D&D 5e MANIFEST MIND, Order of Scribes Wizard

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hey optim aners Chris here the order of scribes wizard this is the nerdiest nerd wizard there ever was like if a regular wizard is Bill Nye then a Scrib's wizard is Alan Turing in this video I will cover what is arguably the most powerful six level feature of any wizard subass I would say it's the most powerful a scribes wizard is such a big nerd even their Spellbook is smarter than the rest of the party I discussed the awaken spell book the feature that gives your spell book sentience in my last video which I'm going to link up above but today we're going to look at manifest mind where you actually conjure that sentient spell book's mind into a spectral form that appears as a ghostly book a Cascade of text or a scholar from the past which will operate as a second set of eyes ears and a platform for your spellcasting so here is the feature manifest mind and as you can see there's there's a lot of text in this feature and rather than just read it word for word I'm going to go over the mechanics so here's our order scribs wizard on the left and that's our manifested mind on the right let's throw these bad boys on a map so you summon the spectral mind as a bonus action anywhere within 60 ft of you you don't need to see the location so the other side of a wall is a perfectly legal choice for example this is a free conjur a included in the feature so just a passive thing the spectral mind sheds dim light in a 10t radius so here is what the spectral mind can do it can hear it can see it has 60 ft of dark vision and it can share what it sees and hears with your scribes wizard telepathically now you might very reasonably be thinking so what my familiar can do the same thing no it can't check this out if you wish to see and here what you're familiar season Hees it must be within 100 ft and even more importantly it uses your action every turn and you're deaf and blind with regards to your own senses to see and hear what the spectral mind season here is you have a range of 300 ft but more importantly you don't need to use your action or any action at all and you aren't blinded or deant in other words it's just an extra set of eyes and ears that is always on if the the spectral mind perceives it then that is shared with you telepathically for free immediately and indefinitely oh and you know how familiars have almost no hit points a manifested mind doesn't have hit points because it can't be harmed there's only five ways to get rid of the spectral mind the first is if it's ever more than 300 ft away from you two if dispel magic is cast on it three if your spell book is destroyed four if you die or five if you dismiss it as a bonus action so those are the only five ways your manifested mind can disappear though I think they may be missed the sixth one because I would have thought that if you use the feature again your previous manifested mind would have disappeared doesn't say that I got to assume that's the intention so just imagine this scenario we've sent our spectral mind ahead to Scout and we come across some enemies and they spot the spectral mind if this is a familiar here's where it gets bonked with a spectral mind if they don't have dispel magic there's literally nothing they can do to get rid of the spectral mind and the vast majority of enemies won't have topel magic but even if they do that is a third level spell they just used up I'll explain why that's a steal for us in a bit now here is the limitation of the ability you can move the spectral mine 30 ft as a bonus action and it can pass through creatur but not through solid objects so you can't send it through a wall and if you want to reposition it in combat which you often are going to want to do we'll get more into that later in this video it does eat up your bonus actions so if you want to play a character that is going to be bonus action hungry order scribs maybe isn't your best choice finally the spectral mind doesn't just operate as a sensory platform which is almost impossible to destroy and requires no action and doesn't blind or deafen us but it also operates as a Spell platform on your turn you can cast a wizard spell and treat it as if you were in a spectral mind space a number of times equal to your proficiency bonus per long rest this is a huge feature that also needs a lot more discussion so this is a banger of a feature so we better consider duration how long do you think a feature like this should last 10 minutes an hour nope forever it lasts forever in fact in fact if you take a long rest your spectral mind just floats there and when your long rest is complete now you're sitting on another free Conjuring of the mind so if that enemy does happen to have dispel magic or you just need the spectral mind to be inside that Force cage you just cast you can do that as a bonus action on the same Turn You cast the force cage and if you want to conjure it again like maybe it was targeted by a third level topel magic spell one bonus action and one slot of any level so one action and a third level slot to dispel yet only one bonus action in a first level slot to bring back you just can't hope to really get rid of the manifested mind now let's go over why these mechanics add up to what I would probably consider the most powerful six level wizard subass feature in the game first I should cover the tactic that I brought up when I first read the subass CU it seemed obvious to me and very powerful so we can use the manifested Mind as a scout so let's say we're outside a defended castle and we want to check out inside so we can just move up to one of the outside walls manifest the mind on the other side then we can move it around seeing what kind of Defenders are in there and then we can start launching Fireballs at them through the book there's nobody for them to attack and what are they going to do are they going to run outside the castle I mean good for us if they do maybe one of them has dis spell magic okay they can use that up and I conjure the mind again and on we go they cast the spell magic again okay let's see whether they have more third level slots than I have spell slots total I think I'll win this is just one of several possible scenarios where we can just send the mind in and win the combat remotely I mean if dis spel magic isn't in play you could even cast something like guards and Wards through the book on the inside of the castle if your wizard was there you'd bead dead 100 times over before he ever finished the 10-minute casting time but the manifested mind what are they going to do now we do have limited castings through the manifested mind and this will eat them up but obviously this is pretty nuts and of course nothing says we have to cast anything we could just Scout they can't do much if they see the manifested mind and we can just evaluate the Defenders as they continue their feudal efforts to deal with the threat or we could just map out a significant portion of the structure or the tunnel system system or the dungeon or the forest or whatever it is so you may have heard that tactic before but I'm here to tell you that only scratches the surface of how useful the manifested mind can be and if you're watching or reading any other evaluation of manifested mind this is probably where the evaluation will end but you're not reading or watching something else you're at treent Monk's Temple so let's say our party is exploring a dungeon so generally speaking I like to float my manifested mind maybe 30 to 60 ft ahead of me obviously we're not normally alone the rest of the party would be here too just assume they're on the map with us I just didn't want to clutter up the visuals now if you do play on a virtual tabletop what I'm using on this map is called Dynamic lighting which simulates Vision so my character can only see what shows up on the map but our spiritual mind also has Vision which it's sharing with us telepathically constantly so let's add that in there you go in fact if you are playing on a virtual tabletop with Dynamic lighting ask your DM to set up Vision with 60 ft of dark vision for your manifested mind because it is always on and it is always communicating it to you you don't need to be spending any actions it's just always there so this is what this looks like now can you see how much more of the map we can see now I mean just for quality of life this is massive but if we also consider the hiding rules this is massive for that as well because in order to remain hidden in fifth edition a creature must have cover or obscurement so if an enemy had been hiding say right here it just lost surprise so now we're exploring and that looks like a corner up ahead so what do I do I'll move the manifested mind up and whoops looks like there's some enemies around the corner initiative time and you know what I might throw a web up there and we just got a massive tactical benefit in this combat thanks to the manifested mind I've been assuming up to now that everything's lit up but let's say we're traveling in the dark well if I don't have dark vision I can use the manifested mind's dark vision but if I do have dark vision check this out two full dark Visions going at the same time this makes a difference here's what it looks like without the manifested Mind see how much the manifested mind was revealing to us here's what it looks like without the manifested mind but my character has 120 foot dark vision I mean I'll take the manifested mind thank you so the improvements div Vision alone are significant but let's talk about using the manifested Mind as a space from which we can cast our spells again this is a limited resource but the value of this feature extends well beyond casting spells at enemies that you're nowhere near it is extremely valuable if you are mixed into the combat as well now it is going to be impossible to go over all the possible uses of the manifested mind and combat and I mean that's just the stuff that I've figured out doubtless there's many more I haven't but I will cover the bigger stuff that I've discovered and let you fill in the blanks with your own imagination okay so it's combat time so here's the Defenders on a wall behind full cover I guess we could Target a space above them and cast Fireball and it would extend downwards and do some damage but I have a manifested mind mind so what I could do is move the mind so it's about here say 15 ft or so above them as well and then what will I cast I'll cast pulse wave as if I'm in that space pulse wave creates a 30ft cone and creatures in the cone make a constitution saving throw taking 66 Force damage on a failure or half as much on a successful save more importantly those that fail are either pushed or pulled 15 ft so I think we'll pull them ah ah whoops speaking of pulling creatures with pulse wave these creatures are on the ground but I hover my manifested mind over them and cast a spell they're pulled 15 ft into the air then they drop they take another D6 damage and they all fall prone I hinted at this one before but I just enclosed this pit fiend in an enclosed Force cage so I'll use my bonus action to throw a manifested mind in there with them on my next turn turn I guess I'll cast fir wall through the mind and that pit fiend takes damage every turn with no saving throw until it dies now I know what you're thinking that pit fiend is immune to fire well it's not a fire damage Fireball because I have the lousy ice storm spell unprepared but sitting in my spell book so we'll make it magical bludgeoning damage instead thanks to my second level awaken Spellbook feature so it's going to be good by pit fiend uh-oh my Ally just got swallowed by a purple worm how will I ever get them out bonus action conjure a manifested mind inside the stomach of the purple worm and then cast dimension door as if I was in the space of the book now I can bring my Ally along in a Teleport since they're within 5 ft of where I cast the spell darn it I'm totally in this beholder's anti-magic cone whatever will I do if only I could cast my spell as if I wasn't in the anti-magic cone oh yeah I can uh-oh I just got blinded well if I can't see my targets that's going to prevent a whole lot of spell casting it's too bad that I can't use the manifested Mind senses to cast my spells oh I can do that too oh I'm stuck on the side of the Ravine I have Misty step but it looks like it's a lot further than 30 ft also I can't even see the other side of the Ravine oh well I'll just move my manifested mind until it can see the other side of the Ravine and is within 30 ft then I will cast Misty step through the space of the manifested mind and since the manifested mind can see the other side and it's within 30 ft of the manifested mind I can teleport there with a second level Misty step spell speaking of Misty step Thunder step is Awesome with manifested mind like with Misty step The Limited range of thunderstep is based on your position from where you cast a spell but also the 10t explosion around your space Also occurs where he cast a spell so you can pretty much place the explosion wherever you place the book and then do your teleport there's also some more obvious stuff con spells have that nasty bit about originating from you using your manifested mind as a space for which they originate has some pretty obvious benefits then there's casting around corners this is very handy or just casting Past full cover never mind spells that originate from you spells with a range of touch I mean there's way too many circumstances to cover but you get the idea so this is all immensely powerful and useful even with limited uses per long rest but there's some things manifested mind can't do that I should probably spell out counter spell you can only C A spell as if you're in the manifested mind space on your turn that means unless you're counter spelling on your own turn doing an off turn reaction counter spell through the manifested mind is impossible extended duration spells so sure you could cast locate object as if you were in the manifested mind space but after casting is complete the 1ot range is from you not your manifested mind there's tricks in the game to get spells that normally aren't wizard spells onto your wizard spell list like the backgrounds from Guild Masters Guide Ravnica so I should mention this would also prevent something like the spirit Ian spell even if it is a wizard spell for you it wouldn't emanate from the manifested mind because the spirit surrounds you not the space from which you casted the spell think about it this way when you cast a spell you are treated as if being in the manifested mind space But as soon as that casting is complete you're once again treated as being in your own space that train of thought eliminates a lot of the ineligible interactions now it's a good thing these limits are here or this feature would be pretty much G game breaking to the point where you wouldn't want it anywhere near your DND table fortunately this feature is really really powerful but limited enough where it shouldn't break your game and that's kind of The Sweet Spot for any feature to be now be honest have you ever seen such a thorough run through of manifest mind from anyone else this is what I freaking do all the time and if you do appreciate that then subscribing is the right thing to do for you and for me and if you're willing to support this kind of content a link to my patreon is in the video description giving you access to all these videos early and without the YouTube ads in my next video I'm going to cover the remaining features of the order of scribes Wizard and then a build yeah I better finish this up with an optimal order of scribes build so hopefully you'll check those out but until then I'm going to sit back relax and have some fun D and D is for everyone thanks everybody and I'll talk to you soon I'm grateful to be able to do this full-time and that is thanks to the patrons of this Channel and today today I want to thank AirHead and Alex R vo bloody n azone CJ Chris C Coral thank train Dewey cheetahman how Douglas Reynolds Eden the DM Eric waserman Evan gettting FB ko5 Gad artsy Gish life Lightfoot heisenberger Jay gel James MAA James sprag Jean batist Blanchet jiru John Mata Jonathan zooker Joseph Van Horn Justin times Lars V Mark D matth guy Dave Mr Brett pcz Quicksilver hg80 Ramen Goblin scar Parson Sig speed Shadow Thunder and William whittles and thanks to all my patrons talk to you all soon
Info
Channel: Treantmonk's Temple
Views: 35,042
Rating: undefined out of 5
Keywords: dnd, D&D, Dungeons and Dragons, Optimization, Guide, Wizard, Wizards, charop, ultimate, best, most powerful
Id: jJvg7-FHUlI
Channel Id: undefined
Length: 17min 40sec (1060 seconds)
Published: Mon Nov 20 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.