CREATE A GLOSSY PLASTIC PROCEDURAL MATERIAL IN BLENDER V4

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[Music] hello and welcome to blender bite size in this video I'll be showing you how to make this material procedurally in blender okay let's make a start for those that are interested this is my scene setup so I have basically a plane that I've kind of closed off to make a a a studio area I've got threep Point lighting set up there's one two and three they are all constrained to an empty which I can then just move around and the lights will follow it I've got my object that I'll be shading and of course a camera I do also have an area light up here which I can adjust and change but we'll look at those in a bit to see if they make any difference to the finished result so let's select the object we want to shade switch over to the shading Tab and enable viewport shading we're then going to apply a new material and I'll just press the period key on my number pad to bring that into Focus now do keep in mind I'm using blender version four for this I understand that blender 4.1 recently came out so we'll be keeping an eye on the changes there uh if you're using blender version 3 though I have an alternative version of this video on a playlist on my channel so do check that out I'm going to delete the principled Shader as we're not going to use that I'm going to load up a diffuse bsdf and a glossy bsdf I'm going to right click oh no I'm not I'm going to press the shift key right click on this no I'm not going to press shift a again and add a mix Shader to bring those two things together I'm going to duplicate that with shift d and connect this to there and that to there now we've already got something going on but it's not quite what we want we need to duplicate the glossy and bring that into there and we need something for the factor here as well so we're going to use a frel node okay let's start making some adjustments so for the color of the plastic we're going to use the diffuse bsdf so we'll just bring the saturation up there and the value roughness I'm going to set to 0.1 it's the tiniest amount but I believe it makes a difference for this glossy shap Shader we're going to go for ggx as the distribution we're going to set the roughness to 01 and leave everything else as it is the I on the frel Node we're going to leave as it is the mix Shader we're going to drop right down to 05 and then for this glossy Shader we're going to go for ggx 01 on the roughness and there we should have our finished glossy plastic so let's take a look at these independently so the diffuse Shader gives this this kind of red tone this glossiness gives us the glossy we're mixing those two together with this mix Shader we're adding some additional glossy with this mix Shader but only as a result of this frenel node so those are what all of the individual bits do within that setup now we do have quite a lot of light going on here which is probably washing it out a bit so I'm going to move the uh empty and I might disable the area light then for the key light drop that down a bit and then for this one over this side I might drop that down a bit too and there you go that makes a difference so the lighting obviously plays A Part whenever whatever scene you're creating so just keep that in mind and if I I'll keep that as it is but I might actually bring that empty back forward there we go almost like a snooker ball anyway so I'm using the Cycles Render engine and my Graphics processing card I've got my noise threshold set to 0.1 uh sorry 02 and the maximum samples to 512 and I've got D noise enabled I'm going to disable that for now and we'll take a look at the render okay now I did notice that I've actually not disabled the area light in this render so I need to go up here and disable that from the render and then do it again and there we go a nice glossy plastic material obviously with the scene you apply it to or the object you apply it to will play a factor in how the finished result looks but I'm quite happy with that for now if you found this useful please remember to like the video and of course subscribe to the channel for notifications of future videos I'm currently working my way through 100 materials redoing them for blender version 4 so it's worth subscribing and uh if you've got any questions comments thoughts or what I have you try and keep them nice uh do pop them below the video on YouTube in the meantime thanks for watching
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Channel: blenderbitesize
Views: 963
Rating: undefined out of 5
Keywords: blender3d, blender, blendercommunity, blenderrender, blenderart, blender3dart, blenderartist, blenderanimation, blenderevee, blendercycles, 3dblender, blender procedural material, procedural material blender, procedural material, procedural shader, glossy plastic, glossy plastic procedural material
Id: iVdHP8WE6mE
Channel Id: undefined
Length: 6min 57sec (417 seconds)
Published: Thu Apr 04 2024
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