D5 Render 2.5 is Insane! Real-Time Visualization at Its Best!

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This is D5! You guys have asked me a ton to review it. I knew it had so much potential but I didn’t expect this much. It honestly blew all of my expectations! I have a lot of stuff to talk about this rendering engine... significant things I noticed that are interesting, but also there are many small perks here and there across the UI and engine that honestly takes this software to a whole other level. The images that you saw in the intro are from my first test using D5. And the project shown is from Vaga Arquitetura. I’ve reached out to some friends to get ahold of quality local designs. So I can show visualization tips and tricks, with real and interesting designs. I’ll leave their info in the description if you want to check them and see more about the project. As I mentioned, this has been long requested by you, and it has been on my video to-do list forever. So I’m super happy that D5 is sponsoring this video. Sponsors allow me to continue creating these free YouTube videos, and don’t worry because as always with all sponsored content here, I’ll give my true and honest opinion about D5. So a quick summary up front, I’m really into D5 at the moment. Especially this new 2.5 version that just came out. Again regardless of this being sponsored or not. It’s powerful, it’s got a lot of flexibility and control over the more advanced stuff. The library, just amazing... And D5 emphasizes on the free pricing version, which is enough for most people. I’ll cover this and a lot more during this video. Obviously, there are some things that are not that great that are worth mentioning in case you’re considering using this engine as your main visualization tool. So watch it until the end to get the full overview. Make sure to subscribe to the channel if you enjoy this type of content. And now let’s begin with my in-depth thoughts on D5. And please, let me know your thoughts on it. You guys always leave valuable insights in the comments section, so I’m eager to know what you think. First thing to address, the real-time rendering experience. It’s a seamless workflow with D5 where there a no effects to be added to achieve realism. It’s about setting up materials, changing up the lighting and that’s it. You can work with “effects”, but these are to achieve a different mood and not really enhance the render quality. I’ve always thought about a render engine as a stand-alone tool where you’d have to wait to see a render evolve into a finished product. Yes, the term real-time rendering means that it’s in real-time. But with D5 I’ve noticed that this gap between the final result and what’s actually on the screen while you work is much smaller. This sure comes at the cost of requiring a powerful setup, so keep that in mind. You can however change the display mode to static and smooth to keep things running fast. It’s here under "display" that you easily change the mode. And I actually have found these settings to be so so helpful. I didn’t know I actually needed this. But look. If you’re trying to align something, let’s say a light source for example. You can then add the light. Then switch to wireframe. Change the camera view to "Front" or "Side". And with the light source selected hit Z on your keyboard to zoom into it. And easily line things up with the axis control. By the way, the gizmos is fantastic in D5. They recently updated it, and it’s smooth to use it. Quick tip, hit V on your keyboard to change from move to scale, and therefore easily change an object's size. Next up, advanced controls in material editing. This should be a standard option across the industry, but it’s not. And when I saw that D5 allows you to have pretty much all the control in material creation. It’s definitely a win for me. You start by selecting a material template, which almost always is going to be custom. And here it allows to import all of the channels to work with PBR materials in full. It uses the roughness workflow, so if your PBR library of materials uses Glossiness, you just need to click the button that D5 makes available to invert the texture. It’s the same as going into Photoshop and hitting Ctrl + I to invert it. But this just saves time. A so useful slider that D5 has on their material settings is this one: Under the base color map you can expand more options and besides having the option to change hue, saturation, and black values. You can add contrast, to the right for more contrast and left for less. This is a game changer and I found myself using it a ton! The material template offers many other ready-to-use presets. I’m going to add a few links in the video description in case you want to learn more about this. Each one has a specific set of sliders. For example, "Cloth" to add a falloff to fabric textures. Glass materials are very well handled by D5. I like to add a normal map with a very tiny amount so that reflections have some imperfections. Also worth mentioning... "caustics" has been added to D5. UV’s issues are easy to fix with this toggle of triplanar projection. Although it doesn’t fix every type of issue, and honestly, I felt that customizing the UV was a bit hard on some occasions. But since D5 is constantly pushing out updates and how much the software has improved over these past years, I’m certain they will add more control on Uvs in the future. To wrap up the topic of materials, "round corners" is present. This helps a ton to break those sharp edges. And make sure to use the shortcuts “i” and “o” to copy and paste materials from object to object. I’ve got a whole list of useful shortcuts, tips, and tricks that I was thinking of making a list of things every architect should know about D5. Let me know in the comments below if you’d be interested in that. The fast output [images and videos], and the ease of creating animations. I found it to be quite easy to export images and videos with D5. Scene creation is integrated over the main UI and not as a separate area. Everything happens within this viewport and the settings are all available on the sides. You see it all in a glance. Now, it’s important to me to be able to tweak the model and overall settings while fine-tuning the scene. So another big win for me was when I saw you can enable here under preferences and widgets, this "advanced camera tools". Still in beta, but you can then physically add cameras and see their view picture in picture mode with tons of advanced settings here. This allows you to move and place things on the scene and instantly see how they appear on the framing you have. Outputting videos has always been challenging with rendering engines. But creating a keyframe in D5 made this process very enjoyable and quick. And you can add all of your clips to a render queue, and then render them all at once overnight. Again, images, videos, and any settings are dealt with here on the main viewport. It’s all collapsable so they don’t take important screen real state when not in use. The new 2.5 version of D5 now includes the D5 Studio. A cloud workspace to store presets and other resources. Enviorement, brush and path presets to improve your work efficiency. You can also check out some of D5’s curated presets to get a head start on a scene. It’s a quick way to change the atmosphere of an image, but I always recomend then further tweaking your settings to really customize it to fit your project. Okay, now it’s time to talk about one of the best things in D5. Their huge library of assets. Models and materials. It’s got an insane selection of everything. I wasn’t expecting so many different options and even different variations of the same model. So it’s easy to avoid that repeated look when adding vegetation. An enormous selection of decoration objects as well. I usually prefer using custom materials and having my own library of textures, but these materials here make your life much easier. So that those not-so-important materials don’t have to be custom and you can get them done really fast. Now, I would love to see some more controls over the asset library, for example, to be able to filter out downloaded models, or by color. It could have a tagging system apart from the favorites only. Also, D5 has a scatter tool which works. But, it’s not the best. Whenever you need to change any of these settings here. You need to delete the whole thing and start over. You get the hang of it eventually, but it definitely needs improvement. Anyways, their library of assets is a big plus. But the whole engine is powerful regardless of this library. I’m saying this because that’s mostly what sets the D5 free version from the Pro version. So let’s talk about pricing. It’s a crucial thing to consider, right? Sure, output quality, overall render speed, and all of that are important. Which D5 sure takes care of... But pricing model... pricing is vital. When I was looking more into D5 and even after getting on a call with D5’s team, it’s clear to me that they emphasize on the free plan. This rendering engine is actually free to use. And there’s no trick here. It doesn’t limit the output resolution, or effects, or anything. There are no watermarks as well. It’s a fully functional rendering engine for free. However, the D5 Pro is not that expensive, especially compared to other rendering engines out there, right? They list here all of the differences, but I’d say, especially after being immersed in this software these past weeks, one of the biggest differences is the enormous library of materials and models. Therefore, if you have your own library of assets and you won’t use the pro features yet, you can stick with the free version forever. Quick note, if you’re school. They’ve got the educational version, which is basically a Pro version that you can get for free. Alright, last, but not last let’s do a rapid fire for other updates that just came out on D5 apart from everything that I already mentioned previously. But feel free to check D5’s website for the full list. D5 now supports livesync for SketchUp [and a converter for most 3D software]. Section tool is now implemented on D5 allowing us to be really creative with the engine. And "D5 teams" is also here, collaborative visualization can be quite handy for larger projects and teams. If you’re interested in trying out D5, be sure to head to their website and get going with the free version. Then if you want to upgrade to the Pro version to get access to all the extra features, I have a link to the video description that gets you a 5% discount. It’s an affialite, and by using the link you also support this channel. I hope you enjoyed this video. Don’t forget to leave your input down below about D5. I’m looking forward to continuing this discussion over the comment section. Oh and for those that got to the end of the video, I’m working on a rather important and new thing with Steven from Show It Better. We’re planning to release it in a month or so. I don’t want to spoil too much, but make sure to follow me on Instagram to not miss it! In case you haven’t watched my last video where I visited Bjarkle Ingels Group in New York City, click here to watch it.
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Channel: Upstairs
Views: 116,055
Rating: undefined out of 5
Keywords: Upstairs, Learn, Architecture, Visualization, Representation, D5 Render, Real-time, Rendering, Realistic Render, Tutorial, D5 Render 2.5, Rendering Engine, Materials Editing, D5 Render Library, D5 Render Features, Architectural Software Review
Id: cee2RRB3CSc
Channel Id: undefined
Length: 10min 47sec (647 seconds)
Published: Wed Aug 30 2023
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