6: Clothing / Practical Cloth Sims in Blender 3D Towel Dress Bikini

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in this video we will put some clothes on to a model so I'm gonna start off by deleting everything and using manual bust you only lab I'll put a link down in the description where you can download this it's a free add-on that is still being developed for blender 2.8 but you kind of have to know where to find it so check the link down below what this add-on does it allows us to very quickly create 3d characters basically so all you have to do is create character and up here you can pick what you want woman man I'm just gonna go with the default woman here and maybe I can change the pose so that I want her arms to be out of the way basically yeah let's just do this okay now we still have the armature visible so you can turn that off here if it's in the way so this is what the MV lab gives you you can very quickly create bodies and they're fully rigged so you can go in and move the bones around and everything we're not going to do any of that I just want this model here so I can put something on her like a let's do a towel okay to do that we have to talk about something else real quick and that is a feature of the cloth seam that we haven't used yet let me show you maybe back here let's add let's add a cube and then I'm also gonna add a mesh circle place that over here scale it down something like this okay what am I trying to do I'm trying to create a rubber band so extrude on the C extrude scale it's just greater our rubber band real quick and then enable the cool first of all I have to make this into a collision object and then make this a cloth simulation and I think I've shown the shrinking feature before but haven't really used it yet so here we can say we can define a shrink factor so we can make our cloth this is now a cloth basically we can make it shrink down to 0.5 of its original size as soon as the simulation starts this is quite a lot and also I want to switch off gravity and you can see this is what happens if I go in here and for the cloth features of the collision object here and turn the friction up again and you can see our cloth shrinks down because of this shrink factor here which basically turns it into a rubber band okay and this is exactly the feature that we're going to use here to put some clothes on to or a towel on to this model okay how do we do that first we gonna take a cylinder and switch off the cap fill type two or switch it to nothing so the cylinder is open on the top and the bottom and we can go into edit mode and now all we have to do is place this cylinder where we wanted so maybe something like this is good let's take this loop bring it down a little okay this looks cool already now I'm gonna control R and put a bunch of edge loops in here look at this I'm gonna shape this a little also switch on proportional editing so bring this in move it forward I'm just doing this so that I'm getting as close as possible to the body with my towel here I think I can scale this on the Y quite a bit like this okay well you can tweak this and fine-tune it a little and all we really have to do now is go in here take maybe the first two loops here edge loops and then assign this to a vertex group called it shrink so what I'm basically thinking here is I'm putting a rubber band in here into the top the rest is just gonna fall around and fly around with the cloth simulation but those rubber bands is really what's gonna pull this towards the body which means of course the body has to be a collision object so you'll find the mesh data here and go to the physics and make this a collision objects turn down the thickness outer and turn the friction all the way up I think 80 is the maximum because basically I want this to shrink down and then kind of stick to the body okay so let me save this so we turn this into a cloth turn up this quality steps we want the collision we already have that collision turn up the collision quality and turn down the distance here so that it gets closer to the body and then we can have gravity yeah we do want gravity because then we get nice folds wrinkles and let's see where is the shrinking oh of course I have to go to property weights all I want to shrink are the selected vertices and using this and turn the shrink to I don't know point to five maybe let's try this out it shrinks it sticks to the body and it's falling down nicely it's looking good okay just so you know what I'm doing here first of all the mesh data here has the collision on it and it has a high friction value if I turn off the friction here you will see that the towel just falls down basically slides off now another now the rubber band here is strong enough that it kind of sits on the hips this is also also cool so now basically I meet a skirt hmm interesting but if I go in here and turn the friction up again then what I get is the towel that I was looking for so the towel or the cloth sticks to the body the rubber band that's in the top here just pulls everything together and the rest is a cloth simulation that's using the body for you know the collision so this is what we had shade smooth and is subdivision surface on top of this and then you can see here that we always have this distance here between the body and the cloth and really you can only get rid of this if you want it's super tight here by going to the collision settings here maybe turning this distance down and the collision of chick here turning this down maybe this I don't know let's see hit play yeah now it's much closer here and also using the quality steps and the collision steps quality here also helps just so you know I'm letting this play a little to see what we get now this looks pretty cool and you can see you get all natural wrinkles and now all again all you have to do is add a material so let's do that quick switch over to Edie yeah I don't have any light I'm just gonna add an environment texture or you know what I'm gonna light this so let's create an area light this is going to be our key light key light rather big and soft light here so let me turn this up so we have some light on her and then I'm gonna add an area light in the back like this make it a rectangle make it a strip box like so trying just up quite a bit to get nice rim lighting which also helps when you have the creases maybe even do one on this side and another one on the back maybe turn this down something like this so now we have nice lighting now I'm gonna go to maybe in 50 select my cloth where's the cash here set this end to 50 and pick this real quick now okay baking is done so now I can simply jump to a frame that I like so here we have nice folds okay now let's turn now let's give the towel a material so maybe switch this to a shader editor create a new material and go to CC zero textures calm and I found this fabric number eight here okay so let's download the 2k version here save it so I have to unpack it okay so I unpacked the zip file now control shift T this is the node Wrangler and on which also comes with blender just have to enable it control shift T opens a file viewer now detected fabric eight I want to use whatever I want I want the color the displacement the normals the roughness yeah let's take those four and click on principle to texture setup and look at what that does and that's the control shift T it places everything in here and hooks it all up for us so we have a mapping node using the UV coordinates remember I started using a cylinder to make this towel and the cylinder by default is already UV unwrapped in blender and now this ctrl shift key shortcut took the color and plugged it into the base color it takes the roughness image and plugs it into the roughness it takes the normal map puts it into a normal map puts that in here and it even takes the displacement through it its placement node and puts it on here I think I'm gonna disconnect that though cuz I mean Evie and I really don't need that so we have a normal map anyway you can see we have this which is quite big but it looks nice so let's turn the scale up here to make it more look like a towel maybe scale of seven I don't know if this shows up in the recording but I have this constant blinking going on here and that is just I think because of this plugin that's showing what I'm pressing down here if I switch that off now you don't see what I'm doing what this blinking start stops so this is how you can super quickly use the cloth simulation in blender to put a towel onto a model so she's not make it any more [Music] that is it for this tutorial series I hope it was interesting and entertaining and you two will give cloth Sims in blender to try I find it as a lot of fun to play with and especially with the new features that just got introduced in blender and sure we will see lots of creative ideas in the future please tag me if you post your own awesome creations so I can admire your work remember all of the files I created in this series are available for download over at patreon.com slash Krispy if you're new to my channel the sub is greatly appreciated and check out the other plaintiffs tutorials on here thanks for watching krispy out [Music]
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Channel: Chris P
Views: 47,489
Rating: undefined out of 5
Keywords: cg, 3d, blender, blender3d, b3d, tutorial, how-to, training, learn, eevee, cycles
Id: QRMwV7RAxzo
Channel Id: undefined
Length: 15min 5sec (905 seconds)
Published: Wed Jan 22 2020
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