Bretonnia vs Tomb Kings | Warhammer Old World Battle Report

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this is Warhammer the old world and in this video The brettonian Show down against the tomb Kings the Duke and his men have returned from Camry and are hosting a tournament to celebrate their conquests unbeknownst to them a retaliatory force of Tomb Kings has followed them home eager to take revenge and reclaim their stolen relics today we're playing a 2,000 Point battle I'll be controlling the brettonian and scari will be controlling his tomb Kings let's get right into the army lists and get this underway well here we have 2,000 points of Tomb Kings and uh decided to take a tomb King on a bone dragon once again uh with the armor of Destiny a biting blade my hant will be a high priest who's a level four with the cloak of dunes and the heric jar he's also got an earthing Rod so he doesn't just explode when miscasting I do have a royal Herald battle standard bear with the war Banner to help the tomb guard just have tons of combat resolution which is really cool speaking of tombu guard 24 tomb guard with a rampaging Banner in full command and of course 25 skeleton Horsemen with a moner and a standard Bearer but no um no musician because I found the musicians pretty redundant in Tomb Kings then I have three chariots with no command 10 archers as a bunker with a moner just to kind of issue a challenge and keep my harant alive in a pinch I do have a tomb scorpion over here a tomb scorpion in Ambush I paid extra for that five horse archers and two tomb swarms you can see them on the sides there with ambushers as well nine skirmishes with bows one of my new favorite units here the Costco to Souls which I'll remember to get plus one to my costing rules this time uh five skeleton Horsemen uh which which have Vanguard so they're just going to get up in the middle of things and a catapult without skulls of the foe hopefully it doesn't blow up turn one there you have it 2,000 points on the [Music] nose okay here is my brettonian host starting off with the Duke on a hippogryph who has the Heartwood Lance and Bing on the hippogriff then we have a battle standard Bearer Paladin who has a lance a shield and a brettonian warhorse there is another Paladin this guy has the Falcon horn which uh grounds flying troops and then rounding out my heroes I've got this damsel who is a level two wizard I have three units of knights starting with one unit of 10 Knights of the realm with full command I have a unit of knights errant also with full command and then I have a unit of Grail Knights these guys also have full command I have a unit of Grail pilgrims these are the spectators from the tournament who have piled in to defend the Relic and of course a Grail relway is there in the center there are 24 of them plus The Relic and then I have five mounted yman these are veterans of the Camry campaign who are dressed up in Camry and Garb to excite and Delight the tournament goers who have kicked into action to defend the realm and that is the Army 1,996 points oh I almost forgot three units of 10 peasant Bowman 1 two 3 then that's the Army the terrain already down we rolled for sides and deployed our armies okay deployment is done we have the mounted yman on the edge there the knight's erant and some archers the hippogriff is behind the forest there with Duke on top of them with the Grail Knights and the gra requ in next beside him The Archers here have chosen to go into the bleachers which count as a hill and then we've got the battle standard bear at the head of the Knights of the realm over here and 10 more archers so we've got my tomb Kings AR raid for battle I've got my SK uh skeleton horse archers of course they have a scout so I've put them up ready to just block a couple of lances from getting into my lines we got these skeleton skirmishers a tomb scorpion a unit of Chariots my hofan with his archers and a little brick and we've got the horsemen uh in front of the hill behind us on the hill we have the cost of the souls and the Skelly pult ready to go in either direction we've got the tomb guard with the battle standard Bearer a unit of skeletons with hand weapons and shields just ready to walk up the board and far flank we've got Mr Dragon with the tomb King which I'm very very excited about going straight for the recovering of those that's right it's my that was my cousin what do you how dare you the brettonian knelt to prey to receive the blessing of the lady which means the tomb Kings go first here's tomb Kings turn one the game starts with the strategy phase where charges are declared and a few magic spells are cast and then moves right into the movement phas let's go to scar to sum up the tomb King's first moves they nudged up they moved a little bit my aim is to basically get as many archers in range of the Bowman or your human and just basically try and start clearing some of your chap right so that's like my main goal for the first turn makes sense yeah um and then of course in the shooting phase just keeping him in Aura to give roll ones to hit to all the little Bowman sure and uh and then of course I did get Chris blades off but I'm going to try and the light of death now with him because that's just a spell you haven't used your Universal dis spell though right elsewhere these guys have moved up here these guys are moving up onto the turnning grounds and the Bone Dragon is coming up dangerously close over here beautiful zombie dragon uses the breath of desiccation on The Archers killing four of them over here the breath weapon destroyed four guys who passed their leadership using these kns leadership test that was hardly a sentence but that's fine these guys were the mounted yman were destroyed by a volley of arrows from in and around this area and the screaming skull catapult took out four poor Grail pilgrims they have award sa they have the L's blessing they do have the lady's blessing and he narrowly missed taking out the woman with her infant in arms and toddler so yeah good it is the top of the brettonian turn and start with the command phase I successfully blew the horn of frimont which grounds all flying troops the I'm just GL I got turn one so I could like actually fly one time with my dragon we was very slow so this is a no fly zone and then we also have uh got off the lady's wrath which Buffs this unit plus one strength and plus one armor piercing MH and then I've declared a charge with both these units which have passed their leadership test to not be frozen by Terror to attack this Dragon let's see what happens let's see if they make the charges all right the Chargers have moved in on the zombie dragon both of them successful nice okay movement phase has started the Knight Sant are pushing up on the Left Flank the hippogriff on Duke Duke on hippogriff whatever flew over here I wonder what he could be doing hunting a dragon The Grail Knights are pushing forward heedless of the elemental threat to their left and and the gra pilgrims are also pushing forward onto the turny ground all right let's do some shooting uh these archers and these archers both shot into this unit of skeleton Skirmish Horsemen killing one of them the lady here tried to cast a fireball and successfully did but was dispelled by the hense that's right wizardly dispel wizardly dispel let's do some combat okay a vicious combat ensued the tomb Prince issued tomb King how dare you call him a tomb Prince the tomb King issued a challenge which was accepted by my champion who fought nobly and did how many wounds just one wound just one wound uh but then he was killed but I did win the combat so you can see I pushed him back two inches I've pursued with just the peasants to tie him in combat next turn but uh deny him the opportunity to fight these guys when they're not on the charge and that wraps up turn one let's go to tomb kings's turn two my king uh did my will be done but this guame he gave himself plus one weapon skill to try and counteract the big anti-hero Pegasus Knight that's going to come try and take him out in one Fell Swoop um that's a hippogriff to you uh sure you look like a GI it's like a big Pegasis okay with a be claws in a beak with a beak fine so my Elemental move this way I was hoping it'd go into the Grail Knights uh then over here I brought in a tomb scorpion his job is going to be to redirect these Grail Knights but I am going to use these skirmishers to prevent the Wheel from the knights to make it harder for them to maneuver that big Lance around me I did do a plague of rust on the errand uh which means that my impact it from the Chariots will hopefully do a DEC decent amount of damage over there H and then the Swarms have come in ready to charge into those Bowman so they're just going to try and disrupt your back field uh as well so lots of stuff happening and then we'll see what happens it'll be fun it'll be entertaining awesome all right what happened okay so first things first the Swarms uh made that charge they rolled very high in that charge uh we found out they don't have counter charge which is something we thought all uh Knights had but they don't they're like young and impetuous they do not have countercharge which means this is even more dangerous than I thought it was going to be uh over here we got they just moved up to the side my archers kind of bunched up I've got one scorpion ready to block The Grail Knights I've got a second scorpion ready to block the gra Knights again if needed I've got another blocker for the Grail Knights if needed the tomb guard are ready to coun it into the gra lights if I can because they don't get countercharge against infantry and then I cost a spell first Mis cost of our games that we've played but uh on the mcast table the spell happened perfectly and I was able to pick up my archers and move them because he basically teleports the units around which is actually really really cool um and then they just moved up and my dragon is in combat we've got some shooting I'm going to try and pepper The Grail Knights you know any Grail Knight that dies is a good is a good Grail Knight any any dead gril KN is a good gril KN so we'll see what we can do as we move in to my shooting face well well well brettonian as you can see I killed one Grail Knight uh cuz you pass lots of saves other than that I am ready to do some combats but essentially Kwan grite was shooting and my uh catapult scattered wildly when targeting those real Knights I was trying to break the flank and just like the soften it up a little bit however if my dragon goes down too quickly you'll have that whole brick of kn and your lore to basically swing back and and support the rest of the army that's having really trouble in this bottleneck here um so yeah it's fun times um okay so the charge here this was massive I was at your ladyes blessing saved a couple which kept them in combat You Killed The Chariot and actually pushed me back you failed your your leadership test to restraint so you have to move into me which let didn't let you full uh reform your losss that was a mess it was crazy it was really good over here though these archers did die to a bunch of little scarabs and death I did decide to uh remove the spell at the start of the uh subphase to make sure it doesn't eat my old morals and the dragon totally killed The Peasants and then reformed to essentially annoy this Lance and to at least provide a front against your big Paladin noble guy and that's it all right okay the start of brettonian turn I've declared some charges I'm charging this tomb scorpion here but because of some movement Shenanigans he's disordered my Lance my Grail pilgrims have decided to move onto the turny grounds to square off against these skeletons over here and the Duke on the hippogriff has shot across here into combat with the dragon as have the Knights of the realm but again we have a disordered charge because of this little fence here disordering my Lance all right let's do some shooting okay these guys shot at them and whiffed everything but the lady here cast a fireball and killed four of them with no regen from a flaming attack beautiful and that's the shooting phase okay we had some combat over here these guys continue to Duke it out one of the Chariots died and they pushed them back slightly mhm but they buted up against these guys and didn't go very far and we have the Grail Knights swept through the Scorpion that was once here and have turned the corner for a disordered charge into the tomb guard that should be interesting on this flank the hippogriff charged into the dragon and did quite a three damage a nice three damage and pushed it back uh the knights were not part of the combat due to a challenge but they piled in impetuously after the combat as he was pushed back and the hippogriff has held two in back from the from the fallback to potentially charge next turn we'll see okay so uh charging and the Spells at the strategy phase so I got a flank charge with my little uh poison guys over here they don't have plue the rust anymore plague of rust I put it on the gril nut I'm going to try and deal with them I got a rear charge with the Scorpion I got a flank charge with the horsemen I've got the big tomb guard brick in their front rank I also got the lighter protection o for the first time in two games how big is that bubble it's an 18inch bubble of minus one to hit and a six up board Save which is very very useful yeah however it's the only the first time I've actually been able to cost it um other than that I'm very curious to see what I'm going to do here because I want to uh they charge over here they're going to go into the Grail relic of course other movements are going to be pretty sporadic probably going to try and get rid of this little unit of Aras with my archery the contingent and we'll see about what we do I got my uh cursed blades off so real ones to hit but that's only if you're within 8 in of my sorcerer so like I'd have to put my sorcerer like right here in order for it to work work and I'm thinking he's just going to use his cloak of the of the dunes to just land up here and just be by himself just give a aura a bonus to everybody around him and hit the Grail knights with some damage as the sand hits them it'll be fun cool remaining moves so my hofan has used his cloak of the dunes to fly over here basically getting out of Dodge of most things however um I didn't do any damage to the grite sadly even though I got six hits on them with his little sand bugs other than that the skirmishers and the horse archers have moved up to engage them on the hill uh bleachers other than that I'm not going to do the light of death because of the fact that the light of death does uh would stop the light of protection from happening but I do have a catapult let take a nice pot shot at Mr hippogriff guy and see if I can land a direct hit on him which would be really fun that would be interesting so what just happened here oh no I had a problem with my catapult and it exploded with a one oh or the second game in a row oh well it killed four peasants old game that's very worth 100 points very much so you guys need to go back to catapult School my goodness gracious man we just have to carry it a long way from the desert okay the ropes got a little little wonky there the humidity spoiled the ropes totally did and these archers also picked off two guys who fell off the back here that's right good ridds okay we just had a horrible combat here where a whole bunch of stacking Buffs and annoying little skeleton guys just wiped through my Grail Knights and there's only two guys left they've Fallen back in good order let me move them back two Ines there right now and we'll see what happens over there next uh wow nasty over here um the tomb Dragon struck back against my Knights pushed them back two Ines and was able to then pile into combat with my hippogriff guy again who doesn't get a charge because of that after killing the battle standard bear in The Challenge and over here we had a fairly even combat between the skeletons and the battle pilgrims battle pilgrims lost the combat by one but they are unbreakable but they fell back 2 in in good order things are not going great right now things are not going great these guys look like reinforcements but they're just casualties so uh do not trust a hope right now still play that okay so after everybody fled the Grail Knights have fallen back in good order over here the Scorpion pursued into them these fellas reformed to go that way yep and these guys are they reformed as well to now go and hopefully deal with some uh realm Knights once the dragon goes down but dealing with those real Knights is a big deal big deal that is very big deal damn this plague a rust not to be trifled with wow my new favorite spell over here the night sens fled and have given their Banner to these chariots very disgraceful the Swarms are reforming to point this way y the battle between the Bone Dragon and the hippogriff continued one wound was done to the hippogriff but because of this supporting block of knights I won the combat by a tie with the musician the knights pushed the dragon back and closed in there and the hippogriff is keeping that extra 2 in for hopefully a nice char coming up right now dragon's probably very dead we'll see I'll take everything I can get at this point this point kill my general you'll be so happy yes let's do it okay this combat continues in a deadly stalemate the dragon has been pushed back another 2 in I left the 2 in gap I've taken some wounds he's taken some wounds I think he's down to one wound he's down to one wound remaining but he won't go away that indomitable is a great trait I love it I shot some arrows here at the hierophant but nothing happened I lost this combat by one again and fell back by two Grail Knights here lost another Grail Knight and fell back again and Scorpion piled into the side of this unit here and that is the end of my turn things are looking tremendously bleak okay so command phase or strategy phase I rised I rised my two skeletons that I lost I ended up uh I do have light of protection on it's a remains play I did do incantation of cursed blades and then I did Play Gust on the Grail Relic however you did try and dispel me but with a wizardly dispel you rolled Snake Eyes which means you miscast mhm which uh is dangerous however you rolled a high enough roll on the Mis cost that the spell goes off perfectly and you can't unbind it however no more spells can be cost for the rest of the turn as there was like this crazy Magic Duel I'm on the bleachers she I'm more popular than you he says there you go they had a high school bout over here she's cheer captain and I'm on the bleachers yeah she's cheer captain and I'm on the bleachers there you go uh um I am a Swifty you see that's how that works yeah Swifty stride um other than that I got my will be done on him for an extra weapon skill and that's that my aim this turn is going to be to continue to shoot these Bowman make hopefully try and make them Panic it is my fourth turn which means that um my dragon's more than likely going to be dead and I just need to make sure I'm in a position to deal with these Knights once they swing around and come and start attacking because that's a lot of damage potential that can do a lot of work later in the game so we'll see how that works let's do it so uh I was able to march cuz Undead fly you're allowed to march with fly even if you're Undead because you're not using your move you're using the fly um so flew over hit both of these units with the little spell the little spell cloak that he has and then everything else is kind of moved around I'm trying to keep everything relatively close to him for some rolls as well as to deal with the knights and the big hippogriff that's going to come into the game later I do have my dragon is more than likely going to die if not he will push the knights one more time and then get back into combat again and just drag that Combat on again forever but we'll see what I can't challenge you now because you don't have any characters in there so there's no getting away from you swinging at me with a bunch of attacks the tomb guard is just kind of coming around this side over here and then the AR have kind of stayed on the hill ready to protect this little Zone um when stuff gets close other than that not having a trishe makes me sad and by Trish I mean the stone th cool y okay so that is a reserve move at the end of the shooting phase in which all of your arrows poured into this gril Knight finally took him down wiping the gril knights painful biggest thing there is it from being unbreakable correct it does do that as well okay my goodness it's a sad day okay let's start over here what just happened in that combat well I killed a guy and you had a banner and that was so you won because of your musician again and pushed my dragon back two in but he is still alive my God so this time you successfully restrained however and was able to reform the L which will be very crucial in the upcoming combat oh yeah which is awesome um in other news ah this was a sad story The The Grail requ saw the The Grail Knight get hit in the visor with an arrow pull off his horse die and then they panicked fled from combat after failing a stubborn eight and literally got run down by a scorpion and they're all gone and they're all dead wow scatter that's my Army left over here that's right oh and these guys the the right of the field is mine good sir or the left and my God I'm I've come to reclaim my treasure this is you guys are wondering what he's talking about it's my treasure and of course we're not going to talk about the you have more portion of the treasure that I already made off with that he doesn't know about I don't I don't know at all put it behind the waterall I don't know it's back there sweet okay we've just done this last round of combat I did one one to you and you did nothing in the challenge that's right but okay so this is the combat res uh you charged you have charged with a lance formation that's right you have a banner God damn right okay I did one wound to you and I'm indomitable too so I ignore these two for crumbling but you charged and then you yeah and then you win with the banner which is a tie so all it does is it pushes me back no no you kidding me Oh I thought I had it yeah do you want to follow up how do you want to hold oh my God and the table got flipped oh the pain the pain let me just double check something real this funny funny how funny like a clown cuz you sorry you did win the combat it wasn't the musician you won the combat by two so I would have crumbled by two but I ignore two crumbles so the the musician doesn't actually come into play at all oh disgusting so you own this whole side of the table and you're moving guys around converging that's right I decided to get rid of the light of protection uh so I can try to do lie to death on those archers on the hill and that's that yeah everybody else is just shooting I'm trying to kill the archers on the hill and I'm getting ready for a screen in case your Knights turn around and come try fight my main core of my Army and instead of running away which probably be smarter for points I want to go murder you because that's what SK would do my God okay uh and other than that this is I can't believe he's still alive that's very crazy to me it's horrible it's just it's nuts it's absolutely Bonk okay let's run it again okay some shooting just went down and the bleachers are clear that's right the light of death killed all of the remaining archers with the light of death spell which was cool just desicated them their souls got eaten they're now my all that's left is a lonely crate yeah cool I definitely won that combat that's not very cool all right bravery let's see the leadership test they hold so they just fall back in good order back another two that's right what are you going to do uh well I'm going to come up and tag you so you can't charge me of course wow I've never seen seen that happen before that doesn't happen ever does it it's the grimiest pit uh is like a quagmire it's actually been kind of ridiculous unreal so silly so silly okay so my Griffin is making its final attacks and he's about to roll the final regenerations three Regens need three five UPS okay ready ready a you got it he dies three wounds yes yes she's dead she's dead you got him you got him this is what you call a moral Victory cuz God knows it's not going to be a victory on the fields that's for sure I do the curse of the necropolis now all right let's roll the curse this should be fun I lost to Winter an enemy attack you must immediately take a leadership test leadership test they definitely is not as powerful as it used to be okay you pass so nothing nothing happens nothing happens but the king is dead is dead good job long leave the Duke hell yeah hell yeah my goodness it only took five turns it literally was the longest most painful combat ever fought ever fought in the history of comat wow I this massive field regained the banner though so get the extra is there anything more quintessentially bonian than all of the little people dying and you getting personal Glory off to the side it's very bretonian it's as brettonian as it [Music] gets so it is the top of the sixth I uh I could run away uh but you killed my king how dare you kill the game yeah the game would be over here if you were to deny me a charge yeah you know I think I've got like give you I killed your Grail kns and pretty much everything else so all I'm going to try and do is essentially do some pepper shots give you like a decent enough long charge that you could potentially do it with a hippogriff and see if I can kill your king with some like sporadic shooting from do only have two wounds left yes well let's see it Ignus death to an arrow hell yeah all right let you know how goes the hail of arrows Pitter paded off of my armor harmlessly and it is now my turn to try to roll some successful charges here uh okay let's do [Music] it okay I have made some charges let's see if we can get something done here spoiler alert not really these guys aren't going to run they're skeletons well let's uh at least get some frustration out on okay and the last thing is they push back the skeletons a little bit who give ground just a little bit as the rest of the undead horde moves in it's a picturesque finish right there and that is the end of turn six wow it's photo time so there it is a second battle in the books that's right we haven't totaled up the points yet but it looks like a pretty one-sided defeat for bretonia that's right you to you you took treasure from us how dare you yeah well you know h i don't I I don't even have any Trash Talk left I'm so drained from that be it well the the the fact that King just drained drained the life out of you but so yeah after after to our first battle and now this one I think it's the start of a beautiful rivalry here I love it we've got next thing I know you'll have the virtue of monster slaying be like die Dragon oh I'm gonna I'm GNA read that Army's book like like a devil reads the Bible for my uh to final the things there I haven't even brought like next time I'll bring like a war Spinx and I'll do like more of a I'll do I'll do Giants and War spines and we'll do like more chariots instead of like big bricks of infantry something more entertaining I'm not even going to tell you I'm going to bring n you'll be bringing nights I will have a few nights most likely yeah awesome well thank you very much for a great game thank you a lot that was really fun yeah beautiful so there it is guys a crushing defeat for the brettonian and a decisive victory for the tomb Kings I hope you enjoyed this video thank you all for tuning in thank you for subscribing and of course a huge thank you to my patreon patrons who made this all possible if you haven't already checked it out go check out Scar's Channel scar cast which I'll link in the description where you can see the first battle that we had which is set in the swirling Sands of Camry we'll see you next time on Eric's hobby Workshop
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Channel: Eric's Hobby Battle Reports
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Length: 34min 41sec (2081 seconds)
Published: Thu Feb 01 2024
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