Basic Car Animation in Blender [Quick & Easy!]

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Original car model done by Karol Miklas on Sketchfab.

👍︎︎ 1 👤︎︎ u/KaizenTutorials 📅︎︎ Nov 09 2021 🗫︎ replies
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ever since i picked up 3d i wanted to do a car animation so i decided to look up some car commercials and i found out that they all use exactly the same kind of angle on their videos so i decided to do the same and show you how it's done in blender [Music] okay so let's get into it i've imported this car model from sketchup it's done by karo miklas and it's very very high quality also has a lot of polygons however i loved it so i'm using it for this video now if you look up car free and downloadable on sketchpad you will find a bunch of cars which you can all download and use in your videos so just choose a car of your liking now first of all make sure two things are done combine all the body parts of your car into one single object with control p also make sure the wheels are all separate object now add in an empty put it above the car scale it up so you can see it make sure to select the car main object and add a copy location constraint with the target as the empty disable the set axis and now the empty should be able to move the car the wheels don't follow along just yet so let's make sure it does select all of the wheels and the empty and make sure to parent all of these to the empty now if we move the empty the entire car will move to animate our wheels we can simply add a driver we will rotate it on the x-axis to make sure the wheels rotate however you want to make sure that the origin is right at the center of your wheels to make sure it is go into the object menu and set origin to geometry for all of these now make sure to do that for all the wheels and after you've done that right click on the x rotation value and add in a driver now in the driver window let's select the empty as our object and we'll be using a transform channel driver um so that's that and now if we move our car here we will see our wheel starts to rotate but it will only rotate when moving on the x-axis and that's because we need to change something in our driver here so let's right-click our driver edit driver and change the type from x location to white location now if we remove our car the wheel's turning when we're driving forward however the wheels rotating in the opposite direction and that's very simple to change edit our driver once more and in the expression value let's type a minus before the variable don't do it down below here just do it in the expression field here and hit ok and now we move our car forward our wheel should rotate in the right direction only when the car is actually moving now we need to make sure that this is also working for all the other wheels and let's go ahead and do that so just right click your driver and choose copy driver now make sure to select each of the wheels and just paste the driver in there so on the x rotation value right click and paste driver all right so now let's animate our car i have the animation set to 240 frames and on the first frame i'm going to add in a keyframe for the empty width i now let's move the car forward about 200 meters so i will type in minus 200 on the axis let's go to the last keyframe and add in a keyframe with i again like both of our keyframes and make sure the installation is linear so our car is moving at a constant speed okay with that done let's create our road very simple just add in a plane and let's scale this up until it's sort of the size where it should be able to fit a car on both sides of the road and it will be two one way uh roadside so i'll scale it up like so put the car in the middle on sort of one half of the road and just apply the skill right now and i'm going to scale this up on the y axis so s and y make it very big doesn't really matter what size just make sure that your car stays on the road during the entire animation of course and now let's tap into edit mode and add in some loop cuts until we get sort of squares so just add enough until your model gets separated into sort of even squares now let's tap into edit mode again hit u and unwrap our model go into the uv editing window and let's make sure that about one of these squares fits to the entire uv grid here so just scale it up until it fits and line it up nicely and that should cover the uv unwrapping now if you have the blender kit add-on enabled which is a free add-on that comes with blender make sure you do you can look up a road material here so just type in road and it will open up some road materials and i use this one which is a very good looking road material so i just clicked it and it was automatically applied to our model here now it has some repetition but you won't be able to tell that in the final random because of the speed or specifically motion blur now a little sidetrack motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames which you will see when making a long exposure of the night sky or for example when fast moving objects are crossing your scene now since our car is a fast moving object we will have some motion blur so i've made a simple test scene here to show you how this works so i've got this on gpu compute and in cycles we have this option called motion blur now it has this value called shutter and if we decrease or increase that it will increase the time between frames on which blender calculates the motion blur so if i set this to 1 which is the value i used for the final render here i will show you the difference between small movement and bigger movement so this is a very small movement if i render this out you will see very tiny motion blur it will just add this feeling of movement to your object however if we increase the distance the object travels within the same time so basically increasing its speed you will get a lot more motion blur go like this and if i really overdo the amount of motion you will get very long streaks like this now i've made two example renders here so this is 200 meter distance in eight seconds and will give a nice amount of motion blur and this is the same distance in four seconds i think the motion blur looks better in the first version especially in the reflections and the amount of detail you get in the background so that's what i went with all right so with our road done let's model our tunnel the tunnel is just a basic plane which i cut in half and added a mirror modifier to to make it more easy to work with i just put it below the road there edit in some loop cuts and pulled up this curve then i pulled up this edges here just modeling a basic super basic model there adding in these cross beams up top which is just a cube with some extrusion and scaling and just pulling the bottom parts down there until we get some sort of decent look adding in a array modifier and evenly spacing these beams across the entire tunnel object putting in in its own instance collection and just duplicating these instances across our road model until we get the entire animation covered so if you will see here the entire car animation is within our tunnel so that's fine now we just need to add in some materials i will do this with the blended kit add-on again and i will just add the smooth concrete material from blender kit both of these models it get automatically applied it looks good i just made sure i unwrapped the models beforehand with just a basic smart uv project and now if i select our car object and hit the period key i can put it in the center of our frame here and i think the tunnel is actually quite a bit too small so i'm just gonna pull these up pull the beams up as well get a bit more height in there all right so with the car in our center again uh with a sort of decent look as it is right now i'm gonna add in a camera with shift a and then hit ctrl alt 0 to put the camera to my current view and i'm just going to move it and position it until i get something interesting so you will be seeing me pulling it to the side maybe changing the focal length here to a low number i'm just going to pull it back to the side again rotate it some more maybe zoom it in a little bit until i get something which i think is a good look for this final render and if i now go into rendered view everything is dark in this because we still have the basic gray color here so if we go into the world settings and click on the yellow dot we can add in a sky texture we can leave everything as default and just change the rotation until you get something interesting i went for something like this i'm going to hit alt h because i hit one of the parts of the car accidentally so alt h will clear all the hidden parts and i really like the look so let's just select our mt and our camera and parent our camera to our empty again and this will make sure our camera follows along with our car obviously now i use the plug-in by ian hubert to create this camera motion it's called camera shakify i will put the link in the description and i will just click on the plus icon there and add in this motion called the wedding i'm going to decrease the influence and the skill here and this should give us a very subtle yet good looking camera shake and it's very easy to set up all right so now we can render out a single frame to take into the compositor let's just go ahead and do that real quick and i've just added the very basic setup like i've shown before a color balance rgb curves in film-like setting and a lens distortion note if you want more in-depth explanations i've got this great video already up and running so go check that out and that wraps up this video and brings us again to the end result which you already saw at the start of the video i hope you enjoyed this video i hope you learned something from it it's a very basic car animation if you decide to make this yourself then please share with me on instagram also please leave a like subscribe and click on the bell icon for further notifications on future videos that i make project files for this video are available on my guru mode but they do not include the car model nor any of the materials because i can't sell those once again i thank you for watching and i hope to see you in the next one [Music] you
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Channel: Kaizen Tutorials
Views: 81,053
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Keywords: Basic Car Animation Blender, car animation blender, simple car animation blender, how to make a simple car animation in blender, car rig blender, blender tutorial for beginners, car animation blender tutorial, cinematic car tutorial blender, cinematic car animation in blender, camera shake blender, car tutorial blender
Id: 0KFIs5qip-g
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Length: 10min 13sec (613 seconds)
Published: Mon Nov 08 2021
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