Ashes of Creation: ALL 64 classes and races explained

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I’m late to the party but I’m really hoping they have Orcs! I think they will since Steven loves lineage 2, but I always love playing big burly orcs with fist weapons

👍︎︎ 3 👤︎︎ u/Devobserves 📅︎︎ Oct 28 2021 🗫︎ replies

I always love the naturish elven race like in LotR or WoW. So prolly gonna go for the Py'rai. Too bad that my favourite race the druid isn't avaible in the matrix, but as I've purchased the The Dying of the Light package this month, I propably gonna roll a Kaelar paladin for the RP :)))

👍︎︎ 2 👤︎︎ u/Kulestguyeva 📅︎︎ Oct 23 2021 🗫︎ replies

Race: the one that works best with Mage

👍︎︎ 2 👤︎︎ u/Gamer--88 📅︎︎ Oct 25 2021 🗫︎ replies

Probably a Tulnar guardian or a human templar.

👍︎︎ 2 👤︎︎ u/boring30ishhousewife 📅︎︎ Nov 03 2021 🗫︎ replies

If you can tell me what the specialized classes have and can do, I will tell you. What does the Soul Weaver and Scryer have in terms of abilities and role operations?

It's probably the most important aspect of an MMORPG. When people look into an RPG, they tend to see what classes are available first and foremost.

It's curious why this aspect wasn't more developed and they decided to flesh out the tertiary dynamics more.

If I missed something that has those details of each of the 64 classes please let me know because the core classes don't have very much that looks interesting or far too few abilities on their own.

👍︎︎ 2 👤︎︎ u/---Janus--- 📅︎︎ Nov 04 2021 🗫︎ replies

I'm kinda curious about the Tulnar and how customizable they'll actually be. So I'm leaning toward Tulnar and either Blade Caller or Wild Blade cause I like the names of them lol

👍︎︎ 2 👤︎︎ u/Teneaux 📅︎︎ Oct 22 2021 🗫︎ replies

Whichever makes me a better chef :)

👍︎︎ 2 👤︎︎ u/DeltaTwoZero 📅︎︎ Oct 22 2021 🗫︎ replies
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Ashes of Creation is a western  upcoming MMORPG set in a world of high   fantasy where the player’s choices will  shape and define the world around them.  In the world of Verra players will face both  PVE and PVP elements in their adventures.  But, you probably already know all of that,  and today you are here to find out how you   will do that, what will your character’s race be? What class will you pick to achieve your goals?  And what options are you  even offered to pick from?  Fear not my friends, without spoiling anything  yet, I can say that there is massive variety,   most probably, you will be able to  build exactly what you have in mind   without having to fear restrictions that  may have posed problems in past MMORPGS.  If you like this type of content and want  to see more Ashes of Creation in the future,   consider subscribing to the channel!  Now get comfortable and get your snacks  ready because we are about to start. Ashes of Creation will offer 9 playable  races to pick from, out of which,   eight will be split from a mother-race, with  the 9th being more special and independent.  Each race has it’s own starting  area located in the ruined   cities of the four ancient races of Verra. Players will be able to choose between starting   areas by selecting their respective divine  gateways, regardless of their choice of race.  The races in Ashes of Creation are not  gender or class locked and they are   primarily humanoid in appearance. Also, once  selected, a character’s race will be final.  Racial benefits include each race having  different base stats and racial augments,   these augments are capable of  being applied to active skills   and will change how the ability works  and also apply cosmetic effects.  So, keep in mind that your race won’t just be a  matter of looks, it will integrate deeply into   the class system, and it will augment it. The result will be that a dwarven fighter,   for example, and an elven fighter  will feel different to play,   even though they will serve the same role. And now, let’s see which are the available races!  The Aela Empire is the largest nation on Verra.  Their borders touch upon every other nation;  Aela Humans are split into two  races: The Kaelar and the Vaelune.  Build. Order. Civilization. These are the  foundational principles of the Kaelar.   Their empire in the old world spanned the  largest of all, and they plan to do the   same in this world. Extremely loyal to their  roots, the Kaelar will rise to the challenge.  Trade. Law. Hardship. These are the foundational  principles of the The Vaelune, they were forged   in the heat of the desert, and through the ages  became a blade that bends, but does not break.  Through the development of a complex web  of relationships and savvy negotiation,   the Vaelune grew into one of the wealthiest  empires in Sanctus, despite having few   natural resources to exploit themselves. Their environment has taught them what it means   to kill or be killed, whether through the beasts  of the desert or the snakes in the market square.  The Dwarves are split into 2  races: The Dünir and the Niküa  Stoic. Tradition. Forge. Most of the  people from the old world would see a   mountain and think nothing of it. The Dünir saw  a defensible home full of riches. The Dünir take   immense pride in what they craft and what they  build: fortifications that seem impregnable,   war hammers that never break, or beautiful gems  for their royalty. Don't be deceived by their   stout stature. They're pound for pound the  strongest warriors the world has ever known.  Courage. Freedom And family These are the principles the nikua live by.  Where the Dünir saw mountains as  home, the Niküa saw it as a prison.   How could they complete the great hunt inside a  cave? The craft of their brothers doesn't elude   them though; they too are highly skilled  artisans. Instead of jewelry for nobles,   the Niküa see crafting as a right of passage and  advancement of the family. The question is: will you progress your   people from the mountains of your ancestors? The Kaivek Orcs are split into two races:   The Ren'Kai and the Vek they both hail from the Kaivek Protectorate, where   they were taught that it was the will of gods that  all Orcs should rule over the nations of Verra.   More recently the kaivek have adopted a policy  of peaceful coexistence with their neighbors.   This lead to a split between the orc kind So, first, let us start with the Ren’kai:  Honor. Power. Tranquility. Through staying  centered their power only grows. The Ren'Kai   believe in ultimate focus and controlling  their immense power. When a Ren'Kai becomes   enraged though, there aren't many men or  beasts who can live and tell the tale.  And now, moving on to the Vek: Celestial. Purpose. Fate. These are   the words that the Vek live by. When one stargazes  they find beauty that lies beyond our world, when   The Vek stargaze they find fate that lies beyond  our time. Star maps, numerology and prophecy are   integral parts of each Vek's life. Great  leaders read the heavens for how wars will go,   which empires will rise and fall, and the  Vek often ask themselves "are we too late?"  The pyrian kingdom lies in the great forest  of Eranthia, their capital is among the oldest   and most beautiful cities in the world, while  their universities of magic and martial studies   are unmatched in the lands of Verra. The elven race is generally a secretive race,   and they are split into the  Empyrean elves and the Py’rai:  The Empyrean are guided by  pride, culture and imperialism  Though not as numerous as the Kaelar, the  Empyreans are a force to be reckoned with.   They have elite military forces  and a highly structured government.   The empyrean elves surely have a plan  to carve their place in the world.  On the other side, the Py’rai have their  ideologies rooted into Nature. Balance. And Fury.   They believe that All things come to balance  in time, and that nature always has her way. Do   not let their love for nature fool you though,  it is very rare for Py’rai to take prisoners.   This race excels at using bows and spears. The 9th and final race are the Tulnar,   their name stands for the forgotten. This race  is a combination of four major races and many   minor races that were left behind on Verra after  the apocalypse. To escape the corruption that   befell Verra, they have fled to the Underrealm. The tulnar is the only race with the capability to   adjust racial appearance in a significant manner. Players will be able to adjust their character   to be either more reptilian, mammalian,  or humanoid, plus some other variations  Now, even though the lore and  story of this race is sad,   the saddest thing is that it has been stated that  we will not be able to create Tulnar Catgirls. The second decision you will face  is what class you should select.  Don’t be intimidated, Ashes of Creation  uses the traditional and familiar   trinity of Tank, DPS and Support. At the start of the game a player   chooses their primary archetype, this  cannot be changed so choose wisely.  There are 8 archetypes which  essentially define a character’s role:  The Tank, Mage, Fighter, Cleric,  Rogue, Summoner, Ranger, and Bard.  At level 25, the player is once more faced  with this decision, he has to pick from the   same 8 archetypes. This secondary archetype  may be be changed, but not on-the-fly.  The combination of these 2 archetypes  you pick will define your class,   and there will be 64 classes available. To better explain this, let’s use some examples:  Let’s say, at level one you chose fighter as your  archetype, so right now you are a fighter, but at   level 25 you go ahead and pick mage as your second  archetype. Now, follow the arrows - You would then   become a Spellsword, and that’s your class. This combination opens up augments that can   be applied in your primary skill tree.  For example, fighters have a Rush skill   that allows them to rush towards the target. A  mage’s augment could be applied to the rush skill,   which would now teleport the player to the target,  thus eliminating the charge time on the skill.  Let’s have another example, let’s say you  picked ranger as your starting archetype,   and you pick summoner at level 25, your  class would end up being a Falconer.  While we do know what the basic archetypes can  do, unfortunately for the 64 class combinations,   we are in the dark at the moment. There is  very limited information available about them,   and the mage augmenting the fighter is the only  example we have, so, keep that in mind for now.  Now, let’s see what the 8  archetypes are capable of.  We are starting with tanks: Protection. Command. Execution. The   tank acts as a shield for himself and his party,  altering the battlefield to execute his strategy.   A mastery of focus and control allow Tanks to  achieve their primary goals - those of helping   their team mitigate incoming damage,  and to dictate who stands in the line of fire.  Tanks will have different build options, such as: Evasion tanks, Control tanks, and Shield tanks  All classes with tank as primary  archetype will be viable for endgame.  The tank classes are the following: The  knight, Guardian, Nightshield, Warden,   Spellshield, Keeper, Paladin, and the Argent.  Mages are masters of Imagination. Destruction and   Power. They cause devastation across large areas,  and can apply elemental energies to break through   any defense. While masters of mass chaos, Mages  are also adept at focusing in on the foes at hand.  The Mage archetype offers four elemental schools  as augments to a character's primary skills.  The elements may have more influence  in certain seasons and climates.   For example, ice abilities may be stronger  in winter. This affects both PvE and PvP.  The mage classes are: Battle mage,  Spellstone, Shadow caster, spellhunter,   archwizard, warlock, acolyte, sorcerer Restoration. Enhancement. Debilitation  In a world full of danger, clerics are  vital to every squad. They can protect   their allies in a number of ways, and when  necessary, rip the life out of their enemies.   As masters over the very essence of vitality,  they can sense the broken and corrupted...   they can heal and even resurrect those that have  been wounded or they can steal energy from their   foes, effectively turning their enemies’ powers  against them during the heat of the battle.  Clerics keep their team in the fight by bolstering  their combat abilities and cursing their enemies.   Instead of simply supporting  their allies through healing,   a Cleric is also capable of wielding  destructive force in the face of danger  By starting as a cleric,  your class choice will be:   The templar, apostle, Shadow disciple, protector,  oracle, shaman, high priest, and the scryer.  The rogue is a master of opportunity, using  skill, positioning and the environment to   dish out frightening amounts of damage. In their downtime rogues provide solid utility,   helping their friends navigate  dangers otherwise unseen.  The rogue is a more physical and control  oriented class. Applying bleeds or snares,   having situational damage and utility. Being  stealthy. That’s the role you are going to play.  While all classes are capable adventurers,  rogues excel at delving the deepest dungeons   and finding the most hidden of treasures. Rogues will have utility skills that enable   them to discover hidden doors or traps  and maybe even additional treasure.  In dungeons, these will be randomly spawned  throughout different times of the day to ensure   that encounters are not the same each time. Stealth will not render rogues completely   invisible, Instead, there will be indicators  that can help players find stealthed individuals.  Rogues will have the following classes available: The Duelist, Shadow Guardian, assassin, predator,   nightspell, shadow lord,  cultist, and the charlatan. The next archetype is the ranger: Death from afar is the ranger’s purpose. A master   of the bow and ranged combat, the ranger is more  than happy to let others get their hands dirty.   No one else has such a keen  eye in natural environments.  Rangers are going to have a minimum distance  requirement where they are eligible to use   their ranged weapons. And there will be Augments  that can increase the range of certain skills.  A character may equip up to two hand weapons  and also wear a ranged weapon on their back.  On your backslot you will be able to equip  Ranged weapons, shields, cloaks and accesories,   but only one of those can be shown at a time,  this will be determined by the player’s choice.  Characters performing ranged abilities will switch  to their ranged weapon, then they can switch back   to the melee weapon. You will also be able to  set the ranged weapon or the main and offhand   selection as your primary weapon. What you pick  will end up being used for your basic attacks.  Choosing ranger as your primary archetype will  let you become one of the following classes:  The strider, sentinel, scout, hawkeye,  scion, falconer, soulbow, or the bowsinger.  The fighter is an expert in physical combat.  A master of many weapons, the fighter strikes   fear into the heart of his foes. The fighter is a mobile physical   DPS. They are able to traverse the  battlefield by closing gaps quickly.  This class focuses on dealing burst damage  while not letting his targets escape.  Many times, the responsibility of  cutting through the enemy lines   falls on the fighter, a true warrior that  can get to the back line of his enemies and   take out the support. That’s what he is. Fighters are also very versatile and are   able to wield a wide arsenal of  weapons, either ranged or melee.  If you start out as fighter, the following  classes will be available to you:  The Weapon master, dreadnought, shadowblade,   hunter, spellsword, bladecaller,  highsword,and the bladedancer. The summoner, this class is never alone. Two hands  are good, but in the summoner’s opinion, four   hands are always better. With the right tool for  every job, there’s no situation they can’t handle.  This means that Summoners can shift their roles  easily to fill gaps in a group's composition.  The summoner uses many abilities that  channel through their pets. You are   essentially playing through your summons. We will be able to have up to three pets,   they can be either Tank, DPS or  Support summons, their abilities   will also appear on the summoner’s hotbar. These pets will exist until they are killed,   another summon is cast, or the summoner logs off. You may be able to name your summons, but will   not be able to change their creature type. Depending on the class and augments you choose,   you may be able to summon Animals,  spirits, and even undead creatures   (like zombies and skeletons). Summoners can collaborate to   summon larger creatures, such as Golems. Your class options will include: Wild blade,   the brood warden, shadowmancer, beastmaster,  spellmancer, conjurer, necromancer, and enchanter. The last archetype we are covering is the bard: Truly a force multiplier, the bard weaves songs   of glory and conquest, inspiring his comrades to  reach greater heights. The bard knows secret and   powerful words, is able to materialize terrible  nightmares, or convince foes to become friends.  Bards are a support role that  makes the party better as a whole.  They are intended to amplify a party or raid's  ability to perform within their own class.   That amplification isn't just intended  for DPS, but also for support,   for healing, for taking damage, for movement. All of this will be more effective based on   proximity, mobility and placement in battle. It has been stated that the bard will not be   a buffing machine where they are only  good for their buffs and then you get   kicked out of the party. Instead, the buffs  are going to be related to how they perform.  Bards are intended to not be purely support  focused. They will be a "jack of all trades",   including offensive and defensive combat abilities  in addition to support abilities and buffing  Bards will have a wide range  of abilities to choose from,   such as wordsmithing, acting, and musical aspects. With bard as your starting archetype,   you will unlock the following classes: The tellsword, Siren, trickster,   song warden, magician, songcaller,  soul weaver, and the minstrel.  And that’s it for now guys. Remember  the game is in it’s early phases and   it’s constantly getting changed and updated. I hope that for now though, I gave you a decent   overview about the races and classes of this game. Consider subscribing to the channel because I   will cover any future changes like  new races or classes and many other   updates regarding Ashes of Creation. If you found the information useful,   hit the like button, it really helps the channel  out and if you didn’t maybe hit the dislike and   tell me what I could improve for the next video! If you watched up until this point, tell me,   what class will you play in Ashes of Creation? Thanks for watching and see you next time.
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Channel: Reydan
Views: 280,268
Rating: undefined out of 5
Keywords: ashes of creation, mmorpg 2022, ashes of creation update, Ashes of creation September, Ashes september, aoc september, ashes september development update, ashes of creation october, ashes of creation october 2022, ashes of creation gameplay, ashes of creation mmorpg, asmongold ashes of creation, ashes of creation 2022, play ashes of creation, classes, ashes of creation classes, ashes of creation races and classes, ashes of creation races
Id: mo_O8xBOpUs
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Length: 18min 49sec (1129 seconds)
Published: Thu Oct 21 2021
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