**THE OLD WORLD** Tomb Kings vs Empire of Man 2,000 Points | Warhammer The Old World Battle Report

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[Music] welcome to tabletop tactics and our debut Battle of Warhammer the old world upon this blasted realm the monarchs of the undead have awoken following their tomb King into battle the skeletal Warriors of kemry serve their lord even after death supported by giant constructs formed by the legion's leech priests the army of the undead will stop at nothing to reclaim what is rightfully theirs standing in their way however is the fr Ed But Mighty Empire of man led by their heroic General disciplined ranks of infantrymen grim halers and nightly Cavalry lead the charge towards the innumerable sways of the undead flanked by Mighty war machines War priests and wizards the might of the Empire must endure the oncoming masses will the Empire of man crumble under the weight of the Tomb Kings or will the Legion of the Dead be forever returned to the sands the tomb Kings of kemry prepare to bring death to everyone in our first old world battle report yes let's get some let's kick this off with a high King himself the tomb King I've given him a magic item called the flail of skulls which makes him much Smasher in combat which is nice he's also got a potion of speed which will help him hit hopefully first in times where he needs to we then have a high priest or High Priestess in this instance she's level four she also has the hieratic jar and she has an earthing Rod which will help me with miscasts I don't want her to die because my whole Army will start to take tests and start losing models if she dies she's really important we then have the Mory priest which is basically like a lower level priest who is level two and will also help me do some nice death Magic across the battlefield then going on to the core we have a unit of 27 skeletons with Spears light armor they have a command and they have the fank Special Rule as well which makes them really good if they're using their Shield which they will be because they have Spears we then have a unit of 17 tomb guards these guys are like the super Killy graveguard equivalent for the tomb Kings and of course appropriately we'll have my king join them we then have a unit of 20 skeleton archers very nice not used to firing with Undead my first time using tomb kings ever in any addition of fantasy so I'm quite excited to see what they do I do have some archers here I think that they ignore modifiers as well which is quite useful in fantasy because there are lots of modifiers to be had we then go over to four chariots uh these guys have Spears on the back and they also have a command and we have five Horsemen also to accompany them so I've got a bit of an eff thing going on here and these Horsemen also have armor and they have Spears as well as a command then we go on to our special choices this is where things get funky we have a tomb Scorpion and I have upgraded it with the ambusher Special Rule which basically means that I can equivalent deep strike we then have three of shabti and then we also have three necropolis Knights or a chef likes to call them wind Surfers I get it it it's cool they're like big Cobra Undead surfing people then what we have is rare choices where we've got the absolutely iconic necro Sphinx the thing which goes for hundreds of pounds on eBay perhaps not anymore so I've got one of those really looking forward to seeing what this war machine does and we have a screaming skull catapult so some artillery which while it's not always reliable in games or previous games that I've played additions of Warhammer fantasy when it hits it's real nice when all those Rank and files get a large template to the face time to eat pie [Music] march with me my brothers and sisters for the Empire here we go we are being led today by an Empire General he is riding upon an imperial Griffin he has full armor plate an enchanted Shield The Sword of Justice and a Luck Stone Talisman for could measure as well we have a wizard Lord who will be Conjuring many spells today he has a scroll of transmogrification which if all being well will turn one of uh Lawrence's Wizards into a frog which I'm very excited about we have a Lector of Sigma a Bastion you could say of the Empire this is a war alar and the priest upon it has the mace of hellstrom Relic as well for some bashing and smashing for my core troops we have 40 State troops they will have halberts and Shields and we have a command in there as well we have 24 veteran troops all with shields we have a command and also two detachments of five crossbowmen with light armor we then got three demig Griff Knights these have lances and full plate armor they are command and for a couple of rare choices we have a hell Blaster which is incredibly exciting and perhaps one of the most iconic models I can think of we have the steam tank rolling onto the battlefield ready to blow some of these bony bozos off the battlefield in today's battle the players have chosen the Doom of Odo toddm III a breakpoint mission all details of this Mission can be found on page 290 of the core rule book before we begin the battle let's take a quick look at what's coming up right now on demand first up we have a full review breakdown of the old world release covering The Good the Bad and the Ugly we also have the latest episode of our weekly podcast followed by the next chapter of our Dungeons and Dragons campaign in a cast of players we also have the first installment of our new Crusade campaign following a fierce battle between the dark mechanicum and the ultramarines as well as another 40K battle report so if you want all of this and more check out our website or download our app today now with our game set up and deployment complete let's begin the battle welcome to the old world here we are after all these years yes we return what's old is new again it's very exciting so as you can see a brand sparkling new Tomb King Army and Fletcher is furiously painting the lights of old the bonian yes which will be coming to Free viiew very very soon here on YouTube and of course everyone on demand for lots of extra extras for now we are going to play our first battle report for your viewing pleasure we do hope you enjoy it our forces are deployed we are playing a classic pitched battle today basically the more we kill the more likely we are to win a glorious Victory I have to nominate my soul Reaper Target with my necro Sphinx which will of course be your general excuse me Royal Griffin over there I need my soul to live thank you very much no we have uh we have risen from the underworld to seek you out and to kill you uh the other thing that I do need to mention is I have an ambusher my uh scorpion over here oh sneak which can arrive from turn one with a leadership test near a priest etc etc are we ready to roll for first turn you just finish deploying first so you get plus one to this roll do I indeed well why you you you go ahead and roll a four a four respect oh he's starting the new game very strong is this going to be the addition for you I addition be my game I rolled a seven on a D6 is incredible that's technically impossible never been done it is my strategy face I don't have too much to do cuz it's early in the game um I am going to with my warrior priest upon my mighty Lector here going to do a prayer okay going do a prayer to Sigma um I'm going to attempt to do Shield of faith upon myself and my allies that does not happen my prayer is more of a Mumble ni that would have given you a five up Ward it would for him and and a unit within his command range just kind of like a feel no paint but no but kind of yeah but not at all but that's but that's it that's all I need to do in my strategy phase it was a bit of a long shot we'll move on to the movement phase right I've got no other spells that are in range to wor about my wizard so it's time for the movement phase the steam tank is going to kick things off and I'm going to use its steam power ability see if I can move a little bit faster which I can which is very nice I'm going to move seven in total um I can discard the lowest but because they're the same I can just discard either so seven we go steam power activated as a heavy Chariot I'm able to a pivot at the end of the turn for him so which he's done we then move on to my Lector on his War now this also moves seven but without the additional I'm going to wheel a bit over here this has been pre-measured and he should come up just to the side of the steam tank my state troopers with the hbers are Marching forward so they are doubling their move moving eight my general is going to move up as well alongside has fly so we go a bit further and then finally because my hell gun is out of range they are going to move forwards with move or shoot so I should get some stuff in range in my subsequent turn last thing to move are my demig griffs they are Marching as well um I'm going to uh be Wheeling around here um and because of the uh end of the world rules you can get your Corners off the edge of the board as you're doing your maneuver uh as long as you finish on the board that's perfectly fine they have marched and that brings me to the end of my movement phase there are a couple more things to do over in this flank over here my veterans are also on the march here they come do a little wheel over here finish their move that way we're also going to march with my Bowman coming up this way there a wheel off we go it's the shooting phase I have one thing to do yeah the engineer on top of my steam tank has picked his Target as we can see over there I'm going to fire my steam Cannon towards your your your massive Sphinx you're aiming for the bounce to which then hits everything under it in a line to to to hit me but he he's a particularly particularly profound Marksman this engineer I'll tell you that three a four okay you right you bounce four Ines bounce four which should be you have both to takee measures yeah it's going to basically end up just before yes but then you now roll again you roll the artillery dice again and under 10 in so it goes so you're actually going to hit the Sphinx yeah and the uh the Catapult with and you'll even hit at least two of my um skeleton Warriors good grief how cool right well you'll be wounding my necro Sphinx on twos cuz I'm toughness six a powerful cannon that's wound uh you'll be wounding my screaming skull catapult also on TW cuz your strength eight and toughness six you do fail to wuin screamy skull catapult no command points in this game no uh and then I would say you will definitely pass through three so yeah so and I R them individually right uh yes okay uh so all three of those are wounded now you are minus 2 AP you arm a bane two indeed uh I have heavy armor uh which is a five up save for uh those of you trying to Lear the game along with us which means I don't get a save but I do have regeneration five which is like an additional save but it's not like feel no pain but it is an additional save like feel no pain but not and I do roll a six how dare you which means that you do not get to roll your damage that's very sad it is a bit sad however these three skeleton Warriors I think they've got regeneration six up if I remember correct the undead thing is to have regeneration I'm going to roll some dice here I roll two sixes I kill one skeleton with my steam tank yes one is shattered into dust that's the end of my turn sir first one done a warning shot clearly struck but also head of a skeleton off I did I rolled a bit obnoxiously there I'm sorry about that I suppose that represents the the undying nature of your army it does but you know what it's just a warmup this is the this is this is a game which from turn two everything suddenly dies turn one is just the game of cages okay speaking of cages I'm going to unleash some magical cages upon your Force [Music] imminently and now for for my uh strategy phase uh I have just done a rise and I bought the skeleton back that you destroyed s I'm Undead it's my thing I pass my leadership now I'm going to do my Mory priest who's also incidentally leading the same Spearman unit he's got two spells he is level two so he can cast two you also did my will be done and got plus one weapon skill your I did yes I chose a plus one weapon skill uh with my king there uh on the tomb guard now Jeff's incantation of cursed blazes first it is a 7 plus the cast and it will allow me to roll natur rolls of one oh that's nice he does not pass with the plus two and then going to do deathly cabal this is quite tricky it is a casting value of 10 plus but it will give me a six up Ward save and turn my fear to Terror oh scary no both of those fail but the good news is I don't miscasts that is good and they're going to go over to my high priestess uh which I'll be back with in a moment right I'm actually not going to cast any spells with my high priestess because she's got some more attacking movements based things which I don't need to do right now uh slightly out of sequence I supposed to do this at the beginning before the magic just so that you know but we're all doing the Lan here so we're just going to do it now anyway and it wouldn't have affected anything else I'm going to attempt to uh from beneath the Sands my scorpion here Scorpion King will arise from this dead tree a bit scary do need to pass leadership test for this ability to go off which I do J I not do it because unlike the king they're not leadership Tim so scorpion is obviously busy borrowing doing some sort of dunesque thing looking for that spice uh what I'm going to do now is do some charges I'm declaring a charge on your demig griffs I that was very inspiring I charge thank you War horns and skeletons Undead without lungs right I have Swift stride so I actually need to roll 2d6 here and pick the highest and then I add my movement which is eight uh I roll a six and a three so 6 Plus 8 is very favorable that's 14 now because I've got Swift stride I also add a further D6 after the fact okay which is a six okay that is a successful charge wow sound the charge so let's begin the first charge of the old world we get a free wheel um during this charge sequence and I have to line it up so that I get the maximum uh amount of contact UM and in this instance I get maximum contact very nice well hold your horses there please hes horses get it I have an ability called countercharge yeah which allows me as part of my charge reaction to charge toward charge me head on yeah like this that's D3 plus one is it it is that means I get to go three Ines towards you okay so technically then I I I make my charge even easier for you but you count as charging now I do um all right well would you like to move those uh you get a free Little Wheel here as well wheel and then that put me there and then I get a a free wheel um the whole point with the charges in old world is that you need to make as much contact as possible so there we go smash smash indeed impact hits slithering nights now my high priestess is going to try and a conveyance spell uh we're going to travel mystical pathway going to try and cast it on the asabi in front of us uh it is a high casting value unfortunately I do only roll off five and with my plus four that is not enough so that fails to go off my shabti will uh instead of being teleported then we'll just move forwards 5 in like so the Sphinx now will also Edge forward to fall in line with the deadly as shabti the Spearman will move forward 4 in like so and then I'll come over to the tomb guard which will also move forward four being Undead we can't march so we are a slower Army and the skeleton Warriors will uh sorry the uh Cavalry evening we wheel round this way now my high priestess will uh move forward only 4 in again but this will afford her to get into some magical Vortex range now for some aggressive magic we're going to summon an elemental Spirit from my high priestess here prob pre-measured it will get your War Shrine uh it will be placed here and your um halers there so I'm just going to place it down there as close as I possibly can I do need to cast this on a nine uh you're you don't have any magical resistance in play that can affect me here Noz I'm not being targeted specifically no no sort of placing it there and anything it touches will take D3 plus three strength 4 how it works yeah two cast four five six seven and I do get plus four to that result so it does indeed go off very nice it does randomly move uh at the start of every turn which is very exciting but for now uh your War Shrine is going to take D3 attemp to dispel that so that was seven but plus four so that going an 11 yeah yeah so you if have you got a level three four wizard level three in range over there 24 in range yeah oh it's very exciting so you could attempt to dispel this I'm going to give it a shot yeah wizardly wizardly duel eight are are you level 8 9 10 11 no you need to beat me not quite close very close oh it's getting spicy okay so um my spell goes off so you'll be taking D3 plus three hits I believe I do need to roll these uh for each unit rather than just once so D3 plus three on your halers uh you take four hits uh your toughness I believe is three yes so I'll be wounding you on threes here that is two wounds so AP armor vean one AP1 is it well I don't know what my save is you have light armor for a six up save and a shield for a five up save cuz they stack a one pass one so pass one one is alive and then got D3 plus three on the war Shrine goodness or it's the big six oh my the this is topest five okay four five six so this will be wounding you on five okay H oh they get three wounds at AP1 I'm afraid three wounds three wounds AP1 okay it's this magical Vortex this Elemental Spirit yes destroys your uh Shrine it doesn't say what my armor is oh because I need it for my guy no The Chariot should have an armor save cuz it is a chariot War alter it will say the save value on the unit I'm going to roll the dice I'm I'm going look it up I'm going to look it up screaming skull catapult in a Skeletor esque uh yeah lobbing of my skull there ni I place that in the center of that Rank and file they're getting bombarded vort pies you like pies I like Pi it's scatters but it only scatters 2 in some would say that's rather good cuz you're you're firing indirectly I am firing indirectly yeah okay so I do not use my ballistic skill to remove those those inches I just always take the number on there but at two inches back this way I still going to click quite a few so let's see how many we hit okay so it hits two of you wholly cuz they're under the template six of you are partially under the template so on Force fives and six is they will that's that's quite a roll well done they they they they they they they they they're all hit Jim substanti six so that's eight that are hits now one takes a Big Kahuna hit right so this will be twos he is wounded with an AP of minus three so he's dead okay the others with the screaming skull catapult will be taking strength four uh minus one hit your toughness three yeah okay so the rest of these strength four minus one 1 two four seven of them left here we go so threes o that is six at minus one so you're going to get six six up saves here y six six up saves oh so I kill six in total screaming skull now because it's the screaming skull catapult you got to take a panic test as if you had heavy casualties i i as if I've had heavy casualties which you kind of had for for reference bid heavy casualties on that unit would actually be 10 models in a single phase I mean it's quite heavy Med quite heavy yeah um okay so I need take a panic test do I so you are in range of your general I am you get to use his leadership I can use his leadership yeah and because you're within 6 in of the arch Lector on war alter or Sigma you get to roll Panic test roll yes you should be okay my leadership is nine yeah he under nine roll under n you're fine I'm not I'm not you did lose seven people to I mean that's quite offputting but we'll be fine impact hits we are now in the combat phase so we got 40 three impact hits from my chariots on your demig griffs 6 78 nine hits four five 6 7 8 nine very impct okay strength four toughness a toughness is four four so fours straight down the middle uh that is just the three wounds there's no AP okay you've got heavy armor so you got full plate armor you've got Shield you've got Bing Bas got two up save got two up save they're chunky boys they're fine you are fine okay now cuz you're counter charge your initiative seven yeah uh that's better than me yeah you get to hit me okay here we go so I have my my Knights and my proceptor giving me four attacks in total with my lances now I didn't check to what I hit you on of course uh so my weapon skill is four everywhere your weapon skill is my weapon skill is only three so you will be hitting me on thre it is three it's marvelous um so that's three hits Please it is do you want I need to wound you don't I I need to wound you that's the next thing to do uh okay so you are attacking in the crew at this point so it would be toughness actually no it's a chariot so it's toughness fourness four so be sixes uh so St six your choose to win yeah three win AP two oh oh I've already got five up save they save then lunch I believe you'll find you have a safe but I do have probably got regeneration I do have regeneration six plus how many wounds did you do sorry three I made one of them sneaky sixes what's do you have multiple damage no not on the Lan okay so just two wounds go through that's not enough to destroy a chariot I'm afraid I do have all my hippogryphs oh my hippogriffs um so these are also weapon skill four so it'll be um threes again okay okay okay okay all right it's fine these are strength six strength six again oh no these are strength five three to Wi threes to in this one forgive has been a bit the difference do they have an AP they have an AP of two no Wicked claws okay regeneration I do make two regeneration SV but two go through meaning that you have destroyed your first Chariot and done a wound on another marvelous ouch Undead Spears okay this is all my Spears I do have a champion in there as well I am hitting on fours do you have a greater weapon skill than me but not uh double so that's four hits there uh they are Cavalry Spears so these are Str rank four your toughness sir toughness is four yeah great well that's four wounds these are actually AP1 are they now they are on the charts yes they be on threes then please they're okay snap on my plate AR it's okay uh every old school fantasy player knows that it's always the steeds that do the damage course uh okay uh their weapon skill though however is actually only two so they will be hitting you on five yeah I believe in these spe more than double oh is it more to the your weapon skill two I am weapon skill four so it is actually Four oh great more than double okay three hits one wound there any AP no nuclear Hooves no they're a I thought the one would come up there yeah scratch right well look this is really interesting because now we've got our first combat resolution you've done seven wounds even though I saved the Regeneration doesn't count towards the combat res just to help debuff that rule which is really powerful so basically I lose by seven this is a real bad day for me I got to take a leadership check all right okay do you you're Undead oh you start to crumble son oh crumble well that's absolutely correct uh it basically means I lose seven wounds wow because uh I'm actually don't I'm unbreakable as well so I don't take Panic chests so every point I lose by I just lose a win it's crumbled to dust yeah so the champion there has only got the one wound left now after losing an additional seven uh and then I have to give ground uh and fall back two Ines which is around that now would you like to follow up or do you want to attempt to restrain I'm going to attempt to restrain cuz I do like the bonuses I get with my lances you see yeah cuz then you can just declare a charge and I am full of restraint as you well know leadership check this are you a chaos player sometimes uh depends um I am going to use my general for his leadership he's a large Target what that nine it is nine one look at the restraint I'm I'm I'm exuding right now wow wow w i mean if you had four chariots just charge you and they all pinged off the way that they just you would just sort of you wouldn't even bother would you be like was that a joke right well but that is my turn I could let you have your turn or I could actually move my summon Elemental Spirit first it's at the beginning of every turn sub phase so I'm going to do this right now very very well H nestled beautiful your Shrine and your steam tank I me is only an inch so I now will not hit your infantry anymore yes but I will hit both of these okay both of those are hit D3 plus three on your washr again take six hit a shrine was it what was the toughness on it five five leave me alone oh that's three wounds at AP1 AP1 that's another three wounds at AP1 I don't want to alarm you but things are getting dangerous I feel quite alarmed it's also dangerous it's four up save three you say are you four up Bas save yes so AP1 so five up save yeah there was three wounds yeah oh you make two okay well you've lost one wound another wound D3 on your steam tank or it's the six stop it what's the toughness on the steam tank sir the steam tank surely in incredibly uh toughness is seven well I roll uh five ones and twos and one three so the steam tank is still blowing off some steam and is okay you will need to take dangerous terrain tests when you move through it though my turn then yeah my turn two this is as I understand it where things start getting spicy yeah I'm going to attempt to dispel your vortex CU it's causing me much pain and death is I'll do that with my wizard over there okay need a seven cuz he is level three okay yeah cuz I'm uh curing no I do not dispel the vortex that's very sad that's a big problem for you problem B I do have my own Vortex which I'll be unleashing later on so we have a Vortex off a Dance of Death I am going to do one spell now which is the curse of Arrow attraction okay which I'll be doing onto your tomb tomb fellas down there my tomb guard okay tomb guard this also goes off on a step High King's Guard oh it's so close okay oh no it does go off of course it does cuz I get plus three and it'sing value of seven it does go off then I will attempt to dispel that what was this what does the spell do um I can rote any natural ones to hit with my shooting attacks just so you're aware it's pretty much just these Bowman down here cross Bowman okay there's no limits to how many um I'm just going to attempt to dispel it 4 5 6 s i do dispel it cuz I get plus four damn you yeah so damn you damn you back to Hell one more thing to mention my prayer from my priest down here did go off my shield of Sigma which means that he and this unit of HS over here now have a five up Ward for ranged attacks oh okay yeah which is better than nothing yeah you know charge wise my hippogryphs down here are going to finish off your chariot over there I'm just going to move them in cuz they can't fail here they come it's less than your move going to cut him down the other thing I'm going to do I will receive the charge you don't have a choice I think I do actually get to uh stand and shoot yeah you they are way too close it needs to be uh less than their movement yeah my general yeah is now going to charge into that big block of scell Warriors over there I will St assert some dominance on the battlefield for uh that he'll make it so you've got a 9in move yes what did you roll a four two fours okay and you also have Thrift stride so you get to add an additional D6 as well you 13 there you go plus six B days here he comes for the empire for the rest of the movement we're going to March forward with my halers over here inspired by the presence of their General and they will try and protect him from the giant Sphinx of death we'll move on to the steam tank now I did unfortunately roll one because of this pesky Vortex so I have taken a wound on my D3 but I am using my steam power to move on up over this way and I will Flame the enemy with my steam over here my veterans are moving up which will allow my wizard to fire some magical projectiles very last thing to do my alar over here is going to move I didn't uh fail my dangerous terrain test so I can move just far enough to escape the wrath of the Mighty Vortex it's time for the shooting phase okay I will unleash my steam gun upon you for my steam tank that's cool onto the tomb Gart I have not used the flame template in quite some time no maybe since 7th edition 40K yeah 789 so I've got nine automatic hits okay and nine four UPS to hit as well that's a lot of hits that is a lot of hits well done me so that's 10 that's 50 steam steam ATT Str two there's five s okay yep I'm toughest for the Tom guard oh it's not bad though it's good I like it not bad at all okay well done the steam up the steam 1 2 3 4 5 6 seven seven wounds there's not a smidge of AP because this is steam no AP oh I'm sorry there's no AR there's no safe no armor safe armor saves but you can do your Wards and regeneration okay so I've got regeneration uh six plus uh I do not have a ward save uh as far as you can tell cool I make two so that is five yes oh steam oh nice polished bone there isn't it well that went quite well yeah it's time to lay down some State missile troops crossbows these are long range right I haven't moved with these but I'm still getting minus 1 because Afra long range five these five here and these two that can see has not to shoot their friends in the back right again into the tomb Kings okay fours uh do when you say fours do you mean fives yes yes yes I do that is still four hits thank you for checking uh did my curse of arrows go off no I dispelled yous of you're level four wizard um I'll be what's yours uh uh what's your what's your what's your toughness pleas toughest is four on the T guard uh my strength is four that's three wound any sixes that's a six six AR one oh aror ban one okay I will still get a six up Save which I made why you like this and then you had two other saves yes which are five up saves which I make one and then regeneration which I do not actually kill one oh Bo this is a big one it it's time for my hell Blaster volley gun down here okay seems like quite a contener machine yes so I need to roll three artillery dice to see how well maintained this machine is only got we've only got one of these so I have to use uh three times well that's not a good start it's a misfire not a good start I pressed the wrong lead so now I have an additional minus one to hit so now hit you on sixes isn't the best uh four four shots and six shot so six shots okay but you're hitting Beyond sixes it's very disappointing at my necro Sphinx at the necro Sphinx yes indeed right here we go I've hit you three times done yeah hitting God six is cuz long range uh you hit me three times do you need to ruin me strength five strength is five I am tough to six I'm afraid uh so that is one wound one wound one AP one uh oh yeah roll two threes and a five anyway so yes one we uh what AP1 did you say right so six up save uh and then I have regeneration uh my regeneration on him is a five plus I do make that I'm afraid necro Sphinx necro Tonks last thing to shoot is my wizard of fire I'm going to do my Fireball yeah into your tomb boys down there what they call you tomb guard tomb guard yeah um this will go in a five being a level three wizard which I am yes 5 6 7 8 plus plus three 9 10 11 okay I my uh High Priestess turns a death mask to you hello oh 8 + 4 makes 9 10 11 12 meaning very annoying the Spells I don't like her at all we are the masters of death and Magic well I don't want to alarm you but I have one more spell to do oh the pillar of fire oh that sounds epic the pillar of fire it's another Vortex 6 7 8 9 it does go off on the button being a level three wizard she turns her death mask to you it's just the same every time 68 plus 4 I dispel why cuz the power of Nash is unfortunately undenied I need a death we don't talk about Nash pleas it's time for the fight phase and for my general to unleash his very very brave uh martial prowess and issue a challenge to you sir my Champion not my priest will accept the challenge excellent very well um now I'm going to strike you with my sword of justice I say this was bestowed onto to me uh by someone and it's studed with Dwarven runes about a Vengeance and retribution yeah there is that yeah love that sort thing grudges yeah very begrudging um right what am I hitting you on threes I've hit you every single time sir your weapon skill sir um six six is it uh my weapon skill I believe is only three oh it's not double so yeah three three hits yep and then to wound me to wound you my strength with the Sword of Justice oh is is user uh which is four okay and tough is three so threes threes yeah yeah oh that's very what are you are you sure that that's the only special Ru that's got their beard with some failed wounds I can reroll any failed rolls to wound it's very nice that's better three wounds uh the AP on this weapon is one okay armor Bane there's no armor Bane I do have Shields and I do have light armor so uh sixes I make one and I have regeneration six plus these are multiple wounds too that will apply after regeneration apply after regeneration so it doesn't matter I two do go through they only one wound anyway so you kill two but that is four wounds for the purposes of an overkill for the challenge yeah and in fact you don't kill two you just kill the champion but yes you count as doing four wounds I'm going to put a little four here cool well that means I can fight my Griffin NE which I'll do in a minute all right okay so it's kind of long story short you did the rest of the Griffin off camera and you of course overkilled my Champion even more he's Undead again so Undead the next Undead will feel it and uh I now have uh lost six wounds in terms of combat rad yeah which is the maximum that you could do with over spill I'm now going to hit you with 18 of my Spears back and then my priest will attack afterwards hitting on fives I'm humble weapon skill two okay and then I'm wounding you on sixes cuz your five and I'm only strength to yep I do get a wound I'm afraid to say you get a wound y very nice no say no AP no no okay I have a three up save he's okay Ting okay indeed okay I'm just going to bring up my priest's rules well I've done my priest off camera there I did hit but of course I didn't wound uh we've worked out the combat R ultimately I lose by two um well technically three but I have the indomitable Ru with my priest which reduces my unstable by one so losing by two effectively another two skeletons fall to dust congratulations sand thank you you're now gonna have to give ground there Lawrence no I'm not actually because I have the fanks RW so I'm just going to stay there Mighty fanks I'm going to stay there and I'm going to regenerate and tarpet you like all of the great players do well um speaking of great stuff over there my my demig Griff Knights are going to um finish off that last charot this will be less of a tarpet more P of blood lces bones lances I've hit you three times of my lances toes to wound no Str six on the charge six that's right just the two I'm afraid AP uh two regeneration back to the sand I'll just remove him now I don't think you will I think that standard is actually going to go on beard side of the table because he's claimed it oh he claimed my standard claim my first Banner oh no thank you victory points Galore here we now need to figure out what these guys are going to do cuz I think they might have to test a restrain I'm going to attempt to restrain okay once again my great restraint 6 789 do need to be under equ equal to or under equ well luckily I am within 18 of my general so they do in fact restrain just about they're very good very good my turn two and we get to roll for the uh Elemental Spirit again oh oh okay it's not going to hit anything but it's been dangerously close to uh little sword people over here my sword people [Music] yeah okay it's the beginning of my turn now um I have unfortunately used a rise twice because I've popped my hieratic jar uh I actually got all of my tomb guard back and I've got my champion and my Warriors back good news for you is I can only do that once per game doing it twice so that's gone now but that was pretty good if you lock me in combat though I can't do it so okay now I'm going to try and bring scorpion man in ah scorpion man come on Scorpion man oh it does go off this time oh okay so uh I'm going to place the Scorpion uh around here so I have to place within 12 in of my priest but 6 in away just to uh cause problems and set myself up for future turns it's time for the charge phase now I have noted a couple of magic spells which she's done off camera here I did get death Le Cal off on an 11 1213 plus my casting level so they've got six up Ward and they now cause Terror doesn't matter against your uh General but still I also got Jeff's incantation of cursed blades off that gives me a reroll hit roll of one within uh the command Aura of himself I tried to disp it with my f dispel but I failed just by one very close one so that was pretty significant now I am declaring charges the necr fs which does cause Terror and you are not immune to psychology is charging your haladas on go okay I cannot fail that charge given how close I am well I cannot feel would you like to make a terror Test please easy oh you failed the terror test not good oh the necro SPS oh no oh oh the momy returns so you're going to flee apparently yeah do I catch you I don't know okay so you fled I already rolled a four which ended you on the war alter so you you have to then as per the rules keep going until you clear the war alter but I have the opportunity to either redirect or charge you down given how close you actually are I'm going to try and cut you down okay so I catch you cuz I've got the Swift's uh i r 2d6 pick the highest oh it's a f plus 9 I think that already does it plus I get an additional D6 which is a three um I think you're fine for S which 17 is have you killed all 32 of them yes yes I at contact and you're ripped apart Panic well that was Savage yeah uh now I did declare the rest of the charges off camera before of this happens but with filming uh the sequence may be interrupted so I had declared that the ashabi would also charge those because you were caught and cut down I'm now going to redirect the charge into the steam tank again I can't fail this because of how close I am and the tomb guard had also declared a charge on your uh steam tank they also can't fail du to how close they are I do need to roll for these Riders though they will declare a charge over on what's your charge reaction yeah oh counter charge counter charge that's what I meant so move forward D3 plus one it will make his charge a bit quicker but so you'll be 4 in closer yeah uh and in my charge is 2d6 picking the highest yes cuz they've got the No No 2d6 picking the highest is the standard charge it's the standard charge yeah so I've got plus eight so I'm I'm definitely in I don't even need the extra D6 uh what are you going to do reaction wise with the steam tank I can't counter Jud can I no no yes you can't stand and shoot it's a can yeah otherwise you could have just got a grape shot to the face and now moving my Chargers the ashabi have to get as many a multiple charge here as many into uh fighting range as possible which ends up being a little bit like so um and then of course all the way over here the Riders do a free wheel and smash to the demig griffs right uh I don't have a very big move but I'm going to turn and then only got two Ines that I can move forward after that turn which gets me to here and we'll see if we can draw any shots on the hell blasters hell Blaster we have the shooting phase now the skeleton archers uh have managed to get with their Vol fire nine of them into line of sight and range uh on your held Blaster Vol gun so I am hitting you I ignore all modifiers because I have the uh the arrows of Asaf uh I hit you on fives I only roll one five to then wound you no nothing there so the arrows have done nothing however we're going to move on to the high priestess uhoh she is going to cast wind blast on your War alar oh but you have got magic resistance too I do so that's minus two to my cast plus um I'm a minus two to cast within range of you so basically you've negated my four levels of of wizard Mastery now you now level zero sigar has no time for witches so I've got eight plus to cast here 56 I failed to cast wizard Bane cast okay that would have been cool screaming skull catapult got to do something like this you have to be Skeletor if you play t Kings yeah that makes sense right uh okay so do I hit pretty much it's a 2in scatter again you're good with these very little scatters yes um you know uh here we go so 2 in hello I'll work out how many of got okay so this was a bad day for you because I've hit with all of my partial hits on fours fives and sixes for a grand total of nine hit in total now one is hit with a big bumber at strength eight he's slain goodbye okay the others are strength four your toughness is three so threes okay so that's three four five additional wounds okay these are at AP1 my Shields will save me my Shields save one of them so four more so that's five in total unfortunately now uh you need to take a panic test as if you had suffered heavy casualties oh no yeah cuz it's the screaming skull you're fine it's all good don't worry about it you got it we're going to begin the fight uh over here now with the necropolis Knights I've got three impact hits at strength five uh so that is two wounds cuz your top is four there's no Appeal on these right no it's just impact it they're fine absolutely fine cool you're at you have the higher initiative now I do if you're counter charge Lance is a Hoy I ah what's your weapon skill my weapon skill is not bad it's four oh I've only hit you the once yeah just the once yeah what's your toughness oh it's better than one wow on a one that's no good yes okay that's all right the the demig griffs themselves would do the buiness are they the same initiative as well are they yeah yeah okay okay sorry your weapon skill is what weapon skill four weapon skill four okay so I need fours okay and your toughness my toughness is four okay so three is to wound oh no they finally we're out of steam two wound are at minus two oh you're at minus two okay well I will not get a save I've got light armor and shields however do you have armored hide I do have armored hide so I actually I'll get a six up save nice uh so two was it yes okay no and then I do have regeneration six plus no so two wounds do go through okay uh that's not enough to kill one I'm afraid but uh heavily wounded I now get to hit you back these guys are a little bit beefier so uh I have got uh Cavalry Spears which will be strength five on the charge um I'm hitting you on fours here okay we got three hits and then because your toughness is four is it four yes I will wound you on threes that's two wounds at minus oneus one there two wounds at minus one they're fine still no wounds okay and then we've got the necro serpents 3 six 7 8 n techos [Music] serpents uh right these are three four hits here hitting on fours they do have poisoned attack so um oh 60 hit so one's automatically wounded there oh that's very nice uh and then to wound you normally strength five and S so that's four wounds four wounds four wounds there's no AP so you will get your full two plus saves you finally done a wound that's significant because combat resolution wise cuz we both got full command and all that jazz means that this reduces to one and then I've got indomitable which means that I just take that away so I don't take any different additional wounds and I just stay there in combat with you the king steps forward so the tomb guard first King's got the highest initiative he's got four attacks he does have the flail of skulls he's hitting you on twos he rolls 31 incredible and he's not in range no he does wound you though okay at strength eight is there an AP yes one he does ping and alaton guards including the captain uh so here we go hitting you on threes cuz I'm higher weap score than you uh and then it is unfortunately sixes to wounds with my capes I do get a six to wounds you now yes AP1 it does go through does go through so you lose your wounds down to eight okay I'll take that you have Strike last they've got two-handed big Hefty weapons so I'm going to go with my steam tank my engineer has popped out the top and sort of thrown some kind of can and done nothing uh I do though have my grinding wheels AKA my stomp I get two grinding wheels nice so are you attacking my shap te I am attacking your shap te I hit you twice ring you on to you hit automatically with Stomps I wounded you twice wounded me twice yeah exactly I understand uh I do f us two a yeah you take two wounds marvelous okay the shy will strike back now uh so they be think you're on threes okay and then they are strength six so it will be fives to wound you CU you are walking toughness seven I do get three wounds unfortunately these are ap3 so do you even have a say yeah okay sixes now oh you got three up bases that's why you are T no they don't go through okay well you've lost another three wounds so that you've you've lost four wounds I have in total yeah right well you're unbreakable so uh despite the fact that I did win by six yeah no leadership check for you a bit like me uh so you've Fallen back uh or given ground to 2 Ines and I've just uh not restrained and gone into two Ines the combat continues next will be this little melee over here okay well that concludes the turn because of course you killed I issued a challenge you smashed my Champions a bits after he came back to life last time I challeng you again this is the frustrating uh thing with the undead if you have to tie her up to stop all of these Shenanigans and me just bringing people back uh of course you won uh ultimately the mor of the story is I lost three skeletons including the champion that's my turn is now your turn to launch a counter offensive will it be enough I hope so okay let's see what we can do the The Vortex has stayed put well it's first hit I left it there so it's not moved it's just vibrating violently on the spot um I've attempted to do hammer of Sigma with my Lector of Sigma priest over there but sadly he is distracted by the giant Sphinx understandable and I did fail um outside of that no spells to do just yet just bit of movement okay right we'll do some charges first of all my War alter with my elor or lior uh he can't fail the charge so any pops over here to assist the general and then over here my veterans are also going to attempt to charge into the uh tomb guard down there uh I need a four I do make it which is very nice and this will be charging into their flank which is very exciting so in they pop reload time okay it's going to work this time okay gun help Vol gun here we go close range into the spig yes artillery dice Two Shots it's not a missfire 10 10 please hang on Miss oh damn shouldn't have press the horn okay so that gives you a minus one to hit it do but you do have 12 shots I do have 12 shots which but you are no it's now only minus one cuz you're not long range so it's five fives and fives so that's not bad fives and fives that's not bad oh we got some hits there unleashing hell you need fives here oh that's wonderful any sixes three sixes Chef are they armor Bane armor Bane too so there's no no armor saves against the six but it's AP1 otherwise right what uh yes it is so any so I get one save of six up because I've got uh heavy armor yeah no so I need to make four regeneration saves of six up uh so sorry five up five up yes he's a beefy boy I mean i p he's made of granite the hell is I make one I fail three are you multiple wounds no okay so you've taken three wounds that's halfed me I'm down to three wounds it's the fight face impact hits a Hoy yes I have issued a challenge once again with my general into your mored that's nice for you I've accepted because I want my my uh my ward saves and so forth to be in effect against all of these potential hits I get it impact hits from my priest seven I love it seven my goodness them seven impactful hits uh so it be twos yep two ah come one that's fine so that's five these are 82 yep so no save but I do have my ward saves of six cuz of the thing no and then I've got my regeneration saves six no so five is the destroy oh that's very nice marvelous marvelous um and then your you've got the rest of your his attacks oh yes uh right I've then got my War Horse my warhorse I had iron iron shod H you got two of them two of them technically got two uh that is a couple of hits weapon skill was three what's your weapon skill uh my weapon skill is also I see my weapon skill is two two two fre very good uh and then I'll be wounding you on oh hand weapon uh just your strength okay uh toughness is four on sorry is three so oh three then yes it's one W okay they strength four I do fail to say no they strength then I have a regeneration there was no wounds laen oh was no wounds forget it I I missed red now it's the Hammerman himself the Hammerman right he's got three attacks my Lector of Sigma right I've hit you twice hit you twice strength is four okay so three to wind one goes through AP no there is no AP okay then I get it's not a magical attack it is a magical attack so you your six up Ward will not apply here so it's just a regen then that goes through you kill another just the one just the one did it we move on to my general yeah once again wielding The Sword of Justice this time taking on a priest and he can't come back cut him down as well oh hitting on threes hit all the times uh threes to wounds The Sword of Justice armor Bane don't think it matter you're a magic weapon so my w doesn't work but I do get regeneration 5 plus I do Fade all three so you kill the priest oh that's very nice oh it's brutal well I did do a wound back on the war alter you did okay but unfortunately after the combat res is all said and done I've lost a fair the 10 models so so these 10 are smashed into dust and finally The Tide is turning yes forces the Empire so over here we've done this uh this combat again it was a stalemate essentially I can't get through your two plus armor no well apparently I can't get through your snake armor no you did I did roll a six on my regen again yes yes uh we're going to move over here now to my veterans new comat into the tomb guard down there um so I've got my swordsman and my Wiz will be striking at the same time yeah yeah my Sergeant's in here as well oh they they ke beans okay the KE beans uh strength three though uh my strength is three yes five you did get one that was definitely the wizard no AP here so light armor and shield no and then I do have regeneration no so you do kill a Tom guard okay nice well my FL of skulls uh pinged off your steam tank there as did the two tomb guard the remaining tomb guards which are attacking the flank here uh did kill two of your Swordsmen yes um however you have now killed an as shabti with your steam tank the engineer popped out and stabbed him in the eye socket it happened he did but what a Legend um and now he's going to do his uh Crazy Wheels six it's Pleasant I think it's D3 plus one is it I don't know you've got the rule book in front of you oh I'm thinking of something else might be worth checking it is D3 + one okay I was going to say cuz D6 might have been quite scary there been a bit much strength uh the strength is six and tough is four so it is two s wounds lovely uh so that is yeah four go through these are at minus two AP okay so uh regeneration six plus no regeneration there you kill another a shabti and put a wound one another nice now the final as shatti the ancient will attack you back so hitting you on threes I hit you twice uh and then I don't get my great to wound you I no I needed fives to wound cuz you're toughness seven yeah four five six no no wounds there okay lucky boy well with the melee all sorted uh I effectively lose by five now I indomitable to with my tomb King so I will knock two off of that but three of these tomb guard crumble to dust as they're unstable and the shap is only indomitable one so he takes four wounds effectively and he is destroyed flank charge as soon as you disrupt that charge it makes a big difference yeah well not bad no it's good not bad at all killing the ashab is very pleasant yeah this not being dead is a bit of a problem but he's a tough cookie he is a tough cookie he's going to do probably a flank charge of his own I suspect oh dear oh dear um yeah the vortex will do what the vortex does but yeah oh and also getting rid of that many skellies in the middle is quite nice for my my general maybe he will manage to escape that battle at some point it's true and I can only regenerate one of the units now so I decide which one I'm going to go for okay so it's turn three for me uh I did move the elemental Spirits again and they've actually hit your steam tank and what's more is you lost a wounds I did down to four wounds now um obviously I'm I'm a Caster down so uh nothing here there's nothing else I'm doing in the sub strategy phase uh I'm going to go on to the charge phase um and actually there's only one thing to charge the necro Sphinx into the flank of that steam tank no I have a feeling I can't actually fail I'm afraid I have a feeling that might be correct that'll do it goodbye we are going to attempt to travel mystical pathway with my high priestess wo no not a mcast close but does not go off fine um wind blast is not going to be effective because you cannot shoot anything with a magic Missile uh in the shooting phase that she can see so I guess it's going to be screaming catapult time actually we will do a little movement so they're going to wheel whopping four move forward here turn an inch like so just to try and line them up to be able to do something in the future turn and then we will and move forward like so little bit of light shooting now uh with Vol fire and line of sight I've got six archers we just try and do some hell Blaster damage uh that's two hits oh stra uh toughness seven no on the hell Blaster Vol gun yes okay no six sorry six I'm thinking about 10 still doesn't win still doesn't win okay then I'm going to do the screaming skull catapult okay and we're going to do an artillery off here ah I'm going to G aim for something like that thek oh oh 2 in again that will be a hit I'm okay so it is strength eight so I will be wounding you're toughness seven right uh six tough six I wound you it's uh AP minus three cuz the center is is still on the hell Blaster yes where's my armor safe uh well I don't know but it's multiple wounds D3 plus one it's minus three isn't it I don't think it's got a fre up save I'm going to roll the multiple wounds right now it is three damage total okay what uh well my volley gun has three wounds my gun crew have three wounds you always measure against the war machine in shooting oh so I've destroyed your volley gun you killed it oh screaming catapult it's not damage this game right we're in the fight phase now um and uh I don't think I said it on camera but I did declare off the he couldn't fail the Scorpion has uh flank charged you now uh but we're going to attack with the necro Sphinx first we've got five cleaving blade attacks to kick off against the steam tank unfortunately my killing blow doesn't work against you cuz you are a heavy chariots uh but that is five hits nice it is uh you are very tough though I am so it is your toughness seven yes I'm poing you on six is only strength five then uh so that's one wound at AP1 AP1 you'll say yeah mayy one you take another wound so you've got three wounds on that tank uh left I do have Stomps and I do have decapitating strike but they are initiative one so you're going to hit me back next Up's the tomb scorpion uh you did fail your fear check which mean want to hit me uh but four attacks hitting you on threes he hits you all the times he does have killing blow which will work here uh but it doesn't go off my strength is five though so I was wounding you on twos and it is ap2 so do you know what four of them are dead anyway oh snip snip yeah we've moved on your steam tank did attempt to attack the necrox back to no avail but my tomb King has just inflicted a wound and has has the captain of the Tomb guard yes so you got to make one save against the flail of skulls at AP1 which you pass and then one save against the captain which you fail so you lose another wound down to two it's now your swordsman turn swordsman's turn right the tomb guard have just struck back as did your swordsman your swordsman did nothing but the tomb guard have killed three of your swordsman so you are heavily getting stabbed here now now the Scorpion's going to do D3 Stomps he gets three on the uh the old swordsman there and he wounds you twice there's no AP here there's no AP no kill another two the Scorpion is just slashing them apart okay and then we go over to the Sphinx now the Necro sphin also has Stomps but he's also got his super super hit strike thing okay so decapitating strike is strength plus five remember it is Strike last so this will happen after all Stomps including the Stomps from the steam tank ah then okay then that will be his Stomps then uh so that will be one plus two so that's three uh they do one of them wound you cuz you're tough seven there no AP uh there is AP he's a behemoth so he's ap2 oh that's nice yeah oh hello goodbye uh does go through okay so then that's another wounds down you've got one left now uh my you'll get to stomp me before I get to do my decapitating stop I can't cuz you're Behemoth you can stop the tomb guard though yes okay o four wheels it's hard to trap a necr Spinx under Wheels it's four wounds four wounds okay AP two uh I make two regeneration saves but two are slain and if you're noticing that there's more back it's because I did pass my leadership test to bring them back with my high priestess still two dead okay this is it you've got one wound left on your steam t i do the necro Sphinx attempts he going to kill him with the decapitation strike as well it's going to Cle him in half is a hit I'm afraid uh it's strength plus five it's strength plus five making me 10 uhhuh twos only just it is a two the AP is four I believe that's no save then uhuh I believe you're dead then chopped him in off well unfortunately uh with combat resolution uh you basically need a double one uh I also outnumber you I going double your unit strength yeah um so you need a double one no there's nearly a double six no so so you're going to fall back now 26 in yeah okay would you like to roll that 26 five that's not wonderful not great uh my tomb scorpion will pursue you I yep and he has Swiss strid so he gets plus D6 to this doesn't need it no uh I don't need it anyway did you spti me up I've yeah the tomb the tomb scorpion is the tomb King and uh the rock just bubles you right done some hitting back yeah the landscape has changed considerably yes unsurprisingly uh your the war to absorb the Griffin uh you did pass the test to restrain and you've now reformed and are setting yourself up for some very nasty charges next turn yeah meanwhile over here I did finally lose the combat I didn't do my regeneration saves and as a result I have lost two yes of the Riders and I got one left on two wounds you did pass a test to restrain I did restrain once again so you're going to be able to charge me again to finish me off next so uh it's all starting to fall apart now as we go into your turn four let's see what happens battle round four here we go you need to move your crazy Vortex of death I do you've also just done your prayer I've done my hammer of Sigma on the the Lector and more importantly on my general Laur or is it no you choose him and then one other friend oh that's really cool my Elemental Spirits I alarm you there's not many of my units around there oh oh no you're Spinx yeah oh no is definitely hit oh yes so wow that's so cool so the Sphinx is hit here he's going to be hit with D3 slightly over the Sphinx he's already got three wounds left yeah let's do this let's do this properly might get destroyed by the very Vortex you might this is which is I think is awesome if you play with dangerous magic be prepared to be burnt by it exactly you know what I mean that's how it is everyone D3 + 3 that is five hits now it is strength five as I recall oh it might be strength four actually I think it was strength four but double check okay so then in which case it is sixes to wound okay fine Lawrence is well known for never rolling sixes I I'm afraid I don't wound myself because my power doesn't work against myself I get it makes sense um I just don't roll that way sure yeah I'm going to charge in now charges to do the ever reliable demig griffs will charge in over here to try and finish off this last serpent Rider my Lector will charge forward as well um because I'm sort of right down the middle I can choose which facing to go into here so I'm going to go over here into the flank and then finally my general is going to move over as well here he comes like so charges are complete very exciting we're against the combat a little bit of shooting yeah the crossbows standing firm Are Gonna fire into your terrifying scorpion monster of death hey three of them are at long range I'm doing them separately oh okay right the crossbows be fives to wound you very thick hide oh nothing very thick hide it seems Scorpion King lives one hit oh no no wound at all we've done the demig griffs finally the snakes are slay yep no more Cobra riders for me no more snakes on this plane yeah strike First Strike hard no mercy for me nice we'll move on swiftly to my Lector um I'm opting not to do a challenge okay um and I'm instead just going to try and crush them Skies well my Bowman Champion um decides to step forward and sacrifice himself before your altar okay um so that his other Undead skeletons may continue to live on death oh that's nice so I challenge you as what that okay well I I I will run you over then five six y six impact hits impactful hits yeah yeah yeah that's five did you roll a one yes you get tooll I can roll it cuz of my hammer of it still a one very good so uh yeah yeah there there's the old uh y might be the end well he he's surprisingly yeah dead yeah well I guess I better try over four wounds four wounds he did four wounds in total yeah see if I can Overkill him these are my horses SL men things I B pun weird flent things yes roll the one Sigma uh that is uh uh one wound I believe no well I'm only toughness oh yeah one wound toughness three uh yes that would also go through so that would be Five Wounds and then finally the Regeneration save also counts to towards your combat res anyway so you've now got your maximum which is I've maxed it you maxed in that case I'll just swing my KN around in Victory fling a dead horse and all that not well fatting with Team Kings is not it is time to remove the head of this Sphinx and his massive swords and like wings and tail I warn you if you don't remember I put my evil eye on you at the beginning of the game so Reaper so I I would be rrolling any R to hit the natural one yeah I'm I'm I'm hoping I do kill him quite badly what's your weapon skill my weapon skill is four in the next four so it'll be threes to hit you y I'm rolling ones as well oh yes of course cuz your war war prayer my alar not that I need it thank you very much now unfortunately I do need sixes with My Sword of Justice yeah but you are re-rolling runes with the sword I am indeed nothing yet wound it is armor Bane as well armor Bane what armor Bane two okay uh H ban one in fact I'm thinking of my Griff AP is what AP is one so it's ap2 total okay cuz it's up plus that okay fine um I do not have armor tide so I will not get a save but I will get my regeneration of five up yes I do make it I'm afraid to say the SPs is a terrible adversary we've then got my Griffin okay my Griffin with my serrated mole that I can't re r that oh by oh I just need his claws now the claws oh I've missed you once okay two hits though very spicy here six uh strength six a tough to six all right to but I we rolling I don't want to alarm you those wounds as well yeah the mountain as well uh it's just the one wound so I don't I can't kill him yeah you can a I can oh yeah my stumps uh the AP is two okay regeneration the Regeneration does fail so I lose a wound just the one wound okay I've got two wounds left then got my Stomps can I stomp now uh but Stomps are done ini initiative one he gets to make his normal attacks okay so I've got five attacks um and then I'll have uh one additional attack with my decapitating strike but that will be done at strikes last so you have one final chance to kill him with the stomp before okay here we go cleaving blades okay so I can roll hit rolls of one uh-huh what is your weapon skill sir I don't my weapon skill is five okay so I am looking at two hits uh and then I will go to wound you your toughness sir my toughness is uh what does Monster Slayer do monster Slayer is killing blow for Monsters so sixes to wound will Auto kill him okay uh so I am toughness five my Griffin um I failed to wound you then okay y nothing from me all right simultaneous stomping stomping oh it's the four oh oh wait is it four stomp D3 plus one yes oh I get five you can stomp each other it's worth pointing out that the Behemoth rules give you ap2 but it doesn't work against other behemoths so neither of you will get any AP here it's just about pure extra damage right so I'm just going to buy my strength correct just straight up strength right and yours it's fours it's fours yeah your strength is six your strength six mhm I am Str six yes you're notus two now no so five up five up okay so armor saves oh regeneration oh you killed him oh stomper CLE yeah how many Stomps did you do back five oh you could do some serious damage to him uh plus my decapitating strike I think also goes we'll have to double check I think it's also initiative one so weirdly would kind of go at the same time we'll double check it in a sec um so that is three hits just just three wounds three wounds stom Auto hit yeah they auto hit okay there's no AP right oh yeah uh no my strength is only five two go five oh St is five good yeah two go through two go through okay so you lose two w you do have a six up Ward from I do have a up oh and I can use my um uh Luck Stone once per game to real a single fa armor save roll rub my lucky stone a was rubbish Stone unlucky Stone uh the ward saves oh no let's double check the decapitating strike and see if it is indeed simultaneous have some bad news I'm afraid I don't do it please so strike last is initiative one so it does go along simultaneously with the stomp attacks now however many wounds you've got left how many wounds do you have left I have five left okay but I do have monster Slayer on this attack sounds like Five Wounds doesn't capting strike if I roll a six to wounds yeah you will get a six up Ward save you won't get any other type of save it's not a magical attack first of all the decapitating strikes from the necro Sphinx hits you oh okay that's that's was good well known for Rolling sixes Lawrence six oh so close okay it is a wound it would be minus four okay you don't have um you still have a ward save though I have a ward save yeah six up h no no so uh I it doesn't have multi- damage um it just has once the Slayer so you will actually only lose one wi the one okay but uh there we go the necro Sphinx is no more well we've resolved this combat uh impressively one of the skeleton archers did do a wound back on your War alter uh but after combat res uh unstable I leave four skeleton archers uh right I have to give you some ground so I'm going to fall back or move back 2 in in good order here however uh what would you like to do would you like to follow up or would you like to try and reform um I think I think I will reform yep about to flank charge you with those uh yes I'd prefer it if you didn't thank you uh yeah he's fine he's going to go oh the wings in the way hello hello there we are cool turn complete yeah pretty good one four yeah it was good yeah destroyed I still do have tomb guard on the boards but uh the rest of my Army is really beginning to crumble around me so it will be going into my turn four however uh I'm going to roll for the elemental The Vortex again stays where it is okay okay all right stays where it is that's fine um all right let's do some uh let's do some strategy [Music] stuff okay um I have resurrected two additional tomb guard bringing them back up to max strength I passed that leadership check there um I've also buffed my tomb guard with the plus one weapon skill from my king as well uh I don't have anything else to do I'm not going to try and cast the enchantment spell so I'm going to move on to the movement phase and of course I'm going to declare a charge nice nice okay I'm going to turn the tomb guard which technically means that they act to your turn on the spot but then I will do a reform which will end up looking like this so three ranks of six to face the Empire General the tomb scorpion is now wheeled around 5 in moves forward another 2 in and being a monster gets a free pivot at the end here so we'll do that and now for some magic I'm going to travel the mystical pathway that's nice The High Priestess oh wow she rolls a 10 it is minus two but she gets plus two after being level four your minus two so that goes off on a 12 um I no but you can't you can't even fed the spell you can't roll a 13 so therefore I will pick unit up goodine and replace them 12 in away nice the war bows will unleash a volley into your Empire General uh and then I will cast wind blasts from the high priestess as well but first up a volley of arrows okay nice little spread of hits uh your toughness is Lots I presume uh yes five I think I do a wound you do a wound excuse me ex you are excused no he's fine he's fine is he okay very nice there's no AP I'm presuming no not on the W no um so what we do now have is a wind blast okay this could be a problem for you she does cast it uh she's no longer within 12 of your um War alter so there's no minuses there um so oh do you want to try fated dispell I do want to you'll need a 7 8 9 10 11 oh sorry you'll need a 12 sorry need a 12 yeah I'm very sorry soose would you used to fate it I'm happy for you to take that back I would have done it anyway yeah cuz cuz she gets plus four to her role you see so and you have to beat it to dis spel so the wind blast goes off it's D3 plus three strength five hits on your um it's the big three my goodness six in total oh it says once these hits have been resolved the unit must give ground that's interesting yeah you get pushed back two inches yeah Blown Away uh oh magic I assume I have no they automatically hit they do automatically hit okay so it's just a wound I only wound you once though it is AP1 AP1 yes Yip he's fine okay is your toughness six or seven sorry my toughness is five your toughness is five I still strangely only wound you once okay okay but I get blown back a bit two inches yeah okay I'll blow myself back in a minute and now for the thing which has done so much damage this game the screaming skull catapult I don't like it I mean this this is a risky position imagine taking multiple of them that's a thing imagine it scattering onto the tomb guard oh that would be imagine it getting a direct hit two again oh it was a direct hit yeah wow all right splatter pult mvs most valuable skull okay uh strength is Lots I roll a six oh my goodnesses mean um so flaming attacks I'm assuming you're not susceptible to that okay despite being on a big old bird there uh but there we go uh so it is a wound uh it is minus three minus three it is minus three so I believe you will get a six up save no okay now cuz it's a magical attack you won't get any of your ward saves I'm afraid it is multiple wounds D3 plus one so if I roll a five or a six I don't okay so it's two wounds you've taken you've got two wounds left WS alive oh Lu because I'm very brave because my rally and cry rule he is immune to fear even the line hold the line yes even that of a giant flying skull yeah but I mean it be natur run away that's yeah come on giant griin let's run away um over here now my initiative is higher than your Skelly horses yes so my elector will be striking first yep which is which is fun uh we'll do his his Mount first of all double hitting uh double wounding that's with my iron Sho I can't remember if I've paid for light armor or not what you've got light armor yeah any any a no AP uh those both fail uh and then cuz a horse doesn't give you plus one unless got being mounted doesn't give you plus one anymore uh regeneration you do kill okay and then I have the Lector himself with his Mace of death uh does my r one still apply uh yep it applies until your next start of sub phase subphase all of the hitting can I do the wounding h no just the one wound okay strength four uh strength is four you all twos oh um and that AP uh not not in this generation I make the regen save just kill two uh okay I do get to hit you back so we've got two attacks with the master of horse and then we've got two additional attacks as well we have got our Cavalry Spears your weapon skill is skill is so I hit you twice hit you twice and then to wound you what's your toughness uh my toughness is four I wound you once it's AP1 toughness five because it's the chariot's toughness that you utilize I still wound you once okay he's okay okay he's fine okay so I lose the combat M oo well with that uh you have managed to reform there you restrained uh and you are now facing my tomb guard yes okay but we do need to roll to see just before we go to your turn five yeah silly Vortex go on go that way go that way shame if you're Empire general to die my Elemental Spirit no it does go 6 in it goes 6 in that way it's retreating from my mighty General okay you're toe five it's time to charge once again here we go my general crash any he pops over here my leor bum bum bum bum bum bum crash W oh there's a Wing in the way you get the idea and over here my ever reliable demig griffs my own MVPs move forward bit of a wheel move forward bit of a wheel they are Marching to Victory my crossbows have shot D into the Scorpion once again much more effective this time got four wounds through and two of them are ARA Bane okay so on the armor Bane I pass one and in regeneration I fail that one so he loses a wound uh and then on the non armor Bay I fail both of those oh regeneration he's dead he's dead yeah well he only has three wounds The Humble crossbowman yeah Boop yeah the combat Begins the general will issue the challenge I want to get more attacks through my alar over there yep I'll accept with the champion yes here we go The Sword of Justice there's oh I don't think I mentioned I got Hammer of Sigmar off again um for the re rolls which is nice uh o fun oh Sword of Justice can roll anyway roll my wounds that's better three wounds three wounds is strength four or five uh strength four uh that's only one two wounds then uh okay AP AP1 okay uh then that is both of those failed uh and then regeneration I made one of those so one is dead okay the moall is a hit the more dead I should say is a woo okay uh and no he is taking another wound and then my claws they all hit can I wound you uh strength six yep so two to wounds yes three wounds uh AP on that two okay so you do get five for your combat R against it lovely okay obliterum yes the war alter now impact hits technically this should have been done first but we did a challenge doesn't really matter oh baby that's good oh baby so impactful four five six seven strength uh strength that's a great question uh the strength is five so three s five I can read no I can't re roll uh that's Five Wounds please at ap2 yes okay so three four five regeneration saves make one so that's another four two things Crush excellent we then have my um so-called horses reroll the one for the shield of Sigma whatever it's called Uh one wound no AP oh I make it oh cheeky and then we have the mace of death death uh one wound AP M uh there is no AP pass that safe too incredible oh this is now getting spicy right now you've killed my fighting rank effectively but of course you've not killed my tomb King the the king with a flame of skulls the king is not dead he's actually going to attack your general cuz it's what he would do right and you're not in a challenge anymore cuz you killed me yeah so I've got four attacks what is your weapon skill sorry my weapon skill is five my weapon skill is six but I do only hit you twice okay ever my strength is eight yes it is toughest my toughest is five I wound you twice then I don't want to alarm you but this is multi- wound too okay do you have a well you don't get it anyway cuz I've got a magical weapon AP1 if you fail one of these you're dead a Falls if you fail oh now both the play of skulls he crushes the skull of your general he's dead I mean he's does a pretty solid work he's done pretty well well what a fight that was now after combat R all said is done uh is said and done you do of course win uh and it means that with my uh unstable I will lose a further five tomb guard here okay so you are wiy okay but I am still alive and I've killed your general have you're slain [Music] yes watch turn five I actually failed my leadership test to bring any of these guys back significant I did pass the B to get myself plus one weapon skill again uh The Tempest uh the elemental summoning ghosts the The Vortex uh didn't go anywhere lot of hit on that so there's only charges really to declare I'm not going to be doing uh any other spells in the strategy part of this phase so yeah I'll be declaring a charge over here do I make it believe I will Twi as well yeah well we I wouldn't even need that okay very good the bows have opened up and did take a wound for one of your two saves uh of course the screaming skull catapult MVP will attempt to cause problems again oh oh will this be the first Miss no I still potentially hit you on a four plus okay the four plus no so the scream skull catapult has missed this time marvelous finally finally the skeletal Horsemen uh rear charge on the war alar no hits no hits uh the Steves the true power no hits oh wow okay the tomb King is the next this now he has got a valid chance of killing you here he not strength eight this time it's still only two hits okay he strength five you tough this five yes luckily get a chance to hit back the alter itself I hit you twice the alter itself I wound you once hey I Mak s again the mace of death uh I can be roll my one which is Pleasant into a two marvelous can I wound you no no oh dear do five tomb guard hit back okay they are weapon skill four my Buffs uh so that is four hits they are armed with the cir uh O Okay uh just the one wound AP1 just the one just one oh do take a wound okay still alive bit of a pickle yeah now so i' I've lost combat res by four so basically I need roll four outed you need four L yeah or you're going to flee and I could cut you down you i r two fours you FL you might actually get away so full back 26 you don't have swiss stride though 6789 6789 okay okay okay let's figure out the direction of fleeing yes well so I've got the stubborn rule you do which means that uh fall back in good order yeah the first time I do break test so I can decide to do that instead yeah yeah you still do fullback this way um I would have pursued um which I could not fail to pursue I only would have pursued with the um I'll have to take a leadership check uh on my tomb King which I do pass on A6 uh which means I can just Stand My Ground there uh so with that in mind that's my turn cool uh turn six next which will be the last turn of the game but I I think we can calculate the points because I don't they can't physically make a charge over here even if you do destroy these don't know if you can make a charge here let's work it out okay well turn six uh was about to happen but we have calculated the points because this is a game of killing this pitch battle uh I've already got a surplus of over 300 points near favor yes uh because the killing of your general who's worth a substantial amount of points plus when we tot up all with the banners um obviously you have your own selection of banners too you're welcome you may have those uh but unfortunately even if you destroy these two Cavalry men they uh will not be enough to give you victory yeah I can't make a charge with the demig grips over there into the into your silly catapult no and even if you did destroy that again I would still be make anyway you needed sill the tomb guard and my general it was that no the war alter that charged and your general yeah on the Imperial Griffin if you had managed to destroy the units it would be a victory for the Empire there was a way to do it because if you'd have got you you've got the soulfire but you failed it I failed it I failed the soul fire then the war alter could have charged into the tomb guard and then issued the challenge and then you'd have been able to utilize the MCE of hellstrom which would have been pretty sweet BK but sadly no soulfire was cast see the tomb King with his flail of skulls I was reading myself my last rights kill the great Imperial hero this day yes thank you so much for the first game well played sir very good very good it's a very very different game it's very complicated it's going to take a little while to sort of completely get our heads around it it's fun to do something new need to play need to play 20 games at least and read the V book five times yeah it's a he it's a hefty tone I've read it 10 times and I'm still confused everyone so that should say a lot so with no further Ado that has been our first oldw bass report we do have a another one over an on demand very shortly so uh make sure that you sign up to on demand if you want some more oldw World action with a whole new faction some Beast men coming jez for now I've been Lawrence our Servo skull has been the chef and you have been the beard I I think you'll find I have been the twin tailed Comet goodbye [Music] bye [Music]
Info
Channel: Tabletop Tactics
Views: 187,989
Rating: undefined out of 5
Keywords: warhammer, warhammer 40k, games workshop, warhammer tv, wh40k, batrep, battle report, warhammer 40000, 40k, list analysis, tactics, age of sigmar, AoS, oldworld, theoldworld, fantasy, warhammerfantasy
Id: BLZ99zpOE3Y
Channel Id: undefined
Length: 97min 28sec (5848 seconds)
Published: Sat Jan 06 2024
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