Converting Nurgle Monstrosities for 40k Killteam...

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yes i oh splash my splash mod could be good or instead it's tabletop time and today i'm going to be painting a knuckle kilting why i don't know i'm just compelled to do it um so i think i'm just going to get into it 40k kill teams around the corner and i'm going to make myself a death guard one yeah yeah that seems normal everything seems fine i have built and painted chaos space marines for almost 20 years of my life and one thing that has remained true across every edition of the game is that chaos space marines are so cool to convert so in front of me i have a first strike box and i also have a putrid blight king's box both boxes were used a little bit in a previous video and today i wanted to use the remnants of them to create something really cool for 40k now i don't know about you the viewer but i know that when i kit bash something together i like to look at sprue look at instructions and build a bit of a vibe of what i'm going to create first and looking through the putrid blight king's box there is no shortage of inspiration on amazing gribbly nurgle stuff when starting any kit bash or conversion it's important to think about the limitations of the box i had this i had used it for a project already so i have bits lying around and even if i had made five putrid black kings with this box i'd still have plenty of arms and weapons and maybe had some options still one of the ways i'm stretching what i've got in this video is i'm making four play greens when the first strike clipped together only come with three that means using a black king body and getting a little bit clever anyway let's just dive into the process and is that a fly the hell so the first build i did was what was once going to be the sergeant i went back into my very old box of this will never get used again and use something again a classic chaos space marine backpack in the first strike box the three plague brings you get has a champion i knew i'd be making the champion out of primarily blacking bits so i had his torso spare now with that centralized torso there are a few bits that i did not love and a few bits that i did based on wargear i knew that his power fist arm needed to be completely taken and used on another model so we were down in arm already and i also was not going to sit by and accept the way his hand just ended in a little floppy tentacle thing with this model in particular the rules stated it was a great plague cleaver now if you're a little bit like me the allure of a great plague cleaver is too much to resist now this cleaver is supposed to be slung over the shoulder of a blight king now of course with the angle of the arm that was left by the space marines there wasn't that much room to do that i initially tried some test fits with it sitting in a very similar pose to the black king which fit naturally for the way the arm was curved but i realized quickly that with a backpack on it wasn't going to work those chunky space marine backpacks being so absent on black kings were getting in the way so instead i changed it to be a more straight across the shoulder hole which meant that the plastic joint was very narrow and would need to be miller putted later i also found a suitable arm alternative uh alternative arm alternative for this model it was the glorious tentacle arm with a bell if this model originally had a tentacle arm i wanted his tentacle arm to be a hundred times better it's long it's dexterous it's useful and it has a bell cool this arm was a great choice because it was very easy to just glue on an old classic chaos space marine shoulder pad over the top and call it done i knew i wouldn't have to do any miller putting on that one so i was happy with that and lastly my least favorite part of this clip together model is face that looks like it's going blur that's about all that's the impressive pose of the sergeant so i grabbed some clippers and i cut his entire face off and then i glued together an awesome rhino horn helmet i don't know how you see out this thing but hey who needs binocular vision anyway when you've got a giant cleaver now the sergeant on the model there was a massive gap at the front where the chest plate for the blight king was i haphazardly glued on a classic chaos space marine torso front half over that gap now at this stage it's hard to tell what i'm planning i mean there's lots of gaps there's lots of gaping holes it doesn't really look like much in my head i know that i'm going to be putting up oozing fat and bulk coming through those gaps and pressing that power armor off it's going to be hanging loosely on a strap barely containing his pestilent bulk now his arm was a clean chop the natural pose of the black king lined up really well with the natural pose of the power fist so i got a bit of sharpie drew a guiding line and then used a saw to cleanly cut off that arm at an angle i was happy with so i could glue on a power fist straight onto that arm this was a lot of work to get a broken two halves of a death cut shoulder pad there was a lot of carving removing extra pieces but in the end i was quite happy with this split shoulder pad that i again haphazardly glued over his arm as if it's only just hanging on now on his back i glued the back a half of the cow space spring torso plate hanging again very low very loosely i knew this was going to be strapped up and barely clinging to his frame and to finish off this amazingly cool model well at least the kit bash stage i put on my favorite head from the entire blight king box these weird rotted alcorns and the cow just they're so nergle i love them alright so i was really starting to get a feel for it and i was ready to dive into the next two plague brains but i was happy with what i'd done so far something about this model was just sort of taking me and capturing me and focusing me in in a way that i find yeah it was drawing me in so i was just compelled to keep going so i i think it was time to dive in and let's hit those next two models and see what we can make the blight launcher plague marine was the simplest build of the lot however it did require a lot of angular sawing and carving the model i used had this weird tentacle claw that was very fused onto his torso so making sure that could be removed while still being able to use the shoulder pad was a little bit finicky but once it was done i had the foundation that i could use to put a different arm there something a little bit more dynamic i grabbed the banner holding arm chucking that at an angle and carving it down so that the shoulder pad could fit over the top once again this was one of the areas that had a lot of gaps that would need to be filled up later but i had some ideas for that the model i had left was the incredibly static model holding a bolt gun now none of my plague marines would be using a boring old bulk gun so those arms had to go with the angry melee focus of this model i had the thought to make something that looked a little bit outside the norm of what would be expected for a plague marine with an idea of him being almost coordinate in his ferocity i grabbed the best fit melee arms out of the blacking box cutting the head off an axe and replacing it with a flipped around pit that looked a lot more appropriate for a mace of contagion with his arms glued on i got the sense that maybe this guy wasn't coming for you in the way a corner warrior would he's actually coming for a hug hug you and embrace you like nurgle now to finish out this model there was a big gaping hole in his chest where a pin would go using some knives from a space marine kit i chucked it over the top really amplifying this pit fighter aesthetic he's got melee weapons everywhere and one grenade for good measure now not wanting to rest on leaving these looking a little bit like those clipped together models they originally were i got my favorite old knugle head from that classic box of bits i think this head really holds up weird three eyes goop dripping from it it really rounds out and finishes this model i think i shall name him glomac the embracer now while all the plague marines were the main focus of this conversion i need some bodies to round it out so i just grabbed the pox walkers from the box flip them out trim them up put them in their bases now i'm not doing much special to these i actually really like these box walkers and i like how they converted the poses from the ones you got in dark imperium a little bit so they're already unique if i was to paint more than five or use the same model all the ones i would definitely keep bash convert and customize but for this little group which are effectively chaff to round out my kill team i was happy to leave them as is ultimately where i'd be playing with them was with special effects and painting which i'll be tackling in our next video how to use gribbly special effects to create some interesting results all right the models were built and it was time for me to dive in and start using milliput and green stuff and really flesh it out and um make make everything feel really good and um nurgly and really bulky and fun and uh just really embrace it embrace the love and that feeling of um of being embraced by something is wonderful and as good as milliput and green stuff so um yeah it was time to bulk those models out and just do what i could you know make it something special um so now as our warm-up i grabbed the simplest conversion that was the blight launcher model holding onto a banner here i filled the gap with some meaty milly part and then made sure to grab a scoping tool and just delineate between the armor sections and the melee part it can be easy to accidentally fuse one thing to another that maybe doesn't make a bit of sense i didn't need to spend too much time making this flesh look torn and ragged because once it dried i used green stuff to create a little chain mail effect hanging over the majority of it now i did something here that most basic chainmail tutorials don't do now i'm not going to claim that this is fantastic this is effectively just the basic chainmail technique which is to push in a sharp poker then move it in a direction creating a half moon effect and then repeat that pattern and once you've done one line you do the same thing in the opposite way and you go back and forth to create that chainmail weave now the one thing i did differently was to add a little bit of depth to it and to do that i left one gap between the green stuff where i then put a thin noodle of green stuff over the top and then did the exact same technique pressing in and making that chainmail link effect all this did was it meant that one of those links in the chain is actually elevated above the standard line of the green stuff and i think this helps give a depth to that chain mail makes it look a little bit better moving on from the banner was time for mr great plague cleaver now this chap wasn't going to need any green stuff just a mill apart pustulant flesh whole fill between his helmet and his neck as well as a bit of work around that arm there was quite the gap in the arm and one of the ways i blended the miller putt onto the plastic was to extend the natural sores and holes that were on the arm into the miller part so hopefully when i paint it that continuity of feature will help to break up the dividing line between miller part and plastic that's one of the things that can be hard when doing these miller part or green stuff jobs is making sure that the area where the putty meets the plastic isn't super obvious using textural effects to break up that seam and putting those saws right on that line will hopefully help to sell that effect and make them seem like parts of a seamless hole in contrast to the great plague cleaver wielding plague marine we have our free hugs zealot giving out as much love as nurgle can buster he didn't need any milliput and instead we'd be using green stuff so i used the same chain mail technique but broke it up into a few pieces so it wouldn't look like a single sheet and would appear more raggedy and torn apart and then to help blend that into the seam of the armor i got some green stuff and made what looks like a leather strap maybe the top of the shoulder pad and then getting some round small balls of green stuff and squishing them down i made rivets or effectively studs and bolts that hold the chainmail in place now on to the sergeant a lot of my work here was around bulk around building that sense that he was exploding out of his armor so grabbing wads of mill apart i started just shoving them up under and into the gaps and then drooping them down and rounding it out with a sculpting tool softening it up with a little bit of water to get a smooth finish once the finish was smooth i got a very sharp poking tool actually started poking holes in it then wobbling it around it pushed out the milliput giving the sense of skin flaps on the edge of open wounds honestly it looks disgusting i have a feeling this is how forge world have sculpted some of theirs in the past because looking at them they do look reminiscent of a lot of the pestilent holes on some of their older scopes another way to add texture and plague to these parts was to roll up balls of milliput and just squish them on making pustulant boils that would be painted as almost a ripe to pop later it was also important to me that i had folds in the skin and tears where it would be strained i'll be painting lots of reds into those recesses to really make the skin look inflamed and sore and disgusting and gribbly yes yes that's what i'll do disgusting rotten diseased it'll be fantastic it'll be glorious yes um sorry anyway what was i talking about oh yes uh sculpting um sure okay so i added bulky pestilent flesh around his waist hanging down from his belly in the top of that gauge and under his shoulder pad and then right into his backpack i actually didn't put too much i put enough milliput to make kind of a flaw that i could put stuff on top of i had an idea for that and that idea was realized with green stuff so one of the things i did with green stuff was connect the sculpted sculpted-on strap on the black king's torso up onto the backpack this was that strained bit of leather that is still holding the backpack in place i put another piece of it hanging down from the backpack as if it had snapped at a previous juncture and then i filled that backpack with squirmy squibbly worms and maggots crawling from holes and all kinds of disgusting glorious things showing the beautiful and serene nature of nurgle in all his glory [Music] overall i'm really happy with it i think it turned out really well i love making noble models and well i think that they they work they're good i'd like to thank our patrons for helping us make this video but i'd also like to thank the biggest patron grandfather nergal for his blessings and his wisdom and the will and drive to make these models wonderful yes join us you should go out and paint some noble models or convert some noble models or just spread the grandfather's blessing actually don't um don't spread the grandfather like like seriously don't do that i think it's gross it's yucky it's not cool yeah yeah yuck yucky just don't be yuck it's easy oh my hair's really wet now i just poured like a cup of water on my hair um and like 75 sure it wasn't worth it
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Channel: Tabletop Time
Views: 136,482
Rating: undefined out of 5
Keywords: RPG, DnD, roleplay, role play, role, play, pathfinder, stream, live, livestream, dice, dragons, dungeons, LARP, tabletop, table, game, gaming, roleplaying game, Dungeons and Dragons, Roll Play, D&D, Dungeons, Dragons, Pen and Paper, roleplayoing, itmeJP, campaign, story, storytelling, matt mercer, Criticall Role, Critical Roll, D20, D6, cogent, cogent roleplay, warhammer, 40k, warhammer 40k, miniature, mini painting, kitbash, customize, custom chapter, greenstuff, sculpt, games workshop
Id: guKDOC6l0-k
Channel Id: undefined
Length: 16min 10sec (970 seconds)
Published: Mon Aug 30 2021
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