Cities: Skylines 15 Must-Have Mods for Your Gameplay [2024]

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Hi, it's Ola. First time speaking to you today.  I would like to show you my favorite 15 mods that   are, for me, essential to have a satisfying  gameplay. They are still fantastic in 2024,   and I use them all simultaneously with  no compatibility issues whatsoever. This is not a tutorial, just a brief overview. As  mods can mess up with your performance a little   bit, I recommend a great guide which tells  you in detail how to boost your performance,   graphics, etc. It basically  saved my unplayable cities. Okay, let's start then. We  will start with gameplay. Great mod, which is essential if you use a lot of   assets. It speeds up your loading time and  provides a screen that tells you how much   RAM your game uses and which assets are broken or  missing. If you have trouble loading your save,   it can help you restore it. It has an option  to generate an HTML report that you can scroll   through to check which assets are heavy on  your save. It also allows you to load the   game only with the assets you've previously  used. That's how the loading screen looks. 81 Tiles  This totally fits my gameplay style. I  was frustrated with the normal 25 tiles,   starting in the middle of the city and building  an industrial zone or sewage pump right on the   coolest central part of the map. As you can  see, you can either unlock 25 center tiles or   go big and choose 81. This is a small vanilla  map, but you can go big with custom ones. It   just generally gives you more realism, and I  didn't notice it being extra heavy on my FPS. City Skylines' traffic system is usually  a mess with blocked highways, messed up   roundabouts, and crazy intersections. This mod  allows you to do almost everything you can think   of regarding traffic management. The options panel  is huge, and I recommend playing with it. Options   regarding realistic parking or reckless drivers  are especially cool. You can control traffic   lights, including timed traffic lights, line the  roads, set speed limits, specify vehicle types,   and stop limits. There are tons of  separate guides about it on YouTube,   but with some experience, I completely got  rid of my traffic issues. If you mess up,   you can start again by simply  clearing all the traffic altogether. Realistic Population This mod overrides the vanilla simulation system   for more realistic gameplay. It helps you with  the management of schools, workplaces, taxes, and   basically everything. You no longer find massive  skyscrapers with only five households, while tiny   houses accommodate five people. It calculates the  capacity of each building individually based on   floors, etc. As you can see on the school panel,  it changes the simulation pattern slightly, so I   really recommend implementing this mod on a new  save or at the very early stages of gameplay. The Industries DLC was one of my favorite City  Skylines DLCs as it added realism and more   dimension to my city. This mod, similar to the  previous one, overrides the industrial system,   meaning the number of trucks, their capacity,  and the capacity of warehouses and factories.   It also affects production speed and  rate, as well as worker management.   Bonus points for helping with crazy industry  traffic, as you can see in this comparison. Improved Public Transport 2 There are a few transport mods   out there, but this is my favorite.  It's not overly complicated and has   all the essential tools I need. It adds  several options to transport management,   allowing you to customize each line and check  your stops. It helped me better adjust the   number of vehicles on certain lines according  to their popularity. It lets you modify and   batch times so buses or other means of transport  are spread evenly and not just queued up at one   bus stop. It helps you play with vehicle types,  especially if you are asset-obsessed like me and   can't imagine ugly vanilla buses around your  town, as well as their speed and capacity. Now let's get to what we love the most about  this game: building. It was hard to choose   the essential mods, but let's go. You won't  do much without Anarchy mods in this game.   This one adds a little panel that lets you do  a lot. Not only can you create crazy spaghetti   junctions, but you can also ignore any game  limits. I'm talking about collision, slope,   shoreline requirements, or the annoying automatic  snapping to nodes. You can switch between ground,   bridge, or tunnel modes whenever you want, set  one fixed height for the road, and much more. It's   simple yet powerful. Apart from Network Anarchy,  check out Tree and Prop Anarchy, which I'll   mention in another video where I will present  mods that add small tweaks to your game. This mod, along with Move It, transforms  the aesthetics of my entire city. Initially,   the game was created to use zoning options,  which is cool and speeds things up, but you   risk getting totally random, ugly buildings.  With RICO, you get a completely new tab that   allows you to place buildings individually,  browse between different kinds of buildings,   their specialities, or sizes. I also like using  the Find It mod, which is a hidden gem that allows   me to immediately search for the asset I'm  interested in. I really like the RICO panel,   which, to be honest, I haven't explored much yet,  but it has options regarding the categories of   buildings, modifying the level of the building,  or even changing their type. Mostly, I use the   workers tab that helps me assess the number of  workers more realistically. You can also cheat   a bit and change a building type, for example, to  industrial if you need more industry development.   Just be aware that it can spawn weird trucks  in the middle of your luxurious city center. Move It This is such a   classic. It complements RICO perfectly and is a  must-have if you want to level up your gameplay.   As the name suggests, it lets you move things  around, which is already huge, as well as align,   mirror, and adjust the height of stuff you  place. It works on any type of building, prop,   network, tree, etc. I can't imagine my gameplay  without it. It will be especially useful if you   plan to build a European city, which I have  never done, with all those tenement houses.   It also works with procedural objects to  quickly align something on the three axes. Precision Engineering  Another classic mod since City Skylines  1 didn't have all the cool engineering   options, like angle adjustment, that  are in CS2. We had to do weird stuff   to get things right. Building a roundabout was a  challenge without this. It's simple yet essential. Extra Landscaping Tools You might have noticed a pattern here: mods   came to save us from all of CS1's imperfections.  If you started with CS2 and downgraded to CS1, you   will need some of the tools I mentioned. This is  one of them. Compared to vanilla, it gives you way   more control over landscaping. It has a built-in  tree brush, which is pretty simple, a water and   resources tool, and makes simple landscaping  much better. You can set the custom terrain   height as well as undo any modification, which  I think isn't the case in the basic game. Okay then we will finish with graphics  slash visual mods. First.. BOB.This is   actually my most recent addition. It has a few  options, but the one I use the most is the tree   replacer. It allows you to change the trees  on the whole map with a different type,   no matter if you want to go from vanilla  to custom or vice versa. Additionally,   you can replace the trees placed in networks  with a few extra options or edit the type of   trees on a chosen lot. It just adds that extra  touch. A disclaimer: be mindful of your FPS. There are a few graphic mods out there, but this  is the easiest one to use in my opinion. I highly   recommend downloading a LUT pack of your choice.  I use Relight 2. Ultimate Eyecandy gives you a tab   with a few options. It allows you to change the  vibe of your city right away, adjust the weather,   or completely turn it off if you're annoyed by  the ugly rain. It has a few basic lighting options   regarding the sun, and what's cool is that you can  adjust the speed of the days. In my understanding,   it does not affect simulation, just the visual  aspect. You can completely block the change   of time too. It's the simplest way to load the  LUT and make your game more visually pleasing. Relight Complementing Ultimate Eyecandy perfectly,   this mod allows for rebalanced lighting and  tone mapping. The window pops up, and you can   play around with different settings. These are my  settings that work great with Relight 2. Alpine.   I think I copied most of my graphic settings from  a video that should pop up in your right corner.   I highly recommend it if you want a guide on  how to make your city look more realistic. This is the last but not least of the mods I  mentioned today. This mod gives you a simple   way to change how your game looks. It affects  performance, so play around with the perfect   settings. These are mine if you want to take a  screenshot and copy them from the creators. This   mod enables you to increase the render distance  of detailed tree, prop, building, and network   models. I've noticed that it's way less heavy on  performance than similar mods, but you have to   be careful. You know what, I'm not sure if I can  really describe it—just look at the comparison. And that's all, guys. These  were my most essential mods,   but I plan to post a future video with mods  that add extra tweaks to your gameplay. So,   stay tuned for that. Give this video a like  if you enjoyed it, and until next time!
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Channel: ola builds cities.
Views: 1,128
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Keywords: cities skylines mods, cities skylines 1 mods, must have mods cities skylines, mods gameplay cities skylines, mods graphics cities skylines, modding cities skylines, city builder, cities skylines mods for beginners, cities skylines fix traffic, cities skylines tutorial, cities skylines graphics mod, cities skylines mods 2024, cities skylines best mods, cities skylines, cities:skylines, how to fix your city cities skylines, ola builds cities, mods cities skylines
Id: rK3dHuXtmoM
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Length: 14min 55sec (895 seconds)
Published: Fri Jun 07 2024
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