Blender | Sewing A Fancy Dress In Blender | Beginners Tutorial

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so you want to learn how to make a dress and blender that's what i'm going to be teaching you in this really cool simple little tutorial you can see this is the um final result here that you can see on the screen and instead of just doing the usual um boring one piece dress like this i'm really putting some effort to this one i really want to make it interesting so we're going to be making a three piece dress here so you can see the three different pieces here and then we have these guys that attach at the top and it just looks really really cool i'm going to be going through all the steps now i'm not going to be um providing a character or anything so i'm assuming you already have a character that you've animated you just want to add address to it i would recommend you start your character like i did here just in a simple t-pose and this is just um i just used the meta rig system to rig this and i just did a simple little idle stand animation here so those of you on patreon will be getting this blend file here as if you want to use that and i'm going to also include in that some more advanced examples of dresses in blender if you guys want to check them out they're all animated so that's going to be on the patreon but if you don't have that you can still follow along just get yourself a free character online and um we'll get into this tutorial and i'll explain step by step how to make a nice fancy dress in blender 2.83 okay so like i explained in the intro i'm not actually going to be showing how to make a character or rig or anything so in this case i have this female character of mine that i just um gave a basic human meta rig and in my animation i just went to my i just went to my pose mode and i just you know with the keyframing here just created a pose for my female character here that is at least 30 frames long which she kind of is just in this t pose and then i just did her kind of just relaxing with the arms to the side just something basic like this and i just made it 120 frames long for this example so this is not an animation tutorial if you guys want a little bit more information about how to get your own character and animate it um the video i'm going to be putting description below is one of my older ones that's going to cover that that's with a male character but it'll kind of a lot of the same things will apply so just letting you guys know so once you have your character ready you can get into this so so in this case i would recommend you guys also follow along with 120 frames if you want it doesn't really matter so let's just come to our first frame where we have our character in a t pose and this is where we're going to start modeling the um the clothing so if your character is perfectly in the center of your world you want to make sure you go shift s and you want to go cursor to real origin you want to make sure this 3d cursor there is in the center so we're going to shift a and we're going to go to our mesh options and add in a plane a plane is always really fantastic for starting with and with a plane in your scene you're going to go tab into edit mode and with all of the geometry selected you're going to go rx90 and you're going to hit enter and then you go to your modifiers tab and we're going to give this guy a mirror modifier and then you're just going to go g x move it over to the side and then over here in your mirror modifier you're going to enable clipping hit one in your number pad to go into your front orthographic view and then go g and kind of just move it in and those two are going to fuse together as you can see so then you're going to tab out of edit mode you're going to go g z and bring this guy roughly in the middle here you can see that little origin point should just be here kind of over the abdomen just like that and we're ready to go so with that done and we're going to tap into edit mode again and with all of this geometry selected we're going to go g y and move it forward we're going to go into our front off graphic view and what we're going to do is we're going to go g and just move this in so we want it to be about this much and then we're going to go s z and scale it down onto z and we're going to create our initial piece so we're going to just move it up to here right and what we're going to do is we're going to just kind of go r to rotate it like this and then g keep moving it up and at the moment it doesn't look like a dress but we're getting there we're gonna hover over here and go control r or command r you're gonna see a yellow line up here and you're gonna double click and just add that in now i'm just gonna also turn on my screencast keys so you guys can look down here and see the keys i'm pressing hopefully that will help you so i've just added in the loop cut here i'm going to go g and move it into about here and i'm going to go ctrl r one more time add one in here and double g just to kind of slide it over here and then r to rotate it a little bit so this is what we have so far we're then going to grab this guy over here this edge so we're now in edge select we're going to shift d to duplicate it move it over here and then we're going to go e to extrude it up to this point here okay we're then going to grab these guys here and we're going to go shift duplicate to shift d to duplicate them bring them down and then we're going to go e to extrude it down to here and then we're going to just go g and move it out a little bit like that and then we're going to go shift d to duplicate that and then e and extrude that down to this point here and if this one we're gonna go s z and scale it flat on the z like that so you can see where we're getting out of this very simple so far then we go to our vertex select option up here we're gonna select this vertex here and just kind of even the spacing out a little bit just like this before we subdivide it so just grabbing these guys here just making sure everything is nice and neat and evenly spaced and then what we're going to do is we're going to come over here to top go ctrl r double click add in the cut ctrl r and roll in two cuts double click and then over here we're going to come ctrl r with our mouse cursor over here and we're going to roll our middle mouse a few times so we get about this many cuts and what we want to see here is kind of evenly spaced squares so it should be a nice square we don't want to see any rectangles like this for example right so that's a rectangle there it's not really much of a square so we don't want to see stuff like that even this is to rectangular so i'm going to come here ctrl r hover over it double click just add in a loop cut there and now what we're going to do is we're going to hit a to select everything and then we're going to right click and we're going to go subdivide and we're going to come down here to our subdivision options and let's bump it up once just like that and maybe even twice okay so this is quite a lot of dense geometry but it is what we need to make this work well so don't worry too much about it so while we're at it i'm just going to quickly with this dress selected go to the materials tab and this is going to make things easier for us to see so i'm just going to hit go new create a new material i'm going to call address one and then i'm going to just minimize the surface go down to the viewport display and just give this a viewport color i'm going to make mine a nice blue and then bring the roughness up but just i like the viewport display colors then let's select this piece at the top selecting a vertex just hit l that's going to select all of that loose geometry hit the plus here go new assign let's just call this dress 2 okay very creative and this has come down to the viewport display and just increase that roughness so there we have now these two distinguished colors and i think that's gonna look really cool in fact i might just grab the character here just give that a shader and just in the viewport make it a little bit darker and the reason i'm doing this because i just want to be able to see if this mesh is going to go through and intersect with this so the different colors in the viewport do serve a practical purpose so once again just select the address now and um tab back into edit mode and we're just going to simply do some attachments here so let's go to our edge select here so click on edge select option right and first of all i just forgot just select this part here in the middle so just select any edge on here and just hit l once again just to select that loose geometry and let's give that that dress to color as well and now while we're in the edge select option here we're just going to go um shift and alt click on this edge here that's going to select all of these edges here shift and alt click on all of these edges here and because they all have the same amount of faces or our edges on both sides if you hit control e or command e it's going to come up with this we're going to click on bridge edge loops and then while those are all still selected we're going to go x and we're going to delete faces in fact actually don't do that yet i forgot so we don't want to quite to do that yet but we are going to do that soon so let's just do the same thing here shift alt click on here shift alt click on this edge go control e and bridge edge loops and let's just do the same thing here so just shift and alt click on here and then you just want to hold and shift and select these four down here so four edges and four edges up here go control e or command e and bridge edge loops so now what we want to do is we just want to quickly hit a to select everything and then e and we just want to extrude this at the back to here and now what we can do is we're going to hit on our face select here and then we're going to go shift alt and we're going to click on this loop of faces here so if you go shift alt and click here it's going to loop select these faces shift alt click on here to select these ones and then we're gonna come um click on here holding and shift and just select these four up here just like that and if those ones selected we're gonna go x and we're gonna go to only faces that's gonna delete only the faces but leave the edges and then if we go shift alt and click on here we can select all of these faces here shift alt select these faces here in fact just hit the c select tool just hit c and hold in your middle mouse button and just deselect these ones here so we only want these ones here selected and we go x and just delete faces right okay so maybe undo that just deselect this face here and this space here and then you want to go x and delete the faces okay in fact let's just figure this out um okay just get rid of these two just select them and go x and delete faces and then we'll fix that in a second and then we're going to select these ones here these faces and go x and this time we're going to go only faces so we want to leave the edges then we're going to go and select these guys here go x only faces select all of these ones here shift alt click on here it's going to loop select these faces we're going to go x and delete only faces and so what we're going to do now is just go to vertex select and just quickly select this vertex here and this vertex holding and shift and hit f and that's going to put an edge in between and just quickly do the same with this one here select them and hit f and that's just going to fix that mistake we made and let's just quickly go down and we shouldn't have these edges down the bottom i forgot that so just go to edge select here and just very quickly um just select these edges at the bottom so i'm just holding in shift and selecting them one by one so yeah sometimes i make these little mistakes so i'm just gonna fix them in the video so just hit x and then delete edges okay so what we should have is an opening in the bottom here because it's an opening we should have an opening here where the arm is and opening here where the neck is and so let's quickly go back to our face select here and we want to go um shift and alt and just select this loop of faces here and these ones at the back as well then we want to go x and we want to go only faces okay and as i was going to mention earlier i made a mistake in my older videos where i went and i created a vertex group for the the um vertices that are on the ends here where these points meet and you don't actually have to do that so i misunderstood some of the documentation so if you see that my older videos you don't have to do that part so now we have all of this done and we have these edges where it's going to all snap together and we have our open spaces where they need to be we're going to tab out of edit mode and then we're going to select our character here and then we're going to go to our physics tab down here and we want to make sure we give this a collision to go ahead and click on collision here they want to come down to the soft body and cloth we're going to make the thickness outer .01 and the inner value we're going to make .01 as well and that's just going to be essentially the distance between our cloth simulation and our character here and then we're going to do is we're going to select our um dress here we're going to go to our cloth settings here and they're going to come to quality steps we're going to make it something like eight you can go a little bit higher if you want i just think eight works well i'm going to come over here down to the shape and just drop that down and here we want to enable sewing we also want to come to a max sewing force and make it something like 21 hit enter and when it comes to our shrinking factor and make it something like 0.1 and we want to hit enter then we'll come down to the collisions we're going to set the quality steps to 8 as well and i'm going to come and enable self-collision and under the distance here we're gonna make this smaller so we're gonna make it point zero one and once we've done that if you've scaled anything in your scene by like scaling it whether that's your character or your your dress or your clothing you wanna make sure that with those items selected you go ctrl a and you apply the scale that's very important whenever we're running simulation because blender works with real um real values it needs to determine the scale of things to determine how the cloth is going to work and just to give you some reference if i go to shift a and i just add in a cube you can kind of see the the scale of the character here as well so if you can try and match that you don't want like a a character that's like 50 feet higher than this or something like that right so just something like this scale would be appropriate and once you you've done that and you're on frame one and what you can do is you can hit your spacebar and we're gonna watch this simulation play out okay so you can see in this case it's struggling a little bit so let's go back to frame one so what we could try here is we can select the character and we can come over to the the collision that we gave to the character and under here we can also increase the friction so i'm going to bump mine up to 25 then i select the dress and i'm just going to go s just to scale it up a little bit and then i'm going to go ctrl a and i'm going to apply the scale then i'm going to go to my cloth settings again with this dress selected and what i'm going to do is i'm going to come to the max sewing force and bump it up to 31 and now at frame one i'm going to hit the spacebar again i'm going to see what happens if that fixes the problem okay so in this case that seems to be working quite well okay so here we can see so i'm just gonna quickly hit the space bar to pause it and you can also go with your dress selected go to object and go to shade smooth that's just gonna give it some nice smooth shading but anyway here we have pretty much a modern dress now this one um i think it looks okay but i think that these sleeves are a little bit too out for this sort of character so what i'm going to do is quite simply go back holding in shift and hitting your left arrow button you can just go back to frame one and then tab into edit mode and what you can do if you don't like that is this is quickly hold go to our edge select and holding and shift we're just going to select these edges here and at the back as well just holding in shift let's just quickly select them and go x and just delete those edges right and then what we're going to do is just select an edge on here and hit l and that's just going to select all of this loose geometry and then we're going to go g and just move it up a little bit to here and then let's just select these edges here these four and then select four edges down here like we did earlier go control and e and just go bridge edge loops and then x and just delete only faces and let's just quickly do the same thing at the back here you don't have to do this i just think it's going to look a bit better control e bridge edge loops x and then only faces now i'm going to tab back into object mode i'm in frame one i'm going to hit the spacebar i'm going to see what that looks like okay that looks a little bit better um what i think we can do to make maybe make it look a little bit more elegant let's just go back tab into edit mode and let's just quickly go to our vertex select here hit z and go to wireframe and in your front orthographic view just hit c and just select these vertex vertices here and then what we're going to do is we're going to go enable proportional editing then we're going to go s x scale it on the x and then we're going to roll our middle mouse button to just get a more of a proportional falloff and just scale it in like this and then r just to rotate it a bit so just something like that i think it will look a little bit more elegant so now let's just hit the spacebar starting at frame one and see what we get okay that looks a lot better so you can see it's quite slow but it's looking good so here we have pretty much a modern dress a fancy dress so what we can do is also with this dress selected to go to our modifiers tab and we're going to give this a a mirror modifier or a subdivision surface modifier sorry and then on top of that we're going to give this a solidify modifier and here we can see address is just looking really really cool and we're still having some issues up here so what we could do is just tab into edit mode i think all we need to do here is if all of these vertices still selected let's just go g and just move them out a little bit and roll your middle mouse button with proportional editing enabled just to give it a little bit more to work with tab out of edit mode go to frame one and hit the spacebar and just play that out see what happens okay so that looks a lot better okay so that's really solving the problem here and here we have it guys a modern dress so what i'm going to do i'm going to show you how to case this out if you do have an animation and you want to cache it out all you have to do is select the dress or whatever you have go to your physics tab and in this case we have 120 frames working with here so we're going to come to the cache under the cloth and let's make it 120 frames to match essentially that's just how many frames it's going to be caching it out on and once you've saved it so i'm just going to go ahead file and just quickly to save this and then we're going to go bake and make the animation so i'm going to bake this come back and we're going to see what it looks like okay so here is the final animation as you can see in this case it's quite a bit slow so just go to if it is slow in the viewport you can just go to your modifier stack and just disable the subdivision surface modifier and that should speed things up a little bit so you can see here this is the animation um if you decided to go along with an animation and like i said this blend file will be available on my patreon along with some other example blend files for the sort of dress thing and yeah so that is how you make a modern fancy dress in blender so this is a lot more interesting than just a boring kind of like drab just one piece dress i really thought i would make this a little bit more interesting for you guys and i hope you've learned something and you've enjoyed this and if you did make something show me an instagram and um yeah i hope you guys have a good week and i'll see you guys later
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Channel: PIXXO 3D
Views: 35,473
Rating: undefined out of 5
Keywords: blender cloth advanced dress, make a dress in Blender 2.83, make a dress in Blender 2.9, easy cloth sewing in Blender tutorial for beginners, how to do cloth in Blender, Blender advanced cloth simulation for beginners, blender cloth lazy tutorial, beginner Blender tutorials
Id: 0dmeiQDp5Ko
Channel Id: undefined
Length: 19min 29sec (1169 seconds)
Published: Thu Jul 09 2020
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