Creo Parametric - Setup for Cabling

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hey everyone here i have a bonus video where i'm going to show you how i am going to set up for cabling in this assembly i put this assembly together to show some other concepts related to creating a flat harness but i figured i might as well show you how i set up this particular assembly and it's sub-assembly for cabling so here in this particular assembly i've got a panel i've got a bunch of different boxes i've assembled some d3809 connectors in here some of them are c size but there's one f size connector in there and i have a bunch of clips on here i'm going to create a separate sub sub-assembly for the cable harness that i'm going to wrap because that reflects how i'm going to fabricate it how i want the bill of materials to look and how it's going to be plugged in later on from a manufacturing perspective so let's start off by creating a new subassembly in here i will click on the create button and here we have the create component dialog box let's change this to subassembly let me call this my electronics lru line replaceable unit harness i'm not going to fill in the common name i'll click the ok button and here it is suggesting a template for me to use let me use my standard template looks good let's click the ok button and now i will locate it using the default constraint let's hit the check mark there i've got my sub assembly this sub assembly needs a skeleton model so i will click on it with the left mouse button and then select the activate icon with from the mini toolbar and that makes the sub assembly the active model so when i click the create button this time i'll be creating a component inside of here let's change this to skeleton model i'll leave the default name that creo parametric suggests to me let's click the ok button and yeah let's use our standard start part so that is good the reason i have the skeleton is i'm going to use a shrink wrap for grabbing references from in here but before i do that i know i want a bunch of different axes let me turn on the axis display and i see the axes from the box show up over here i really don't care about those axes i really want the axes from the little clips down here they aren't showing so let's use layers i'll click on the layers icon i have that added to my quick access toolbar again i highly suggest that you customize the quick access toolbar otherwise you can go to the view tab to get to the layers dialog box i'm going to use the pick icon over here to select the clip and i can see that oh here we have a layer that's hidden let me change this to show and then zoom and zoom out to repaint the screen that's good that gives me the axis visible that i'm going to grab let's now activate the skeleton model again i'll choose the icon from the mini toolbar you'll notice that the ribbon changes to reflect part mode and inside of here i'm going to create a shrink wrap feature and right now the method is set to outer shell uh i'll be honest i i'm getting away from using outer shell or auto collect all solid surfaces i'm going to click no out of there i am now partial to selecting the references manually i'll do that in another shrink wrap feature i'm going to create two shrink wrap features because there's one i want to just grab the connectors real quick so let me choose subset and right now everything is set to consider let me change these four to consider so that they're explicitly considered and then i'm going to set everything else to ignore there we go so that way this particular shrink wrap feature will contain only these particular connectors that is good so let's click the open button and let me go to the properties tab and i'm going to call this shrink wrap connectors so that's good for that one and just mention one reason why i have been getting away from just creating a shrink wrap of everything using the consider button shrink wraps have to be managed you have to clean them up from time to time because what happens is if you are still designing this particular assembly and you're adding more components all those additional components will be added to the shrink wrap which can make it very heavy so what i've been doing more now this is weird let me open this up in its own separate window figure out what is going on here let me make sure that and change my accuracy let's use absolute accuracy really the suggested default values like point zero zero three nine i'll use zero 004 let's hit the regenerate button there we go yeah so another thing to note about using data sharing features really interesting that this failure happened is that using relative accuracy can be an issue i need to go into my start parts and change them so that they are using absolute accuracy i never changed that and it's starting to bite me in the butt from time to time all right let me go back to this particular skeleton let's activate it and now i'm going to create another shrink wrap feature and this time instead of using auto collect all solid surfaces i'm going to use manual collection let's use that and then go to the references tab over here for the always include surfaces i know i need this surface over here let's grab some of the surfaces from the boxes that i can use as a visual reference let's see this one this one just getting the top and the front surfaces i don't think i need any other surfaces from the panel for routing but what i do want to grab oh yeah let's grab some of these cylindrical surfaces from the clips as a visual reference then i'm going to grab the axes and i'm holding down the ctrl key as i'm grabbing them and really i don't need the surfaces if i'm going to grab the axes for routing the cable harnesses but it'll just help me see them because these clips are pretty small all right so now i've got all these services that i want now i'm going to click in the include datums collector and that way i can grab the axes that i will use for routing all right so that's good for this one let me just call this shrink wrap surfaces even though i also got axes hit the check mark for that one and now you can see i'm getting stippling because i've got the surfaces copied and plus i'm seeing them on top of the original geometry so let's select the skeleton and hide it in the assembly i don't need the axis here anymore and let's open up the assembly in its own separate window hit the open button let's bring it back all right so now i've got all the visual references that i need for assembling my connectors and back shell so let's do that let's see let me hit the assemble button and let me find where oops where are my connectors and let's see inside of here i'm gonna use some d38 triple nine 26's which are plugs and the first one i'm going to put in here is going to be the f size connector i'm just using a generic f size size in here and the first thing i need to pick is a cylindrical surface let's grab this one over here let's see what's oops i need to change my spin center let's select this surface over here i think and then for let's see the angle offset the surface i mean that's good i mean it is a plug in here so i really don't care about the rotation angle but if i wanted it to be pointed a certain way let's try 90 yeah that's good let's hit the check mark over here so there i have the first plug assembled in here let's put a back shell on there let's hit the assemble button by the way i got the connector models and also the back shelves i think all from amphenol which you know it's really cool that they provide these models on here let's use a 38 which is straight here's the 19 which is the f size and so let's see for assembling this one let's pick cylindrical surface and then this surface over here is that how it assembles all right so it's on there it's a little rotated let's see let me go to placement tab over here yeah it's got the allow assumptions in there if i want to control the angle of it i could do that except i don't want to bother with displaying the planes in there and adding in another constraint for now so for now this is good i'll go back and clean that up later on if i really care about the angle for the back shell in there so those are the first two components let's now bring in the other ones over here which will be c size for the connectors let's hit the assemble button let me go back to my 26 plugs right now i'm just using generic abc you know f size connectors in here later on i'd figure out the number of pins what clocking i'd want for pokey yo can distinguish between which one that i'm using but this is good for now just for getting the components in here for doing the initial wiring all right let's select let's see this surface uh then i think i assembled to that one over there and then for the angle offset i can pick this surface again if i really care but oops hit the undo button i don't know what i picked there's trying to double click on this dimension change that to 90. that's good and hit the check mark oops i should have just right clicked and used new location but i didn't do that so it's not that big a deal just you know a few extra mouse clicks so again cylindrical surface pick the flat surface uh pick the dimension the angle offset surface clock at the right angle here's what i meant rather than hitting the check mark if i just right mouse click and hold i can choose new location and then just jump on to assembling it to this other place over here change that to 90. let's hit the check mark so now i've got those components in there and just take a look at my reference geometry for the clips uh let's see let's throw some back shells in here so again i'll use the assemble button let me navigate to my folder with some back shelves i'll use some straight back shelves in here as well let's see for c size that would be the dash 13. i need to change my spin center still forgot to do that all right so let's see let's pick a cylindrical surface let's pick a flat surface and for the angle offset i'll just pick this surface for now it looks like i define the constraints in this one differently so it gives me the ability to plug in the angle all right let's see oh yeah that's the power of component interface it's really great functionality all right for this location over here this surface that surface and for the angle offset this surface over here once again change the angle for 90 and let's see last location let me right mouse click and hold and choose new location click my surfaces angle offset surface change this to 90 degrees good that is great so i will hit the check mark in here so now i think i've got everything in here that i need for routing my wires and cables i've got my connectors i've got my back shelves so everything is set up in my sub assembly and so i hope you got some use out of those techniques how to create a sub assembly in an assembly create the skeleton model then create the shrink wraps for the reference geometry and then assembling components using component interfaces i hope you enjoyed this video for more information please visit www.creowindshield.com if you learned something from this video please give it a thumbs up and if you like this video please click the subscribe button and ring the bell to be informed when new videos are uploaded thank you very much
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Channel: Creo Parametric
Views: 2,545
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Keywords: creo parametric, ptc creo, creo ptc, creo parametric tutorial, creo parametric 3.0, creo parametric 3.0 tutorial, creo parametric 4.0, creo parametric 4.0 tutorial, creo parametric 5.0, creo parametric 5.0 tutorial, creo parametric 6.0, creo parametric 6.0 tutorial, creo parametric 7.0, creo parametric 7.0 tutorial
Id: JQzl9MGqqfY
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Length: 14min 31sec (871 seconds)
Published: Sun Aug 30 2020
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