Deep Thinking | Garry Kasparov | Talks at Google

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

My question is how that nigga not dead living in Putin's Russia

👍︎︎ 1 👤︎︎ u/heliotach712 📅︎︎ Jul 08 2017 🗫︎ replies
Captions
[APPLAUSE] DEMIS HASSABIS: Well, thank you, everyone, for coming. It's a really special privilege and honor for me, actually, to talk to Garry, in my opinion, my humble opinion, the greatest chess player of all time. And you know, I've really enjoyed his book, which I reviewed recently. And you know, I was impressed with Garry's understanding of artificial intelligence and the latest advances in that. So you know, it's going to be great to talk about that as well as chess today. GARRY KASPAROV: Yes. DEMIS HASSABIS: So welcome to Google and DeepMind. GARRY KASPAROV: Thank you very much for your review. It offered me all the protection against all the tech guys that tried to criticize me for not being an expert. DEMIS HASSABIS: Well, I'm glad that that can be of use. So before we get talking about Deep Blue match-- I'm sure everyone's going to want to hear about your insights on that and also machine learning more generally. I wanted to begin by asking you about growing up as a chess champion in the Soviet Union. Did you always want to be a chess player, world champion at chess? Did you consider anything else? Or were you, from a very young age, decided that this was your path? GARRY KASPAROV: I learned how to play chess when I was five or six. I'm sorry. I couldn't give you an exact moment. Nobody was there to tweet about it. It was late '68, maybe early '69, watching my parents trying to solve chess problem. And I loved the game at first sight. And ever since, I'm still in awe with the game. And I could feel that was a match made in heaven. And everybody around also could see that chess was a perfect fit for my mind. DEMIS HASSABIS: Skills, yeah. GARRY KASPAROV: Yeah. DEMIS HASSABIS: And, actually, you talk about, in the book, about chess informing all of your thinking and the rest of your life, right? What do you mean by that? What skills can you see yourself using in the rest of your life that you learned from chess? GARRY KASPAROV: Naturally, if you are engaged in a competitive sport at such an early age, you see many things just as a reflection of your chess games, your engagement. Because you have to play, you have to win. It means you have to change certain habits and certain customs. And what was important for me, that's what I learned from my mother, is that my game was not just about winning. It was also about making a difference. And that's what helped me to make a transition later on in my life from playing chess, being number one chess player for 20 years, to other things that I'm doing now. Not pretending that I could be number one and repeat my outstanding achievements in the game of chess, but still recognizing that I'm quite useful. Because I'm trying to bring my chess experience, what I learned from the game of chess, my analytical skills, to make the difference elsewhere. DEMIS HASSABIS: So maybe we should talk about, obviously, the heart of your book, which is the Deep Blue match. You know, I was fascinated to see-- having gone through the AlphaGo matches ourselves from the other side-- your take on it from the player's perspective. GARRY KASPAROV: It's an interesting story. Because when we played our first match-- and I always want to remind people that there were two matches. And I won the first one. DEMIS HASSABIS: Yes, exactly. We should make that very clear. GARRY KASPAROV: Yes, yes, yes. DEMIS HASSABIS: I was going to say, exactly. GARRY KASPAROV: Now, the first match in Philadelphia, it was organized as quite a low-level event. The corporation was not even involved. It was ACM behind it. And the team always wanted to challenge me. And I had an experience of playing against them in 1989 when they had Deep Thought, the prototype from Carnegie Mellon that they brought to IBM. It's turned into a Deep Blue project. And everything has changed after game one. By the way, if we're talking about a watershed moment, that was in February 1996 in Philadelphia when I lost game one of that match. Because the rest is, you may argue, a matter of technique, matter of time. It was like signing on the wall. If the machine can beat a world champion in one game, then-- DEMIS HASSABIS: Eventually. GARRY KASPAROV: Eventually. DEMIS HASSABIS: Yeah. GARRY KASPAROV: I fought back. I won the match. I won game two and game five and game six. But it was pretty clear that the rest would be a matter of time. And the first game had some kind of a record following on internet. I think the numbers they had, there were even higher numbers later on in Atlanta when IBM ran the website there. And suddenly, the corporation, Lou Gerstner and his team, discovered the huge potential at a rather low cost. And while the rest of the match was still played just about purely chess, then it turned into a big corporate endeavor. And look, it's water under the bridge. 20 years ago, I lost the match. But I think, and I discuss it in the book, I made many mistakes in preparation. And one of the biggest mistakes, and that's why I was so upset with myself, is that I didn't treat IBM, Deep Blue, as just an opponent the way I treated Anatoly Karpov or Vishy Anand or Nigel Short. For me, I was still part of a great social and scientific experiment of the end of the 20th century, something that could help us to understand more about how we humans make decisions, how machines can play with us. It was not just winning or losing-- big mistake. DEMIS HASSABIS: Yeah. GARRY KASPAROV: Now, for IBM, it was just about winning or losing. DEMIS HASSABIS: Yeah. GARRY KASPAROV: Yeah. And one of the big mistakes that I made while signing the contract, you always have to read the fine print. DEMIS HASSABIS: Yeah. And say, hey, that rematch clause is-- GARRY KASPAROV: And because when people ask me whether IBM cheated-- no. They just bent the rules in their favor. They followed the letter but not the spirit of the agreement. And, for instance, one of the big issues after our first match in Philadelphia for me was how can I prepare if I didn't have any games? This is the normal way to prepare. You look at the games of your opponent. And Deep Blue in Philadelphia was a black box. I had no idea what it was capable of. There were so few games that the machine played against other computers, but it was not the machine that faced me. Now one year-- more than one year, 15 months-- between the first match and the second match, and I was under the impression that I'll be treated fairly. Because after my first victory in Philadelphia, I went to Yorktown Heights. I sat with that team. They had similar regiments for all IBM labs around the world. So the atmosphere was very friendly. DEMIS HASSABIS: Yeah. And then it changed. GARRY KASPAROV: And then I expected the games to be provided. And then they said, wait a second, but did you read? The game's played in official tournaments. And, of course, Deep Blue hasn't played a single game outside the lab, which means that in May 1997, I faced another black box that I knew was much stronger than it was before, but I still no idea what to expect. I knew they had a professional team. So they made a massive preparation. And I have to also admit my preparation was quite lousy. Because, again, only just before the match, a week before the match, I realized how difficult the challenge could be. But also, one of the key elements of this contract that I totally overlooked was about machines rebooting. That's a big issue. DEMIS HASSABIS: Yeah. GARRY KASPAROV: You understand what it is? Here, I don't have to explain. But the general audience doesn't understand it. The moment you reboot the computer, you will never be able to reconstruct the game, which means that is a whole idea that the match is fair and square. And you can always go back and see why Deep Blue made this move or that move. It's over. And also the-- DEMIS HASSABIS: Yeah. Maybe people didn't realize that. I didn't realize it till I read the book that in fact several times-- GARRY KASPAROV: They rebooted. DEMIS HASSABIS: --that Deep Blue crashed. And then they rebooted it. GARRY KASPAROV: We don't know that it crashed. DEMIS HASSABIS: And then they came up with a different move in a couple of situations. GARRY KASPAROV: Look, no, no, no. It doesn't matter what the move was. It's just the crash-- if you played a match, anything but the problems was agreed-- crash. You lost the game. Heart attack. Sorry, go to see a doctor. [LAUGHTER] DEMIS HASSABIS: Should have just been a loss. GARRY KASPAROV: No. They have Ken Thompson, the great computer expert, who was there in Philadelphia helping me. He was also in front of the screen. But on the screen, you could see the Deep Blue communication back to the programmer. But you didn't see whether they said anything-- DEMIS HASSABIS: The other way. GARRY KASPAROV: --the other way. Again, I don't know. But it definitely created a lot of tension in the match. And, you know, after losing game two-- which that's another story-- I was very upset. And I demanded logs. And by the way, if they wanted to play a fair game, all they had to do is produce the logs to prove that my suspicions were not well-founded. They didn't do it. DEMIS HASSABIS: Yeah. GARRY KASPAROV: They just wanted me just to be inflamed. Because they realized that while Deep Blue was not that strong at that time, I still think I was stronger. DEMIS HASSABIS: Yeah. You were definitely stronger I would have said, too. GARRY KASPAROV: Now, 20 years later, you can look at the games. You know, you can take a chess engine on your laptop, and you'll find out that many mistakes were made from both sides. I mean, one of the most amazing-- not even game two, but game five-- the end game, reaching the end game, I was slightly better. And everybody at that time in 1997 believed that was a brilliant escape by Deep Blue. Now, in 30 seconds to one minute, it depends on the strength of the speed of your computer, chess engines like Stockfish or Komodo will tell you that the end game was a draw. Deep Blue made a bad mistake, and then that missed the win, which no one saw in 1997, including Deep Blue. So that tells you that's the draw of the strength. And I think that if we played the short match, the rubber match, I still had a good chance of winning. Again, it wouldn't change any sort of long-term outcome. But at that-- DEMIS HASSABIS: How long do you think you could have held them off for at your full potential? GARRY KASPAROV: Maybe two, three years. DEMIS HASSABIS: Yeah. That's what I would have guessed, too. GARRY KASPAROV: Deep Blue maximum two, three years. I played two more matches with Deep Fritz and Deep Junior in 2003-- both ended in a draw. So that was a balance in the next five years. But in 1997, they realized that if putting pressure on only one human player in a match, they could achieve the result. If you cannot make your player stronger, you can definitely inflame the other player and took him off balance. DEMIS HASSABIS: So sort of moving more to the present day now, how have chess computers changed chess? Do you think it's for the better? It's just different? What do you think about that evolution? GARRY KASPAROV: It's something that you said that it's quite striking. Because you said is it for better or worse. It's happening, period. The technology is neither good nor bad. It's agnostic. You know, you can do many great things with your mobile phone. But you can also create a terrorist network. So it's happening, and we just have to adjust. And as for the game of chess, it's different, because the young generation of chess players, they learn very differently from us. I remember I had books. And not so many new books you can buy in the Soviet Union. Every book was cherished. And I had my notebooks. When I went to the top and played world championship matches, I had also notebooks and recorded my analysis. And I treasured them. I remember I had a couple of quite thick notebooks with analysis. And they were just top secret. And I believed in 1985, in 1986, 1987, that was a real treasure. That was a powerful weapon. It's like the magic sword of Merlin. Now, when you look at this analysis with computer, you understand it was a broken knife. But also, when you look at young chess players, under the umbrella of Kasparov Foundation, I have been involved in working with them. And I'm talking about kids of international masters, grandmaster level. It's such a difference in the way they approach the game, The way they look at the pieces. It happened time and again where you're reaching a certain position analyzing the game, and they say, bad move. I made a mistake here. I said, fine. Why? Oh. And then it's a long line. So the machine show-- I said, I understand. I could see the screen. But why you think this move is wrong? And they don't understand the question. Because the machine said so. Because it's on the screen. So somehow their mind's being hijacked by the power of the machine. And one of the reasons Magnus Carlsen was so successful and still a dominant force in the world of chess-- and I remember after working with him in 2009, 2010, for more than a year, he never looked at the machine as an ultimate source of wisdom. For him, it was more like a big calculator to verify his own understanding and evaluation of the position. This is a big challenge. But I believe it's not only chess. It's elsewhere. Many people just are staring at the computers. Eyes are just being caught by the screen expecting to find a solution there. DEMIS HASSABIS: Instead of thinking for themselves. GARRY KASPAROV: Exactly. So that's why I always bring, as a piece of wisdom, the classical phrase from Pablo Picasso that computers are useless, because they can only give you answers. DEMIS HASSABIS: Yeah. GARRY KASPAROV: But everything begins with a question. DEMIS HASSABIS: Since you're talking about Magnus Carlsen, you say that interestingly, although he's grown up in the computer chess era, he's one of the most human-- I think you called it-- or intuitive players around. Right? So it's kind of interesting. GARRY KASPAROV: He's consistent. Yes, it's human. Because at the end of the day, 20 years after my match with Deep Blue, more people playing chess than ever before. And chess is still very popular, because at the end of the day, it's a fight between two individuals. And what has changed is not just the game itself, but the way people are watching it. 20 years ago, or 30 years ago, 40 years ago, the world championship match was kind of an event of absolute quality. Even Karpov and Kasparov played the game, and one made a terrible blunder. It could take time in the precedent of the grandmasters to-- DEMIS HASSABIS: To find out. GARRY KASPAROV: --whisper it, mistake. And it's something that you should worship. Today, when I'm watching the games by Magnus Carlsen, Caruana, and you have thousands of amateurs from all over the world watching it. Because they're screaming, ah, mistake, mistake! Because the machine shows immediately-- it says, evaluation, drop. So some kind of respect has disappeared. DEMIS HASSABIS: Yes, from that. It's a real shame. GARRY KASPAROV: But also, it added interest. Because people can follow. They have access to their computer. And they don't have to be strong players to understand what is happening. DEMIS HASSABIS: One of the interesting things you said, actually, about the chess computers-- and I wonder if it's going to happen with Go as well. In the countries that are not traditionally good at chess or Go, because they have access to these machines, maybe kids in those countries can now get very strong, right? Like, Magnus in Norway. Or I don't know whether that's-- GARRY KASPAROV: I'm not sure Magnus' rise, meteoric rise was due to computers. Maybe it's because in this environment you don't have to spend so much time learning from other players. So the process of maturing for the chess player is much shorter. You have grandmasters at 14, 15 today that know much more than Bobby Fischer knew 40 years ago just because they've played better games. They could travel around. They could watch the games. So chess is a perfect match for internet, because you can follow the games. You can learn. You can analyze. So there are many things you can do that dramatically increase the pace of learning and getting to the top. DEMIS HASSABIS: So you invented, I think, the concept of advanced chess, right? Man and computer. GARRY KASPAROV: Human. DEMIS HASSABIS: Human and computer. GARRY KASPAROV: Sure. DEMIS HASSABIS: Human and computer versus computer. Have you tried that recently with the latest chess engines? Is that still true now? GARRY KASPAROV: Yes. While licking my wounds after Deep Blue match, so I thought, how about bringing it together just out of curiosity? Because I said, wait a second, if I just can play with who is a machine, just against another player, maybe we can play perfect chess. Now, the interesting thing is when we played this match with Veselin Topalov, another top player, in 1998, I can tell you the quality was not very high. Because it was a limited amount of time. And it was so new for us, how to use the machine. And eventually, I realized-- and we had many events, so-called freestyle events on the internet, that proved that-- it sounds quite ironic-- you don't need a very strong player to get the best result of human plus machine combination. It could sound like a heresy now. But I would say that you don't want a strong player. You need a good operator, a decent player, but someone who will follow the machine as you guide the machine, but not to use the machine to back up his or her own ideas. Because, instinctively, if I team up with a computer, I'll try to make my own moves. You don't have to. All you need is just to maximize the effect of machine's play. Because machines are so strong now all you have to do is just to guide them. Sometimes you can feel, no, just a slight correction. Move here, move there. So it's something that requires very different kind of qualities. It's more about interface. So you don't need a great knowledge of the game. It may help. But on the other side, it may preclude you from sort of using the machine's power. Because you'll try to play your own game, which could be detrimental. DEMIS HASSABIS: So it's something that I think you touched on in a few places, it's become known as Kasparov's law now, right? Something like it's where the process is actually more important. Do you want to explain what that is? GARRY KASPAROV: And again, I relied on results of the freestyle tournaments. And what's happened is there, as predicted, a human plus machine beat supercomputer quite handily. But the most unexpected story was that, as I described, a relatively weak human or group of humans plus machine or machines plus-- DEMIS HASSABIS: But a good process. GARRY KASPAROV: --a better process, of course they beat a supercomputer. More remarkably, they beat a strong human plus machine plus inferior process. So that's led me to the conclusion that it's all about interface. There's so many ways of empowering machines with our creativity. So not our creativity with machine's brute force of calculation. Actually, you do it other way around. And then the result is it could be phenomenal. DEMIS HASSABIS: So it strikes me in the whole book, you're very optimistic about technology in general in terms of what it might be able to do. Is this kind of process, is that a kind of blueprint for an advanced chess of how you see things going forwards in other areas of life with machines and humans working together in a complementary way? GARRY KASPAROV: I believe the future is a self-fulfilling prophecy. And I cannot stand all this doom and gloom predictions. It was quite amazing when you just look at the change of the trend in science fiction from '50s and '60s where it was all about optimism, us teaming up with computers, robots, cyborgs, flying not just to other planets but to other star systems. And then it changed to a very dystopian vision of "The Terminator," and "The Matrix." By the way, speaking about "The Terminator," recently I just got an idea of just having a lecture in Dallas, Texas earlier this month. I looked at "The Terminator," I said, you know what, guys? I can tell you that's another proof of what you call Kasparov's law. Because we all watched the first one, human versus machine. But if you follow the number two or number three, that was exactly what I said, human plus machine plus a better process beats the supercomputer. DEMIS HASSABIS: With big machine. It's very true. GARRY KASPAROV: Yeah. And I think what we learned from chess is that there are many ways of us sort of getting something new, something positive, out of this cooperation. And by the way, these things are going to happen anyway. So what's the point of trying to slow down? It's a natural cycle. We have technology replacing certain elements of human activities. For centuries, technology was there. Machines have been replacing blue collar jobs. Now, the difference is now machines are threatening people with college degree, political influence, and Twitter accounts. That's why we hear all the stories about it, but that's actually normal. I think that's called progress. And if machine's taking over certain menial parts of our elements or aspects of convention, that's not the end of the world. There's still many things that humans can do. All we need is just to look for new challenges and for new frontiers. DEMIS HASSABIS: So we've just come back from China for the AlphaGo match against Ke Jie. And one thing that happens in Go, which is slightly different than chess, is in Go, there's a tradition of players thinking about how far off from optimal play are they, theoretical God play or optimal play. So how far do you think even the top chess computers are from optimal chess? I mean, what do you think the top Elo rating would be possible to play chess at is? Do you have an idea? GARRY KASPAROV: No. I don't have an idea. Because as we briefly discussed at lunch, when you look at the endgame databases, now we have all seven pieces. That's 100 terabytes or whatever. And so every position is being calculated to the very end. And in many cases, you just have a position that says made in 492 moves. And I bet you that in the first 450 moves, you will not see the difference. So I could see probably 420 moves, yes? Now, I don't know what it tells about the game we play. Because the average human game is 50 moves. Now, when you look at average machine games, it's maybe 80, 90 moves. It doesn't mean that the game should be too long. What we know, the game of chess is ultimate endgame of 32 pieces. So that's why I don't see any chance in any future that machine will play E2, E4, and will announce made in 16,755 moves. It's not going to happen. The number of legal moves in the game of chess, 10 power 45, that's enough to feel safe. But it's not about solving the game, it's about winning the game. And I think there's still some improvement. Machines could get better and better. I mean, basically, the sky is the limit. And today, I still think Magnus, who was White in his good day, would probably secure a draw against the machine. But winning against a computer today, it's virtually impossible. The level of precision that is required, the level of vigilance, just it's impossible. So we're not used to play with such attention. So machines will get better. And by the way, we see an improvement all the time. I remember this, as well, by writing my books, my great predecessors, and then my matches against Karpov, and then my best games. And some of the games, the same games, analyzed two, three years later was a just new version of the same engine. And just I could see that. Some of the moves that I treated as great in, say, 2009, in 2012, was more powerful computer. I had my doubts. DEMIS HASSABIS: Yeah, very cool. So, look, I've got so many more questions. But I know I should give some time-- the time is moving forward. So I don't know. I should let the audience ask any questions. If you put your hand up high so I can see? GARRY KASPAROV: Wow. Total silence. DEMIS HASSABIS: We covered everything? Well, let me ask another-- oh, one second, we have a question down there. AUDIENCE: So now, I wanted to ask you, I was too young when the Deep Blue match happened, so I don't have any personal memories of it. GARRY KASPAROV: You're too young, yes. I can see. [LAUGHTER] AUDIENCE: But when I read stories of it, it kind of struck me that the match seemed like it had great publicity. But people really wanted to see whether, well, to put it blunt, whether you would lose against the machine. And I found this really-- my question is, basically, do you feel like this was the case? Or do you feel it actually felt like a normal chess match, where people would see who would win? Or rather, do you feel like you had support from your side as well? GARRY KASPAROV: Oh, yeah. I had plenty of support. I can tell you that. Most of the people who wanted me to lose, they were actually in the world of chess. Because I was the world champion for 12 years, and that was the first event I ever lost. So, naturally, a lot of people wanted me to lose one day. And since I was unbeatable in human chess, they had hopes in a machine. [APPLAUSE] But the atmosphere there was phenomenal. And it was a reflection of the famous cover of "Newsweek," "The Brain's Last Stand." And I remember when I won game one of the match, it was a big celebration. I can remember on CNN, the two presenters, they talked about it and said, it's a Russian playing an American machine, but I'm rooting for a Russian. [LAUGHTER] DEMIS HASSABIS: Any other questions? All right. AUDIENCE: Hello. [INAUDIBLE] from the AlphaGo team. Humans seem to be more efficient in playing both chess and Go probably in that they evaluate much fewer variations and positions than computers do, I mean, by many orders of magnitude probably. Can you give us an intuition of how this difference can come about? What are humans actually so good at in chess that they can do this so efficiently, and that they only need to examine so few variations as compared to computers? GARRY KASPAROV: Now, we can talk about general rules. But also you should remember that there are different playing styles. Because the way Karpov or myself will look at the same positions can be very different. Because I will maybe look for an opportunity to break through just to sharpen the game, to create complication. And Karpov will be looking for sort of a long-term strategic advantage that could manifest in the endgame. Those are the differences. What brings us together is that, as you just said, we didn't have to analyze millions of lines. We couldn't. So we could look for one or two options. How do we know that those two options are the best? I don't know. I just simply know what it is. But, again, we had another subtle difference. I will probably try to go as deep as I can calculating. Karpov will try to look for an option where he doesn't have to calculate at all, so relying on his understanding. Because there are many patterns. You can recognize patterns. And then bringing patterns together, you can have a picture, big picture. That's what humans are unique at. And that's why, for instance, if you team up with a computer, sometimes if you start calculating-- I wouldn't go there. And then it would be quite interesting to check whether the machine's calculation proves it. But in many cases, I think I'll be right, especially at a time when a machine goes very deep and then reaches its horizon. And then you also should look at the position and say, it smells. There's something wrong. I don't know exactly what is wrong, but something is wrong. There are also situations where you have to calculate, where you sacrifice something. You sacrifice material. And it's take it or break it. So you cannot afford to use your common sense, because you have material down. So my game with Veselin Topalov, another one I played in 1999, that's my longest combination. So I cannot tell you that I saw every line there. It would not be true. But the combination, the final position that I saw like a lightning, just very quickly what will happen at the end, included the 30 ply lengths, 15 full moves. Ironically, because I saw this, the final position, later the machine proved that I could win earlier. And Topalov missed the chance to-- not to escape, but to have the endgame that he could probably defend. Otherwise, what you described is just another proof of the Moravec's paradox. That's the-- DEMIS HASSABIS: I was going to bring that up. You should explain what this is, because you talk about that a lot in-- GARRY KASPAROV: Yeah, exactly. DEMIS HASSABIS: --your book. GARRY KASPAROV: Machines are very good at what humans are not so good and the other way around. It's interesting, chess was-- probably, because Go and shogi, they were just played elsewhere. But for the Western science, chess was an ultimate test for artificial intelligence. And that was another result of the 1997 match, the expectations of the founding fathers of computer science like Alan Turing, Claude Shannon, Norbert Weiner, that machine beating strong chess player and, of course, the world champion, would be it. This is the moment for AI. I have to say they were wrong. So it was just this people was as intelligent as your alarm clock. They tend to go along, but-- DEMIS HASSABIS: I actually have a theory about the Moravec's paradox in explanation for that. If you have hand-built systems, like Deep Blue was, then as the programmers, you have to understand clearly enough what you're trying to codify explicitly, so you can codify it in the rules or heuristics like Deep Blue was. And the problem is is that for many things that we take for granted as humans, like vision or riding a bike, all these things we do implicitly. We don't explicitly understand well enough how we do those things. So we can't codify it. But that's why I think that learning systems, the kinds of things like AlphaGo, might end up being more powerful. Because they could learn from experience how to do those things like humans do. GARRY KASPAROV: It's one of the rules that are learned from my experience is that anything that we do and we know how we do, machines will do better. Because we can communicate it. So it's, one way or another, codified. So the big question is now whether machines can ever do-- DEMIS HASSABIS: The intuitive, implicit things. GARRY KASPAROV: --things that we do without knowing how we do them. DEMIS HASSABIS: Yeah. No, exactly. That's the big question, right? I mean, I think you say in your book-- up till now, anybody who attempted learning systems, including your great teacher Botvinnik, fell short against especially the hand-coded systems. GARRY KASPAROV: Oh, yeah, 50 years ago, 40 years ago. Because in the beginning, there was a big debate. And I think Turing-- people know, by the way, that he wrote the first program. In 1952, there was a chess program. And the trick was that there was no computer. It's the only game that the Turing program-- DEMIS HASSABIS: He wrote it by hand. GARRY KASPAROV: Yes, exactly. He put it on a piece of paper and calculated the moves. And when I spoke at the centenary, I asked my friends from Germany, they actually reconstructed it and put it in a computer. DEMIS HASSABIS: How cool. GARRY KASPAROV: You can actually play a Turing machine. Pretty weak, but it's from 1952. And that's interesting. They believed that the way to make machines play chess-- it's not brute force but understanding. But this concept failed very quickly, because brute force kept coming and was like an avalanche. They couldn't stand a chance. So that's why the old attempts, including one of my great teachers Mikhail Botvinnik, to come up with this parallel concept of learning failed. And by the end of the '60s, early '70s, the story was over. Now, it seems that we're just like in seasons. We go back to this notion. And maybe it will prove to be superior. DEMIS HASSABIS: Well, hopefully, AlphaGo will make Botvinnik happy then. You know, it's sort of a learning system, right? So it turns out that Go needed to happen. What do you think the difference is between Go and chess that required Go to have to have this other approach? They couldn't do the handcrafted approach. GARRY KASPAROV: It's a tough question, because I have near absolute knowledge of the game of chess and almost zero knowledge of the game of Go. So from what I know, it's that Go doesn't have the same tactical configuration. So it's all about strategy. It's a long-term. And that's why it's far more difficult for machines to learn how to do that. But also, if machines could do it at a certain level, that could be deadly for humans. Because they suddenly become superior. And, again, I'm not sure, since I'm speaking to a great expert. I still think that relatively, if you compare the strengths, I think the chess playing engines are relatively stronger than AlphaGo. It's in absolute ratings. Just because the mistakes made by human players in Go, they are deadlier. They could offer more openings for the machine. So in chess, the human game is always unstable. So it's not as steady as the machine. But I think in Go, the depths of the mistake could be far more significant than in chess. DEMIS HASSABIS: I guess we'll have to put that to the test by teaching AlphaGo chess to play chess, right? And then we'll see. GARRY KASPAROV: Ah, see, that will be interesting. DEMIS HASSABIS: Yeah. GARRY KASPAROV: See how soon AlphaGo can crush the strongest chess engines. Again, it's what I said, it's not about AlphaGo. But it's about the nature of the game Go and chess. But you know-- DEMIS HASSABIS: Would you be pretty surprised if a learning system could beat the hand-crafted system ever in chess? GARRY KASPAROV: Look, that will be another level of experiment. Because the current systems, it's not primitive brute force anymore now. That's why I said, today-- and by the way, the moment I say it, people just look at me in disbelief from nonprofessional audiences. I say, the free chess app on your mobile phone is stronger than Deep Blue. They say, ah, no, no, no. They say, you are sore loser. Yes, I'm sore loser. [LAUGHTER] It doesn't change. This is the fact. DEMIS HASSABIS: No, very good. So I don't know if there's a last question from the audience. We have time for one or two. Yes, from the lady at the front. GARRY KASPAROV: Wow. DEMIS HASSABIS: Yes, at the front here. AUDIENCE: If you could, would you play Deep Blue again? GARRY KASPAROV: Oh, [MUMBLES]. Yeah. There are a couple of problems. One, I'm retired, and I don't play professional chess. Two, Deep Blue is dead. Yeah. I wanted to play in 1998. And I wish I had a chance. But that's it. You know, that's old history. It's spilled milk, water on the bridge, you name it. But I played other computers. And as long as I was an active chess player, I never ducked a challenge. And that's why this book begins with the story of me playing 32 chess computers in 1985, a simultaneous exhibition. I'm not sure, but anyone still owns antique chess machines? Anybody here? DEMIS HASSABIS: I still have one. GARRY KASPAROV: You still have one? DEMIS HASSABIS: Yeah, I might have one called Kasparov's version. Yes. GARRY KASPAROV: So I played. It's 32 machines. And there were four manufacturers, eight machines each. And I won all the games. Most amazing thing that nobody was surprised. And I can tell you the progress. It's from that match in 1985-- I played in June, just a few months before I won the title beating Karpov-- to my match with Deep Blue, just 12 years. It tells you that something's happening. But I couldn't help but reminding people about this match in 1985. Because I say that was the golden age. Yeah. Machines were weak. My hair was strong. [LAUGHTER] DEMIS HASSABIS: Yes, we're entering another very exciting, I think, interesting era. Look, let's all thank Garry for an amazing discussion. GARRY KASPAROV: Thank you. [APPLAUSE] DEMIS HASSABIS: Thank you, Garry. GARRY KASPAROV: Thank you. DEMIS HASSABIS: Thank you very much.
Info
Channel: Talks at Google
Views: 367,611
Rating: 4.9196301 out of 5
Keywords: talks at google, ted talks, inspirational talks, educational talks, Deep Thinking, Garry Kasparov, garry kasparov vs magnus carlsen, garry kasparov masterclass, garry kasparov vs deep blue, grandmaster
Id: zhkTHkIZJEc
Channel Id: undefined
Length: 38min 50sec (2330 seconds)
Published: Wed Jun 14 2017
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.