Avatar: Frontiers of Pandora - Watch This Before You Buy!

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should you buy Avatar frontiers of Pandora well that is the question that I'm confident that you'll be able to answer for yourself by the end of this video as I'm going to take you through everything we know about the game so far including exclusive info and new details that I've picked up from the developers in person which is all thanks to Ubisoft who flew me out to their two preview events for Avatar in Sweden and Los Angeles so I can make this big boy OneStop Shop video for you and let's swiftly go through some general overview info about this game so we're all up to date and on the same page firstly it's a single player open world game with the option to play through and reach 100% completion in co-op mode with your May if you do have any friends by the way love you I actually asked drew wrencher the associate game director about how this specifically works and he said that after you finish the prologue introduction Quest you'll be able to join the same session with your friend in the menus even if you're on different consoles or PC so crossplay is active here in this game which is great news in my opinion how however important to know about Co-op is you both need to be at the same point in the story to progress so that's on the same Mission basically because if you're not only one of you will gain campaign progression so make sure you check that you're both on the same point or the same Quest before you actually start questing the narrative together additionally this game is NextGen only which means that if you don't have a PS5 Xbox series XRS or a solid Master race PC you won't be able to play this game in fact I believe it's also available on Amazon Luna and Ubisoft Plus for free if you do have that subscription now we don't have the full console specs at the moment but I have been told firsthand it will run 60 FPS on nextg consoles as well as 4K 60 FPS on PC if you're running a bit of a beast of a system and I'll pop up the official PC specs on your screen right now just in case you want to check what you're able to actually crank out of this game now as for game size it's going to take up 90 GB on your PC and at the time of recording Ubisoft haven't published the console sizes yet but expect it to be not too far off that 90 GB as this is a big boy Ubisoft open world video game the first one since Far Cry 6 in 2021 but that reminds me you may also be wondering will it be buggy on launch well the game has actually officially gone gold which means that it has been signed off by industry testers so it's in solid condition before launch in fact ubisoft's latest game Assassin's Creed Mirage also went going before it release in early October so if you played that game expect a similar state of quality from Avatar if you do decide to pull the trigger on it now speaking of Assassin's Creed Ubisoft likes to pop in a lot of different additions for pre-ordering in that game and Avatar is no different here because there is a lot of different game editions and exclusive content that you need to be aware of which I'm going to break down very simply for you now firstly we have the standard edition of the game which is just the base game with no additional extras that at the time of recording is £69 $69 79 for my European and American friends secondly we have the Gold Edition which is coming in at £94 $109 and 10109 now for this price you're going to get the base game a season pass which includes two DLC story expansions which I'll also break down for you in detail shortly as well as a pre-order bonus Quest called familiar echo which is available on launch and a unique resistant equipment pack which will allow you to equip this character gear set and RDA weapon in game you'll also get the resistance Banshee Cosmetic Skin which does look good to be fair but when it comes to our third edition Ubisoft are cranking it up to 11 here as they've put together the ultimate edition which is coming in at £114 and $129 and Euro so a decent amount here now you're going to get everything that we've just discussed in the Gold Edition but you'll also have access to the sentu Herve cos cosmetic pack which includes a gear set a weapon skin and a Banshee or Ian skin but not only that you're going to pick up the seren 2 hunter equipment pack which is another gear set and unique weapon and additionally Ubisoft are also throwing in a digital artbook in this Ultimate Edition as well so you're spending an extra 20 euros or dollars for a few extra in-game skins here essentially so you're going to have to decide for yourself if it's actually worth the cost but it doesn't stop there because if you decide to pre-order one of these three game editions that we've just gone through you'll actually get a additional child of the two World armor pack which contains one character cosmetic and a premium weapon skin now if you buy or pre-order this game for the PS5 you're also going to pick up an exclusive Aran Warrior Pack which also includes another gear set and weapon skin for free now I always like to air on the side of caution when it comes to pre-ordering games but just know Ubisoft likes to release these pre-order gear bonuses into Ubisoft connect a few months after release for free to kind of pump that engagement or those engagement figures for shareholders so do bear that in mind if you're considering pre-ordering just for these gear sets now these additions aside there was a lot to go through there I hope you're still with me because Ubisoft are also offering a Collector's Edition for their avatar game here which is coming in at £199 here in the UK and $229 and dollar at the time of recording which is insanely expensive now if you do decide to pick up this Edition I believe they're already selling out pretty rapidly at the moment to be fair you're going to get the ultimate edition with all of the extras that we just went through but also this 35 CM or 13in na'vi figurine standing on top of an AM Mech and having seen this in real life at the massive studios in Sweden it really does look good to be fair as far as a collector's edition model goes I mean now not only that but you're going to pick up 128 page art book from the developers and a resistance filled notebook filled with sketches of wildlife throughout Pandora there's also this A2 sized am blueprint in the box which looks pretty cool and a premium steel bookcase that also doesn't look too shabby to be fair and to finish this all off you're going to pick up a authenticity numbered card inside the box which is a nice touch and a set of three litographs which are very nice printed artwork essentially so yeah it's a chunk of money here for sure but as far as a kind of a Collector's Editions goes does seem good value for money comparatively to other recent collector editions like the uh Hogwarts Legacy Fiasco at the start of the year but again only you can decide if it's worth your hard-earned cash but at least you know everything that's coming before this game launches now game editions aside this game is a live service game which essentially means that there will be consistent updates after launch in the runup to the two additional story expansions that we'll be releasing in 2024 the first one is called the sky break expansion which will be coming out in summer next year so around June or July I reckon and the Second Story pack is called secrets of the spies which will be releasing around this time next year if not sooner because Ubisoft are planning on releasing Assassin's Creed red or Japan in this same window so they'll kind of want to avoid a clash on those release dates between those games now both of these expansions will expand the current map and storyline which is a very nice segue onto that topic now because it's very important for you to know that you don't need to have watched any of the Avatar films to kind of really understand what's going on in this game even though the whole purpose of the game's development and design is to live out our own avatar fantasy in Pandora as confirmed to me directly by the associate director Drew rencher in fact the premise of this new Ubisoft title begins when our character was abducted as a Young na'vi by humans who were running the ambassador program on Pandora which takes place before the first film and essentially trains us to be anti- naari kind of learning the human ways and then that's when this program this ambassador program is then shut down thanks to Jake Sully in the first film where our character is then placed into this cryos sleep for 15 years we're then woken up and we have to learn all about our na'vi culture that we've missed whilst trying to build favor with the three Clans in this game who are suspicious of us because we grew up with humans and learned their ways so that's the official non-spoiler Foundation of this game in terms the story line which takes place at the same time as the way of the water film even though there's no water-based creatures in this first game installment with all regions biomes and a lot of new creatures being brand new to the series and even though James Cameron's light storm Studio producers of the Avatar series worked incredibly closely with the massive Ubisoft development team it's largely a new universe that is still cannon In fact when I was at the light storm studios in La thanks to Ubisoft Oscar winner John landow the producer of The Avatar series said during an awesome panel interview that the massive team have done such a good job on this game that he will be quote borrowing some of the game's work to then be implemented or go into future films which was awesome to hear so that's just how highly the producers of the Avatar films really rate this game he also confirmed that the game will have a lot of film Easter eggs in it if you're actually a fan of the franchise but it's important for you to know that this game doesn't repeat the narrative of the films it's its own story it's just based in the same Canon world that is Pandora so don't worry if you haven't seen the films or watch them in years you won't see Jake Sully running around this game but he will certainly be mentioned by the NPCs now if you are enjoying this breakdown so far please do leave a very Swift like down below and if you do end up giving this game a go please consider using the Andy reloads Creator code at ubisoft's checkout do I get a discount for that that is a great question and funny enough you do because you'll actually get one penny or one cent of your purchase which is absolutely outstanding but Jokes Aside thanks very much for your support I genuinely really appreciate it now let's move on and break down the three main regions in the game and the three individual Clans in each of these regions because they will be tremendously important throughout the narrative and exploration the first being the king Law Forest which is home to the Iran clan of peaceful Weavers who rely on large moth-like creatures called the king law who produce silk for their Artisan crafts now the clan itself will also guide us on our first hunt as a tutorial of sorts in the game as well as theists in learning how to tame our very own ikran flying Mount as you can see here which was certainly a very fun quest to do when I played it in Sweden now this region is heavily influenced by the rainforest as you can kind of see and dense foliage from the Pandora films also plays a huge part here so it's going to be a familiar setting in that regard if you have watched those films and when I played I did find find it really challenging to navigate through the forest so if you're hoping for a deep immersive exploration experience here I think it's fair to say that this environment does tick those boxes now drew wrencher the associate director did confirm to me in an interview that you can't initially freely explore the world straight out of the gate so to speak meaning we won't be able to travel to our second region called the upper Plains until we've strengthened our connection with our Ian which essentially means progressing the story to a certain point and as soon as that happens we will then be able to traveled to the north into the upper Plains region which is a expansive grass land that is home to the zesa clan who live alongside these gigantic beasts called zaku now earning their trust will allow us to tame and ride dire horses as you can see here with this clan being eager for battle unlike the Aran clan in the king Law Forest which means this region is pretty combat Centric as they raise kites up into the sky as objective points in the game that we can see so so we can kind of head across to them and take down these RDA outposts and human facilities but if we head west of the upper Plains after progressing the story again will'll enter the clouded Forest which is home to the catire clan who are healers that apparently have a dark secret as to why they hide away in the mist and fog and kind of isolate themselves from the rest of Pandora now as this will be the last region we visiting game Magnus Jensen the creative director didn't want to give away too much info about this clan and the area on the map as it's quite spoiler heavy apparently but it is endgame content here and the final region to explore in Pandora now Magnus also went on to tell me in person that each of these three regions are considerably larger than the entire maps of both the division games and he wouldn't specifically specify the exact kilometer per squared on its actual size but presumably that'll be around approximately I should say 60 kilm squared if we combine those two division Maps which is absolutely massive no pun intended and even though I've seen the map in the menus which unfortunately I can't show you in this video I can personally confirm that it's a substantial size so good news for you open world players now I'm just running around here in the forest and this footage that I captured during my play test and you'll notice that I keep activating this purple Vision that then highlights points of interest around the map which is called Navi senses which is activated by pressing the RB or R1 button on your controller which you'll have to use a lot in this game to get your bearings as it allows you to reveal the mangrove nectar plant that I was specifically after in this early Game Quest but it also reveals main quest objectives locations and allows you to track humans and animals which you will be spamming a lot in this game certainly early on there's also two different types of exploration settings in this game that you should be aware of the one you're looking at now is in guided mode which means way points and map icons will show up on your screen when playing but there's also an exploration mode where you need to figure out everything yourself which I did try and it will be quite tough to do you're going to have to take your dime I mean because this world is very dense as I mentioned earlier but that said with that in mind you're not going in completely blind because the map will unog just like other open world Ubisoft games when exploring so it shouldn't be too challenging even on this exploration mode when you need to reference it for kind of directions and waypoints you can also turn off the vast majority of your UI and HUD on the map itself and in game for a full explorative and immersive experience and I'm glad the devs have added something like this for this kind of particular game due to its impressive and vast environment and I was also really impressed while I'm on the topic of being impressed with the music and audio whilst playing this game I think it's incredibly immersive and that's because there is absolutely no looping of sound when it comes to the ambience or region that you're in so each area will sound different depending upon the time of day or that particular region that you're kind of flying through through or running through in terms of kind of like whether that's the grassland Plains or whether that's through the forest it's going to sound different and appropriate to your setting there's also 6 hours of Music which you can hear in the background that triggers During certain quests just like this one you're watching now and that really contributes to this Pandora experience that Ubisoft are trying to kind of Transport us to this is especially so when combined with the weather systems and progression of night to day as Alice renle the lead narrative realization designer confirmed that NPCs understand the state of the world which means their daily duties will change in accordance to the time of day as well as their reactions to you pending your story or side quest progression and I don't think it's going to be on the Red Dead Redemption 2 level but it's certainly a positive here in my opinion which is an excellent segue onto kind of outposts in these regions while you're exploring because these are Big industrial factories that are harvesting resources to fuel the War Machine in Pandora that are heavily guarded by enemies now for all intents and purposes these are your standard open world Bandit camps which I'm sure you will be familiar with if you played any sort of Ubisoft open world game but the cool thing about these outposts is that when you clear one out the pollution it creates is then diminished and Pandora begins to visibly heal itself and that is then apparent on the it kind of shows you on the map which again I can't show you which is annoying but if you were to then return in person it would all be sunshine and rainbows eventally which is then when you will start getting more favorable interactions with the local Navi tribes as your favor or reputation increases with them which is what Alice was just talking about you also earn lots of cool L extra resources and crafting materials to upgrade your equipment while you're at these Outpost and the developers also told me personally that when you reach the max level of 20 in this game and have finished the main storyline hardcore fortresses will spawn throughout the map offering further replayability kind of like the division 2 if you've played that game which makes makes sense as massive shoos also made that game which I did forget to mention earlier just in case you weren't aware now I'm also going to discuss combat and stealth in more detail because we're on the topic of outpost here and I will go through it shortly with you but just know that the game rewards you for prioritizing Stealth at these outposts as when you clear one and enter a treasure room you will pick up a lot more loot as a reward so do bear that in mind but before I do break down combat Mechanics for you I noticed a lot of you asking about this in a previous Avatar video I whipped up and that's regarding character customization now the studio haven't shown this to me directly or how it all works but Drew wrencher did confirm to me when I asked him about this that at the start of the game you can indeed customize your Navi character in a player Creator menu where you can then choose to be male or female you can also choose your body type voice pitch and body paint Additionally you can customize your gear weapons and outfits through a transmog mechanic in the menu screen in the the inventry menu screen if I remember correctly which I did see and try out myself which means that you can apply cosmetic skins to your Navi character to look a certain way without sacrificing the stats on your current gear choices as well as customize your ikran dragon flying companion from its head orament it wears which is essentially some sort of dragon hat as well as its overall color flying streamers and a riding seat to make you really feel like you're briding a purple Ferrari that has dragon which is quite cool now they didn't tell me if we could customize our dire horse when we do get it but I do think this is another good segue to talk more about movement traversal and flying from a mechanical standpoint in terms of how it works in this game as it bounces back and forth between first and third person now if I'm being honest it feels like Far Cry 6 to me here but with a little bit more freedom in terms of traversal because you can jump slide Crouch Sprint and even charge up a double jump to reach platforms you wouldn't think possible that said there's nothing here that I would say is kind of groundbreaking or makes me feel like I'm playing the new Assassin's Creed VR Nexus Parkour game for example because a lot of the areas in the game are designed to be climbable due to the navi being very agile so you can kind of just run at anything you can see and just Spam your jump button to kind of get yourself up onto it within reason of course there's also these plant puzzle games throughout the explorable areas in Pandora where you'll need to manually touch smaller lily pads that cause the main Lily to then retract and open up a kind of passageway so you can then move on through and this is also followed by these springboard blue plants that throw you forward in certain areas so you can reach different platforms that you wouldn't normally be able to reach with your double jump and if you combine them with these Vine lifts that also allow you to Traverse vertically in the game by holding X or Square on your controllers you can get yourself up to Ledges that you wouldn't have been otherwise been able to do is what I mean it is quite linear in certain areas like this Quest but but you'll just randomly come across some of these Vines out in the world which kind of sets you off on this new hidden passageway which is quite cool to experience now again nothing here is incredibly Innovative of course but I would be lying if I didn't say I enjoyed the springboarding between different platforms and grabbing onto these kind of Vine lifts in midair and quick succession to cover a lot of ground as you can see me do here because it is satisfying to play when it all flows together and you feel like you're really flying through the forest at quick speed now flying while I'm on that top big in this game is perhaps the biggest highlight for me I really enjoyed it and it wasn't too hard to master as you navigate left and right with your left analog stick and up and down with your right analog stick there's also a standard boost system by pressing X on your controller to increase your Mount speed for a limited time in the air as you can see me do here where you'll then need to feed your Ian to then replenish this boost bar you can also dive hover and land wherever you want in the game which I really did like well within the Restriction of the play test that I experienced as as well as low-level flying animations and the wind resistance that comes with this flying icron where you can visually see it impacting the water and ground well I thought this was a terrific animation a really nice touch adds to all of that lovely immersive stuff so it's a big positive there from me and this is where another cool gameplay mechanic comes into play because you can actually Dismount your icine at any time during flight in Pandora to then use your weapons to kind of fire at something in midair and then remount by pressing your d-pad control controller very enjoyable mechanic you can also shoot the pilots and Gunners out of their helicopters if you're accurate enough which I find very satisfying to do as using your weapons while flying is quite challenging and that's another one of the reasons why I did like it so much it's not just auto assist or auto aim lock on and the guy goes flying into the trees below because the enemies will absolutely nuke you if you just hover the stationary in the air whilst firing your arrows at the chopper so again very challenging very positive positive good fun now as for the dire horse it unlocks in the upper Plains region and I was locked into the king Law Forest region during my play test I think I mentioned that earlier and I was unable to subsequently give this a go but as confirmed to me by the dev team the dire horses are expendable so unlike the ikran the bond is temporary with these die horses which is why I don't think they're customizable in the menus kind of like the Horizon forbidden West Mount summon mechanic if you've played that game where if you just kill your mount it doesn't really matter you can just spawn another one and I think that's the same thing happening here now combat and stealth let me walk you through some stuff that you need to know some highlights here because as briefly mentioned earlier the game does reward you for playing in a stealth focused manner because killing all enemies in an outpost won't actually clear or complete the enemy Fortress like the other open World Games Far Cry as an example as reinforcements will consistently respawn until you actually turn off the power or will blow up certain generators within that Outpost which is intentional because bullets grenades and arrows are in short supply and the game will punish you for going too aggressive in open combat as you will get nuked very quickly in this game as you can see here now even though the game tries to encourage you to play in this sneaky stealth manner you'd expect some cool stealth takedowns and unfortunately there just isn't any in this game at launch which I did find disappointing if I'm going to be honest with you in fact when sneaking up on humans you can only perform a punch animation as you can see me do here which is quite funny to see it the first time that you do it as enemies go flying if you time it correctly but yeah this is an area which could be a lot better in my opinion it does need a little bit of work and I think that hopefully it'll be added in future expansions now as for the amps or Mech in this game using your Hunter senses you can highlight wig points to do more damage you can also hack them and override them temporarily so you can then run up to them and perform the only instant stealth kill I don't even I'm not sure if it's a stealth kill but the only instant animation takedown I found in this game which I enjoyed performing several times over but they can also be very quickly nuked with your assault rifle which I found incredibly overpowered as well but for the most part this combat system prioritizes range in the firstperson perspective with limited development from a close quarter standpoint I'd even go so far as to say that it's almost like an FPS Call of Duty game as there's aim assist built in if you want it and you can change the combat difficulty of the AI to be more or less challenging so if you dabble in these kind of PS games it's going to feel like a familiar experience especially if you prioritize using an assault rifle and that's a nice transition onto the weapons that you can actually use in this game because to be absolutely clear there is no melee weapons in frontiers of Pandora apart from your fist which I've just shown you so everything else is just range based and starting with the available Navi weapons let's go through them here we have the Longbow which is your standard generic damage dealing bow we then have the heavy bow which is a long range high damage dealing sniper rifle of sorts followed by a short bow which is a kind of SMG equivalent bow we then have a spear thrower and a starf sling which throws grenades at an extended range as for the human weapons we have the assault rifle of course shotgun RPG and stun grenades so quite a variety to choose from here by utilizing that famous Ubisoft weapon wheel but just like in Far Cry 6 or the Horizon games actually you'll need to craft your ammunition for all of them which can become a little bit of a pain to be honest with you if you're clearing an outpost and haven't come prepared you also can't Jew World weapons nor can you attack or kill of the na'vi in this game it's only humans that are our main adversary with various different weapon loadouts for those human enemies we've also got mecham suits which also come in a variety of different variations regarding offensive and defensive weaponry and of course the wild life of Pandora I nearly forgot that are our additional enemies in this game but weapons aside what about level progression abilities and skills well there is indeed a leveling system in this game with the max level being 20 which I did mention earlier and I would love to walk you through the skill tree menu in detail but unfortunately Ubisoft have said no until launch day that said I can highlight some key features which I think you'd like to know firstly there are five different skill trees in your skill menu with a specific skill ability or move that is subsequently unlocked after maxing out each tree an example of this being that ability to pull enemies out of the mecham that's actually a skill that you then need to unlock in the combat skill tree however as for the five skill trees themselves the first is the Survivor tree that improves your healing abilities stamina bar and sprinting and damage resistance so just making you a harder enemy to kill the second is a warrior tree that enhances combat proficiency and weapon damage our third being the hunter skill tree that improves your tracking of animals throughout the game and increases your ability to identify high quality collectible resources and the material in the world which I'll explain next but for our fourth skill tree we have the rider pathway which allows your Ian to become more involved in the world when you ride it such as catching a fish while flying close to the water or performing barrel rolls in combat for a temporary offensive boost and finally the maker tree which improves your cooking and crafting attributes in the game with Drew wrencher the associate director informing me that resource generation and crafting is a very very important gameplay Loop that feeds into everything else in Pandora and let's talk about that now because I'm just going to pause this clip and zoom in here for you where I can show you this harvesting system in the game firsthand which is a core gameplay mechanic that will be impossible to ignore with the name of the game simply being that you'll need to pick plants and fruits with the goal being not to damage them as you do so now you do this by rotating your joysticks to find the correct angle and when it comes loose you'll then need to trigger your RT or R2 button to then successfully pick it off its Branch now the rarer the pl plant that you find in the wild the more difficult this will be and it will also Grant additional bonuses to the fruit or item when you do pick it because you will then need them to craft high quality gear or food and in this example for our first Quest we picked it during the day in pristine condition which means I picked it correctly with my controller during the right time of day so if I picked it during the night and not lined up my joysticks these two additional bonuses wouldn't be added to the fruit and we couldn't benefit from those additional bonuses at our crafting BAS now if you played Far Cry Primal before this will be a similar mechanic to you as you need to collect a lot of resources from hunting and gathering in this game and even though I was expecting something like this before playing I'm personally I'm not a big fan of these kind of mechanics and open World Games as I find it quite tedious and repetitive after a while because what it means is that you have to kind of stop what you're doing if you run out of Health pots or food or arrows ammunition and then leave let's say this Outpost that you're having a jolly time with to then manually go and search for all of this stuff out in the the world to then come back to it and yeah it's just a personal polite criticism from me it's a big gameplay corol mechanic here in this game and I'm going to be trying to dodge that as much as possible but Additionally you can also hunt animals and claim resources such as meat and he to cook food and craft items in this game you can do this by utilizing the na'vi senses we spoke about earlier to track animals and then fire a well-placed arrow to make a clean kill of course if you use a rocket launcher or assault rifle against a deer you're not then going to be able to pick pick up a clean hide for crafting so this follows the same mechanical Principle as the plant picking you need to do it correctly and then you'll gain better Resources with higher bonuses for the crafting bench now after you've got what you need you'll then need to return to this crafting bench back at the liberated RDA stations that are populated throughout the world to then craft new gear and cooking recipes which will then produce food that provides you with solid combative Buffs and of course weapons with modifications to improve those said weapons but speaking of the mundane this is another mechanic which you'll be I just want to be super honest here that you'll be coming across a lot in this game and it'll either be good or bad depending upon your own personal gameplay preference and that's these mini hacking games which is quite similar to Spider-Man 2 if you've recently played that game because you'll need to control your L2 and R2 back buttons on your controller at just the right pressure points to get the first Circle to line up with the second Circle which will then unlock the terminal and once you're in you'll then need to navigate your way through this electronic maze puzzle until it's hacked and opened good news though because you can select autocomplete in the settings menu to skip this whole mechanic which is a good addition here by the dev team as it can quickly cause some rage quits once they start becoming a little bit more challenging later on in the game now there is a photo mode in this game which is great with the option of transitioning into third person mode for some cool Clips if you're an in-game photographer with confirmation that there will be no new game plus option or any sort of future multiplayer formats like the division in future game installment so best to think of this game in a similar format to Assassin's Creed Valhalla with the added option of Co-op so that's basically a main narrative story on launch followed by several mini updates and two larger expansions with new stories to be told in 2024 but that said as this is this live service open world game expect a lot of armor and gear packs which just like Assassin's Creed valala will 100% be in this game as I have actually seen the store Page myself but unfortunately can't show it here so if you're kind of partial to purchasing some additional cosmetic gear packs for your character to show off to your mate while you're in Co-op then certainly expect two fantasy based packs arriving Before Christmas just as a heads up now with all that said and done if this game does sound like something that you fancy giving a go please do consider using that Andy reloads credit code option next time you're in the Ubisoft store it helps support me directly as these videos do take a long time to make I hope you enjoy them so thanks very much for your support I do really appreciate and also check out this new Avatar video on your screen right now which if you like this video you'll probably enjoy that one as well big thanks again to Ubisoft specifically Chris and Sylvia for the invitation to their awesome Avatar events in LA and Sweden and NAA for helping me make this video for you coffee is definitely on them and thanks very much for stopping by hopefully see you in the next one shortly
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Channel: AndyReloads
Views: 50,890
Rating: undefined out of 5
Keywords: andyreloads, andy reloads, avatar, avatar game, avatar frontiers of pandora, avatar frontiers, avatar frontiers of pandora gameplay, avatar gameplay, avatar new game, avatar new gameplay, is there an avatar game?, avatar frontiers of pandora review, avatar frontiers of pandora trailer, avatar frontiers of pandora reaciton, avatar frontiers of pandora ps5, avatar frontiers of pandora character creation, release date, avatar frntiers of pandora ps5 gameplay, avatar frontiers game
Id: L03uYNzm-jI
Channel Id: undefined
Length: 32min 18sec (1938 seconds)
Published: Sat Dec 02 2023
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