Blender Camera Movement Tutorial - Beginners

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hey are your blender shots looking a little flat and boring well just because we're working in a digital world doesn't mean we can't use the camera movements found in live action cinematography to enhance our 3D shots thus after gring 10 minutes of research I compiled some of the most common and useful camera movements used in your favorite movies so we could transfer them to blender and get some cinematic shots cool okay let's begin all right let's start off with some basic pans and tilts a panning shot and a tilting one are similar since in both cases the camera has a fixed location and axis on which it rotates the distinction however comes with how the camera rotates on this axis since panning refers to a horizontal rotation while tilting refers to a vertical rotation this type of camera movement is pretty versatile but more often than not it's used to establish a location follow a subject or switch between one subject to another with that being said let's say we want a cinematic establishing shot to reveal our character in a new location to do that all you need to do is point your camera somewhere away from your subject and place a rotation key frame then rotate your camera around the Z or x/y AIS depending on whether you're going for a pan or tilt now blender by default us as a bezi a fit for the key frame interpolation so your camera movement will start the shot Frozen slowly speed up and then slow down again to finish the movement however if you want to remove the speed up in the beginning of the movement you could simply go to the graph editor find the channel for the axis your camera was rotating about and use the handles to remove the curve at the beginning all in all this should leave you with some cinematic panning / tilting shots okay now let's cover how to do a basic zoom in cinematography the zoom is often used to direct the viewer's attention to something important or to build tension in a scene doing this in blender is as easy as go to the focal link slider and the camera parameters and clicking I on it which will allow you to key frame the slider so that the camera zooms over time pretty easy an interesting variation of the zoom is called the dolly Zoom which can build a sense of unnerving anticipation in your scene to accomplish this you can use the zoom animation you already have and animate the camera so that it moves in the opposite direction of the zoom in other words if you're zooming the camera in you're going to want to also animate the camera moving away from the subject and if you're zooming the camera out you're going to want to animate the camera moving closer to the subject with that simple step you can add even more intensity and a unique flare to your regular Zoom okay now let's move on to something a little more involved with tracking shots as the name implies tracking shots are used in cinema mography to follow or track a moving subject via moving the camera in the same direction as the subject in other words just think of every Tom Cruz running shot you've ever seen and you get the idea most often this type of shot is used to help the viewer feel as though they are actually in the scene which makes it a favorite among action movies as an example let's make a tracking shot of this dude jumping off a crane the easiest way to get the camera to follow the location of the character is simply to go to the camera constraints Tab and select the copy location constraint then go under the drop down and select the character rig so that the camera's location is constrained to it now the camera is stuck to the character though which is probably not what you want so we can select the offset parameter which will allow us to move the camera away from the character while still allowing it to follow the location of the character you can now even animate the camera's location and rotation while preserving the constraint allowing for more Dynamic camera movements all right so next up on the list is the orbiting shot which is simply when the camera orbits around a subject often times this type of shot can be used to put the audience focus on a central object or create a sense of chaos and uneasiness to do this in blender we can click crl a then add a circular curve after positioning the circle so it's around our object we can add a follow path constraint then under the drop down select the circle as the path we want our camera to follow now if we key frame the offset parameter we can animate our camera moving around the circle to make it so the camera stays tracked onto whatever is in the center of the circle we can add a track to to constraint and select our subject under the drop- down leaving us with a cinematic orbiting shot all right so now we move on to handheld shot this type of camera move is usually identified with shakiness which adds a sense of grittiness and realism by mimicking how normal people usually record in day-to-day life to create this organic natural non-GMO style and blender we need to open up the graph editor and access the location and rotation curves for our camera's animation then we can select one of these curves go to the modifier Tab and add a noise modifier as of right now this leaves your camera looking like it's glitching out but we could adjust the strength and scale parameters to get a more natural Randomness on that particular Channel adding this subtle Randomness to the other channels using the same modifier method will leave you with a natural looking handheld shot okay next up is snor and firstperson camera shots this is the type of shot where the camera is actually attached attach directly to the subject when the camera is pointed at the subject we get a snor shot which is most often used to convey a sense of disorientation in cinematography flip it the other way around and you essentially get a first person shot which is used to make you feel like you are the character in the film to get either of these shots and blender the key is to add an empty then use the copy location and rotation constraints on that empty under the drop down in each of those you can select the character or subject now you could take your camera and just parent it to the empty this essentially causes the camera to mimic the motion of the character while still giving you the freedom to move it as you wish allowing you to get both snor and firsters shots all right before you run off and go make your own shots here's a few tips and tricks you may want to keep in mind first remember when animating a camera and blender you don't want to make it follow the movements of the subject exactly rather you want the camera to lag behind your subject's movements since this is more in line with how cameramen film in real life another tip is using the depth of field set in the camera parameters which will allow you to blur the background of your shots instead of having everything be in perfect Focus you can even select a specific object under the drop down to make the camera dynamically change its plane of focus as the object moves okay I think that's everything here's a camera knock yourself out bye
Info
Channel: ProductionCrate
Views: 14,949
Rating: undefined out of 5
Keywords: productioncrate, footagecrate, rendercrate, soundscrate, graphics crate, vfx, vfx artist, visual effects, visual effects artist, free vfx, free music, royalty free, royalty free vfx, royalty free music, after effects, adobe after effects, adobe ae, 3D, 3D modeling, free 3d models, after effects script, free after effects script, film, filmmaking, independent filmmaking, blender, blender 3d, blender tutorial, blender camera, blender camera movment, blender beginner, 3d camera
Id: nbpADE16QX4
Channel Id: undefined
Length: 6min 29sec (389 seconds)
Published: Wed Jan 17 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.