Blender Lava

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[Music] Kawa in this tutorial I teach how to make blender lava because YouTube lava tutorial look like hot garbage ducky while you released this kind of tutorial it is embarrassing I do not even want to look at it we can do so much better and let me show you how to make proper procedural blender lava we start off with very basic scene it is just fear light and very basic material anybody can start off this way and let's begin making our material which is where all the detail is going to be use very simple displacement texture which we connect to a material output to node this is what makes our surface deform it is very very useful not very awesome not what we do is we add noise texture now and connect it to height socket this makes our surface look very lava like but we can do a bit better what we do is we take scale make it a bit smaller now it's starting to look like lava take detail make it maximum value which is 16 and finally Distortion you can use point 3.4 but not anything everything else so use one of those two values on surface and now very deform then that means we can use ambient occlusion node in cycles let's just to up that in there and you can see that we can see whether there are self shadowing in our mesh now very useful we can now take psdf move it over and add animation material this is where it's gonna be lava and this is where we're gonna have walk so let's make a rock super dark like for some kind of volcanic rock and then we just mix these together and use ambient occlusion node from all the way from before connect listen to factor connect this into factor view this and what we can now do is use better color i recommend instead of peaking color use blackbody blackbody pick color for you we now have pretty good looking wow it looks much more realistic than ducky garbage lava but we want to have a bit of control so let me explain some stuff from the node network strength from emission control strength of lava brightness we can make two for twice as bright we can make point five for half as bright this control lava brightness another thing we can do is we can control where there is rock where there is lava with a bit more control than just ambient occlusion we do this by adding in math node set to add and then we just manipulate value very simply to control how much work we want in order finally we want to be able to animate lava because love is not stationary usually so what we do is women we move monoids over use texture coordinates for noise texture and then finally we just manipulate X value to shift love a long mesh I know what you are thinking there is easier way correct we do this by manipulating 240 that is four-dimensional noise it is a fourth dimension we do not see but we use W slider to manipulate what a lava look like in fourth dimension this is three dimensional cross-section we see now these are two different ways to manipulate our lava and we can make it animated finally because this is a material with this procedural approach there's no reason we cannot apply to any kind of mesh we apply lava material make sure that there is enough geometry for displacement so I add subdivision surface with adaptive mode enabled and now we are very good-looking lava you can move it along surface of any kind of surfaces to play this tutorials garbage [Music] I hope that you enjoyed my tutorial I just want to remind you that my video course about putting flesh hole in hand very classic effect is still up on gum road it is up and Pater and go get it if that is something you want there will be links in the description it's a great course I highly recommend it as it is I there I prove it
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Channel: CGMatter
Views: 173,444
Rating: undefined out of 5
Keywords: blender, tutorial, lava, material, procedural, shader, 3d, cg, cgi, vfx, nodes, simulation
Id: B4XDBG4m3d0
Channel Id: undefined
Length: 3min 49sec (229 seconds)
Published: Thu May 21 2020
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