December New World Team Update
Video Statistics and Information
Channel: Play New World
Views: 74,108
Rating: undefined out of 5
Keywords: New World, New World Game, Amazon New World, Play New World, New MMO, MMO, MMORPG, RPG, Video Games, Games, Gaming, Game Trailer, Fantasy, Fantasy Game, Amazon Games, Official Trailer, Aeternum, Dev Diary, Developer Diary, Game Roadmap
Id: qITlQwrWG9c
Channel Id: undefined
Length: 90min 41sec (5441 seconds)
Published: Fri Dec 17 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
So next weapon is.. Blunderbuss ! Maybe January update ?
Looks like the current planned weapon release order is blunder --> greatsword --> ??? --> daggers
Listening now! Will make some updates as I'm able:
8:30
Q: What is the vision of NW
Scott: highest level vision is where PvP and PvE players complement one another. They want players to be able to overthrow tyrants and absent leaders (over territories). Big takeaway, they don't have a favorite of PvP vs PvE. They know players want variety, and they will lean into that.
New event in January
February is focused on bug debt, balance, bots.
15:00
Q: How does the ban system work
Rich: First line of defense is EAC (automatic system) detects third party cheats. Things like behavior punishment is not automatic bans. Investigations made by humans. Not based on volume of reports.
21:00
Q: Bots. How long does a report of a bot take to be meaningful impact.
Scott: Keep track of all reports. They don't like to solely rely on reports (to avoid abuse). Analyze telemetry/logs/play time thresholds, ect for proof. They are aware of current bots, won't stop finding ways to identify newer bots to ban.
38:00
More story of the [winter] Yeti to be revealed. (Seems like the winter event is leading up to something bigger than a holiday event)
44:00
Discussing new Feature: Mutators
Mike: They are Elite AI, on a weekly cadence that give challenge to players. Sign up at the board and see the weekly challenges (expedition based) . Focused towards harcore PvE'rs, strategy and comp will be important. (Sounds similar to WoW M+, with different mob affixes to consider). Mutations will be in PTR in January. These Expeditions will give great rewards/sets/visuals. There is 10 difficulty levels.
52:00
Q: At a high level, how do you determine an OP weapon.
Dave: "Does a player feel bad for not using a weapon?" "Does it feel bad to be on the other end?". Utilize tools like forums, internal play test, analyze wars and OPR weapon use.
Q: How do you prioritize new perks vs balancing current perks?
Dave: Things happen in parallel. It's not one or the other. There are teams working on both, and sometimes balancing takes longer and lags behind.
Constantly improving how the determine bots/afk players in OPR.
1:00:00
Q: How do you determine what goes in the patch notes?
Katie: They don't intentionally leave things out of patch notes. Recognizes they have failed/missed items before, but it was not intentional. Have ten of thousands of changes, and they want to be transparent for player feedback.
1:03:00
New Weapons
Q: Can you talk about the blunderbuss
Dave: Coming soon. More explosion. Navigation tools. Run and gun style. short to mid range. Scales on...not telling us yet! Great sword, may focus on stance switching. Shield and any 1h weapon, not at the table yet.
1:12:00
End Game Content
Very few people had maxed expertise. They wanted to address the system before players maxed it. When they do eventually raise the GS, they want that to be attached to content, rather than just arbitrary grinding purposes.
They want crafters to be able to participate in their own way. Don't want to force them into something. Crafting should be viable for end game.
My main concern watching it is they felt people werenβt doing arenas or expeditions because named minis in POI were deemed to be a more efficient means of progress.
People were doing names in PoI because they arenβt gated behind costly orbs. The fact they arenβt even addressing the tuning orb costs is frustrating- even with the recent patch changes, they are too costly in terms of materials and skill investment. This goes even more so on lower population servers
My blunderbuss sword en shield combo is ready.
Can someone provide a summary of this?
I'll be back in 90 minutes I guess!
Really excited to watch this, will probably update this comment after I do with thoughts but hopefully they touch on most items of concerns and give us some breath of life in this game
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Glad they've acknowledged a lot of the issues with the bugs. Their excitement with the winter convergence stuff was really nice to see. I know the devs get a lot of flack but seeing their passion for the game is really nice. I personally have really enjoyed the winter event so far so that's nice to see
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MUTATIONS IN JANUARY WOOOOO!! I'm actually so excited for a system like this, really can't wait
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New weapons sound fun. Blunder sounds like it'll be interesting especially in war pvps for clusters on points. Also the greatsword having different stances like the swtor system sounds just amazing
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Overall, happy with this. AGS has made clear efforts to talk to their community and it shouldn't go unnoticed. Hopefully more and more changes help fix this game up to its fullest potential
They didn't go into too much detail but I hope the fact that they mentioned a focus on small scale PvP means we will see stuff like instanced arenas or a 10v10 outpost rush map.