Bethesda's Game Design Was Outdated a Decade Ago

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I have made not one but two separate videos  claiming that blank's game design is outdated   and while I'm very proud of those videos and I  pretty confidently stand by those critiques I   wasn't planning on ever using the same outdated  title again because I just didn't want it to   become this gross youtubery Series where I'm just  the outdated guy what is up Gamers welcome back   to part 39 of outdated stuff today we're going  to be taking a look at this expired banana on   my counter if that ain't outdated then you better  call the dog catrick cuz it must be raining cats   and dogs out here but when thinking about the past  10 years of Bethesda game studios catalog Fallout   4 Fallout 76 a billion more versions of Skyrim  and now Starfield there is not a more succinct   or accurate word to describe how I feel about  these games I have personally made things that   some people did not like and criticized and that's  great h honestly that's fine that's exactly how it   should be why am I saying that right now just  to say that I know what it feels like I want   to make it clear that I have a lot of respect and  appreciation for the hardworking individual devs   that crunch 12-hour days to release AAA games on  time that we all get to play thank you for making   video games everyone who makes video games out  here in the prairie so I promise I don't mean to   be hyperbolic or dramatic just for the sake of it  when I say I am truly baffled by Starfield it is   seriously shocking to see just how little this  game attempts to improve or even successfully   reuse the same formula and same Frankenstein  game engine that Bethesda have been selling   to their fans for well over a decade I cannot  understand how this is the space adventure Todd   Howard has dreamt of making for 25 years and  cooked in the oven for eight but I wanted to   try I really wanted to understand I wanted to  love this troubled game so badly and I stayed   committed to this relationship sh for hours and  hours and hours ignoring every possible red flag   that came my way but I can't do it anymore and  I feel like I have to make this video If just   purely for my own sanity no this one is for me  because this damn space game changed [Music] me people often describe Bethesda games as  Bethesda games but what does that even mean   in 2011 I would have said open world action RPG  where you could go anywhere do anything good or   evil Knight or wizard but you're definitely  going to be a sneak Archer like every single   time without fail to me it meant giant world with  total player freedom to do what they wanted to do   don't like someone shoot them in the face want  someone's stuff sneak behind their waist want   to climb that mountain hump it on the face Fallout  3 was my first Betty game after convincing my dad   that no I do dude it's not violent at all you you  don't have to be uh violent you could choose to   be good and talk your way out of every situation  which was total [ __ ] bull crap yes these games   might be RPGs but they heavily lean on the action  part of action RPG can you sometimes do quests   non-violently definitely but more often than not  your to-do list revolves around you killing people   and things and spiders and Ghouls and there's  usually not a whole lot of wiggle room around   that part A lot of the time your choices are  boiled down to okay so do you want to set him   on fire first and then shoot him or just do them  raw if you play Fallout New Vegas made by obsidian   those are some RPG ass RPG choices where I feel  like the player has way more freedom to express   themselves morally ethically whatever in a given  Quest but as much as I gush about New Vegas on   this channel there is something missing in this  game when compared to Fallout 3 atmosphere I think   Bethesda typically crushes that [ __ ] even though  New Vegas is a much better game mechanically Betty   World felt a lot more engrossing to explore even  if a lot of the supposed Freedom promised to the   player is kind of an illusion you know you can't  actually kill anyone if they're an essential NPC   for a quest line they just take a nap on the  floor still Bethesda does a really great job   at making you feel like you're on this Grand  Adventure and the soundtracks dude oh my God   the Skyrim soundtrack alone might be up there  with Chrono Trigger for like the greatest video   game score ever made all of these songs make you  feel like you're living inside of an ancient blade   made of W oh my God I'm getting really [ __ ]  tired of always coming home to this dude saying   some more stupid crap hi I'm Jakey Jakey and  Jakey attorneys at law thanks to oper GX for   sponsoring this video is your browser boring  does it make you want to go outside no don't   go out there there's wolves out there oper GX is  a web browser for gamers that you can customize   in the GX Door located over here you can get  a variety of browser mods such as my own 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also have   access to a unique feature where you'll see all  of my 12 most recent videos in your GX corner so   you'll never miss it when I upload a new video  in 3 months use this link located down below   to download Opera GX today thanks again to Mr  GX for sponsoring this video and now let's get   on back to whatever the hell super n j64 is he's  Counting Stars let's see if he counts all 120 of   them he probably didn't even do Tik to clock yet  cuz he's a worthless piece of [ __ ] but because   Bethesda games are so unique and so dearly beloved  by so many fans people often give them a free pass   when it comes to certain issues because eh it's  a Bethesda game what are you going to do issues   such as da melee combat and extremely dated  gun combat even for the time brain dead enemy   AI clunky UI that always have to be fixed with  mods optimization and performance issues that   always have to be fixed with mods enough bugs to  fill aing terrarium that always have to be fixed   with mods if any other AAA Shooter had the same  issues that Fallout 3 had where the guns barely   even functioned and cast bullets from their mouths  like spells from a wizard sleeve and the game ran   at 6 frames per second on the PS3 because oops  you saved too many times don't do that people   would Riot but because these issues are part of  a giant package and the appeal is usually greater   than a sum of its janky Parts people just kind of  go what are you going to do it's a Bethesda game   which sure maybe in 2008 maybe some of this stuff  could be ignored but it is not 2008 anymore hell   it is not even 2011 my brother in a post Skyrim  world where they have re-released that game so   many times and it has sold over 60 million copies  now the whole but it's a Bethesda game excuse is   you guessed it [ __ ] from a butt Fallout 4 was  when I could no longer stay blind to bethesda's   strong reluctance to leave the caveman Stone Age  prehistoric time dude you can still feel all of   the typical creation Jank underneath everything  you still had to edit an inii file to change the   fov or turn off mouse acceleration the physics  were still tied to the frame rate the load times   could still go on for an eternity but hey at least  they made guns function like kind of of actual   guns this time which should be the bare minimum  for a firstperson shooter in 2015 meanwhile Halo's   14 getting ready for her winner formal simple  things for a shooter like swapping weapons or   throwing grenades felt super unresponsive in wonky  like the game was constantly fighting you on every   delayed input and again 2015 this this wasn't like  a long time ago but man I still played the [ __ ]   out of this game and it is the Fallout 4 is the  most barebones RPG where Fallout New Vegas went   left toward old school traditional Fallout games  Fallout 4 was like all right so it's kind of like   janky Minecraft but with guns which turns out is  actually pretty fun the gameplay Loop of exploring   a detailed Bethesda World filled with cool stuff  getting Loot and supplies from fighting baddies   and using Vats using those supplies to upgrade  your guns working on your settlements with the   janky ass Builder that also has to be fixed with  mods it was all pretty fun to me objectively my   critic brain is like yeah this game has a lot  of flaws and the dialogue system really sucks   and the perk tree sucks and the role playing  options are basically non-existent and the   main story makes like zero sense if you stop and  think about it because if someone was searching   for their kidnapped baby son why would they stop  and help a bunch of other families first and eat   100 Brad roaches but subjectively my Bethesda  brain is like oh boy I better scram up some   more of these desk fans even with all its Jank  and there is a lot of Jank in Fallout 4 like any   area downtown just straight up doesn't run well  at all for what it was I had fun with Fallout 4   but what it was was unfortunately a very Crystal  Clear sign that Bethesda was falling behind the   times harder than ever before also I went to  kindergarten in first grade here and uh walked   home from school one day and realized we got out  early because of 9/11 I don't know why I'm talking   about that right now I wish I could say I was  shocked when Fallout 76 turned out to be [ __ ]   from a butt but dude dud I wasn't shocked at all  not trying to be on some cool guy [ __ ] but the   second I saw the reveal presentation and how it  was going to run on the same janky ass engine   that barely manages to work as a single player  game and now it's going to be multiplayer online   like www.com type online yeah Todd and I'll be a  monkey's uncle oh my sweet bimbo you have return   you all know this story game comes out one of  the worst launches ever bug terrarium is like   16 times the detail Bethesda get super scummy  about refunds and then get super scummy about   pushing these overly priced microtransactions also  cheaps out on the canvas bag that's supposed to be   included in the collector's edition it was awful  Fallout 76 is like the poster child for taking   advantage of a devout fan base and releasing  a clearly unfinished faulty product I'll see   a lot of people online chalk up 76 is failure 2  well it wasn't Todd and his main team that made   the game it was their there was their B Team  Bethesda Austin but I'm pretty sure that's not   the full story according to several Anonymous devs  that worked on 76 as quoted in this Kotaku article   that you should check out people from multiple  Bethesda Studios worked on this game senior staff   from Fallout 4S team staff taken away from the  Starfield team staff taken away from the redfall   team at Arcane which Jesus Christ that's a whole  that's a whole thing on its own Jiminy Cricket   and a jockstrap 76 as described in this article  sounded like a massive live service black hole   that no one wanted to touch because the writing  was all over the bug covered walls that it was   never going to end well but in typical AAA Game  Dev fashion QA teams get treated like total [ __ ]   and upper management ignores issues raised and  continue to force everyone to Crunch toward this   deadline they knew they were never going to make  and yeah Todd Howard may have not directed 76 but   he's still listed as executive producer and he's  the one that went on the big stage and was like   this is the biggest [ __ ] game we've ever made  it's 16 times awesome you're all going to nut yo   run that John Denver joint and the pre-orders go  crazy and everyone's hyped out of their minds and   then it comes out and it's atrocious and suddenly  now Todd is all yeah we knew it wasn't going to   be like a high Metacritic score game but you  know what it sold really well it's not about   how it starts it's about what it becomes thank  you very much y'll run that John Denver Jo come   on man according to that same article Todd was  very adamant on the whole no NPC's feature no   matter how much the dev team pleaded that it was  an insane choice for Bethesda you know the studio   most closely associated with NPCs but also maybe  Todd isn't the main bad guy responsible you know   maybe he was just under a lot of pressure from big  money investors of parent company zenax to make a   live service Cash Cow that would exploit fans and  inevitably make a ton of money I don't know all   the details but there's enough breadcrumbs to make  it insane to me that someone along the food chain   with authority whether Todd or otherwise didn't  stop and adamantly scream hey uh let's maybe delay   this game permanently but at the end of the day it  doesn't really matter regardless of whose fault 76   was the damage was done and the pressure was on  after an underwhelming and outdated Fallout 4 and   an underbaked and severely malnourished Fallout  76 Bethesda really needed to reach for the Skyrim   once again and dunk another classic into our laps  but Todd he don't play basketball he plays [Music] chess I was the kid I was writing games when I  was you know 12 whatever and uh the other kids   in the block would say you know I'm going to play  quarterback for the Cowboys and I'd be like I'm   going to make video games and everyone's going  to play them like you dork go back to the chess   club Who's Laughing Now yes I was in the chess  club it's hard not to like Todd Howard he has   this Michael Scott type Charisma that's weirdly  hard to resist and I find his story of repeatedly   applying to Bethesda only to be rejected over  and over really inspiring cuz once he got his   leather jacket ass wearing ass through that door  he would direct marind executive produce Oblivion   direct both Fallout 3 and Skyrim love him or  hate him the man's resume speaks for itself and   good God would you look at that jacket for being  considered AAA Bethesda is not a very big Studio   around 100 people made Skyrim and they currently  only employ like 420 people across all of their   Studios for comparison at least 1,000 people  worked on GTA 5 before its release and 6,000   different people have worked on it since which is  crazy to me considering how slow GTA online still is on the one hand I think it's really impressive  that Bethesda is much smaller than other bigname   Studios because it means they must have some  really powerful paladins over there casting some   serious Buffs but also when you're making that  AAA money and your games continue to come out   janky as [ __ ] maybe hire some more fing people  to make your games actually function properly   when you sell them for $70 One Source from that  same article said Bethesda is a big company that   thinks it's a small company with a mentality  of well the worked in the '90s so we're just   going to keep doing it I mean yeah after playing  Starfield that's definitely what it feels like boy   I'll tell you what I I booted that some [ __ ] up  it was like it was like seeing an ex for the first   time in eight years a poorly optimized ex who  struggles to have human-like facial expressions   Starfield isn't even just Skyrim again but in  space which was always Todd's elevator pitch no   it would be such an improvement if it was but  no this is not a Bethesda game based on the   definition the dumbass by the piano game earlier  that signature Bethesda open world exploration and   sense of scale and freedom and that feeling of  ooh there's something interesting around every   corner gone but J both there's like a thousand  planets how can it get any more open world than   that yeah and you want to know what you do on 99%  of those thousand planets this You Walk and Walk   and Walk and Sprint and jump and Jetpack jump  and get really good at watching your O2 Sprint   to go up and down and up and down there is no  Rover to drive there is no ship to fly you just   Walk and Walk and Walk until you get to the most  copy pasted structure that you have already seen   a bunch of times Starfield is the exploration  equivalent of holding the Player Two controller   that isn't actually plugged in it is the illusion  of Planetary Exploration duct taped together by a   thousand loading screens and a strong desire to  waste so much of your time let's talk about fast   travel can you say fast travel fast travel can you  say loading screen loading screen loading screen   loading screen before fast travel after fast  travel loading screen fast traveling to complete   a quest fast traveling to start a quest that's  so silly loading screen peekaboo loading screen   can you say F travel wasting your time no wasting  my time yes 2023 Bethesda release this in 2023 oh   no can you say leather jacket in other Bethesda  games you wanted to walk to your destinations   because fast traveling meant you might miss out  on some neat dungeon or cool unique structure or   wacky enemy along the way not only is fast travel  highly recommended whenever possible in Starfield   but it is straight up required you cannot fly  your ship from planet to planet or even on a   single planet you can enter your ship with a nice  loading screen and then sit in your pilot's chair   with a nice unskippable animation and then take  off with another nice loading screen and then   pick your destination from space and fast travel  there with another loading screen and then click   on the planet to land with another loading screen  or if your destination is in space do another   unskippable animation to dock your ship followed  by another immediate loading screen but hopefully   if you've already discovered the specific  location you want to go to you can just fast   travel straight there the second I realized I was  avoiding my ship whenever possible you know the   central core part of a space exploration game it  was over the most heartbreaking part is that the   ship Builder is [ __ ] amazing it's like virtual  Legos it is by far the best new thing Bethesda   did with this game but where do you get to fly  your ship that you just lovingly spent 3 hours   making in orbit yay let's [ __ ] go if you want to  see your magnificent creation actually move around   and fast travel on up to space and Float around  fighting bad guys and running away from cops with   the awful bounty system which I will get to later  I will spend way too much time talking about that   later what's really weird is that between the  different elements you can mine on planets and   the different things you can prioritize within the  ship Builder there's enough breadcrumbs here to   assume that at one point Starfield was probably  more of a survival type space game meaning that   landing on a planet maybe served more of a purpose  than just sort of wandering around aimlessly maybe   the temperature changes in extreme conditions  actually mattered more than they currently do   which is like not really at all the ship Builder  even has options to upgrade the fuel tanks or a   grab drive so that you can jump further into  a system but if you don't upgrade those things   that's fine too you'll just have to fast travel  to a closer system at first and then fast travel   to the one you actually want to go to so upgrading  that stuff in your ship just saves you from seeing   two loading screens and now you only see one how  is this game real Starfield has a planets and I   wish it had like five yeah not every planet in  real life space would have a bunch of cool stuff   on it either yeah duh but that's not my point my  point is that this is not really a good illusion   of anything other than the unfortunate passage  of time no man's sky can also have some boring   ass procedurally generated planets but you know  what at least you can actually fly to them playing   Starfield is like watching a magician pull a  rabbit out of a hat but every time he's about   to do it he's like no you got to close your eyes  while I do it though but what about perform what   I'm not a Best Buy Geek Squad looking ass don't  say I am Darfield may have been made with the   shiny new creation Engine 2 but you ain't fooling  anyone with that two Todd you may have slapped a   spoiler on it but it's still a [ __ ] geom Metro  I'm still editing an inii file just to change the   fov or turn off mouse acceleration to make aiming  feel better I'm still clicking on doors and seeing   that all too familiar Fade Out loading screen all  the time why did you not optimize this game for PC uh we did it's running great it is a nextg PC  game we really do push the technology so you may   need to upgrade your PC for this game but it's  got a lot of great stuff going on in it and the   fans are responding awesome all right Todd I  upgraded my PC but I still can't turn on HDR   or even mess with the brightness settings even  though the Xbox version already has HDR and to   get a decent frame rate I have to use upscaling  but I have an Nvidia card and you only have FSR   supported with no dlss oh someone already modded  dlss into the game within like a couple days oh   programmers are making comrads of breakdowns  on Reddit detailing just how poorly optimized   the game is nah Todd said it's optimized and  it's probably optimized I believe him I will   follow my Nord brother into the Pearly Gates  of sovereign guard and finally graze my hand   upon that Holy leather breaking news as of  November 15th Bethesda is finally patching   Starfield adding an fov slider poorly implemented  HDR and much needed dlss support along with clear   massive performance gains for both CPU and GPU  areas it's almost as if the game did in fact   launch very unoptimized the timing couldn't be  better 2 months after everyone already stopped   playing it this game hurts my stupid giant head  I can't understand it I can't seem to do anything   right after experiencing this so-called game oh  my god I didn't even bring that up yet God damn   it in Starfield you can build settlements and you  have more freedom than ever with the builder but   there's not a whole lot of motivators to interact  with it other than harvesting resources from a   planet largely void of life add that to the  super confusing structure of actually trying   to connect your settlements across star systems  and all the Fast Travel screens in between and   your ship cargo and your inventory and getting  over encumbered and in Fallout 4 it wasn't fun   because the Builder was good hell no it's  janky as hell and super frustrating but it   was fun because you were bringing life back into  the apocalypse and building off of really cool   existing unique structures so that the dumbass  settlers could take back the land but all of   that was powered by the initial core desire  of actually w wanting to go out and explore   and shoot stuff oh yeah that's right you shoot  guns in this game uh Starfield also has [Music] guns Starfield has perks just like Fallout 4  and one of those perks is called rapid reload   and it does exactly what you think it would do it  makes your reloads faster at least that's what it   should do I'm a gamer I like going fast it throw  it on top send send me the bill it's on the it's   on the house days later I'm playing the game and  I throw my last grenade I reload my gun and it's   way faster than usual what's going on here come  to find out that perk hasn't worked the entire   time I've had it because evidently if I have  any sort of throwable equipped rapid reload   just doesn't work I thought maybe I was alone but  nope I looked it up and apparently it's a common   bug that at least as of November 15th still  persists also you know that text that appears   at the top top of the screen in Bethesda games  when you're doing stealth that says hidden not   only does this 2023 game use the same barebone  stealth mechanics that are like 20 years old at   this point seeing that text up top that's a perk  now and you can spend another whole ass perk point   and I quote to upgrade the stealth meter which  just shows you if you're being close to being   detected which is basically exactly what the  itical thing already did in sky but this is   way better and worth spinning the point trust me  the Gunplay in Starfield is an improvement over   Fallout 4 but that's like saying a bicycle is  an improvement over a Razor scooter it's still   not an AK-47 the guns generally work a bit better  with less delay you're a bit more agile you have   a jetpack which sometimes that can be fun but as a  shooter in 2023 this game is still getting lapped   by games from 2012 hell games from 2007 2004 I'm  serious sit down play Starfield for an hour and   then go boot up Far Cry 3 or buy Bioshock or  Call of Duty 4 or any game in The Orange Box   and then go back to Starfield and tell me how  it feels especially on controller it just feels   wrong Fallout 4ce shooting was barely serviceable  only because of everything that surrounded it it   worked good enough because you got to explore  a cool map and frequently fight cool varied   enemies using Vats in Starfield the cool map is  gone the enemies are sometimes varied but it is   predominantly brain dead humanoid space pirates  that will just stand there and let you shoot   them and Vats doesn't exist anymore so the act of  shooting someone needed to feel really really good   throw in the still clunky melee combat the super  unintuitive UI of menus inside of menus and the   d-pad weapon swapping from Fallout 4 because  apparently having a weapon wheel might make   the creation engine explode and what you have  is a worse version of something that you have   already played eight years ago all right so what  about Quest Bethesda has always been so strong   strongly associated with NPCs and quests here's an  example of the most common basic ass type of quest   in Skyrim hey can you go to this dungeon and kill  a bad guy all right sounds good you know what I'm   even just going to walk over there cuz it's not  that far wa what's this a dragon in this economy   well I mean I'm here I may as well ladder stall  Tomahawk the dragon real quick all right that's   done um what what was I do oh right the dungeon  oh hold on a second there's a cave right here I   mean I'm here 20 minutes later all right that  was a pretty cool cave and I I feel like I got   some cool [ __ ] out of that uh anyways uh oh the  dungeon all right let me just stealth Archer these   freaks real quick get some loot okay I'm done that  was a pretty enjoyable fun hour of gameplay I just   got to experience here's an example of the most  common basic ass type of quest in Starfield hey   we lost our scientist friends can you go find him  we don't know where he is because we don't have   any walkie takies or email or texting or or cell  phones in this in this planet in this world yeah   sure I guess all right damn he's kind of he's  kind of out there whatever I'm sure some cool   stuff will happen along the way 5 minutes later  man I sure am getting pretty good at sprinting   and jetpacking and you know I bet the cave will  have like a cool monster in it or something once   I get there oh it's literally just you uh and  now I have to take you back with me well okay   apparently I can just fast travel back but I don't  take you with me so I just went to tell you that   your friends are looking for you and now you're  finding your own way back and going back so why   the hell did I even need to come find you in the  first place what the hell even is this game dude   I [ __ ] you not that type of quest pops up all  the time and even if it is an operation go rescue   baby scientist it is something similarly mindless  and uninspired a lot of quests in Starfield just   play out as a game of fast travel telephone  where you talk to one person and they're like   hey go tell this person in another galaxy that I  said this and you're like okay and you go through   several fast travel loading screens and land out  a place and go through another loading screen and   then walk through a city and get to another place  and talk to them and then you finally talk to the   person and they're like well tell them that I  said this and so you do all of that again and   you go through all the Fast Travel loading screens  and the loading screens and the entering building   loading screens and you're like all right well  they said this and it's like is this what we're   doing now like if I'm like 8 years old and you  told me like take all the graphics and stuff away   that like hey this is what video games are going  to be like I'd be like what the [ __ ] and this   game is not a super in-depth Choice complex  branching narrative Rich dialogue crpg like   I don't expect that from Bethesda and that's  fine I I never have but if you're not that and   you're also o not successfully doing the thing  that largely defines your games AKA satisfying   and rewarding open world exploration then what the  hell even are you like I don't know what genre I   would even call this game oh no I'm being hold up  we're collect on a bounty oh man we're we'll talk   we're going to talk about the bounty in in a bit  that's really funny timing all right well sorry   gaming before the game came out Phil Spencer  Xbox guy uh said something along the lines of   I don't remember exactly but it was like ah I  played it so many hours whatever I'm going full   space pirate and I got excited when I heard this  because I love game systems that let you [ __ ]   around and find out I'm sure some of you remember  how I obsessed over The Wanted bounty system in   Red Dead 2 because I just love pushing things  and trying to understand how they mechanically work i think i can confidently say that the bounty system in Starfield is far worse than in Red Dead 2 being a space pirate is so strongly discouraged that it is borderline impossible the first time you get arrested, you don't go to jail but this colonel or whatever I don't remember his name is like hey we don't actually want to  throw you in jail but we want   you to be an informant in the uh space  pirate Fleet departed style you [ __ ] rat" I saw there was an option that said "frick u im fighting my way off this ship" so obviously I quicksaved and then did that. it was a total blood bath  like I killed so many dudes and racked up such a   high Bounty but I noticed that a lot of the  named NPCs wouldn't actually die when I shot   them which was a bit concerning but I I just  kept on fighting and eventually I fought my   way all the way into the cockpit and there was  a second where I was like oh [ __ ] am I about   to hijack this police ship and get the [ __ ] out  of here nope can't can't fly this ship and before   people go in the comments and say oh it's cuz you  got to upgrade your pilot license thing nope you   still can't fly it you can't fly this ship or  a whole lot of other ships for that matter no   matter what just just like you can't kill a lot  of NPCs no matter what because Bethesda wants   you to do space their way this ship bull ship  uh isn't exclusive to just that Quest either   if you've played the game you know that a lot of  the times when you land on a planet another ship   will coincidentally land around the same time and  you could see them and run over there and fight   them and you would assume ah I just killed all  these Pirates all right logical Next Step loot   the ship take the ship but a lot of the time not  every time but a lot of the time at least for me   it just wouldn't let me most of the time I just  saw this prompt and I I didn't know why so that   Bounty I mentioned during the shootout with the  space cops yeah it's very easy to quickly rack up   a very high bounty in this game and whenever  you travel to a planet that has a major city   they do a forced Contraband scan on your ship  before you can land do I even like video games   anymore they also check to see if you have a  bounty in that star system Contraband can be   hidden to help avoid detection on the scan but it  requires having hidden cargo space on your ship   why am I here why am I doing any of this normal  items you can pickpocket or steal aren't marked   as Contraband but they are marked as stolen items  and they have this little red icon but Contraband   icon Contraband Contraband items always have this  orange icon because it means they're extra illegal   help me so let's start here say you want to be  a grimy little space Thief so you're constantly   pickpocketing and stealing stuff wherever you go  in typical Bethesda fashion a lot of the time if   you're sneaking in stealing you won't get caught  stealing hope you spent the perk point on the   stealth thing but oops sometimes you just do get  detected even if no one is around to witness you   murder that person except that person or no one  is around to witness you steal that cup except   that cup suddenly everyone in the Galaxy knows  that it was specifically you that stole that cup   even though apparently cell phones or email or  fax machines or texting don't exist based on the   context of most of our [ __ ] Quest objectives  I don't want to do this anymore please let me   go so now you have a bounty in that star system  and then you're like well if I already have the   Bounty then I I guess I'll just just keep doing it  if anyone gets in my way I'll shoot him cuz I'm a   freak that's my identity now I'm a freak I wasn't  wasn't born this way but I was molded by Todd and   his and his leather so you're traveling around  stealing stuff from all these planets trying to   have a grand old time and your Bounty is getting  pretty stacked but oh [ __ ] there's a main story   mission in a city that you haven't been to yet  in a star system that you have that giant bounty   in you get scanned the cops are pissed you can  choose to fight them off and grab drive fast   travel away but if you want to ever enter that  City you're going to have to do something about   that Bounty so you wor back and this time you're  like all right well I can't pay the bounty cuz   it's insane so I guess take me to jail and when  you go to jail in this game the cops will not   only remove every single item from your inventory  that was ever stolen which slowly lists away at   the top of the screen one by one which this this  is never explained in the game as like some lore   accurate space technology that tracks ownership  it's just magic where a cop four planets away   knows that you stole this specific pen but your  punishment for jail time is an XP debt it will   never lower your current level but it will erase  any current XP progress that you've made towards   leveling up and potentially even put you into  the negative as well if it's high enough which   it will be this is kind of like how jail time and  Oblivion could randomly lower some of your skills   Starfield says hey we know we can't actually Force  the player to sit in a jail cell but we want there   to be some sort of consequence for being bad and  part of me is like damn that's actually kind of   interesting and creative except leveling up takes  a long ass time in this game for example to level   from Level 10 to level 11 it's around 900 XP and  it only gets exponentially more grindy the higher   you get so if you have a high Bounty which is not  hard to get you will be in this much debt have   fun crawling out of that hole you filthy little  pirate [ __ ] it's also worth noting that much   like a lot of stuff in this game this mechanic  is barely explained at all and the only way to   realize that you are in XP debt or track it is to  look at the status screen I understand having some   sort of punishment for doing something bad and  getting caught I I really do but when leveling   is this grindy and the perks you get from leveling  up don't actually work or just straight up aren't   worth it in the game requires you to be scanned  in order to land on certain planets because you   can't actually just [ __ ] fly the ship to the  planet in this godamn space game being punished   this harshly for choosing a play style that is  supposed to be viable in this so-called RPG is   just super disappointed Starfield would be a  disappointment regardless of whatever year it   came out but unfortunately for Bethesda 2023 was  obscenely stacked with fantastic games in each of   those specific genres that Starfield takes turns  cosplaying as it is an open world exploration game   with little to no actual meaningful exploration  it is a glorified looter shooter that is still   catching up to games that are now old enough to  be in high school and it is a role playing game   with so so few meaningful roles to actually play  in relationships to engage with I really want to   like this game I am always going to cheer for  Todd and Bethesda because they have given me   so many amazing memorable experiences for the  past 20 years that have largely influenced my   love for gaming I want the next Elder Scrolls  game to knock it out of the park I will always   root for anyone trying to make an ambitious video  game but after seeing what Bethesda has put out   over the last decade I just couldn't contain  these thoughts and feelings any longer I hope   this video was at least kind of interesting or  at the very least digestible in a way that sort   of made sense even though I feel like I should be  in the psych ward if you could still see me right   now thank you so much for watching my video  and I'll see you next time this is actually   my off-road ball because when I was filming the  uh campfire scenes my dumbass didn't realized   that a yoga ball that I've been using for like  6 years uh shouldn't go out in the woods where   there's like prickly goat head things and I popped  a bunch of holes in it but fortunately my sister   the same one that I stole the original yoga ball  from had another gray yoga ball uh that's like   got a bunch of ribs on it uh so this my this my  off-road ball also I only realized recently that   there's like no aliens in Starfield like big  eyed gray [ __ ] from signs not a single one
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Channel: NakeyJakey
Views: 5,447,696
Rating: undefined out of 5
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Id: hS2emKDlGmE
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Length: 37min 22sec (2242 seconds)
Published: Sat Dec 09 2023
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