Comparing The Largest Player Owned Ships In Space Games
Video Statistics and Information
Channel: ObsidianAnt
Views: 101,882
Rating: undefined out of 5
Keywords: Space Games, Space Genre, space shooters, space sim, space simulators, Elite, Elite Dangerous, Horizons, Beyond, Chapter, Star Citizen, CIG, Chris Roberts, David Braben, Frontier Developments, No Man's Sky, Hello Games, procedural generation, planetary landings, atmospheric landings, Everspace, Rogue Like, Rockfish, Infinity Battlescape, Starfield, Bethesda, Star Trek Bridge Crew, VR, Virtual Reality, galaxy, combat, exploring
Id: fgvlWbUSuDw
Channel Id: undefined
Length: 10min 9sec (609 seconds)
Published: Wed Apr 29 2020
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I'm not normally a fan of the Ant, but I do appreciate this comparrison!
It's also really interesting to see how the different games handle the different 'megaship' style, and how the different games handle it. For example, I had no idea that training for, and building a titan, we're talking *years* of gameplay. That's crazy, and I love it.
I love that NMS has different ownable megaships - the carrier equivelant that can't be destroyed, and mission capable megaships and combat capable variants. That's cool, I dig that :)
I also dig that NMS carriers are based on fuel upkeep, not credit upkeep, and think that would be a much better design choice for FDev to consider.
I think it's pretty telling that none of the compared games have persistant player-owned megaships, and based on what FDev's original teaser, there seem to be two different concepts that they were trying to implement
I certainly hope we see the expansion of the persistent megaship concept. I'd enjoy being able to own multiple megaships and have them do Megaship sized missions that I as a player would be able to support via scenarios. Hell, if players could pick up missions to support other CMDR megaships (think like micro CGs) then we can see a real new dimension to the game and growth of player based interaction.
"X corp would like you to move 10000 units of Ships to Colonia" - a simple wider version of the delivery mission for a hauler megaship.
"Y industries would like you to collect 6000 units of mined tritium" - take your megaship to a ring, and either protect NPC freighters in the rings, respond to "mission signal sources" to defend NPCs on the way back, or contribute directly mining yourself.
"Z Empire League would like you to kill 500 ships of faction X" - take your combat capable megaship to a war system, and engage in combat zones. Whilst it's orbiting the same body as you, it can enter your instance and deploy fighters and turrets like capital ships.
FDev are laying a good technological groundwork for player owned, persisting, mobile assets. I cannot commend that enough (Even whilst providing feedback about the precise implementation) and think it's a great direction for the game. I hope they continue to expand on it with the addition of different megaships players can own, and tying them into the BGS, Mission System, and each different aspect of gameplay.