MARTIN: Hey, everyone. Welcome to this Twinmotion
Tips & Tricks video. Today, we'll be looking at
how you can customize your sky and your background
with a custom skydome. To do that, first,
I will come to the Import dock, click on Import and import
my FBX file located here. It says, "SM_Skydome.FBX". This file will be linked
in the description of the video. Once I imported my file,
as you can see, we have a different sky. Will just select my sky
and click on F so I can easily visualize it. As you can see, it's just a basic
sphere with a 360 image on it. My file has been imported
in the center of the world, which is located over here, but my project is a bit
shifted on my left, so we need to move first my sky
in the middle of my project. My camera was roughly
in the center of the parking lot over here,
so I just select my sky sphere and move it roughly
in this position. To come back to my project, I will just select any geometry
and click on F to focus on it. So let's come back
in a point of view, which was something like that. As you can see here,
on my sphere, I have a pretty sharp shadow. It's because right now
the sphere used a starter
Twinmotion material. And in this specific case, we would like to use
a translucent material. We can find this material
inside the Library, scroll to the bottom
in the Translucent folder, and we simply drag and drop the white styrofoam material
on my sphere. Once my material
has been applied, now I just need to load
the correct texture, so we'll come to the More
over here, click on Open, and I will just look
for my PNG texture. Same thing, the PNG
will be also in the file that you can download
in the description. So as we can see now, I don't
have my sharp line anymore, but I can play
with the translucency to even make the sky
even brighter. Now the position of the Sun
inside Twinmotion is something around here. I can just hide my skydome
to better see it. Now what I need to do
is select my skydome and just align the sun
on my image with the sun
inside Twinmotion, so I just go into use
the Rotate tool to rotate and to align roughly
the position of the Sun, something like that. So as we can see now,
we have a nice rounding. The sky looks a bit better
with this texture, and I can also now
un-hide my reflection probe
to have also the reflections directly in the glass
of my building. Again, now if I remove my sky
and my reflection probe, this is the look before, and this is the look
of my project. Un-hide. And this is the look
of my project just after. Now where can you find
those 360 textures? I switch to a website
called HDRI Haven. There is plenty of different
kind of HDRI textures here. Twinmotion doesn't support
directly HDRI texture, so we need to convert
that as a PNG, but we'll see that
in a second. As you can see, there is plenty
of different kind of textures. What I did is just, I know that I want it to have
a sunrise-sunset mood, so I click on the Sunrise
and Sunset folder, and I just grab
the first image that I can, but you can of
course choose whatever you want. Let's select, for example,
this Rural Landscape one. In our previous [INAUDIBLE],
I choose an 8k image because I know that there is
only one of those images present in my scene. Usually, we try to stick
with 2k or 4k images for Twinmotion materials,
but when you have a nice sky that take a lot of space
inside your viewport, you can go for 8k. So I'm just going to download
this image and switch to Photoshop
to convert it as a PNG. My texture has been loaded
in Photoshop. We just come now to Image, Mode,
switch to 8 bit, click on Okay, and now I will simply
save this image as a PNG. And let's now load
this image inside Twinmotion. To do that, I will again
select my material. It's still selected,
so just come to the More and select my new image.
As you can see here, the lighting is a bit different
on this image, so we need to change
the time of day on directly inside Twinmotion to make sure I can align my sun
properly with this new texture and same thing for
the reflection probe. Since I've changed
the background image, I will need
to update my probe. Now that you have finished
with your skydome, what you can do is save that directly
inside your user library so you can use the skydome
for every future project. We just click on Add
to user library. This will create a new entry
in my user library. This will also create a .tmi file
that I can share with everyone. This file will also
be available directly in the description
down below, and we will see in another
Tips & Tricks video how you can load those TMI files
directly inside Twinmotion. If you enjoyed this video, don't forget to follow us
for more content and see you for the next one.
Bye, everyone.