Creating Render Passes in Maya + The Benefits

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hello everyone and welcome to the channel this is your friend fishy friend so in today's video I want to talk about how to make render passes in Maya and what benefits do you get from making render passes and using render passes so the benefits are you can have a wide range of control over your cg scene after the fact of the render to say you have a lighting issue you can just go back into the past and then just adjust it instead of going back and rear-end during all as I've seen all right so let's get started let's just open up Maya okay so here we have our Maya scene and I have my backdrop my camera my light and my 3d mesh with textures ready to go so the first thing we have to do before we go anywhere else which it's got a setter project which is really easy so you just want to come down here project windows so that's file project windows and you'll be prompt with this so we're gonna want to hit in you and here's the path where our projects in and up so it's wherever you have your Maya plugged into so for me it would be users me documents Maya and Maya projects and all that I do is just rename the project to whatever I wanted to be named so in this case render pass tutorial and we hit accept so it may look like nothing has changed but up here we have our directory to where these the project was set to so the reason we saw our project is when we want to save something it'll be saved here within this directory everything will be organized Maya will automatically plug in whatever you're doing into this path so if you render something out here's what your images will go here's where your playblast will go after you make one and your source images this is where you plug in all your textures and then you gather them up from here and you put them into your here objects within this scene so Maya just knows this is where everything is and this is what I'm a plug addicted into from this project so so it's important to set your project okay so say we have our scene ready and we're just ready to render and please just go up here to this little gear box with the little clip board this will be our render settings so you'll be presented with this common tab this is just what you have your your outputs and where you're going to output and how you want to output everything so say you just want to do an image image sequence you this way you name like all your all your renders the render settings I already have mine set this is how it depends on your rendering how your understanding will be and this is just your system of what your your system you have and then this is where we want to go you're a Ovie's so right now we have none active and these are the AO B's we have available so the ones we're going to want are going to be our Z and then we just hit this double arrow to add them here cz just to get transferred over we're gonna want n for normal we're going to want our diffuse direct and diffuse in direct our specular direct and specular indirect alright so we can just close that out so we're just in the Covina Arnold and render so as this is rendering we will have our beauty that's just everything of those passes all put together into one image we can just drop this menu down originally if we didn't set all these passes to be present how we did in the settings it would only say beauty so now that we set all these passes in it'll give us all these options so I can go into normal it'll show us the map the normal map how would look like some of the render scene RZ you can't see anything you just have to draw back the game and then you can start seeing what the Z is doing our direct diffuse indirect specular direct and then specular indirect since this is what we don't have much specular that's why it's really dark and this is our beauty so we'll just let this render out and then we'll get back to it after it solved in rendering alright now that our render is done looks pretty good and we're happy with what it looks like we can go ahead and close out on our render view we can come into here so we we in modeling go down to rendering it'll change up our some of our options we have and then we just come over here render render sequence you hit this little square here for the options so the way I have mine set up is I'm just rendering frame one to one so that's just the first frame and you want to set your current camera to whatever camera you're using so whatever name you have at the camera that's what you can select and here in render settings down here you're gonna want to setup your naming conventions and whatever you're gonna name your scenes I'm just gonna have it uses a scene name and I'm gonna be in name number extension so that's going to be the name of the project the number of the frame and extension of what you're going to use I'm going to be using an e XR that's how it's going to be rendered out and then you set that right here so you can just set up whatever Namie an extension you want so we can either JPEG PNG TIFF usually I just work in X bars so we're gonna close that out and everything set then we're just gonna come back up here to render then just hit render see okay so now that our render is done - and start rendering out it's looking pretty good so this is the render after we will those under sequence cut so we're just interesting doing anything such as one row will get back to so we're just gonna check the wrong is done our frog iron on the renders so it would be under projects the what we named our project and then this is what you'll see then you just go to images and then right here it'll have folders of each individual render render path here so we have our beauties diffuse large indirect and direct normals and they're all year it's our ease as you can see right here because that's how I set it up so whatever you set it up to is what will be inside these folders so I think that's pretty cool how it just distributes them into their own individual folders and easy for organization so you would just plug these into into your compositing software's so rather than just using one you're using all these different ones and they'll all be affecting different parts of your render so instead of having to just tweak something else on your on your render and you can just go through each of those passes and do that instead of just going back and render at the whole thing and it just saves a long time so yeah thank you guys for watching I hope you guys enjoyed the video and found some sort of information useful if you guys have if you guys want to see anything else like any requests of any information one explained comment down below and yeah thanks thank you again for watching and I'll hopefully catch you guys in the next one
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Channel: Fishual Fx
Views: 2,405
Rating: 4.7777777 out of 5
Keywords: Education, 3D, Tutorial
Id: P9qRqLrFMFM
Channel Id: undefined
Length: 8min 53sec (533 seconds)
Published: Tue Mar 24 2020
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