Blender 4.0 | Procedural Brick Shader Tutorial

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welcome back to the channel guys and in today's blender tutorial I'm going to show you step by step how to make a procedural Cycles brick material and the cool thing is here you can actually see if you look in close we have actual displacement happening here so it's not just bump on the texture but we're actually going to be running a displacement on it as well so this is a fun blender tutorial let's jump in and I'll show you step by step how to do all of this in blender 4.0 with a new scene open up in blender 4 let's select our default Cube let's go into our front orographic view and in edit mode we're just going to scale um our Cube like this and let's just make something that looks like a basic wall like this okay so just flatten it a little bit then go contrl R and roll in a loop like this then come here to your Loop cut and slide and let's give it something like 30 and let's come over here contrl R let's roll in a bunch over here and then maybe a few over here and the whole idea here is just to make something something that we can subdivide or at least um add like displacement to so in that case I'm just going to also select the corners this is optional um but I'm just going to select the corners and then just go control b or command B just to create a bevel tab back out and now we have a wall let's right click and go Shades move I'm going to just move it up as well and um this is also going going to our UV editing workspace and in our front view let's just press a to select everything and go U and let's go project from View and let's just scale it up over here like that so now we have all the elements let's go into our shading workspace let's go into our camera view up here and if you want to you can bring your camera in a little bit closer to your wall and then go to your render settings and change it to Cycles if you have a GPU I recommend you use it and then under the render list of the Mac samples to 50 and now if we go Z and we go rendered we can see our wall but I'm going to go shift a and just add add in an AAL light like so and point it towards the wall and give it a strength of 350 and then just increase the size okay so now let's select our wall and let's come over here it should by default have a material cuz we used the default Cube so I'm just going to call it bricks and let's come over here we have a principal Shader and in 4.0 it looks a bit different than the previous versions of blender but all the things we want are still there so we're going to go shift a and we're going to go search and get a brick texture quite obvious and then let's take this and we are in rendered mode by rendered view by the way we're going to drag the color into the base color of the prol and at the moment the brick here is not using the UV coordinates so let's just come here to the vector and drag on it let's just type in UV and there should be an option texture coordinate and UV and click on that so now we have a texture coordinate with the UV going into the vector here and now it's using our UV projection and you can see we can see our brick but we want to make it look a lot more interesting than that so let's go shift a search and get a noise texture like so and what we need to do let's place it underneath the brick texture we want to actually combine these to so we're going to go shift a search and get a mix and get a mix node we want to change it to color and then let's plug the colors in here so we're going to plug this one in here in fact let's plug the noise texture I think into the top socket and let's take the brick color and put it into B and now let's take this result and put it into the base color okay but we want to now go shift a search and get a color ramp and then place it over here on this cable and then let's drag these values together and these values here and if we also just want to come to the noise texture and let's give it something like 20 and let's also drag up that detail over here and the roughness okay so now if you go over here and you drag the slider up here let's go ahead and give that kind of like a reddish muddy brown color and this one over here we're going to grab it let's make that even darker so something like this as you can see um mess around with these kind of colors just kind of going for like a Terra Cotta kind of theme here and then what we want to do is we want to get some bump on that so let's now go shift a search and get a color ramp let's place it here let's also take that result and plug it into here and then let's take this and plug it into the normal we're going to go shift a search and get a bump node and let's just place a bump on here and make sure that this is going to the height and now you can see we're getting some displacement over here at least some bump so we're going to take the strength just drag it down a little bit maybe even a bit more so now we have our brick material but still by no means is it looking 100% yet so what we're going to do is we're going to actually take this principal Shader and go shift d to duplicate it drag it up then we're going to go shift a c search and get a mix Shader place it over here and let's actually drag this bottom principle into the bottom socket and this new one we've duplicated we're going to drag it into the top socket like so and then what we're going to do is let's just make this printable Trader here just so we can see for now a bright kind of pink and then let's go over here where our brick texture is and go shift a search and get a color ramp let's plug the color into here and then let's take this color and plug it into the surface or the material output just so we can visualize it for a second and let's drag this white value all the way down like so until we have like a black and white um thing going on here and now what we can do is we can take our mix Shader plug it back into the surface here and then just take this color output from that new um color ramp we just added and plug it into the factor and now we can see um wherever we change this to that's going to be the mortar color now you can just kind of come here and change it to something thing that you think looks like a good MTAR color or you can come here and you can take this color output here from the previous one plug it into the base color and then go shift a search and let's go U saturation and value get one of those plug it in here let's take that value down to make that um darker or you can even make it lighter by bringing up the value and then changing the U so you can change the U and values here completely up to you um what you want to do with that you can mess around with the saturation but as long as you have a different looking one in the inside here another thing I'm going to quickly do is just go over to my brick texture and I'm just going to come here to the MTAR size and make it Point 01 make it a bit smaller and now to finish off with let's actually take this output from this color ramp up here the one that is the mixing the mix Shader and let's take that color and plug it into the displacement then go shift a search and let's get a displacement node let's place it over here and make sure that this is going into the height and now we need to go to our modifiers add modifier and let's type in sub and get a subdivision surface modifier let's go to our render settings and change the feature set to experimental and then back in our modifiers let's enable adaptive subdivision and then let's go to our material properties and then under the settings let's go displacement let's change it to displ placement and bump and now we got actual physical displacement let's just come here to the scale and put it at 05 and now what we're going to do is we're going to make sure we save so I'm going to save this to my desktop and now let's go render and render the image and here you guys can see we now have a brick material with actual displacement as you can see here now by all means um if you were to actually get yourself a better viewing angle with the camera and um improve your lighting a little bit you would obviously have nicer results but this is pretty much how you can make a simple procedural brick material in blender I really hope you guys have enjoyed this tutorial check out some of my other content and I'll see you guys next time
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Channel: PIXXO 3D
Views: 2,279
Rating: undefined out of 5
Keywords: blender tutorial, how to model in blender, how to use blender, blender, blender tutorial for beginners
Id: uUznAAyD5lo
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Length: 8min 19sec (499 seconds)
Published: Sun Jan 14 2024
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