Blender to Godot: Rigged Character Workflow
Video Statistics and Information
Channel: CGDive
Views: 8,284
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Id: qwz9aPdVoFg
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Length: 62min 29sec (3749 seconds)
Published: Thu Jul 29 2021
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Saved! Which rig are you using? Is it made by you?
Thanks! Very important information!
To get the exact name of an AnimationTree parameter, just hover over it in the inspector. The tooltip was actually visible in the video for a split second.
When crouching, probably something should happen with the collision shape(s), so that it makes a difference gameplay-wise and not just visually.
Also, using
$
is equivalent to calling theget_node
function, so if you need the node often (especially if you need it in_process
or_physics_process
) it is better to do the searching just once and store the reference in anonready var animation_tree = $animation_tree
and then use the reference instead.