Create a Vibrant Retro Text Animation in Eevee (Blender Tutorial)

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how's it going guys so in today's tutorial we're going to be making this kind of retro style text animation we're going to be dealing with some fun fonts some blooping textures and some really cool stuff along the way now really quickly i want to let you guys know that the free version of the real-time materials add-on is now available on blender market you get 40 totally free really high quality procedural materials with that free add-on you can get it in the description right now but with that being said let's get into the tutorial all right so we are here in blender let's go ahead and hit shift a and we're going to get some text right over here hit this little green text icon and we're going to center out both of these things to edit your text you'll hit tab and i'm going to type in blend have some fun there now we need to go to the font section and for this any kind of retro font will work um really the it's the animation the frame rate and the weird stuff we're going to do later that's going to make it look very retro but one of the most important things for this design is the font so look up like best retro fonts something like that there are tons and tons on the internet i'm gonna go ahead and get mine so the font i'm using is moderna regular and then that one's totally free on the internet so we'll go ahead and use that and now we have it let's go ahead and go to the geometry section and then i'm going to extrude it just keep it nice and square not too thick but definitely not too thin and then what we need to do here is round these corners that's really going to sell the effect we're going to add to it later so that's going to be with these depths we're beveling but you can see how crazy that looks and it's touching we don't want that so we can scroll down on spacing and fix your character spacing and um i got a complaint on my last tutorial about kerning which that's what this is called conning so we're doing we'll do a little bit better on the kerning today this font is uh pretty solid so with that being said you know we have little artifacts weirdness like this but once we add everything it will be close to unnoticeable so now that we have this we can start the shading process let's click on this little camera icon and i'm gonna go here to evie and then make sure you have bloom on for this so with that being said let's click on shading i'm gonna hit the tilde key which is right above the tab key and click top and then uh we're just gonna go to the main render settings on the world right here bring that down to black alright so let's click new and then let's delete the principle get a mix shader always make that mistake there we go we're back mix shader and then we'll get two emission materials we'll get a white and let's just give this one a color so we can see the difference so let's plug that one into the shader that one to the shader and then let's bring the factor over to you can only see the one here with color we're going to go ahead and put a color ramp into it so we can add multiple colors to this emission let's get a noise texture and hit ctrl t if you have the node wrangler add-on enabled it comes with blender by default plug that into the object plug factor into the color ramp and we're going to see some detail if you bring this in you're going to start seeing that detail um let's go ahead and just go ahead and add pure rgb colors so right here click this plus icon on the black one here you'll see these sliders just slide that over pure r or pure red and then we'll do pure green and then we'll also do a pure blue all right and then we'll crunch these two in and have a little bit of fun with that let's bring that detail to zero and then you can bring that scale down if you want um but these see how hard this edge is it's soft but not that good looking so we're gonna go from linear to b spline and that really softens everything up this is exactly what we're looking for now on the noise texture let's go to 4d so that we can actually animate this this is how we're going to be animating it and then let's go ahead and bring that emission up so it glows a little bit so that'll fade out some of these colors and we can bring saturation back in in post all right now we need to deal with the white so the way we're going to do that is get a color ramp and the white note is why we beveled the edges really harshly so put that color into the factor we're going to go ahead and get in a layer weight node and use facing so once we do that we're going to go ahead and we need to flip the color ramp and then now with this blend we can add this white edge and then bring up this the brightness a little bit now we have this white edge around the scene something like this so you can just kind of tweak it a little bit but basically notice it with no layer weight see how it looks if we implement some layer weight it's going to exaggerate the corners there the edges and that is what really is going to give it that kind of retro feel as well not having it flat but having it very obviously three-dimensional very very kind of older style you don't see this very much nowadays um now that we have this we might as well just animate it so i'm going to go hit this little button here so it's brought up a new window hit the button we'll go to a timeline and we're going to keep it at 250 frames and then here on the preferences keep your default interplay not linear go to the animation tab default interpolation make it linear so let's see how much do we need to do this so let's go ahead keep it at frame one we're gonna do a boomerang instead of like like doing a really good loop because this is going to be five frames a second it won't really matter uh so let's go ahead and make that five frames a second really quick so on the printer icon go from 24 frames a second to custom five alright cool and that's going to make it look kind of stop motion again adding to that retro feel so now that we have this let's go ahead and do that so hover over the w hit i go to the very end i'm gonna click on that and then hit i again and then right here in the middle somewhere around here let's go ahead and use so you know put your w as much as you want and then that's not not the greatest so we'll put it back here to the middle and make it far more now my memory serves me wrong we're actually need to be at 10 frames a second there we go that's a lot better so now we have this kind of stop motion look it's very like it just doesn't look very smooth it's kind of jittery it's kind of weird and that's really going to add to that retro feel so now we've done that portion let's just go ahead and give this guy a background so get a plane and then i'm going to scale it up let's hit the tilde key and go to the top let's go ahead and add our camera we need to get that going bring that up hit zero to go to the camera view i'm going to hit g to center that out so bring it up like this ctrl a apply that scale and i'm going to hit tab right click subdivide and then let's see i think 15 maybe 20. that ought to look really good and then maybe we can scale this down a little bit like that and then i want this to be behind it there we go so now we have this we're going to go ahead and add a wireframe so let's first off hit ctrl a and apply that scale can't remember if i did that let's go ahead and add a wireframe modifier and then bring that down we're just going to add an emission material with a gradient to really sell again we're going for retro retro loves these kind of grids and stuff like that so we really want to want to kind of go after that and then keep it within this all right now let's go ahead and add that material and we'll be done so let's click new making sure that plane is selected i'm going to hit the period key to bring this up let's go ahead and get that um emission node plug that to the surface boom now we got this definitely want to make it thinner there we go i like that we can bring this up a little bit let's go ahead and get a color ramp and we're going to keep the color white so the color ramp doesn't need to change and we'll get in a gradient texture hit ctrl t we're definitely going to need this mapping and texture coordinate and then plug the color here gradient is working but we need to go here to spherical and then from linear to b spline and then we can just kind of bring that in notice how nice that fade is and then right here i'm going to click and drag and we're going to scale up that gradient until it kind of fits and if you want to which one would it be you can actually squash make it more of an oval and then we can go ahead and make this brighter if we want um but maybe maybe not we don't really need to um but yeah and you can change the location of this if you want which i want to bring it up a little bit and there we have it we have our animation but we do need to add some compositing to really kind of sell this effect i'm going to bring the camera out a little bit so if we press play it looks like this um definitely want it to be glowing a little bit more let's see if we can do that in the ev setting so intensity we can bring up that glowing intensity you can play with your radius if you'd like but so far this is looking really good what we're going to do now is render one frame just like that and then we're going to go here to compositing and finish this off so shift a get a viewer so plug this into the viewer and then i let's go ahead hold down shift right click so that everything goes into the animation so first thing we need to do is add a lens distortion node and that's going to give us some noise so for what so first thing we need to do is click on jitter and then bring that dispersion up and where you can notice there is this um noise that's now been added to the scene so now we have some noise which is really what we're going for and then let's go ahead and get a hue saturation node hue saturation value my air conditioner just turned on in case you can hear that and then we can just bring that saturation bring that saturation up till it starts to kind of clip by clipping on me like look really ugly right there just bring that down so now you can preserve some of that color we still get some of this craziness and then you can click fit if you want but didn't really matter but with that being said that is that's our animation let me show you how to export this and we'll be totally finished so let's go here to the printer icon keep it at 1080 if you'd like or you can kind of change it to whatever you want this shouldn't crash this is a pretty stable process so we can actually go ahead and go to ffmpeg video encoding to uh mp4 output quality perceptually lossless render render animation and when you're done you're gonna have a really cool retro style animation with that being said thank you guys for watching again if you want to check out the free real-time materials add-on you can get it 40 free materials and i'll see you guys in the next tutorial and my uh my cat decided to jump in the video at the last minute yeah see you guys next tutorial [Music] you
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Channel: Ducky 3D
Views: 30,874
Rating: undefined out of 5
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Length: 12min 14sec (734 seconds)
Published: Sat Jul 23 2022
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