Blender 2.8 Beginner Tutorial PART 16: Selecting Methods in Edit Mode

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hello everybody and welcome to part 16 of the blender 2.80 absolute beginners course I really hope you had great fun with the video 15 where we've created the amazing house on the water scene but now we will dive deeper into the edit mode and learn how we can select different things in different ways as you remember from the earlier videos one of the ways to select things in blender is using the Select tool here and different options of that tool so very often I was just using a left click and hold kind of selection and but what if I told you there are different ways of selecting things for example if I want to select a row of vertices I'm having a pretty hard time doing it with a box selection because there is always something in my way I could switch to the orthographic view from a perspective view to make it easier but blender also gives us an amazing way to do that and we call that way and a loop selection what I mean by that let's switch to the edit view here and you can see I'm just clicking around but I'm selecting the entire circles of edges on my sphere the way to do that is you press and hold and Alt key and then you just left-click around the object and what an edge loop is well as you can see it's a continuous line of edges it doesn't have to be closed like the one we have here because an edge loop is also this line of edges here and an edge loop usually ends either in a central point like we have here or on a triangular face like this so you can see we have multiple edge loops going around the third the sphere but no all of them are closed like the ones like the ones here what's different to an edge loop but quite similar at the same time is an edge ring and by edge ring I mean this kind of a selection we have right now so you can see these are a single edges which are the parts of similarly looking edge loops on the object we can also select the end rings in this direction and again we can see these are the edges belonging to those and to those edge loops that go around the this sphere and the way to select an edge loop is holding both alt and ctrl keys so if you do that and click around the object you can see we now select those kind of yeah things so old stands just for the edge loops + Alt + ctrl the stands for the edge rings if you're not a big fan of using the keyboard shortcuts you can of course do those selection manually using the menus here so let's hold a shift key and select multiple edges let's now go to this select tool and select loops sorry oops I lost it so again loops and and rings so you can see blender now selects these for us if you just select a one edge and go to the loops and select loops we have will an edge loop selected of course if you do it using the keyboard shortcuts for edge loops its holding alt key then pressing the shift key and holding it and doing your selection so it's like that and for the end ring this becomes a little bit more complicated so we have to press and hold alt then ctrl and then shift so with all those three keys pressed you can now select things around your 3d model so it might be pretty tricky for your fingers at first but once you get used to it this is a very very powerful tool and it speeds your work well greatly you might remember from video 14 that we have multiple deleting options in the edit mode and some of these modes also applied to the angel oops and edge rings so if I select an edge loop and press X you can see here at the bottom of the list I have edge collapse and edge loop so let's just use this method here and you can see what it does it's actually removing an edge loop and filling the space between those two rows of the remaining edges so a normal way of deleting stuff is just choosing one of the options here so let's choose vertices and you can see we have this huge opening in the model right now but if we just choose edge loops this removes a row of edges or all vertices but keeps the geometry connected so a pretty pretty good way to reduce let's say the amount of geometry on your model or to do many other things it's just one of the examples we can also apply the same delete tool to the edge rings so let's use click by click method I just select one of the edges then go to the entry rings and when I press X I choose add collapse and this works are a little bit differently it kind of merges those two edge loops in between the somewhere in between those faces so if I select an edge ring you can imagine a middle point somewhere around it so when I click X and choose add collapse those two edges we had are merged in the middle of the Ring so these are two pretty interesting edit mode techniques which we will be using later quite often for now you can just play around with these as usual I just want you to be aware that it's there and if when it comes that we are actually using them yeah I want you to know what's actually happening so let's see what else we can do this will be super handy if I when I'm in edit mode as you know we can duplicate things around it when we and exit the edit mode we have all those geometry pieces stacked in a single object and before if I wanted to select one of the elements in the edit mode I was always using the selection tool and just drawing selection box around it but what if I told you you can just do it this way yeah like why didn't you tell me earlier well sorry for that but it's well it's a lot of things to cover so anyway a method for a very very quick selection of anything in the edit mode is pointing your cursor over the geometry and then pressing the L key and L as you can see here stays States for linked so it selects everything this geometry is connected to and what I mean by that I want to show you here in this example so obviously you can see we have two separate meshes in this object when I l click let's call it this way over over any of them we have to do it twice but if I remove those vertices here just do it like that and if I connect those pieces of geometry now when I press when I hover my cursor over one of them and press L you can see they are both selected and that happens because the L tool let's call it this way it selects everything which is kind of physically linked together or joined together in the edit mode so I don't have to do this feeling that I'm doing right now by the way which goes by pressing the F key and which by the way since we are talking about edge loops as you can see it actually follows an edge loop so we have an edge loop here and if I do the alt left click selection blender will also highlight those two edges here and if we have something like this usually not always but usually when you select one of the edges that could be also selected as an edge ring if you select one of them and start pressing F this will start failing the gap blender kind of automatically knows where to go with this feeling motion I don't know if it's a right word anyway let's let's show it here as well if I delete the edges and if I select those two faces and link them by pressing the F key now you can see we had an edge ring in this area here so if I select this edge and start pressing F key blender kind of knows like okay I will just follow those two edge loops here on top and here at the bottom and I will just start feeling everything that happens to be between them pretty cool thing yeah but getting back to the selection again just to rewind I hover my cursor over something and I just press L key to select a final selection tip to end this video is growing the selection so let's go and select this vertex here and let's say we want to now select those vertices here so normally you would have right now since you already know how to use the edge loop tool or whatever feature you can hold shift hold alt keys and just start clicking like that to grow your selection but what if I told you we can do it this way without selecting any of the edges and to do this you just select anything even this vertex here then you press and hold ctrl key and start pressing + key on your numpad so what it actually does is growing the selection for you so let's visualize it somewhere we select one point here press and hold ctrl and start pressing the plus key on the numpad so you can see the selection is growing to the nearest vertex possible pretty cool thing especially when you have multiple objects in the edit mode and you just want to be sure you're selecting one of them or as in the very beginning of this example you want to just grow your selection regularly like this and to do that from a menu if you don't have a numpad just go to the select let me just find it and more or less yes so you just select more and you can see we have a shortcut listed here so I hope that video was informative and you learned a lot and we will keep on going and exploring the edit mode in the next video so see you very very soon
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Channel: chocofur
Views: 36,154
Rating: undefined out of 5
Keywords: blender, blender 2.8, blender 2.80, blender tutorial, blender 2.8 tutorial, blender 2.80 tutorial, blender beginner tutorial, blender 2.8 beginner tutorial, blender 2.80 beginner tutorial, blender selecting, blender selecting in edit mode, blender edit mode, blender edit mode selection, blender edge loop, blender edge ring, blender 2.8 edit mode
Id: 63YsDYwIGQc
Channel Id: undefined
Length: 13min 24sec (804 seconds)
Published: Mon Jan 28 2019
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