Character Creator 3: Working with DAZ clothes

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welcome to this video tutorial in the last video we exported this Genesis a character from the studio to character creator 3 in this video I originally meant to show you how to adjust the different clothing and accessory items and make sure that we can reuse them with other characters I also wanted to prepare the character so that we can export them to a game engine all of the ss-sorry items were no problem at all and it could easily adjust a crown bracelets the necklace I also managed to avoid the intersection of the feet and address you but I ran into some problems when I actually wanted to work with the dress especially looking at the skin weights the first thing I look at was changing the skin weights to address make sure that thigh and the calf bones were probably mapped onto the address different pose I go to content OHS this email let's just use ponder and you can see overall address conforms to the bending of the the leg here lepers all fine and there's obviously a few things that we could smooth out back of the dress is always going to be a problem because there's so many folds and they're really deep in some instances as well so you always have a little bit of distortion here yeah you could repaint some of that you can smooth it out and I got it to look a little bit better than that the problem though was those grapes or the veil or whatever you want to call it the problem is that with this template with the dress skin way template you automatically also paint some skin weights onto these drapes here and since they're really folded into itself quite a lot it's really hard to remove those skin weights so you really have to zoom in the camera and be able to select every single skin way that's painted in there and it would take hours I got as far as removing most of it but I never could get it to actually still Bend with the with the leg here with the leg bones and it's really mapped onto everything anything from the the shoulders and and the back the spine and so on so everything was mapped onto it this veil as well that was quite problematic I thought okay to get around this I couldn't either just repaint my hand all of the skin weights and not use the template which is probably in hindsight the best solution but I have to say that I don't have a lot of experience actually painting those skin weights by hand I could just estimate and see what it looks like but instead I tried to look at another route I went back to the studio and what this is a different character or same character but with a different dress I just want to show I actually just hit some of the objects in the scene so in this case I had the character eyelashes here and I had everything but the dress I even hit the the drapes so my goal was to export the dress and the drapes individually it's here when you look at the scene view of ADA crater 3 the dress is only one object and there is no hierarchy underneath here where you can actually individually select or hide the drapes and I think this would also be good later on if we want to reuse a dress we're probably also wonder version where we don't use the drapes and just use the dress on its own to do that I thought okay instead of exporting as FBX here in the studio I hide everything that I don't need and instead of using FBX which does not support having hidden geometry we just exported as obj so here you select wavefront object obj and I select a goddess dress and you have a number of export options here important one is ignore invisible notes and then with the other ones I really tried just about any other combination of of options here triangular and gowns so on so I tried all of this and I got the dress to export to export and get into an important to character creative 3 without a problem let's reset our pose here and here in the seam you can see I have this additional dress yes now this is a bit far forward but we can move this around no problem at all the problem here is that well there's no drapes we actually have a problem the moment we want to conform this and paint skin weights the moment I want to work with this dress here it starts to break and with breaking I don't mean skin poking through I mean actually the vertices disconnecting and breaking so we have gaping holes in there and that's something that I saw consistently with a lot of different obj objects that I export from that studio so if anybody sees this and has a good solution for export options or for some workflow to get obj objects out of that studio and into character creator without them breaking a lot that would be fantastic all of the examples I've seen on YouTube so far or just exports where you export the whole character as an FBX and then you can without any problem sculpt and and work on those measures and they work just fine they don't break as easily the moment I just individually explored an obj file from that studio to character creator 3 it starts breaking left and right you can see also that you can see the individual faces here but it's something that you can just smooth out for now your subdivision if it's the wrong dress actually smooth the mesh and subdivision and it's nice and smooth and that's all fine and then later on we can reduce the polygons again but the problem really is that the moment I want to adjust this to the different poses it starts breaking everywhere never sort of my conclusion where I said okay I'm not gonna bother with this dress anymore and let's see what happens if we use some something that's slightly easier to work with that's what I want to show in this tutorial now no I went back to das so we use we still use Briella on the same character with the pointy ears but instead we switch out the dress which is now Mabel address in Mabel dress works for Genesis 3 and Genesis 8 in this case we just use it with our reel and Genesis 8 character and I exported this as the nefb X file just like I showed in the previous video and it imported without a problem well let's load this character up by using the transformer you and through the import it's pretty much same as we showed in the last video again I'm just studying the exercise of 2048 but you can use for Cape without a problem extra profile Genesis 8 female and a texture folder is our Mabel folder that we created necessary air we set to hair dressed as fine shoes is fine in the stockings we just I don't know I took cloth for now I'm not sure you can already see the warning here might respond to the wrong bone we can fix that here let me click okay so let's get started with this character maybe let's start with the glasses here now I have to admit those classes are really odd shaped just select them here used to transform tools selecting it with W key on keyboard we forward a little bit wrong with those glasses they're fairly large just as close to the face as we can we'll probably still not be enough to actually put them right onto the bridge of the nose but no that's going to be good enough you can also see it's slightly breaking through the skin here at the side so we're pressing the are key for the scaling tool Skellington of just a little bit I think that's as good of a job as we can do maybe around to get a millimeter closer but I think that's good all right next with the glasses selected we go to materials over here modify and we have to select the lens scroll down all the way to opacity we lower opacity so that we at a see-through lens address select address and the first thing we notice here is that the material actually looks different exposure on e there's no detail in the material go back to dust you can see here the texture the diffuse texture some some detail were lacking what we can do is here with the dress selected and under material we just select all of the materials by holding shift and clicking if we scroll down maybe you can achieve this in a different way but I'm just choosing to to self-illumination up to 100 which will give us the detail back you have a complicated lighting setup or something and you want to render some shots out that's fine just go to self-illumination head up 200 that makes it look like - we exported from Ostia okay next we go back to conform setting here and we calculate the collision what the first iteration does we don't just any of the variables right now look yep looks pretty good no skin is breaking through anywhere right now next we can have a look at the buttons here we can already see there's one button floating around and they're a little bit miss shaped let's get out of the conform and let's go into edit mesh' those buttons by element now each of those buttons has actually two elements this year is the inner shape and then there is an outer ring if we hold shift we can select both of them otherwise you could also roll over and try to select a rectangle selection select both of them either way now pressing W for them move tool it's just moving their button all the way to the the measure of the dress I'll read it the scaling tool traitor it's something that closely resembles a round shape it's going to be a little bit difficult I think that's probably as good as we can do this video is going to be even more difficult it's kind of a teardrop shape sure whether that's in purpose I doubt it you try to narrow down and now I'm scaling it up uniformly oh great for now that's good enough you get the hypnotist I'm here again with shift selection we try to select both elements this one down here you I just want seems to be stuck in the and address so we might have to lift us out yeah there it is okay or from that it doesn't look too bad this one here is an at an angle we actually have to rotate this one weird shape okay it's good enough for the buttons for now okay the next thing we can do is we can have a look at those stockings selected so you just came breaking through just a little bit yes here we have a couple of options let's go to conform first and calculate collision it really makes it much better just a few minor spots where the skin breaks too and if we increase the size just a little bit those are pretty good okay yeah have a look here the feet actually have a problem our normal pose or a tea purse here doesn't account for any shoes or any high heels in this case what we can do is get over here to ocean and select edit pose select mirror and then select one of the ankles and with the e key on the keyboard the rotate tool and we can rotate the foot so that the eel here - is is fairly even on a surface go to the two foot we can adjust that just a little bit so that everything seems to be somewhat even that's not perfect but seems to be good enough and maybe we have to rotate yeah it said that's more straight okay fairly decent can have a look where the will contact us unfortunately with the flow contact it resets the pose I don't really quite understand because there was the option to set us default but even that didn't change what kind of pose were using here so I'm not quite sure how this one works but the flow contact seems to be fairly at the position at the height of the sole of the foot maybe we can move it up just a little bit to be good enough one thing we can now do is we can go to content here and if we use this default post here now then it will actually reset our feet again we would have to adjust the pose again what we can do is we can go to custom and you can see I already created the default tea with heels what I could do or what it did here is just selecting the character of all pressing the plus button here and it will create a new pose my guess I'm just going to lead it again because I already have one but this way we can now use this default ebook host with heels if we want to reset and go back to the tee pose for this character otherwise it would reset every time and we would have to be dude it was editing now with our movement here of the feet and with that rotation of the feet we see there is actually slight breakage in the stockings got to the CMU and select stockings again maybe we could use the Edit mesh sculpting and this is the year o rush and down the intensity borders too small problem areas out just a little bit do the trick okay now Leslie we select our shoes and calculate collision and there's a good job here there's no breaking of the mesh Oh seems to be fine right so this is pretty good for now this is a really decent character your issues for now what we can do now is decide what kind of hoses we want to use the character in and we can then test those poses so if we go to template email we could not use any of these and maybe used to look up again we have a problem here with the feet but we're not going to worry about this too much right now because as we can see down here the stockings actually don't look too bad there's not much braking one problem we have is up here with the arms being bent up for that our dress breaks what we need to do is we need to adjust the skin weights for our yes with a right-click on each of those bones I can see where the skin weights are and how they're painted right now this doesn't look too bad the rest of the dress actually looks pretty decent it's really just the area under the arms you can see if with some in depression moving really dumb want to adjust is too much because then the body here pushes out into the arm too much a smoothing for back here we actually have to increase the weight you okay look at the other arm same problems in two areas so we have to increase made just a little bit to hide the the breaking or the at the intersection of the two two measures the arm and the body it's not really there's not really any way to avoid them sort of intersecting unless we actually change the pose but we just have to make sure that none of the breakage when none of the intersection really shows to the outside that we see the the skin poking through you I'm just using the smoothing if look at what this looks like they're still just some very minor areas covered yet but you get the point this is basically you just have to fill with this trying out which operation actually helps you here because it's such a such a tight area there where with one operation you basically shove the weights in one direction and with the other you'd shove it in the other and it's just a matter of seeing what actually closes those holes in there the mesh and it's awesome really hard to see the skin looking through so we can just turn the color off but even then just with the hearing here we can see it here's the skin poking through those two areas grayscale you I think there was one spot up here up let's trace smoothing here we actually have to eat the weight you now we could go in and try to smooth this out with just a very low strength and a very low weight try to even as the geometry a little bit more but I think we're good for now still see their skin breaking through but I'm I don't want to spend too much time on this this already videos already long enough the other thing we see here is that the glasses actually don't work that well in that pose and you can see we actually have an issue classes here so what we need to do is we need to change the schema transfer it worked for in the default pose but when as we change the different poses our glasses actually get reset so let's move the glasses back into a position where we would like them to be later and now we just change it to other I went to weight transfer - template to other look apply okay and to our motion plus look up and character critic three crashed and I have to say this is not the first time even with fairly simple operations whether that's undo or whether that's in this case I really just changed the pose so I probably crashed the application I'd say about 15 to 20 times in the last couple days but that's something that hopefully will be get ironed out you releases or updates and bug fixes and so on if religion releases something anytime soon but I think we basically achieve what we wanted to achieve with this character so far the only thing we haven't achieved is saving all those different accessories and clothing items to our library so that we can reuse them later with other characters but I will just take that as a sign that it's time to wrap this video up and we will cover this and polygon reduction in the next video thanks for watching I'll see you next time
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Channel: VirtualRealities.school
Views: 8,045
Rating: undefined out of 5
Keywords: Character Creator 3, Reallusion, Tutorial, Game Development, 3D Character, DAZ Studio, Development Pipeline, Clothing Items, 3D Model Export
Id: Lz2XDOeFDxY
Channel Id: undefined
Length: 24min 46sec (1486 seconds)
Published: Wed Oct 10 2018
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