Batman Gotham City Chronicles Review
Video Statistics and Information
Channel: No Pun Included
Views: 50,513
Rating: undefined out of 5
Keywords: no pun included, board game, review, npi, boardgames, boardgamegeeks, brettspiel, brettspiele, jeuxdesociete, tabletop, games, juego de mesa, gamenight, 2019, batman, gotham city chronicles, monolith, kickstarter
Id: NoCo-S0ZXiM
Channel Id: undefined
Length: 20min 23sec (1223 seconds)
Published: Wed May 29 2019
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The worst offender in this game by far is the symbols without supporting reference sheets. Did the devs at Monolith really think including that many symbols without an easy way to look them up for a group of 4 people was a good idea? Come on, it's like they do 0 play testing outside of their internal network of folks. It's blatantly obvious that the game needed those reference sheets, yet we need to depend on others and BGG to fix this easily fixable problem.
Better yet, does a game really need over 50 symbols to be considered engaging? I would say it's a tad overkill.
I've played this game 12 times now and it's a weird one. I love it, but damn if there aren't things that just make it so hard for new players. If you want this game to work you have to work hard to make the other players get over the large hump of inaccessibility. And I think the worst part of the game is that all its major problems could have been fixed. Like he said in the review, printing out stuff from BGG helps out a ton.
Since playing Conan, and then seeing the issues people are having with batman, I've sworn I will never buy a Monolith game again. Conan's frustratingly unclear rules, contradictions and oversights make the game so frustrating to play. It's a light game at heart, but all of the above make it feel like I am playing a heavy game. I have no idea what Monolith are thinking. By the looks of it they've made it even worse with Batman
I didn't grow up on Batman, and I imagine thats a big part of the love.
I just received this game (all in) last week, checked content and everything is perfect condition.
I'm hesitant to host it, it is hard to teach and hard for players to absorb the rules?
Will need to put aside half a day to trial play it before hosting at game day/night.
Monolith has made it apparent to me as an "all flash, no dash" kind of company. Everything looks great, but you are buying, at a premium, a lot of nice plastic and a mediocre game.
Things I need for season 2: ai, campaign, rules-book, reference cards
I'll be watching this later. SU&SD are also doing a video review.
I wonder if either of them can turn me away from backing the reprint???
Hopefully with Season 2 coming up they will look to provide an updated rulebook and maybe some reference cards?