MARTIN: Hi, everyone. Welcome to this Twinmotion Tips
and Tricks video. Today, we'll be looking
at the tips when using the scatter tool
to avoid grasses overlapping the surrounding
geometries. First off, let me explain to you
what I'm talking about. So here, I've placed
just a simple box in the middle of my sidewalk
over here. When you use the scatter
tool with some grasses, there is a chance
that the grass object is placed really on the edge of the
geometry you are clicking on, so we might end up
in a situation like that where the grass has been
placed really on the edge, and it's overlapping
the surrounding geometry, and it's not really
what we want. As an example, let me
come to the scatter tool. I will take my wild grass and simply use the scatter tool
to scatter it on my box, and as you can see, my grass
is bleeding all over the place. What I did for this project
over here is, I separated each of my grass
paths in two different mesh. There is this
first mesh over here, and there is an outline mesh. Let me maybe change
the color of this one so we can see it a bit better,
like the different geometry. As you can see here,
on each edge, we have 50 centimeter outline
that will basically allow us that when you use
the scatter tool like that, even if the mesh is placed
directly on exactly the edge, it won't overlap my sidewalk.
It will overlap this outline which will have the same
grass material on it. So let's check how it looks
with my scatter tool, so come back over here,
vegetation scatter, wild grass. We select my grass,
and now using the scatter tool, I just need to click somewhere
in the middle of my geometry. Of course, not on the edge, and now I can just use
the scatter tool like that. As you can see now, the grass is
not overlapping on my sidewalk. And that's it
for this small tip. If you enjoyed this video, don't forget to follow us
for more content, and see you for the next one.
Bye, everyone.