D5 Render Complete Tutorial and Guide

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hi everybody David here with via render thanks for taking the time to check out this video this video was originally intended to be part of a udemy course that I recorded and never actually posted I've gone ahead and posted it to YouTube for free and I've Consolidated all of the 20 clips into one larger video which is about an hour and 21 minutes in it I'll go through the setting up of the SketchUp model bringing it over to D5 going through materials camera work setting up your render settings exporting it and then going into post-production in Photoshop I'll go through all of the steps that I've used and this video was recorded with D5 render Pro um I think about 2.3 is the version but many of the concepts are still valid it's here on YouTube for free with improved sound based over the original postings and it's also available for free on gumroad alright with that being said let's go ahead and bounce in and get started thanks for watching okay everybody so before we bounce into D5 it's good to take a quick look at the actual model in SketchUp okay you'll notice a couple of things first is that we have the outside or exterior walls we've gone ahead and given them a specific color this is so that we have complete control over the materials that we apply in D5 we want to avoid situations where we go ahead and apply accidentally a light emitting material such as an emissive material or something that will cast a very strong color by having the exterior walls painted and to some degree some of the interior walls painted with a neutral color we can hope to avoid that now you'll also notice that we have strategically placed some basically planes with trees on them these are just to act as a surrogate background within D5 we want to just ensure that the horizon line is completely hidden all right let's take a look at our actual model and to do this what we can do is go ahead and hide a number of these surfaces we have a door entrance to the bedroom I'm going to go ahead and right click and hide that and let's go ahead and hide a number of these walls all right and I'm gonna hide some more you'll notice as well our walls have thickness this is considered good working practice you want to make sure that you don't have accidental light bleeds coming through the walls which will kind of Ruin parts of the render so it's a good idea to give your walls thickness I'm going to go ahead and hide the roof again all right so looking at our bedroom we can see we have our pronounced accent wall which is going to be the visual highlight zooming in a little bit more you can see we have a nice Archway which will lead directly into the bathroom area we've got a freestanding sink area right here and just to the right where our scale measurement is standing we're going to have a free-floating shower and if we zoom out here again and take a look under here you can see we have a slight wall barrier that's going to be where our toilet area is going to be all right with those said we're in a pretty good spot let's go ahead and do control a to select everything right click and what we can do is go view hidden geometry hidden objects and Ctrl a and unhide all right this will give us back our default settings let's go ahead to the D5 converter I'm going to go ahead and update that and we are using D5 version 2.3 the most current and up-to-date D5 build alright here is our model within D5 I'm going to go ahead and change how we navigate from orbit to fly and this will allow us to use the wasd keys in order to move in and around our model the middle Mouse button will also allow you to orbit all right let's zoom in a little bit to our actual build okay so a couple of things to note you'll notice that we have a few assets here that were not in SketchUp we have our actual light model we have a bed and we have a number of dressers here to the right now these are available from imesh they are 3D model objects from imeshes asset library and I'll go ahead and Link out to that later on please note these are not a part of D5 or they're not available through the SketchUp Warehouse as well so I'll link out to imesh and towards the end of this video I'll talk a little bit about how you can go ahead and get access to the imesh series of Assets Now if we look in here we can see this is where our bathroom is looking our scale measurement is still there you'll also notice that every wall and surface has been uniquely color coded this means we should be able to apply specific materials to the specific parts that we want all right with that being said we can also look out to the left and see that a horizon line is mostly hidden this is exactly what we wanted and we will be adding some actual 3D model trees from D5 outside the windows to just give a little more illusion of depth okay in the next video we're going to go ahead and talk about setting up the materials for this scene okay with the concrete wall done we're going to go ahead and bring back up the material asset library and we're looking for wood floor materials you will find those under the Floor tab and if we open that up we've got these wood floors and there's about 246 of them currently in D5 now some of them like the herringbone wood materials may not be suitable for our floor material so we're more interested in these lighter looking and slightly more worn wood materials you can also heart a material which will add it to your favorites and to undo that just go ahead and click the heart material again and I've gone ahead and just added a wood material but I think will work pretty well for the floor so we've got this one here natural color brick wall and you can see that is under the favorites tab now I'm going to go ahead and click on that and apply that to the floor okay looks pretty good but let's go ahead and rotate it over here on the right under the inspector you'll see the options for the stretch offset and rotate I'm going to change the rotate to zero okay how's that looking not too bad I think the material scale could be adjusted as well we can go ahead and just make this a little bit larger let's go ahead and just type in one okay I think that looks pretty good if we pull the camera back we could probably make those a little bit larger let's do 0.6 okay that's at least good for now on the wood materials let's also do the same for the walls we're going for a minimalist look to this so a lot of Browns and tans so let's go again to the material asset browser up on the left click on that and under wall and roof you'll find the wall paint options and there's a lot of different ones that we could use here I've gone ahead and just picked one that I liked and added it to the favorites tab so what we have is the white rough wall then I go ahead and click on that and apply that over here and I'm going to run this around the surfaces that I think would need just a basic white wall alright that looks pretty good I'm also going to apply this to the roof but I'm actually going to go ahead and change the color so let's use the eyedropper tool which is I on the keyboard to sample I'm going to go to the top right up here where it says o and duplicate I'm going to click on that and apply it to the ceiling now the problem with doing that is it looks pretty much identical to the wall materials I'm going to go ahead and again use my eyedropper sample and let's go to the map options here we'll open that up and you can see again here's where we could load up if we wanted our own default materials our own PBR materials but we're going to go ahead and change the base color that'll be right here on the left I'm going to left click on this little square icon and I'm actually going to go ahead and just drag this slider down and just a little bit we're just trying to make it seem a little darker there we go it's still effectively just a white rough wall paint material but I think that will look a lot better in our render especially if parts of the ceiling are visible you want to make sure there's a visual cue that tells you that the roof is different to the walls otherwise it'll all blend together okay in the next video we're going to keep adding materials including the windows and bounce quickly into the bathroom in this video we are going to jump into coloring and adding materials to the bathroom Okay what we want to do is because we're keeping with our minimalist concrete style I'm going to sample this concrete again hit o on the keyboard one more time and we're going to apply the same concrete to the back wall here and here now this may seem like a lot but right now there's no lights in the scene and with no alternative materials on the floor I've gone ahead and found a tile that I like if we go to my recent tab here we can see that we've gone ahead and grabbed a maybe tile so that's going to be under ceramic tile and we're going to use this one right here this maybe cave tile I think that looks pretty good now to offset a lot of the concrete we are going to go back to the wood materials we're going to add a wood material that brightens up the scene just a little bit and I think that looks good but maybe we need something with a little bit more yellow so let's grab this European Birch and apply that and that should work quite well I think that looks really really nice we can always go to the right here and turn on the triplaner and ask D5 to figure out a better UV layout for the material and I think that looks pretty good okay now we've got a lot of concrete going on back here behind and I'm going to just pull the camera outside so you can see looking down we've got our original concrete wall at the back very much an accent wall for the bedroom we've got concrete extending here and here that looks nice and we've got this lighter wood material here for this wall at the back I want a neutral color something that'll lighten things up a little bit I'm going to go back to my recent and again let's go ahead and just grab a white wall paint and just apply that I think that will offset pretty much some of the Grays and darker colors pretty nicely now remember this is also going to be our shower area right here and our toilet will be hidden behind this accent piece now it'd be nice to put some tile here just for privacy's sake so let's go back to ceramic tile and we're going to go and look for something something a little bit maybe smaller that will work nicely with what we've already established and I don't want this to be too patterned maybe these Cartier tiles you can go ahead and apply them and I think that looks good we made just the scale a little bit it maybe try and get a little bit more in there I think that looks nice and again if we want we can try the trip planner but I think it looks fine without it from looking in from the outside you can kind of see now looks pretty good we do need to cap our Arch as well so I'm going to extend the wall material use I on my keyboard grab that hit o and apply it right there now we'll get a much nicer seamless blend okay in the next video we're going to look at our objects and start color coding and texturing them okay so you can see that I've gone ahead and unhid the furniture layer that's accessible over here on the left and we've gotten our bed and some of the drawers and presses are back okay so what we want is in keeping with the style that we've chosen a minimalist Chic with concrete look let's go ahead and add some wood material to this bed that will look a little bit textured okay let's hit M on the keyboard and you can see I've gone ahead and under my recent tab we've applied a material more specifically this dirty Pine material and we've gone ahead and applied it to the bed board now we do need to tweak it a little bit and to do that we're going to go over to the base color map here and I'm going to click on the settings here we have options here for adjusting the Hue saturation let's go ahead though and maybe take this just a little to the left ever so slightly we want to just darken that texture a tiny little bit we can also do this by going to the base color map and dragging this slider down just to make it a little bit more gray now we may also want to tweak the actual scale of this material and I'm going to go ahead and also turn on a triplanar and ask D5 to come up with a better UV layout for this material I think 1.8 will work very well on the scale and I kind of like the look of that okay on top of that the actual mattress we've gone ahead and applied a gray cotton this material right here and again if you like the material properties so for example this gray cotton but you want to change the color feel free to go in here to the base color map and click on this icon right here you can take the saturation slider to the left and then go ahead and move this to the right now that looks lovely we just need to go and adjust the scale so I'm going to go ahead and put that at one and I think that'll give us a very very nice cotton effect okay in addition we also have this brown cotton fabric which I'm going to go and actually apply to these pillows back here okay that looks lovely it's a little scale is a little off so if we don't like that and you can kind of see there's a little bit too much texture going on here let's go ahead and maybe grab a different material let's grab this light gray linen cloth and I'm going to apply that here as well okay I think that looks a lot better you've got this lovely textured effect going on we can always try turning triplaner on or off and if we don't like it that's fine and we can adjust the scale here by going maybe 1.2 I think the gray and the brown and whites all work pretty well together and one other thing we might want to do is maybe try this solid cotton and linen and see if that works I think that looks lovely on the throw or blanket but again I think the scale is just a little bit off so let's go ahead and maybe take that up to two I think that looks really really nice let's pull our camera back the Grays and Browns and whites will all work pretty well together in this scene um I think that looks good for now we've got a few more things that need to be looked at including the windows and the dressers and then it's time to start decorating okay let's continue with our materials okay over here to the right on the dressers we have gone ahead and I've applied this white wood grain material now you'll notice it comes in a little too strong so let's go ahead and again turn on trip planar I think the scale overall looks good let's go to the base color map and click on that take the saturation to the left a little bit and then take the slider to the right and that's going to basically strip away some of the color information and we'll keep the wood grain texture but give the impression that it's been covered in paint all right let's go to metal and let's look for something that could work for the handle pulls or drawers on this actual piece let's see if this brushed metal looks good I think that will work quite nicely gives it a slight industrial Vibe over here on the Windows I've gone ahead and just applied a standard plastic material if we wanted to we could of course go in and replace that with actual metal but there's a chance that that might look just a little bit too reflective under the plastic tab the common ordinary light plastic is a really good material I found it'll work well in a lot of settings okay I think that looks good right now everything is looking fine I think we'll look at the lights now we want to make sure firstly that we're able to apply a emissive material so I'm going to go to others and let's look here really quickly you'll see that we have a number of these materials including Base Four that have a missive turned on let's select that and apply it okay you can see nothing much has changed there but we go ahead and select that material we should be able to turn a missive on all right now it's obviously not doing a huge amount just yet that will be controlled by the intensity and when we get to the rendered mode we'll want to take a look at that again but for now it's enough to have an emissive material applied okay in keeping with the other look what about the metal for our imported lights okay let's go back to metal really quickly and see what we can do here we can look at polished Metals over here and let's go ahead and grab this mirror brass and we can apply this and see if it looks good okay I think that looks nice from here if we find during the render that we need to move the lights down a bit we can always do that too I think it's time to bounce into the asset library and start setting up the decorations and using some of the Fantastic assets that come with D5 render at this point it's time to start decorating I've gone ahead and made a new layer on the left called additional decoration and the first thing we're going to do is add some bedside cabinets so I'm going to go ahead and I'm sorry bedside tables I'm going to go ahead and go to Furniture we're under the model Library so we've moved from materials to models and we've gone to furniture and you'll notice there are actually two sets of tables here D5 differentiates between side tables and actual formal dining tables that are a little bit larger we're going to look at just table first and you can see we've got quite a lot of different options here this table is found on the third tab This Modern light wood grain table and I've gone ahead and faced one I can hit Ctrl D on my keyboard to make a duplicate and go ahead and left click and just place that there okay looks nice we need to then go ahead and add some sort of decorative elements to this so we're going to go to accessories and we're going to look for the type of stuff that you would normally place on the side of your bedside table so we can look for artwork we can look for Greenery or we can look for really just small things that people tend to have beside their bed once we've done with that we're going to bounce in to the bathroom and start laying out our bathroom elements all right I'm going to start decorating and one tip for decorating that I will give you would be to think along the lines of set dressing for a play think about who lives there what their background is what their interest is try and create a scenario for the people who would inhabit this space I'm going to work my way through the accessories tab here in D5 and start adding things that I think will work with the overall look and feel of this render okay I'll see you in the next video okay everybody so we've gone ahead and added a little bit of decorative elements over here you can see we've added some candles and we've also added some clothing to give the impression that this is a lived-in space the small details can actually go a very long way to setting the scene for your actual render we've added some small little objects like the metal puppy ornament some books scattered on the ground and we've gone ahead and added some Greenery Potter plants and Greenery will go a very long way to offsetting a lot of the Grays and whites and neutral tones within the image and give it a slightly more Earth and feel potted plants and Greenery are also very useful for hiding and filling out corners now one thing that notes is the concrete wall looks very impressive and imposing lovely texture but it's kind of bare let's see if there's anything we can do to change that I'd like to add more texture and add a wall decoration I'm going to hit M on the keyboard and you can see we're in the model part of the asset library and I've scrolled all the way down to the decal section now a decal is effectively a flat stamp that you can apply to your object so for example we could go ahead and select this safety sign download it and for some reason apply it to the wall but what we're going to look for is stuff that has a little bit more texture we want to give the impression that there's more variation to this concrete in effect adding intentional imperfections so let's see what we can do here we can always add a little bit of wall dirt if we wanted but I'm going to go ahead and grab one of these water stains I'm going to go ahead and apply that and grab another one and put that over here now you'll notice then that these are kind of heavy they're quite overpowering but if we go ahead and actually select them let's go ahead and use the eyedropper tool and see if we can't select our actual decal I click on let's go ahead and click on this decal really quickly and here we go I want to look at the opacity slider so what's important with these is that you do have the ability to scale back the opacity on your decals so you can use them in a very additive fashion without them necessarily being overpowering now they'll add a nice bit of texture however do be mindful the decals are effectively projected onto a surface if you have any problems with them you may want to just delete them I'm going to go ahead and select using the object Library the other decals water stains one and what are stains safes here and again let's go ahead and drop the opacity a little bit I think that looks lovely and let's do the same again over here drop the opacity I like this crack effect though so I may actually move this over and I think that looks pretty nice if you find that these are too strong in the final render it would always be good to come back in here and just go ahead and tweak the opacity slider just a little bit there that looks really nice okay we also want some artwork now for that we're going to stay in the model library now we could happily import our own pictures but let's see what we can do Under the wall decorations now we've got some really lovely really nice artwork here from D5 so let's look for something that will kind of match at least the color or tones of our actual image and I kind of like this minimalist one let's try this out let's go ahead and click on that you can see that it'll download pretty quickly and let's bring that in now let's see let's rotate this and there we go I just want to make sure that this is rotated as well as can be and then go ahead and just pull that forward ever so slightly looking at it from the side here I think it's kind of lined up nicely um and let's go ahead and minimize our asset Library okay it looks pretty good okay let's move this a little bit to the right let's go ahead and undo that and go ahead and just move this kind of centrally align this if possible while we're in this viewport now's probably a good time to go over here to the scene list and create a new scene I'm going to line up my camera as well as I want and go ahead and click on create new scene that means that as we pan or Zoom around our image we can always just go back up here left click and it'll bring us right back okay I think that artwork looks pretty good if we find this reflective frame is maybe a little too reflective we can of course always go ahead and just change it but I think that looks really really nice right now okay now is also probably a good time to hit Ctrl s and actually save our project just add a few more finishing touches to our interior bedroom shop gone ahead and added this very nice writing table gone ahead and added in another chair now one thing to note with many of the Assets in D5 is that unlike other asset libraries in other software the D5 asset libraries tend to be editable I can go ahead and use the eyedropper select the back of this chair I like the model but again not loving the color so let's go ahead and just take that up here and then go back to the base color map and again we're going to go ahead and see if we can't just tweak this just a little bit there we go I think that looks pretty nice the specular and roughness is nice and again it's it's really brilliant to be able to go in there and just make some alterations we could also adjust some of these wood materials make them a little bit lighter make them kind of just a little bit more up to date a little bit more modern looking maybe again just brightening things up and I think that looks really good okay that should be this section done we are missing wall sconces and we are missing curtains but we can add those momentarily I think this section is done time to bounce into the bathroom in this section we are going to build up the bathroom entirely using D5 acids I'm going to go ahead and add a new layer and we'll call it layer three we'll call it bathroom we'll just type that in really quickly and that works and let's go ahead and pull up the asset Library so I'm going to close out all of these tabs just to make things a little bit easier and we're looking for the kitchen and bathroom section okay let's go to the bathroom and much like when it comes to painting our scenes with textures we want to work large to small okay what we're going to do here first is look for the actual toilet so we're going to go ahead and just grab a toilet model here we're going to download and we're just going to place and rotate and you can see how well that model actually looks in terms of that ceramic finish and how it's interacting with light I think that looks pretty good okay let's spin our camera a little bit and here's where our actual shower is going to be now we're going for a freestanding sort of open-ended shower so let's go ahead and just grab this here this metal shower nozzle and let's go ahead and place that in and see how it looks we're looking for a bathroom area where there's really uh no shower door so it's all going to be very open-ended okay you can go ahead and just place that in and I'm going to just make sure that that's lined up correctly I think it's slightly off so we'll make a slight adjustment and then pull that off the surface the reason you want to make sure everything is flush on the surface is because D5 if an object is slightly off the surface it is going to cast The Shadow and objects will look kind of like they're floating you can see how beautifully rendered those Shadows are right now okay I like the look of that I think maybe we may tweak that material a little bit but all in all that's looking pretty beautiful okay let's go ahead and keep adding objects I'm going to use this um we're going to grab a basem and we're actually going to go ahead and I think I'll use this slightly shallow Basin I think this will work pretty nicely and let's go ahead and just we're going to centrally place it well certainly eyeballing it and let's go ahead and just spin it and make sure that it's nice and flush I think that's good we can always look at this through the top down so I'm going to go display let's go to camera and go top and let's see I'm going to zoom out really quickly yeah and we're going to use the middle Mouse button to just go ahead and look at this I think these are lined up and actually pretty nicely I think I can leave it where it is just by kind of guesstimating I think that will work close enough is sometimes close enough back to the perspective mode all right and then we're going to look for some assets here as well so we want to add some decorative components here I'm going to grab these towels and just go ahead and place them to the left again you can see that D5 is going to go and download these okay let's go ahead and place our towels actually let's place them to the right and we can keep them closer to the actual shower itself let's go ahead and place those there looks good and let's see let's grab this and grab this towel basket set here and we'll go ahead and place this underneath as well okay there we go looks nice hang towels let's go ahead and download this you can see just how easy it is in D5 to go about building an actual scene um it's incredibly incredibly easy to do this using the built-in asset Library again put that around 90 and then make sure that we can just pull that off just a little bit very nice indeed okay and let's see what else we can utilize here let's go and grab some of these toiletry Supply kits and we're going to download these as well and I think let's place these to the left all right I think that looks really lovely it's a great great acid kit all right there's some other stuff that we may end up adding to this but for now I think adding this last faucet is probably going to be the last thing that we'll actually do I'm going to go ahead and place that there for now and we'll always come back and revisit this before we get into our renders but all in all in terms of the sort of Elegance and look and feel of the shot I think it looks pretty good let's go ahead and just take a sneak peek here there's some more stuff that I think we can definitely add in here we do need a mirror and that's going to help with our Reflections and just help selling everything and we are going to have to smooth out some of these edges okay let's go find a beautiful looking mirror okay so I've gone ahead and brought in a imesh mirror and again I'll provide a link and instructions for how to access imesh particularly their subscription serverless now you could easily have gone ahead and just placed one of the mirrors from the D5 asset library in there as well all in all our bathroom is looking very very nice there's a few tweaks that we may want to make including making the tile a little bit more reflective and maybe adding some more wear and tear to the concrete to differentiate it okay with that said though let's talk about lights so for our first shot we are going to utilize um as much natural light as we can get in the scene that means we're going to be paying attention to the Geo and Sky options now what I'm going to do is um you'll also notice I have added some more lights in the scene here but for now let's just concentrate on the actual environment so our final shot is probably going to be set up something along the lines of this with slightly different focal length on the camera but I think all in all that looks pretty good let's go ahead and see can we get some more light into this shot though it's a good idea to try and utilize as much environment light as you can to try and get your renders to look as good as possible I'm going to try and get light spilling through the window and hitting the focal point which is the bed and the artwork and the concrete wall so you can rotate the Skylight to get light to fall in and then if we go down here to the options uh you'll see little three dots we can open this up and we can really fine tune the light on our scene now we'll ignore these lights here just for a moment in the scene let's continue tweaking the north offset and see if we can't get more light coming directly in where we want it to okay I think that looks pretty nice you can also tweak the month and day if you want to get very particular about the actual timing of the environment you can also adjust the actual sunlight intensity the brightness if you will of the actual ambient light coming from the Sun you can also increase or decrease the sun radius you can see that by taking it all the way to the left we get much sharper shadows and if we take it all the way to the right we get very diffuse soft lighting let me go ahead and just put it back to around the default five looks good it looks pretty natural okay with that being said I think we're pretty happy with this we can go ahead and update our scene in the top left corner now please also be aware that we will be manually tweaking the exposure value if I was to go ahead and turn that off right now you can just see how bright things are um you can leave it on auto but I strongly recommend you get in the habit of tweaking the exposure by hand and adjusting these post-processing settings by hand as well okay with that being said in the next video I'm going to talk about actual lights in the scene for setting up an evening or nighttime render one thing we need to add is some more trees so I'm going to go ahead and we've got a tree layer over here on the layers palette I'm going to go ahead and hit M on the assets library and we're going to go to make sure we're set to model and go to Nature now one of the absolute brilliant things about D5 is the amount of vegetation acids and we don't really have time to go through all of them today or discuss the benefits but it's a fabulous library and I'm going to go to broadleaf and you can see I've got a number of ones that I've hardened these will be available under my favorites tab as well and anytime you want you can go in here and add or remove these now we want to add a few broadleaf trees and we want to add them so that it kind of helps our scene sort of fits in the Middle Ground between our building and some of the trees in the background so to see how this looks let's go ahead and go back to scene one okay looks pretty nice let's go ahead and maybe select these and what we'll actually do is maybe move some of them down ever so slightly we try and match try and match our trees to the feasibility of our room I'm gonna go ahead and by the way a little pointer if you find you can't select anything in D5 the most likely reason is because you look on the left of the object tab you're set to just look at lights I'm going to go to all here okay now we should have no problem going down here and selecting our trees or just left clicking on them okay I'm going to left click and drag out a selection by holding Ctrl and left Mouse button and I'm just going to move these down ever so slightly just to make sure that it looks good from our scene I think that looks a little bit more natural a little bit more organic okay that's good and I may go ahead and just duplicate this with Ctrl D I would like to maybe if I can get a little bit off some of the leaf Shadow coming through let's see how this works back in our scene let D5 update the viewport I think all in all that looks really really nice the trees in the background look pretty organic and the brightness of outside really does help sell the realism and believability okay this is all looking really really nice now let's take a critical look and see what we could change we may want to adjust this table wood material to make it look a little bit more like some of the other wood materials and I think we also have a little bit of empty space we may end up scaling some of the pots and we may also struggle to get some of this decoration into our shot so that may need to be repositioned or we can utilize some of these assets back in the bathroom as well we also want to adjust this tile material I'm going to use the eyedropper select it and I actually want it to be a little bit more specular I think I want this to be shinier and to give off kind of a nice reflection on that okay and mirror wise I think we're looking good okay um I think it's time to go ahead and start setting up our render okay so the final tweaks we obviously added the trees I've gone ahead and sampled the wood material here and placed it onto the outer edge of our table now in addition also gone ahead and just scaled up some of the assets including the sculptures and the trees mostly because they were starting to look just a little bit on the small side when it comes to the arch we can go ahead and if we look down the bottom of the materials tab something new in D5 2.3 is the ability to round corners we can see this on the actual area of our bathroom here you can see where the round corner has been applied to the little lip that we had along here this will give the impression of a beveled or curved surface and this is very very useful mostly because most 3D objects tend to have mathematically hard edges but that's just not the case for everyday Assets in real life so with the round Corner option we can go ahead and just put that down to maybe three or five and you'll get a very lovely highlight but you don't have to add it to the geometry it's it's sort of a rendering effect I've also gone ahead and added a few more towels changed the metal color here on the actual shower head you can see that used to be much much darker slight adjustment to brighten it up just ever so slightly and we've gone ahead and applied a wood wall in here the bathroom is starting to look extremely great planet and sort of stone heavy we've also gone ahead and scaled up the tiles and we've gone ahead and made them a lot more reflective we've continued the white interior paint onto this wall as well this kind of breaks up some of the gray concrete look alright with that said we've got two scenes here I'm going to go ahead and just add a few more just move my camera into positions that I think will look really nice to help display this render now also be mindful as well that you know we gotta tweak the camera too we've gone ahead and picked scenes but that's not necessarily the same as saying hey this is my final camera shot so I'm going to go ahead and just add another scene here by clicking add scene and we may find that we also want to take another shot from a different angle just to give the impression of depth all right I think that looks pretty nice that will work and I'm gonna move the camera just ever so slightly here we're just trying to set up as best a shot as we actually can that kind of encompasses a lot of the room and this can always change once we're actually into the rendered mode you know I think that looks good I'm going to go ahead and save that one too we may spin our camera and go ahead and just find a bathroom shot so something along the lines of this perhaps either looking over the bed or just straight into the bathroom I think that looks really really nice I think we'll get a little bit of the painting to the left too but overall the focal point should be the bathroom if you're struggling to figure out the focal point we can always go up to display on the top right and under the options we can turn on the grid and that will allow us to line up our shot really really nicely you know I think I think that looks pretty good let's go ahead and save that last shot okay now in addition all of these saved scenes can of course be turned into nighttime shots just by changing the lighting technically speaking we can go back to the objects tab click on light and actually turn off all of the extra lights that we went ahead and added one other thing that I did do was also add a light strip under the you can see right under here under the sink in the bathroom this is again available from the lights and is just a strip light you can go ahead and just place that and it will kind of try and latch through the surface and once it's there you can use the normal move and scale tools to actually adjust it I think that'll add a little bit not a huge amount but a little bit of light into the bathroom okay let's go to our render settings and actually finalize our renders okay everybody now that we're done with all of our final tweaks and adjustments and in saying that we should also point out that within D5 you have incredible freedom to go back and make alterations and changes and because D5 renders incredibly quickly there's no problem with moving in a more fluid way you don't have to set everything off perfectly and then wait hours for a render you can set things up roughly make a quick change render it out take a look at it critically and then make some alterations again all right so let's do that we're in scene one two three four and five up here let's go ahead and just go to the top right up here where it says image I'm going to click on that okay this looks pretty good there's a couple of things that we need to do I'm going to go to the bottom here and I'm going to make sure we're set to image and then I'm going to tweak the field of view so think of field of view as if if you will sort of the zoom and focal length of the camera so generally lower is going to work better for these interior shots and you know there's there's no one size fits all for this you're just going to have to kind of you know make make sort of decisions about your own image what you want in the shot what you don't there's no perfect scene setting that will just get you all the way there all right that looks nice I'm going to go ahead and just update that scene by clicking update scene here that should lock this camera now you'll also notice that the aspect ratio is set to window if we wanted we can use a preset size so 2K 4K I'm going to go and put the aspect ratio to 16 9 and that's going to more likely resemble what we will see in the udemy workspace so this is my preferred way to do this is put it on 16 9 and we're actually going to do a quick test render I'm going to hit 2K and one thing to note guys as you do this as you click on these different levels and presets you'll notice These Bars have kind of appeared on the bottom and top of the screen that is indicative or representative of what will actually be in the finished render so you do need to kind of pay attention to that now if you're also struggling to line up your camera perfectly we can always go up to camera and what we can do is let's go to display actually I'm sorry let's go to orbit and fly and let's go ahead and put that down to like two that will determine how much movement you get in your camera under camera settings we also have this option here for parallelism so we'll actually turn that on for each of these renders so you can see when I move again it does turn off so go ahead and hit that on okay now you can see we're using a 2K custom size here let's turn off all the channels we only want to render the basically a test render it's going to be pretty low resolution and we haven't affected anything else yet we haven't adjusted the exposure but let's just take a quick render test It'll ask you where you want to save it and I'm going to go ahead and just save it on this the spot will work udemy renders and we'll see how quickly this actually renders doing a quick test render will also give you an idea how what needs to be changed right now I notice my eye keeps going to the darker areas the staining the decals that we put on the concrete are probably a little too strong right now and I suspect that that is something that we'll have to reduce in each of our renders it looks a little bit too distressed all right so you can see a 2K render took really just a handful of seconds to complete okay let's go ahead and open this folder and what we'll do is take a quick look and there we go there's your 2K render and you can see it looks really nice the textures look fantastic the lighting looks fantastic I do think the decals are too dark but that's one of the great joys of being able to render up to speed is that you can actually look very critically at your work okay so what we're going to do is I'm going to change the decals and what we can do is then reset up our render settings okay so I've gone ahead and adjusted the field of view for each of our render settings I've also gone ahead and made sure that parallelism is on for all of our renders so now the scenes are set the focal length is set we've gone ahead and adjusted the preset size to 4K which will give you a very lovely high resolution image you could also go up to 6 or 8K and what we will do is turn on the channels options now the channels options will give us access to a number of other renders including the sky mask if you wanted to make a selection of the sky in Photoshop the AO or ambient occlusion will effectively be allow us to have access to a shadow overlay layer that we can place in Photoshop material ID will be useful for making selections if we want to make individual material tweaks and finally reflection we can place that on a screen or lighten blend mode to increase the Fidelity of the reflections now I'm going to turn off Sky mask and transparent we're not really going to utilize those but at least the AO material ID and reflection I've gone ahead and left things at jpeg from the previous render but I'm going to go ahead and change these to Targa TGA now the last thing we need to do is go ahead and turn off the actual Auto exposure and we're going to adjust these values over here on the right individually on really a scene by scene basis okay I'm going to go ahead and just put the exposure back to zero now you can see how dark that looks I'm going to go ahead and turn off the grid I think we're pretty happy with where the camera is at okay so I'm going to go ahead and just grab the exposure Tab and just start increasing this just a little bit I'm going to let D5 update as I do this um I want to make sure that I've got control over the exposure so I want a more accurate depiction of things all right I think that value looks pretty nice I'm going to leave contrast because we'll actually add that in Photoshop highlights are going to be basically the lighter values um again with this we could tweak all of this in Photoshop it's nice to be able to set them up right now I'm going to take the highlights up just a little bit shadows will represent the darker parts of your image and slope will represent the mid values I'm generally going to leave slope at 0.8 just the mid values and then we can adjust the Shadows ourselves I'm going to take that to the right and you can see how much darker things get so let's take it back just a little bit okay 0.6 I think I like the look of that I'm comfortable with the white balance and the overall look and feel of the image and we're gonna leave tint Bloom lens flare and vignette and chromatic aberration saturation for Photoshop all right with that being said let's go ahead and I'm gonna render out all five of these scenes and I'm going to pause the video so you don't have to watch a render screen going and I'll see you when we check out the finished results okay everybody with our renders done we have gone ahead and bounced into Photoshop now if you want a quick way to load up all of your renders instead of going file and open and manually opening them and then having to select them all and paste them into place you can also go file scripts load files into stack and you can browse and select all of the relevant files and go ahead and click OK you can see here that's exactly what we've done and now our layers palette has got a nice arrangement of our renders so we've gone ahead and grabbed a few of my preferred renders we've got this one from the front which is a daytime render we've got this one looking into the bathroom over the bed which I think was render two or three again daytime and we've got a nighttime render so we're gonna go ahead and apply our post production to really change the look and feel of these images to make them pop to make them look more dramatic to boost some colors and to reduce others okay to do that we're going to start with this one here which is our image number one we exported out of D5 the ambient occlusion material ID and reflection layers so let's go ahead and use these first I'm going to go ahead and grab the AO layer and drag it above the actual image layer you can see that with the toggle is on and off okay this is going to give our shadows a bit more depth let me go ahead and change the blend mode here to let's go ahead and put this on let's check out overlay we're going to try darken multiply I think overlay is going to give the best result okay that looks good it's pretty strong though but you can kind of see areas that look a lot better especially under the chair and really just some of those crevice areas I'm going to go ahead and add a mask and I'm going to grab a soft fluffy paint brush and I'm going to go ahead and just start painting out my mask make sure I'm working in just black and white so I can click the little icon here to the left and go ahead and just reset everything okay and then we're going to start brushing this AO layer out of existence completely and this is just how I learned to do it you may prefer to work differently but we're going to go ahead and reduce our brush size change the opacity I want to put this around 50 60 I'm going to start brushing back in with white on the mask the areas where I actually kind of like the ambient occlusion layer doing more work I'm just going to slowly brush that in that looks good let's try a little bit under the bed here see how that looks I don't want it to change the color of the bed too much so we can go ahead and using black and white just keep toggling between these try and get the look that you want a little bit more shadow in some areas is nice especially um especially these darker areas I think it looks pretty good see what we can do on the roof as well I don't really want to particularly very bright roof up there so I think that looks good all right that looks really really nice okay moving on we're going to go ahead and grab the reflection layer it's on the bottom and drag it to the top of the stack okay yeah that looks beautiful you can get all these really lovely shiny Reflections we're going to go ahead and change the blend mode to either lighten or screen now in this situation I actually think we're getting a pretty good result with lighten so I'm going to go ahead and leave that on I'm going to add again a layer mask and I'm going to change my brush completely to Black and we're going to paint out any of this shiny reflection okay I filled in the entire layer with black and I'm going to try and paint in some of these Reflections that I want back again and I really like the effect over the dog here I think that looked pretty nice and I'm just going to disable the layer mask by right clicking on it really quickly and yeah I think maybe a few more areas that I think around the table leg we could add a little bit more shine okay I think that looks nice and if we've got any sort of Shadow or shine on the metal let's see how that looks let me go ahead and put this back to normal so yeah it's kind of toss up between light and screen on this one lighting works good I'm actually going to go ahead and reactivate that mask put this down to 50 duplicate it one more time and we'll change this then to screen and we can toggle this on and off that way you're getting a nice blend of the lighten and Screen filters together so this one is set to lighten at 50 this one is set to screen at 50 okay with those done I'm gonna go ahead and hold down shift click on my bottom layer right click duplicate these and when they're duplicated let's go ahead and right click and merge these layers all right looks good let's bounce into camera raw where we'll do the majority of our post production so I realized that before we bounce into camera raw we should probably do something about our lights you can see we've got our emissive materials are still lit up including the ceiling light the light into the bathroom and the light on the right side the bed okay so one trick we can do with this is remember our material ID layer and move that to the top of the stack you can see this right here we're going to make a selection from this I'm going to grab my magic wand tool I want to make sure contiguous is turned off and I'm going to hold down shift just left click and add our selections I no longer need this layer so I can drag it below the one that we have flattened and what I'm going to do is go ahead and do control C to copy and then Ctrl V to make a duplicate so it's hard to see but on layer one this one at the top of the stack all we have is a duplicate of the light if I turn off everything else there we go you guys can see that pretty clearly okay so now let's go ahead and undo that really quickly and I'll get my selection back so let's go ahead and there'll be w and there we go magic one two all right so on this one here this layer what we're going to do is actually go to the FX slider we're going to hit FX and we're going to go outer glow now let's see what we've done is we've got an outer Globe I've changed the color to be a little bit more creamier and less white so I think that looks good we've put the blend mode it's set to screen and the opacity will determine just how Vivid or how see-through this is so we're going to go ahead and dial that down just a little bit less is more the spread is about 21 and the size will determine just basically how wide this effect is we want to give the impression of a glow coming off the lights but not that it's spreading for Miles off so I think that looks really nice it is anti-alias and I'm using the default contour and I'm going to go ahead and just click OK and Ctrl D and now you can see if we toggle this on and off you can see a slight glow that surrounds your image it shouldn't be overpowering this is not a nighttime shot it's just a daytime one you also see we have a slight artifact down here on the bottom let's go ahead and add and just brush out that glow effect really quickly there we go all right lovely stuff now I'm going to go ahead and turn that off this is the layer that was a duplicate of all the other ones that we merged down I'm actually going to select this and the glow layer and I'm going to right click and duplicate those again and I'm actually going to right click and merge them down one more time with everything else done now we can select all of these older layers I'm going to right click and go ahead and put them in a group there we go that's all the old stuff in a group we don't need that anymore and if we do we can open up the group and either copy these or drag them out of the group all right brilliant let's go to camera roll alrighty let's go ahead and duplicate this one more time and layer one copy right click duplicate it good work practice just get in the habit of duplicating as you go now go up to filter and go to camera roll here I think it's Ctrl shift a we'll also bring that up and we're going to do the bulk of our work in camera roll all right so the first thing that we're going to do is go ahead and just move this up a little bit so you guys can see everything we're going to work our way through all of these in one sitting and we're going to be mindful of what we set everything to just because we are going to be applying the same effects to the second bedroom image so you want to have some color consistency so one way you can go about doing this is take a quick screenshot and I'll show you guys how to do that really quickly okay first we want to adjust the temperature I'm going to go ahead and move this to the right just a little bit and again less is more on these these sliders are very very potent in camera roll I'm going to zoom in just a little bit this is the focal point this is the part of the image that I'm most concerned with all right in terms of exposure we may take that up just a tad just a little bit I'm careful of all the whites in the image I don't necessarily blow them out I don't over contrast this either looking at the contrast itself though we could take that a little bit to the left I think we've actually got maybe too much contrast going on so yeah let's go ahead and just take that to the left get a lot of Dark Shadows going on there okay highlights will look at the widest parts of the image I'm actually going to reduce them too I'm a little worried about the image being maybe Overexposed or blown out shadows will darken the darker parts of the image we are actually going to lighten these ever so slightly I think that looks good and then the whites and black values will determine those specifically okay I think I'm going to take the whites up just a little bit and the darks up just a little bit getting back some of that color information that was lost in the shadow over here Vibrance we'll take that up to the right general rule of thumb use Vibrance a lot more than the saturation slider I'm going to take that out make the image pop just a little bit more okay that looks good all right we don't need detail just yet as we'll get to that later on and color mixer now this is really where I bulk of a lot of this post-production is going to take place by default it is set to the hsl mode Hue saturation luminance I actually prefer using this color wheel approach so I can pick the individual colors that I want let's look at the yellows first really quickly and I'm going to go ahead and just take these up just a little bit you can really see that over here when we look at there we go when we look at the gold in our table lamp slightly dark and those I think looks good Yep looks good all right the oranges I think were probably okay with but let's go ahead and look at the greens here now you can see that some of the green plants are very very green I'm going to actually reduce the saturation on them just a little bit and looking at the luminance let's go ahead and reduce that and try and even these out just a little bit okay I think that looks pretty nice I shouldn't really have to worry about some of the other colors in here there's not a huge amount of blue in the image overall and reducing all the blue would effectively kind of warm up the image it would give it more of an autumnal Vibe but I think we're actually pretty good here okay we don't need the rest of these for now as we'll get to them later but I think overall the look is quite nice let's go ahead and click ok all right you can see the difference now between the default and the slightly color corrected it's warmer and it will be a little bit sharper here in a moment but right now it just looks warmer and the goals pop a lot more brilliant all right everybody um one thing we'd like to do now is add a little bit more blue to the image so I'm going to go ahead and go to my adjustments panel and I'm actually going to go down to Curves and you can see I could click Auto and ask Photoshop to figure this out but I actually want to go and just under the RGB pick up the blue slider and I'm going to make sure that I'm looking at kind of the darker areas I'll lift this bar up ever so slightly just to add a little bit more blue into the overall image especially in these lovely Shadows okay I think that looks nice let's go ahead and merge that down okay I'm gonna do some finishing touches let's go ahead and duplicate this really quickly let's go first uh filter other and high pass and you can see high pass would give you this crazy gray looking effect but go ahead and click OK and let's go ahead and change the blend mode on this so by normal it looks kind of like this but if we go ahead and change the blend mode to Overlay let's zoom in really quickly and just take a look at how much that detail pops so you can see off on off on um High Pass is an incredibly powerful and efficient way to get more pop especially in your textures it's probably my preferred way of sharpening okay let's right click and merge that down we're going to duplicate this one more time we're going to go filter noise and go ahead and just add a little bit of noise 1.5 should be enough actually 1.5 might be a little too much let's go ahead and just make that one let's click OK all right let's duplicate this one more time all right I think that looks really really nice now we could go ahead and paint in a little dash of depth of field so I'm going to duplicate one more time I'm going to name this blur b-l-u-r click enter we're going to go filter blur and gaussian blur and 4.5 it's fine click OK on that go ahead and add a mask and let's all right let's let's go ahead and paint on this now you can see right now my brush is set to 100 I'm actually going to drop it to about 70 and I'm actually going to paint out the mask in other words I want to paint visibility for the areas that I want back in I'm just going to slowly brush this over the image now you can see I'm just painting in trying to avoid that window area maybe just a little bit well it doesn't have to be perfect and just adjusting my brush here as I go I'm just painting that back in this is a rough sort of hand drawn you can kind of see we've got slightly more blurring around the edges just give that impression that things are a little bit out of focus and then that tends to be very very strong so let's go ahead and just reduce that to about 30-ish percent you're just giving that slight 40 my work just a slight blur right click and merge it down okay we're going to go ahead and make a copy of all of these right click duplicate those layers right click again and merge them now this I'm going to call final and the old ones let's go ahead and select them and just put them into a folder now you can see here this is our final it's got the high pass it's got the blur we could go ahead and pretty much almost restart the process if we wanted to but I'm thinking that this looks pretty good let's duplicate it one more time and we'll go filter and let's go to lens correction now we're going to go to the custom Tab and we're going to go ahead and just tweak this ever so slightly we're going to add in a little bit of distortion so I'm going to type in negative one because this will give the impression of a camera this slight bulge on the camera lens and so this should be coming a little closer to us okay I'm also going to add a slight vignette if I go ahead and move that to the left you can see we darken this just a little bit and we're going to zoom in and let's add ever so slightly a little bit of chromatic aberration which will just add imperfections to the lens let's maybe grab the yellow I want to see how the yellow looks and yeah you can see you're getting a little bit of fringing around there let's go ahead and go fix the blue and just see if that works there we go lovely stuff you can kind of see it around the edge there and I think that looks pretty good all right negative 37. all right let's go ahead and click OK and I think that is render one done all right brilliant it's time to do the same effect and do the post processing on this render so we're going to move a little faster I'm going ahead and put the AO layer at the top it's already set to Overlay here and I'm going to add a mask and we're just going to paint out where the ambient occlusion layer is maybe just a little too strong okay lovely stuff toggle that on and off there we go all right let's go ahead and move the reflection layer to the top as well change the blend mode here I'm actually going to put it on light and I'm actually going to keep I think I'm going to keep that there screen might be a little too let's do the same maybe let's do 50 50. let's right click duplicate and go ahead and put to lighten all right select all of these right click and duplicate them and then right click and merge them down let's go ahead and hide all the old ones this time we will keep the material ID just in case there's something we want to use there all right right click duplicate layer click ok go filter and up to camera roll filter let Photoshop think for a minute and here we go all right brilliant let's move the temperature a little bit to the Right add a little bit more warmth and brown to the image let's go ahead and look at the exposure tab here and I think we're actually okay with the exposure just about there all right we can look at the contrast and I'm going to go ahead and just see how this looks think about here will work fine highlights we just want to make sure that we don't have any blown out parts of the image so I'm actually going to move them back to the left quite a bit Shadows yeah you know I think I kind of like I'm going to warm these up ever so slightly so we're stripping out some of the white adding a little bit of Darkness there okay the overall white values I still think are pretty good I think I'm maybe going to leave these around here and with the blacks let's just go ahead and I might lighten these it'll add a little bit of brightness to the area around the plant okay now one thing we didn't do before in the previous image was to add a little bit of texture so we can go ahead and if you can think of the texture and Clarity sliders as all on the same sort of level think of them as a texture working at the largest then down to Clarity and then I'm going to go ahead and grab the dehaze and just adjust this ever so slightly D Haze is one of those very overpowering sliders it can give you an amazing look but I think we maybe we're good where we are okay let's go ahead and grab our Vibrance and take that off quite a bit that will really help saturate all of those colors others okay we don't need curves right now and we don't need detail as we'll add that later let's go back to the our color mixer all right grab the oranges here and maybe just take this a little bit to the right and the luminance I don't want to make it too orange though so we want to be mindful with that let's adjust our Blues there we go again this is just tweaking them let me grab the greens a little bit and look again at that saturation maybe take them down they're very very green and then we can adjust the luminance so they're slightly desaturated but they are a little bit brighter okay I think that looks really really lovely okay now this is a good point to go ahead and click ok yeah I think you can kind of see we're getting an awful lot of that warmth back in it's very easy to set up a daytime render in D5 but we're also going to render out a nighttime shot you can see here I've gone ahead and set the Geo on Sky to around 850 somewhere between 8 and 9 will work nicely for this what this means is I don't have any ambient environment light coming into the shot so around eight to nine will work very very nicely now let's take a look at what we also have in the scene here we have this bedside lamp which is a light model let me go ahead and go back here we've got Options under lamps for chandeliers wall lamps table lamps things like that so we've gone ahead and placed one most of these D5 acids seem to use an emissive material and we can see we've got two more of these wall assets uh sitting on the walls now inside the bathroom we've gone ahead and applied a chandelier it's a circular modern chandelier which again if I use the eyedropper you can see has an emissive material on it you can get a nice look using just emissive materials um I wouldn't rely on them exclusively to light your scene but it will get you about 60 to 70 percent of the way there now to add more lights the best way to do it is to go up here to where it says add lights and we've got options for the different lights we're going to utilize two in particular the first is a spotlight now I'm going to go to the objects tab over here on the left and you can see if I click on this little icon here I can select light models I can select all or I can select any particular asset type I'm going to keep this on light we're gonna go ahead and turn on the visibility on light number one this is a spotlight style light if I look on the right you can see it uses the default IES light profile we have sliders for the intensity and we also have a slider for the cone angle which is going to basically turn it into a very tight Spotlight or spread it out just a little bit more attenuation radius will also determine effectively the fall off of this light now I think somewhere about there looks pretty good you can also see if we look on the chair here we're getting some pretty hard-headed Shadows which is really nice spotlights will give you very nice hard edged shadows in terms of color it's completely neutral we just want that shadow information in addition I've gone ahead and added three point lights a point light is effectively going to be very similar to an omni light it's a sort of invisible circular light that emits really light in a circular radius you can see if I move this one here let's go ahead and just change the color if you would like to see how these lights are actually affecting you're seeing independent of the overall brightness under the property tab at the bottom we've got the color options you can go ahead and select this and I usually like to crank this to the red and that will tell me very vividly where the light is actually working so in this case if we were to drop the attenuation radius down you can kind of see the sphere of influence gets really small we can also adjust the intensity and the attenuation radius in concert with each other to really fine tune our lights so I'm going to hit delete on that light and look at the three that we have these Point lights are all situated close to the proximity of where our chandelier light is coming from and you'll notice that they do have varying levels of attenuation radius some are going to fall off quicker than others this is because we have three technically three light sources in this chandelier and you can go ahead and just build up the intensity and attenuation radius of each of these lights independently there we go looks pretty nice you can also adjust the temperature of these lights so if I move the light temperature to the left and I increase the intensity you can see just how much orange glow is put into the scene if I move it to the right you can see how much blue the light will actually add so this will allow you to fine tune the colors a blend between the blues and oranges should look pretty nice I'm going to go ahead and just dim the intensity again on this one put this down to a pretty low value there we go and maybe increase the attenuation radius okay and the same for these ones we're going to move the temperature a little bit to the left and increase the attention radius there we go I think that looks pretty nice it is still a little blown out we will probably end up going to the effects Tab and adjusting the actual exposure manually that is something that I strongly recommend that you do for all of your D5 renders anyway we're going to leave that to all photo for now but that's just a simple way to go about setting up a nighttime shot in D5 we also want to make sure that we're not seeing any of this environment outside so if you do find the trees in the horizon line are becoming visible at night let's just bounce back to SketchUp and actually hide these entirely and if we update our D5 converter now when we go back you'll see that we shouldn't be seeing any trees outside in our night shot now alright I think that looks pretty good and we're gonna bounce into some last level tweaks and then we'll set up our renders [Music] foreign [Music]
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Channel: ViaRender
Views: 8,588
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Length: 82min 26sec (4946 seconds)
Published: Wed Dec 14 2022
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