Call of Duty Streamers Don't Understand Halo
Video Statistics and Information
Channel: The Act Man
Views: 1,848,275
Rating: undefined out of 5
Keywords: halo infinite, dr disrespect, halo 3, master chief, act man, the act man, halo infinite battle royale, battle royale, halo br, 343i, 343 industries, halo infinite campaign, halo infinite gameplay, halo campaign overview, halo campaign gameplay, tim the tat man, timethetatman, modern warfare 2019, warzone, modern warfare warzone, cod warzone, battle royale mode
Id: pcPB30uEGQA
Channel Id: undefined
Length: 26min 32sec (1592 seconds)
Published: Sun Oct 31 2021
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Awesome analysis. I thought this was spot on.
A great deep dive on the streamer/entertainer’s perspective on modern FPS.
I’ll echo the most key point IMO, it’s not like the average person / halo fan would actively hate a BR, rather, exactly as the act man highlighted, nobody wants a game to bite off more than it can chew. I don’t think anyone wants to have the campaign or multiplayer quality and dev time sacrificed for a mode that isn’t core to halos identity.
One thing that wasn’t touched on, how many people don’t expect a BR eventually for halo infinite? I can’t see a dev team making such a brilliantly realized world like infinite’s zeta halo without plans to use that environment in some way.
They even seem to taken all of the initial steps to making an awesome BR mode, zeta halos layout is essentially modular with the pillar design. Floating island chunks that are separated by small seams of hex-pillars, easily rearranged to create a new experience. Mix and match, add new biomes. New campaign DLC = new biomes/regions to add to the BR map(s). Bases that could easily act like stores, awesome sandbox with equipment and upgrades/weapon variants, vehicles, skins, everything.
I am very excited for halo infinite to ship with high quality of its core pieces. And I will also be very excited when halos version of a BR rolls around eventually.
"It's not Halo that needs a BR. It's you."
So true.
Totally agree with this. Twitch stream view counts are a small view into whether or not a game is successful. He gives SSB as an example, but there are plenty of others. DOOM has been a very culturally relevant game w/o having hardly any presence on twitch, and it was successful because it went back to the basics. Bottom line is if Halo is fun and accessible, lots of people will play it.
I agree with the act man
Halo first needs the main content first, it needs forge and campaign co-op before a br
Completely agree with Actman.
Halo campaign and free multiplayer will do just fine on its own, cant wait to play them! And later on would love for 343i to launch a Battle Royale sometime next year.
They're COD streamers....what'da'ya expect?
I watched the whole video earlier and nearly agree with him on everything but on one thing he didn't really mention.
Is the niche of their audience, the reason why these streamers want Halo to have a battle royale is to transfer their audience without losing in viewership/money. Their brand is on BR and Halo is a game that they want to play but know full well that their audience won't stick around
Halo does not need a BR... because it's simply not ready for a BR. Act Man has done this take brilliantly. Every Halo fan wants to see a BR but not right now. Right now, we want a true spiritual Halo game that has most of what we have asked for. An Open Sandbox Campaign, a fully fledged and addicting multiplayer, and soon to be a superior Forge mode and so much more.
Really liked the video.
Act man tells why he thinks Dr. Disrespect wants a BR is because of the fear of losing numbers of he switches game to enjoy. Pretty much this is the fear of content creators.