rings and my [Music] focus now that we've gone over the gear needed let's take a look at our skill tree in the defensive area we want to max out Flame FL Shield the more points in flame Shield the longer its duration we do not need to extend further into the flame Shield tree and do not take shimmering flame Shield if you take this it will heal you you will not be injured anymore and we want to sit consistently below 35% HP you can also have ranks of flame shield on your boots to help extend the duration of your immunity make sure you take shimmering teleport for 30% damage reduction I also like having a point or two in Elemental Attunement this helps us with resetting our defensive skills we are juggling in the conjuration area there's a branch that we want maxed out to make this all work you're going to take one point and align the elements and then max out the two green passives branching off of it Mana shield and protection with three points in each of these protection is very important because it helps us keep our barriers active every time we press a cooldown next move over to the Mastery skill tree and put three points in icy Veil this makes our barriers last 15% longer finally we want overflowing energy keepy passive this helps with our teleport cool down and more damage reduction with high roles of injured and cooldown reduction this allows us to Speck into more damage in our Paragon board so we don't need to take lifts that help Keep Us Alive such as reinforced or territorial we still want to take certain rare yellow nodes that allow us to max out our Elemental resistances now we must calculate what HP we must be sitting at to be considered injured injured is 35% of our Max Health pool my current HP is 12,976 multiply that by 35 and you get your injured number 4,541 HP is what I need any more and this build will not work any less you will be fine also make sure to recalculate this number if using Elixir or incense that affect your health pool now that we have our number let's go get injured this is annoying and tedious but the easiest way is to run outside of town and have some mobs smack you until you're at or below your 35% injured number if you get knocked a little too low you can always equip the vampire power undying press a spell and see how much it heals you for and make sure not to go above your injured number just remember to remove this vampire power as there is no healing allowed in this build I also recommend changing or disabling your healing potion key to prevent any accidental heals while you get used to this build okay so now that we have our gear and skill Tre set how exactly do we play this build this build is simply managing a balance between flame shield and ice armor we don't want to face roll our spells or overlap anything keeping an eye on the green duration bars of these two spells is key when one is about to expire we press the other and continue this alternating throughout the dungeon when ice armor is about to expire we activate flame Shield this allows us to be immune for the duration of flame Shield while we wait for the ice armor cool down to come back up once flame Shield is about to expire we activate ice armor again we continue this alternating rotation between these two defensive spells for the entirety of the dungeon either of these spells dropping off puts you at risk for dying remember we get an additional 30% damage reduction and a small barrier when we teleport but do not rely on the barrier from teleport to keep you from getting one shot this build is simply weaving your other spells while juggling the permanent uptime of ice armor and Flame Shield here I will demonstrate the defensive spell juggling all right there you have it hopefully this explanation helps if you're struggling with the injured sorc build feel free to drop any questions or comments Below in the meantime here's an AZ tier 19 Duo speed Farm run you can see all at my Shields drop for a split second and have to finish the dungeon with very low HP thanks for watching catch you next time [Music] e yeah yeah are not ready not ready ready ready I'm not ready I need I'm not ready what
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Channel: Roxy
Views: 7,681
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Keywords: d4, div, diablo iv, guide, lowlife, mage, how to, injurred, aoz, abattoir, zir, abbattoir, abbatoir, blizzard, ball lightning, lightening, immortal
Id: BOV5W8aTLI0
Channel Id: undefined
Length: 12min 41sec (761 seconds)
Published: Thu Dec 21 2023
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