Destiny 2 OOB: The Witness Boss Arena from Patrol

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hello froggy here and today we'll be going to the witness Boss Arena in Patrol so you're going to want to be on a tight in with thunder crash ideally and you want to have Mountaintop and maybe a sword sword isn't super necessary but it definitely helps technically a hunter can also do this route and I wouldn't be surprised if warlocks could too but Titans have some advantages for the sort of barrier pushing we're going to have to do I'm keeping in the traversal footage because this part of the pale heart can be kind of confusing I definitely went through it a few times to remember where I needed to make my turns sh to pick up a little bit of heavy there we go even if we're not going to be using it it's nice to have it above 30 at least so going to keep on making your way through these different sort of Darkness Temple things until you get to this point I think at this point we've gone through two of them but we don't need to go down we need to go out of mapia because the way forwards is blocked kind of just jump this way and we are out without having to use any sword or anything like that and quite nicely wear out of the wind as well so if you hit the load zone out of map here you're going to want to die to respawn back in the map but if you come around this direction you can blow inside and be good to go speaking of which here we go another traversal section this one is also a bit confusing especially without any of the indicators of where to go that the mission would give you but overall it's not too bad this part is probably the most confusing so one pretty interesting thing about this area is the ground still disappears so that's fun luckily we don't need to stick around in any one place for too long but it could be fun if you were bringing a fire team [Music] along here there's a nice little path that you can follow if you don't want to go off the beaten Trail and surely we'd never do anything like that is useful for kind of indicating what direction the game wants you to go which for now is all we're doing sadly we can't cross these gaps because of the Box barrier in between otherwise we could just skip right to the end haven't checked the width of that to see if Hunter might be able to bypass it but until then definitely just going to have to take the long way around the rooms are pretty cool at least so one thing to note do not go down into this hole here the only way back out is either respawning back above or Crouch jumping or whatever else will get you through a narrow hole anyways we're getting close to the modali sort of thing at least all the rooms are interesting the old boss Arena and the zag to the earlier zig you could climb the outside of this structure but I do enjoy those windy paths almost feels like routing around out of bounds if out of bounds had a linear path that they wanted you to press on so not quite the same but anyways we're getting pretty close to where the bulk of the actual route happens so after a quick hello to our horsey friend we'll be getting right into it we'll be getting out of map in this room but first I'm going to show you why we need to do that you come up ahead just one room further you'll find the closed door to the witness Boss Arena no getting through that right now so we'll have to find another way but luckily there is a hole back in this room with the creature in it so if you jump up on this door you can make it right out of this hole there are other ways out but that one's probably the easiest just going to want to make your way under that kind of vertical divider and jump back up the other side at this point you want to kind of get up a levels so just going to look around until we see a way to do that and here we go this area can be very confusing so I would recommend paying attention to where I'm going lest you wander around for ages which I definitely have done many times thanks to it ay Elite Eater of cran Rhythm and Zora tool for helping out with exploration here so we're dropping down and if all goes well you should find yourself underneath this nice spinny thing that's a bit of the walkway that you would go through at the end of The Campaign this jump is a bit High you could switch to Grapple if you want to lose your supercharge but I'm just going to switch to high lift for a jump also boost yourself up with Mountaintop but sword swing can help you get up the side here since it'll pull you up the slope and there is a very easy way to get in the structure in the back corner we kept on making incremental progress in making the route nice nicer there are multiple ways to do pretty much all of these things but I'm just showing you the ones we found to be nicest by the way if you want to come back out here you can just jump right back up you may recognize this from the kind of escape sequence I guess at the end of The Campaign it is is a lot less dangerous this time around though and we've made it to the very end of the campaign got a pretty nice view here if you're on Hunter you can actually use the ark super to Blink up here directly there's a kill barrier if you just try to jump up without that but we're not done we still have to get to the Boss Arena so you can kind of jump at the top of this to get above the ceiling and it is not normally that easy let me uh let me go back so that I don't get a dozen comments about how this jump doesn't work but yeah you want to hit it pretty much right at the Apex a sword can help you swing up into the end of it Hunter would probably have an easier time with this jump the first time that Rhythm made it to the Boss Arena he did that using Hunter before I pointed out that Titan has a pretty nice trick in the form of Titan slithering which we'll get to use in a moment there we go little bit of Sword did the trick so there's a lot of turn back up here but we can still set spawn points so that's pretty convenient probably because it's just a turn back from the box you come up the edge and use your super you'll Glide right over just want to make sure you run forward so you set a spawn point so that is quite possibly the easiest tight and Slither I've seen in the game but if you do mess it up you can try switching over to stasis because a shipper strike can also kind of push you past that we can't walk past this ledge but the explosion of a Mountaintop will manage to poke you just far enough above to keep going thanks to Rhythm for figuring out all of that either way you're going to want to switch over to stasis because we're going to be using it to finish off the route if you're on Hunter you could use Storm's Edge kind of fire down in between the parapet walls sort of thing but on Titan we're going to need to take a different approach go ahead and drop down the first level and into this little side room and now there's just a small wall in between us and our destination I'm going go ahead and toss on for frost Z to get myself some stasis Crystal so that I can charge up the melee a bit faster handy little tip for whenever you need to get your improved ability regen too anyways back on lines just because I like them we don't really need them for the rest of this I would recommend jumping up pretty pretty high on this barred wall before going through don't to want to give yourself a little stasis platform and jump up above the opening it's a little bit too narrow for us to go through but superer strike makes us a little bit more narrow so that's nice and convenient and we've made it of course the witness isn't here right now but this neat hand statue is kind of see the change Skybox since the raid's been defeated though I think the Skybox is wrong in the campaign sadly anyways let take a look around this room I didn't really notice how it was uh kind of divided into three sections when I was doing the campaign we've got the kind of green emerald Side gold side red or Ruby side I wonder if that has to do with the different factions of the precursors I'm sure B has some video or something mentioning it anyways we've made it here and solo man on Titan a lot of the solo stuff has been requiring Hunter as of late so always nice to be able to get back on my more comfortable ooing class anyways hope your pale hard Explorations are going well and happy exploring
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Channel: Froggy618157725
Views: 4,584
Rating: undefined out of 5
Keywords: Destiny 2, Froggy, d2, oob, out of bounds, out of map, glitch, destiny, Witness, boss arena, campaign, final shape, pale heart, Maelstrom, Sacrarium, Impasse, Transgression
Id: kgMDt59FQwk
Channel Id: undefined
Length: 13min 22sec (802 seconds)
Published: Mon Jul 08 2024
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