Are ANY GPUs ready for UE5? 7900 XTX vs 4080 vs 4090 in Unreal Engine 5 Games! Ultimate Comparison!

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is even a 4090 safe in Unreal Engine 5 today we're going to be looking at a bunch of Unreal Engine 5 games at ultra settings as well as turning down to high settings upscaling we're looking at 1440p 4K 1080p frame generation when it's available all of the good stuff at on the three most powerful gpus on the market the 7900 XTX the 480 and the 4090 and you'll notice even the 4090 can't always average 60 FPS at 4K Ultra in Unreal Engine 5 Games why are we focusing on Unreal Engine 5 because tons of games are going to be using it and I'm interested in how these gpus are going to perform uh in this engine detailed look at all of the settings and all of that now the gpus in this video are the absolute Strongest Ones available and if you're interested in the highest end performing gaming Hardware you should also take a quick look at this message from my sponsor huge thank you to today's sponsor red magic for sending me the red magic 9 Pro I'm so happy I can finally tell people about this thing uh so I have been using this as my daily driver for the last month and I used the previous version the red Magic 8 for the last year I loved it this has everything I loved about that and more one of the coolest things is you flip little switch you go into their customized gaming mode and when you launch games here now you get these shoulder triggers which are customizable game by game and this gives such a competitive Edge and also it just feels better to play the games I honestly used to hate playing something like cod mobile firstperson Shooters on a phone because you know my my thumb's going to move I'm going to aim and now I have to lift up to hit the buttons and it just feels awkward but with these customizable shoulder triggers Competitive Edge I can set those to hit anywhere on the screen simply and easily and now I can aim down sights and shoot with my index fingers just like I would on a controller um thumbs still take uh care of aiming and movement uh super awesome my students get very curious and jealous when they see me gaming on my lunch break and see what I've got going there uh but additionally so so so many good features like the massive battery life this thing can go for days my wife wants a new phone now she's so jealous uh when you do charge it's got an 80 wat fast charger charges up in about 30 minutes it's crazy it's got a cooling fan with RGB uh it's got uh uh little upgrades over the last generation that I like like completely flat back on the camera bumps now and the back cameras are very good quality as well as this phone still has a headphone jack guys so many phones don't have that and when uh when you're playing a game on a phone uh Bluetooth headphones have latency and it can actually be a Competitive Edge you get shot before you hear The Gunshot uh you know if you have Bluetooth if you plug in directly with wired headphones you don't have that bluetoo Bluetooth audio latency anyway this thing's awesome take a look follow the link in the video description description and pinned comment now we're going to see a ton of cool tests in this video uh but we should also think about what these gpus cost if you think about how they Stack Up relative to each other because you can look at this video as how are gpus doing in Unreal Engine 5 but you can also look at it as which you know a comparison between the gpus for sure and so it's important to acknowledge the pricing differences especially in the current market if I hopped over to PC part picker right now they're not sponsoring this video but they survey a lot of major retailers Amazon new EG Walmart B&H Photo bunch of other random stuff the point is uh you can get a good idea of what things cost currently 490s are currently about $2,000 there's one available for a little under 19900 what a deal um what happened to that a bunch of 490s seem to have been shipped over to China to get to beat the uh AI GPU ban causing 4090 pricing to shoot way up right now hopefully that ends up coming back down here soon and that hasn't done any favors to the pricing of the 4080 uh which is currently lowest price uh 1150 the 7900 XTX let's go ahead and take a look at that uh uh that's a 2060 popping up for some reason so that's not a 7900 xdx the cheapest 7900 xdx we seem to be seeing available right now is $960 so the uh when you're comparing these uh and thinking about performance and price definitely think about the fact that the 7900 xdx is 960 uh you're paying about $200 more to get the 480 and then you're literally doubling the price to get the 4090 and uh keep that in mind when you're looking at the performance percentage differences we've got dlss we've got FSR we've got frame generation we've got a bunch of Unreal Engine 5 games let's hop into the benchmarks and give you some final thoughts at the end we'll start our testing in what has been the most demanding of the Unreal Engine 5 Games I've been looking at which is is Lords of the Fallen here at 4K Ultra you'll see that even the RTX 490 falls short of a 60fps experience here offering 53 frames per second the 4080 coming in at 40 FPS and the 7900 XTX at 37 that gives the 480 an 8% lead over the 7900 XTX and the 490 is taking a 43% lead over the 700 XTX here and the 1% lows are 3234 and 42 so the 480 has a 6% lead over the 7900 xdx and the 490 has a 31% lead over the 7900 XTX now not all games will perform uh identically to this one and also these probably aren't the frames we're looking for so we're not going to just leave it at ultra settings uh let's try turning down to the high settings so at 4K High settings thankfully the 490 is now up at 73 frames per second but the 79 00 xdx and 480 are actually still falling short of a 60fps experience here the 7900 xdx hitting 54 and the 4080 with a 6% lead at 57 frames per second if we take a look at the 1% lows we see the 7900 XTX at 46 the 480 basically tied at 47 and the 490 at 55 which is a 20% lead over the 7900 XTX and in the averages the 490 was taking a 30 5% lead over the 7900 XTX so again these still might not be the settings that you're looking for and I've noticed that Unreal Engine 5 responds very well from performance perspective to upscaling so what if we actually went back to the maximum Ultra quality preset but this time tried to gain performance by upscaling here we're using dlss and FSR on the AMD GPU at the Quality preset which renders internally at 1440p and then trying tries to reconstruct a 4K like output and uh here I would say dlss has the image quality Advantage probably hard to see through a YouTube video with compression and all that uh but the fine details look uh a bit better here but again all the gpus now are over 60 FPS the 7900 xdx at 62 the 480 at 70 which gives it a 133% lead and the 490 at 88 which is a 42% lead 1% lows are 52 54 and 61 respectively so things a bit more compressed in the 1% lows um 1% lows can be affected by things like traversal stutter which you know a lot of gpus can you know I think it's more CPU related and engine related um so I think there's a little less spread there but again what if you wanted to use upscaling more aggressively here we're actually looking at upscaling at the performance mode and where FSR at the Quality setting at 4K I thought you know was competing pretty well with dlss here again not sure how much it'll come through in YouTube but looking at the grass and things like that the fine details uh objects discluded things like that I think uh dlss has a much more noticeable image quality lead here and then from a performance uh perspective the 4080 is uh at 88 versus 80 on the 7900 XTX giving it a 10% lead and the 490 is now cracking the 100 FPS line at 104 the 1% lows again are a lot more compressed around that mid-60s to low 7s line which again I think could have to do with you know uh engine related traversal stutters and things like that um anyway uh if we drop down to 1440p resolution uh we're at least able to play at the ultra preset over 60fps on all of the gpus the 7900 xdx averaging 66 the 4080 averaging 70 giving it a 6% lead and the 490 up at 87 giving it a 32% advantage over the 7900 XTX looking at the 1% lows they're once again a lot more compressed together uh at 55 54 and 62 giving the 4090 a 15% lead over the 480 and the 7900 xdx is leading the 4080 by 1 frame per second but again as you turn Corners like in this area we just saw things like that you can see the frame time graph kind of spikes a bit I think these are like you know the 1% lows are very related to Unreal Engine just kind of traversal stuttery stuff uh dropping down to the 1440p High settings we do get a very healthy performance boost and staying at the native resolution and this time we're now seeing the 7900 xdx up to 92 frames per second the 480 up at 96 and the 490 at 113 giving the 490 a 23% lead over the 7900 xdx things could be compressing here a bit uh as you can reach more system and uh engine and CPU related uh limits to the frame rate the higher your frame rates get which might be why we're seeing the 409s averages compressed in a little bit at these settings and 1% lows are all basically tied around 70 FPS at 70 71 and 73 respectively and as I've been mentioning I think those 1% lows are very tight into just the the Unreal Engine you know traversal stuttery stuff anyway looking at uh what if we stayed at ultra settings but instead of uh uh using High settings to boost frame right what if we used dlss and FSR on the AMD GPU at the Quality preset here again I've got to say a little bit of an image quality Advantage once again to dlss again not sure how much it comes through in this YouTube video look at YouTube videos dedicated to image quality testing uh for a bit more of that details but uh here we're seeing 955 FPS on the 7900 xdx 103 on the 480 and 120 on the 4090 the 1% lows are 74 73 and 68 so again kind of right around that 70 FPS line seems to be as good as the the the 1% lows want to get um and here we're seeing the 480 with an 8% lead in the averages but the 7900 XTX with a 9% lead in the 1% lows and while I don't think most people would be buying these gpus for 1080p resolution we will still take a look at what they could do trying to Max the game out at 1080p cuz I mean there are definitely people who have a high refresh rate 1080p monitor for Competitive Gaming but still play some single player games you know that kind of thing anyway here we're seeing the 7900 xdx hitting 89 FPS the 480 with a 6% lead at 94 and the 4090 at 111 frames per second giving it a 25% lead over the 7900 XTX and the 1% lows are still all kind of compressed around that 70 FPS Mark at 7170 and 68 respectively again which one gets the small lead there I think you know has more to do with just you know the luck of the traversal stutter you happen to get as you rounded the corner I really think that's just where this engine's at uh in that situation let's go ahead and jump to a different game the TS principle 2 uh we're looking here at 4K Ultra I haven't made it very far in this game and people have said that later on the game gets even more demanding than this area I'm testing uh here the 4090 can at least break 60 FPS re up at 68 uh whereas the 7900 xdx is at 52 and the 480 is at 51 so they will not able to hold 60 FPS at 4K Ultra um although this time we're seeing the 7900 xdx with a small lead uh whereas in Lords of the Fallen the leads were more uh typically going to the 4080 uh in the 1% lows we're seeing 41 39 and 51 respectively so here uh the 4090 is able to pull ahead in the 1% lows uh what if we drop down to the high preset still looks pretty good still at a native 4K resolution and now our frame rates are much more acceptable uh the 7900 XTX is 72 the 480 is 74 giving it a 3% lead that's really basically a tie there and the 4090 at 96 giving it a 33% lead over the 7900 xdx 1% lows are tied for this XTX and the 4080 at 53 and the 4090 pulls ahead by 26% in the 1% lows to 67 frames per second so it's definitely interesting here I think things uh performance wies seem a little more balanced so far in Talis principle 2 between AMD and Nvidia and uh here dropping to uh uh using upscaling but going back to the ultra settings so instead of turning down settings to high what if you use dlss or FSR at the Quality preset and we're seeing once again that using quality upscaling gains us more performance than dropping down to the high preset Dead uh it brings the 7900 xdx up to 92 the 48 up to 88 that gives the xdx a 5% lead over the 4080 but the 490 is taking a 26% lead over the 480 at 111 frames per second if we look at the 1% lows they're all over uh at or above 60 now with the 480 at 60 FPS 7900 XTX 12% ahead at 67 and the 4090 at 72 which gives it a 20% lead over the 4080 if we look at 1440p resolution and we look at the ultra preset um all of the gpus are around 100 FPS we're seeing the 480 at 94 the 7900 XTX takes a 4% lead at 98 and the 490 is 27% ahead of the 480 at 119 frames per second the 1% lows are 66 for the xdx 65 for the 4080 and uh the 4090 takes a 14% lead at 74 frames per second so at 1440p resolution it seems like you could definitely defitely just kick to ultra settings and be happy uh however again this might not be the most demanding scene in the game so let's go ahead and look at what if you did want to upscale so if we stay at ultra settings but we use upscaling at the Quality preset dlss on the Nvidia gpus FSR on the 7900 XTX uh we're now getting a a nice high refresh rate experience the 4080 at 144 the XTX is 4% ahead at 150 and the 490 is hitting 169 nice at giving it a 17% lead over the 4080 things probably compressing a bit there as you hit the higher frame rates again you can start running into CPU streaming engine limits things like that that kind of uh start to compress things a bit the 1% low is also compressing a bit at 91 96 and 101 uh for the XTX 480 and 490 respectively what if we drop down to 1080p resolution at 1080p ultra settings all of the gpus are performing well again High refresh rate experience we're seeing the 4080 uh at 133 FPS the 7900 xdx pulls 11% ahead at 147 and the 4090 hits 157 giving it an 18% lead over the 4080 again things compressing a bit I think at the higher uh higher refresh rates as things other than the GPU can start to impose limitations 1% lows are at 100 on the 7900 xdx and 86 and9 on the 480 and the 490 uh could be that as you hit CPU limits amd's drivers have less CPU overhead uh but let's go ahead and jump into Immortals of AVM starting out at 4K Ultra we can see that this definitely at least so far seems to be more AMD favored performance-wise we're seeing the 480 at 43 FPS and the 7900 xdx still can't break 60 uh it hits 52 but that does give it a 21% lead over the 480 and the 4090 also can't hold 60 FPS at 4K Ultra in this game hitting 57 FPS giving it a 33% lead over the 480 but not too far ahead of the 7900 xdx 1% lows are 480 at 34 and the 7900 xdx and the 490 tied at 42 giving them both a 24% lead over the 480 so this game certainly seems to be a bit more on the AMD sided uh results compared to the previous two games we looked at and what if we looked at dlss and FSR uh at the Quality preset at 4K Ultra settings uh now we're seeing the 4080 uh closing a bit of the gap between the xdx but the xdx still taking a 12% lead the 480 is hitting 73 the xdx at 82 and the 4090 is hitting 90 FPS giving it a 23% lead over the 4080 and in the 1% lows we're seeing the 480 at 57 the 7900 xdx at 69 nice giving it a 21% % lead and the 1% lows and the 490 at 67 uh coming in slightly behind the 7900 XTX in the 1% lows but this game uh is the first one we're looking at that features frame generation and not only that it features FSR 3 frame generation as well as D lss3 Frame generation however this is the earlier implementation of FSR 3 compared to the recent games like Avatar and like a dragon which have better frame pacing and I'm also not sure it's reporting the frame pacing correctly on FSR 3 to my software overlay uh the uh frame time graph looks kind of crazy um also uh in this implementation it would have been better to have vsync on for frame pacing but then that caps frame rates at the monitor's refresh rate and kind of messing things up so the point is I'm showing you the results here uh that my uh software overlay is uh putting out uh but again um I don't know frame generation's a bit weird here especially uh in that game so anyway turning frame generation back off but using more aggressive upscaling now at the performance mode uh I think again might not come across well in this particular YouTube video but the uh as the character moves objects are discluded things like that I think dlss uh has uh better image quality for sure at the performance mode upscaling uh performance wise the 480 is hitting 93 FPS now the 7900 XTX hitting 109 giving it a 17% lead and the 49 hitting 111 frames per second giving it a slight lead over the XTX but a 19% lead over the 480 the 1% lows give it an even bigger advantage to the AMD GPU at 90 uh versus 78 on the 4090 and only 67 on the 480 uh but once again we can turn on frame generation and the AMD GPU does seem to be gaining the most to the average frame rates although the 1% lows are the furthest back at least as reported to my software overlay uh which once again uh not just the way things look versus what that's reporting just don't quite seem to match up to me so anyway throwing it out here that frame Generations something you could turn on here again I really don't think it should be looked at as a performance feature more of a motion fluidity uh smoothing feature and um it can work well uh especially uh on the um AMD side of things here in this implementation I really think you have to vsync to your monitors Max refresh rate and if you can hit that it then does look pretty good anyway what if we drop down to 1440p resolution at the ultra preset uh well now we're seeing the 480 at 83 FPS which is good but the 7900 xdx pulls ahead by 177% at 97 and even the 4090 is only reaching 101 uh giving it a 22% lead over the 480 but not all that far ahead of the 7900 xdx the 1% lows uh have the 480 at 58 with the 79 XT at 81 and the 4090 only at 73 if the 1% lows are at all affected by CPU limitations uh again AMD does tend to have lower CPU driver overhead on their Graphics drivers so that could explain a bit of it but um you know uh this certainly just seems to be a very AMD favored title compared to the other ones we've tested uh if we kick on upscaling at the Quality preset at 1440p again image quality wise I will give an edge to dlss upscaling especially again as objects are discluded fast things in motion uh anyway but the performance numbers are still giving the lead to the 7900 xdx at 134 FPS versus 115 on the 4080 and 133 on the 4090 this is a another place where the 7900 xdx is basically tying and actually beating a little bit with the 4090 and uh a little more of an advantage even in the % lows again we're seeing the 480 at 71 the 490 at 91 and 7900 xdx at 107 again we can kick on frame generation and uh look at it uh for for what it is with the numbers it's reporting uh the 7900 XTX does seem to be gaining the most average frames but the worst in the 1% lows and again the proper way to use it in this implementation really is to vsync lock to your monitor's refresh rate but then I can't report on the frame rate numbers it can deliver uh because the capture card I'm using at 4K is a 60fps capture card so if I had tried to vsync lock it on the capture card then it just locks to 60 FPS anyway I think you guys get the issue so again reporting on as best as I can here I've got a lot of videos on FSR 3 and more recent implementations that work better at uh variable refresh rates and things like that if you want to take a look at those anyway at uh 1080p ultra settings we are seeing uh the 4080 able to hit 113 frames per second the 4090 can hit 132 at giving it a 17% lead but the 7900 xdx can get 134 so once again seeing it slightly ahead of the 490 and the 1% lows are 78 on the 4080 90 on the 4090 and 107 on the 7900 xdx so again pulling ahead here uh again this is a game that this was one of the first two games that got an FSR 3 implementation so I'm wondering if there's been some uh careful work with AMD on optimizations for this title perhaps uh because again the 7900 xdx beating the 490 at times again that could also be CPU limitations advantages things like that but anyway let's hop over to RoboCop Rogue City at 4K Ultra settings we are now seeing the 4080 pull ahead of the 7900 xdx although by one frame per second giving it a 2% lead here at 49 versus 48 so neither the 40 80 nor the 7900 xdx can average over 50 FPS in this game at 4K Ultra the 4090 can Brute Force its way to 67 FPS average uh giving it a 40% lead over the 7900 XTX and the 1% lows are 42 43 and 57 respectively um Advantage 4090 there if we drop down to the high preset we do gain some performance uh the 7900 xdx and the 4080 still not quite to 60 FPS although we're averaging 57 so on a variable refresh rate display which I'd imagine someone buying this class of Hardware would have might as well be 60 and then the 490 uh hitting 76 frames per second giving it a 33% lead over the 7900 xdx and the 480 which again are tied uh the 7900 XTX and 480 are both tied in the 1% lows as well at 49 and the 490 taking a six a 31% lead at 64 FPS in the 1% lows but what if instead of turning turning down to high settings we wanted to use upscaling to gain performance looks like we do gain more performance by upscaling than we do by turning down to the high preset as we've seen be the trend in Unreal Engine 5 titles uh here we're seeing the 7900 xdx hits 76 frames per second the 480 takes a 1% lead so it's basically a tie at 77 and the 490 pulls ahead of the xdx by 29% hitting 98 frames per second the 1% lows the xdx and 480 are once again tied at 49 and the 4090 hit 64 FPS giving it a 31% lead in the 1% lows but what if we wanted to use frame Generation Well here's where the Nvidia gpus have the advantage of dlss 3 frame generation is just way more available at the time of filming only four games have FSR 3 frame generation but tons of games have dlss 3 frame generation although AMD did just release their open Source drivers um and their uh Unreal Engine 5 plugin uh right around the time of filming this video so hopefully uh more games start to support it but this is definitely an advantage to the uh Nvidia gpus if you want to smooth out the motion of your game uh by kicking on some frame generation the 4080 and the 4090 can do that uh also uh going down to Performance mode upscaling and then kicking on frame generation uh and dlss at 4K resolution the performance mode can look pretty good especially if you're either on a small enough 4K screen or as I like to do a lot of times I'll actually play on my couch on my TV and performance mode upscaling uh from dlss looks pretty great kick on frame generation we're hitting some really high numbers here like 128 on the 4080 157 on the 490 1% lows over 100 um uh they're compressing a bit on the 1% lows probably hitting uh you know engine limits traversal stutters things like that but anyway uh dropping back to uh 1440p Native Ultra no frame generation we're now looking again at 1440p resolution the 7900 xdx and the 480 are again basically tied at 91 versus 89 FPS Advantage 7900 xdx the 490 is at 111 frames per second giving it a 29% advantage in the 1% lows we are once again seeing basically a tie uh at 74 and 73 and but the 4890 once again taking a larger lead what if we drop down to the high preset to try to get a higher refresh rate experience uh well now we're seeing 99 FPS on the 480 104 on the 7900 XTX giving it a 5% lead and the 490 takes uh 122 FPS giving it a 23% lead over the 480 1% lows are 80 on the 40808 83 on the 7900 xdx and 93 on the 4090 so the xdx and 4080 again close to tide on the 1% lows and the averages here but a small uh four to 5% lead on um for the XTX at the high preset what if we stayed at the ultra preset at 1440p but boosted frame rates by upscaling using the quality preset in this game I really don't like the FSR implementation there's a lot of crawling in the fence there's a lot of crawling in the lighting on the street um honestly I actually prefer using TSR in this game to FSR um uh on the AMD GPU it's I really don't like the FSR implementation here but anyway performance numbers wise the 4080 is hitting 119 the xdx is ahead performance-wise by 7% but I don't think it's a better experience given the image quality the 1% lows are 90 on the 480 and 97 on both the XTX and the 4090 so we're probably hitting kind of the limits of the uh the image uh the engine can go there with traversal stutters and CPU limitations anyway uh if we kick on dlss quality at plus frame generation the uh Nvidia gpus can now smooth out their frame rates on high refresh rate displays the 4080 uh hitting 171 FPS and the 4090 hitting 203 again generated frames are not making the game more responsive and they can introduce their own image quality artifacts I've also noticed some ability issues in this game when I would reload the save sometimes when I'd have uh frame generation enabled it would uh crash when it was loading into the save but anyway 1080p ultra settings uh all of the gpus here are delivering High refresh rate experiences the 4080 hitting 120 uh the 7900 xdx hitting 128 giving it a 7% lead and the 4090 hitting 141 FPS average giving it an 808 sorry an 18% lead over the 480 the 1% lows are all compressed in um in the 90 FPS range the 480 hitting 91 and the 7900 xdx and the 490 hitting 97 again I think things are compressing as we hit these higher refresh rates at the lower resolutions uh due to uh some of the limitation not coming from the gpus but from uh elsewhere in the system or the engine let's go ahead and look at jant so jant 4K Ultra um we can average around 60 on the 4080 61 on the 7900 XTX give uh basically a tie there the 490 at 79 which is 32% Advantage but I do want to mention that more demanding areas are falling well below 60 we started in a cave for example that was well below 60 so it can really depend on where you're at in the game uh performance-wise uh which is kind of reflected in the 1% lows where we see the XTX and the 480 at uh 41 and 40 FPS respectively with the 490 hitting 54 FPS uh if we stay at 4K resolution but use the high preset we now see the 4080 averaging 81 and the 7900 XTX averaging 83 and the 490 averaging 102 giving it a 26% lead over the 4080 whereas the xdx and the 4080 are basically tied small Advantage uh for the xdx uh in the 1% lows we're seeing 54 on the 4080 4% lead so 56 FPS on the 7900 xdx and the 4090 hitting 70 FPS even in the 1% lows giving it a 30% advantage over the RTX 480 but once again what if we tested out how the engine responds to upscaling and again we're seeing that kicking on uh dlss or FSR at the Quality preset gives a much larger performance boost than reducing everything down to high does so um here we're seeing the 4080 able to average 95 FPS the 7900 xdx getting a 107 FPS so a 133% Advantage but again image quality wise Advantage 480 so I actually think I would prefer the experience on the 4080 here despite the slightly lower frame rate 4090 hitting 120 frames per second giving it a 26% lead over the 4080 1% lows are 74 on the XTX 61 on the 4080 and um uh here we're moving on to using frame generation which once again we don't have available for the 7900 XTX um so you can take a look at what the 480 and the 4090 are able to do here at 4K Ultra dlss quality plus frame generation they're honestly not getting a massive Boost from frame generation in this game but it is uh pushing the 4080 up to 118 and the 4090 up to 152 um again uh this is more think of it more as taking advantage of your monitor's high refresh rate kind of smoothing things out in motion on that uh rather than the G game actually running quicker um but still it can definitely improve the experience of playing the game uh at 1440p ultra settings we are seeing the 480 hitting 97 FPS the 7900 xdx hitting 105 giving it an 8% lead over the 4080 and the 490 hitting 122 frames per second giving it a 26% lead over the 4080 and in the 1% lows we're seeing the 4080 at 67 7900 XTX 9% ahead at 7 3 and the 4090 hitting 85 FPS even in the 1% lows giving a 27% advantage over the 4080 now again we have some options uh like turning down to high settings to try to hit uh even higher refresh rate experiences so 1440p high we're seeing the 4080 able to hit 129 frames per second the 7900 xdx at 148 takes a 15% lead and the 490 hitting 154 uh is not that far ahead of the 7900 xdx but again at the higher refresh rates it's possible that we're starting to uh have the gpus held back a bit by other engine and system limitations uh we're also seeing that I think in the 1% lows where the 480 hits 88 but the 490 hits 101 and the xdx hits 103 could be some AMD uh CPU limited driver overhead uh advantages going on there uh which I think might be getting accentuated here as we use quality upscaling at 1440p Ultra image quality wise once again I prefer the look of dlss in this game and um performance-wise we are seeing the XTX take a 20% lead over the 480 at 161 versus 134 FPS uh the 4090 only hitting 157 so the xdx pulling ahead here but again I think this can be the um the drive the The increased CPU driver overhead from Nvidia is showing up here showing in the 1% lows as to why the xdx is beating the 4090 in this situation I think it's just the rest of the system being limited now when you are CPU limited or otherwise limited by the system or the uh the game the engine uh frame generation can push past that uh here we're seeing the 4080 hitting 188 FPS when we use dlss quality plus frame generation and the 4090 hitting 221 frames per second so um again that's a way to kind of take advantage of an a really high refresh rate monitor and push through other system limitations or engine limitations which I think is one of the places where frame generation shines the most and it really looks and runs better the higher your frame rate is um so anyway uh here we'll take a look at 1080p Ultra before we go for those people using these this class of GPU on a 1080p screen here we're seeing the 480 hitting 128 FPS um but the 7900 XTX is able to hit 142 giving it an 11% advantage and the 490 is hitting 150 so it is taking the lead albeit only 177% ahead of the 4080 and only a little bit ahead over the uh XTX 1% lows are actually giving the XTX uh 101 versus 100 on the 4090 so slight Advantage there and the 4080 down to 88 but again I think we're seeing more of the system or engine uh limitations uh holding back the gpus a bit there uh now let's take a look at Remnant 2 4K Ultra settings we are seeing the 4080 can't quite break 60 FPS it's averaging 52 uh the 7900 xdx able to average 61 giving it a 177% lead here and the 4090 averaging 69 nice extra bonus points for that at giving it a 33% lead over the 480 although um here uh in the 1% lows we're also seeing the 7900 xdx uh doing very well at 53 uh versus 45 on the 480 giving the xdx an 18% advantage and the 490 taking a 36% lead over the 480 averaging 61 in the 1% lows uh if we kick on upscaling at 4K Ultra we see dlss FSR quality gives us a very large performance boost again seems to be a trend in Unreal Engine uh now we're seeing the 4080 closing the Gap with the 7900 xdx uh but still uh get the XTX taking a 4 FPS or 5% lead at 88 versus 84 and 490 hitting 112 FPS so 33% over uh lead over the 4080 in the 1% lows we're seeing the 480 at 71 the 7900 xdx a 7% Advantage at 76 and the 490 hitting 85 in the 1% lows now uh this is once again a game that's features dlss frame generation but doesn't have FSR 3 frame generation so if you're on an Nvidia 40 class GPU you can again try to smooth things out on a high refresh rate display by interpolating some frames and uh that can get the 4080 to 105 FPS at uh 4K Ultra dlss quality plus frame generation and the 490 at 137 which is 31% ahead of what we're able to get on the 480 and the 1% lows also pick up to 93 and 120 Respec ly so again nice to be able to do that and from a high enough base frame rate which these are able to get it looks and runs pretty good uh here uh we're taking a look at 4K Ultra again but this time more aggressive upscaling without frame generation if we go down to Performance mode upscaling we're actually seeing the 4080 completely closing the Gap with the 7900 XTX which makes me wonder if this is kind of a memory bandwidth Advantage for the 7900 XTX where as we lower the internal resolution um the the 49 the 480s at less of a disadvantage there anyway they're both hitting 113 FPS the 490s 28% ahead at 145 image quality wise I would say definite advantage to dlss again uh with the disclusion and fine details at the performance mode not looking great on the xdx um if we then kick on frame generation on top of performance mode upscaling uh again the uh AMD GPU does not have support for that here we can see the 480 boosting up to 133 and the 490 hitting 169 nice 100 giving it a 27% advantage over the 4080 um I will mention that you know AMD could using its preview drivers try to kick on like fluid motion frames I'm using the latest full release driver here so I'm not going to be using any of the driver level frame generation uh which honestly in my testing hasn't worked as well but I haven't tested the latest version of it uh but anyway just throwing that out there there uh in 1440p we at the ultra settings native resolution uh we're back to a pretty good lead for the 7900 xdx it's uh at a uh the 4080 is hitting 96 FPS so great experience but the 7900 xdx hitting 108 FPS giving it a 13% lead over the 480 the 490 is at 124 frames per second giving it a 29% lead over the 480 and in the 1% lows we're seeing the 4080 hit 79 but the 7900 XTX able to hit 90 and the 4090 able to hit 99 a lot of NES in this one anyway uh once again there are other ways to gain performance like dlss and FSR by the way I'm not testing High settings in this game I've tested in other videos that the high preset is like single digit performance gains over the ultra preset in this game so it's really not worth running through again there's very little difference anyway if we stay at ultra settings and kick on DLS LS and FSR at the Quality setting again as things are discluded like by the character's arm swinging things like that uh FSR looks a lot more fizzly um dlss looks a little more put together there uh so image quality Advantage dlss performance-wise the 480 actually pulls ahead by 2% versus the xdx xdx hitting 135 480 137 and 490 at 168 and the Nvidia gpus can kick on frame generation and boost things further push cast CPU limitations take advantage of smoothing things out on that high refresh rate display and since they're already coming from a very high base frame rate um I think the image quality and responsiveness both look and feel very good uh and the 480 is at 181 frames per second with frame generation on and the 4090 is at 219 frames per second so if you got one of those like 240 HZ displays or something like that frame generation can be a very good way to try to take advantage of that in a single player experience now what if we take a look at 1080p before we go 1080p ultra settings no upscaling or anything required on these gpus at 1080p uh 4080 sitting 135 FPS the 7900 xdx head by 5% at 142 FPS and the 490 is at 166 frames per second giving it a 23% lead over the 4080 1% lows are all compressing a bit again as we hit these high refresh rates the 480 108 the 7900 XTX at 118 giving it a 9% lead over the 480 and the 490 hitting 120 FPS so almost tied a little bit ahead of the XTX again I think we are hitting some more uh system limitations well I thought there was a lot of interesting things to notice here uh number one okay so what's better in Unreal Engine 5 the 7900 xdx or the 480 well the 4080 was performing better in Lords of the small in overall I'll be usually a less than 10% uh so single digit percentage margin generally uh and you sometimes a little bit more though but the point is most of the other games were either even or small advantage to the AMD GPU again I'm kind of looking right here at that 480 versus uh uh 7900 xdx uh percentile difference some games were a stand out for AMD like Immortals of AVM uh you know since am D did Implement FSR 3 in this game as one of their original launch versions I wonder if they had some optim hand and optimizing the game specifically for AMD Hardware in this particular game more so in the other ones which could perhaps explain what was going on there a little bit uh for that result but then if we continue on here to look at some other games rooc comp Rogue City uh a lot more even performance between the a uh the XTX and the 4080 and and uh generally uh that was the case regardless of the settings sometimes you know at certain settings we would get a bit of an advantage one way or the other uh jant generally a bit of an AMD Edge especially it seemed as we got down to um uh you know uh anything that could have maybe been more system limited that kind of a thing where I think uh AMD can uh be less CPU Limited at times things like that if you're hitting up against system limitations that kind of thing due to driver overhead differences but jant generally was AMD favored and so was Remnant too so it seems like in a lot of these games and again the exact settings and resolution can change it a bit overall it certainly seems like the 7900 XTX has the edge other than in Lords of the fallen so I was curious what's different about Lords of the fallen so my my initial thought was does that mean that Lords of the Fallen is using the hardware Ray Tred version of lumen so Unreal Engine 5's lighting system is called Lumen but it has a software Ray TRC version which does not take advantage of uh the hardware Ray tracing cores on the gpus but it can also have a hardware rrac version which can be a little bit more accurate which then does rely on the hardware accelerated uh Hardware Ray tracing accelerators on the gpus however uh you know I that was my gut reaction to why Lords of the Fallen would be um better on the 4080 versus uh all the other games relatively to the 7900 xdx and also could explain perhaps why it was just overall one of the most demanding games where the 4090 for example would still be often below 60 frames per second at 4K Ultra but all the research I could do online other channels that have looked into this everything says that Lords of the Fallen is using the software-based Lumen so that that wouldn't actually explain those advantages here unless everything that I'm looking at about it is somehow wrong so um that doesn't seem to be the explanation here so it seems to be just something about Lords of the Fallen is just optimized uh more for the uh Nvidia side of things here than the AMD side of things and it doesn't seem to be the ray tracing explaining it and in general uh out of these six games that I tested uh none of them seem to support the hardware Ray traced version of lumen sounds like like my kids woke up so you'll hear them running around upstairs here as I film anyway deal with it that's how we roll in this channel uh the point is I would like to see more of these Unreal Engine 5 Games offer the hardware accelerated Ray tracing as an option and I think if we do start to see more of that uh we would start to see uh some more advantages flipped in the 4080 direction or at least closing those gaps in the games where the XTX had more of an advantage but we're certainly seeing a trend here which is developers seem to be leaning on the side software version of lumen for now probably cuz that's what works on consoles and that's probably where their their um their focus for game development is so maybe they just don't want the extra quality testing of making sure the hardware version doesn't introduce any kind of issues or something like that I don't know uh but that seems to be what's going on just a reminder that that this video was focused on Unreal Engine 5 if you go into something um like other videos I've done like 7900 XTX versus 4080 a few months ago if you look at games like you know RT Ultra and cyberpunk using quality upscaling uh you can see that the the 4080 can average in the '90s even before you turn on frame generation which could then smooth things out uh on a high refresh rate display up into the 140s uh whereas the um 7900 xdx can hit around 60fps is um using quality upscaling and RT Ultra at 1440p but then the Baseline upscaler doesn't look as good still don't have the frame gen option although cyberpunk is on the list of games uh getting a uh FSR 3 frame Gen update so that's at least cool uh so maybe this is a good time to talk about upscaler and frame generation because that was another big Trend that we saw in the Unreal Engine 5 data so in Unreal Engine 5 you'll notice that going from 4K from from ultra settings at Native resolution down to high settings often does yield a large noticeable performance gain but not as big as just keeping the ultra settings and kicking on dlss or FSR upscaling uh in which case uh that means that if you're thinking about like what are optimized settings for playing the game those optimized settings would often include upscaling yes there can be an image quality hit to upscaling but the massive performance gains to be had here I think it's because a lot of what Unreal Engine 5 is doing their big features like Lumen and nanite uh are I think per pixel effect so lowering the rendering resolution lowering those number of pixels that's all being calculated on yields massive performance boosts uh and many Developers for some of the games we're testing here have specifically said their games are optimized with upscaling in mind and I know that's kind of unpopular right now but that does seem to be what Unreal Engine 5 is doing so uh if it's really designed to be upscaled then I think that puts uh while amd's raw performance was often ahead of the 4080 you know depending on the game Lords of the Fallen here is one of the the less advantaged ones uh but in games where it had more of an advantage uh but the thing is like uh let's say something uh something like like this where Immortals of avum where yeah you have a big performance Advantage for the xdx but if you're going to be kicking on upscaling to get to the frame rates that you want to hit uh I think that even if I had you know 12% more frames on the XTX but if all the frames look better on the 4080 I might be more willing willing to take that tradeoff and take slightly fewer frames if the frames look better and that's where I'd like to see AMD make a lot of progress if we're going to be seeing a lot of games relying on upscaling uh in a lot of new engines like Onre Engine 5 if they're designed with upscaling in mind then we want the best looking upscaler possible uh for that to be acceptable and right now um usually with dlss quality at 4K is just an automatic I usually do game on a 4 90 cuz Hey if you've got one of course you're going to use it and I do play it 4K resolution a lot of the time and even on the 4090 4K dlss quality I do view in almost every game I've tried it in as basically free performance um and with that in mind uh you know 4K uh you know FSR quality looks pretty good that's one of its best use cases but it still does look noticeably more grainy little bit more fizzly and at the lower resolutions those advantages are even more extreme if we look at something like rooc comp for example uh if you were playing at 1440p uh and you kicked on dlss or FSR quality the FSR implementation in this game I don't know how much this comes through in the YouTube video uh let me let me jump back here a little bit to to see it a bit more um a lot of the lighting in the street here looks pretty terrible um it looks very fizzly a lot of The Details in Motion this is one of the worst implementations of FSR in the games we've tested here for sure but it's very shimmery in the it's much more stable on dlss actually in this game I went ahead and tried out unreal engines own TSR temporal super resolution technology and I thought it did a much better job than FSR did in this game uh also uh look at some recent videos from like Hardware unbox looking at Intel's XS upscaling even the version that's compatible with AMD gpus and it can often produce better image quality than amd's FSR so um if we're relying on upscaling I that that's a bit of a sore spot for the AMD Hardware and I would very much like them to get a uh a better upscaler because okay 7% more frames but they all look worse and a lot of times you would be kicking on the upscaler if you're on the Nvidia GPU especially because on that side of things it's often very much worth the massive performance game that you're getting by kicking that on um also again frame generation uh AMD seems to have taken a big stride this seems to been their focus lately and right around the time of filming this video MD has dropped their open- Source version of FSR 3 frame gen along with an Unreal Engine 5 plug-in uh and they've improved their frame generation over what we saw in Immortals of avum to have better vrr support better frame pacing so this seems to be a thing that I'd imagine will get better which we'll start to get more par on the frame generation side of things so where now hopefully they focus more on that Baseline upscaler uh overall I think the only other thing I wanted to touch on is uh some people are like the 7900 xdx is 24 GB of vram the 4080 only has 16 well maybe in some games that'll matter but Unreal Engine 5 does not appear to be particular vram particularly vram heavy even doing something like kicking on frame generation which adds vram usage uh at 4K Ultra you know DLS quality plus frame generation this pretty vram heavy we're only seeing about 11 GB uh allocated and nine reported actually used on the Nvidia gpus in this situation so uh with that in mind 16 seems to be absolutely fine we I didn't see anything going over 11 GB in in any of the testing we saw here I think uh one of the other heavier ones was tals principal at 4K Ultra but again 10 GB so sure other games maybe but if we're Unreal Engine five focused um it just seems to be a nonissue in this particular engine of any of the games that we've seen so far uh if you're curious about the cooling differences and things like that uh keep in mind my 7900 xdx in this video was the AMD reference model which to be honest is not the strongest cooler uh the 4080 was the founders Edition so it's kind of fair in the sense that it's what they both Brands sent me as review samples and it's their you know you know first party branded cooler but I will say the the founders Edition coolers from Nvidia do I think tend to be better coolers than what you get off the reference model so if you're looking at the temperature differences realize that that can vary depending on the um on the cooler that you get but uh the um Power draw is lower on the 4080 so uh if you have less watts to cool then that does make cooling it easier and uh the 40 series here does seem to have the Energy Efficiency Advantage it's really interesting when you get into the more of the CPU limited uh tests and things like that uh where you'll often see the um uh the 4080 actually only drawing uh like down down under 300 watts and things like that but still matching or beating the performance of the 7900 XTX so it's pretty interesting if you take a look at that uh uh uh Power efficiency rating but anyway uh I got to go since my kids are up hope you guys found the video useful and or interesting let me know your thoughts in the comment section and I hope all of you have an excellent day
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Channel: Daniel Owen
Views: 47,670
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Length: 55min 9sec (3309 seconds)
Published: Mon Dec 18 2023
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