ALL SISTERS OF BATTLE DATASHEETS - 10th Edition Warhammer 40k Rules

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yeah does it look like I give a absolute horses behind for all that chaos stuff I do I actually do like the chaos stuff you know death to the false Emperor and all that whole thing but it's six in the morning and the sister stuff is out and I know you've all been waiting for me to Fanboy my entire ass about the sister stuff of course you've been waiting for that so what are we gonna do we're gonna do it now we're gonna do it now right now right now the adepta sororitos the sisters of battle we're gonna do it now so as we have seen already uh their main Army rules of course the American dice you gain one at the start of each turn and every time one of your units is destroyed uh and then uh it can be utilized for an advanced battle shock charge damage hit roll saving throw or wound roll however you are not allowed to use two for charges and battle shock tests which is a new change and one that I am very okay with because I always thought that for charge rolls it was a little bit too strong but with that being said we also have the and for I guess I'll explain miracle that just a little bit for those of you who don't understand Miracle dice are basically gaining dice that you roll put to the side and can substitute for other roles I I roll Miracle dice it's a six I put the Siam I'm firing a melted gun you know what I want to make sure I hit it so before I roll I grab that six and I'm like Boop it was a six it's like that as for the detection rule we have the blood of Martyrs where you get plus one to hit if you are below your starting strength and plus one to wound if you are below your half strength also important to note that things that have a you know uh starting strength of one is better when is lost a singular wound as well so a thing like a tank per chance will be hitting at plus one if it is even slightly damaged um this is one of those abilities that is its strength comes depending on how also notice this gigantic Cathedral tank this gigantic look at the Treads look at the treads on the bottom I don't know what this Cathedral tank is but it's the coolest goddamn thing I've ever seen in my entire life and I want it to become a mini but um this kind of ability is a lot more powerful depending on how Killy the game becomes if the game is really really lethal very very Killy then this is just kind of mediocre because they they die before they can actually do anything useful uh if it's not and we actually are living in a reduced lethality meta which remains to be seen but it seems like we might be but we're not I'm not 100 um that it gets a lot better so moving on stretch out ooh divide interventions back all right uh character unit for your army that was destroyed you can use this strategy on that unit even though it was just destroyed the scar one to three Miracle dice at the end of the phase set the last destroyed model from your uh so that's the story of all from your unit back up on the oh your character back on the battlefield as close to as possible to where it was destroyed and not with an engaging range of any enemy models that model is set back up with a number of wounds remaining equals number of Records actually discard them you cannot select Saint Celestine as a target for the stratum you cannot select the same character sorry the strategy more than once per battle oh what I get to know saying Celestine but there's no epic hero restrictions it's only one CP so can I revive the Triumph of Saint Catherine or more of inval it just says saint stelston and not the same care it doesn't say no epic hero it just says oh no it's only one CV too oh no okay fine by me if you say so light of the emperor one adaptive storage is uniform army that's blood starting strength for the purpose of the stratum if you know God you really needed to clarify that better and so the end of the turn you're you that your unit can ignore any or all modifiers to its characteristics and or to any role or test made for it excluding modifier saving throws so it's just it's just like ignore everything minuses to hit minus is the battle shock all of that nothing and you ignore everything not bad um might use it might not don't really know I guess you could say it's one CP for plus when I hit but I don't know holy rage one CP has not decided to fight this face until the end of the phase you somehow attack is made with the melee attack add one to the wound roll hey that's great sisters often uh have pretty solid melee but it's normally pretty low strength so that's great I love that Holy rage spirits of the Martyr fight phase one of two CP one storage unit that was selected to Target one of more attacks until the end of the phase each time a model and that unit is destroyed ah fight on death okay ooh a2cp automatic fight on death the I think the Marines the CSM one was one CP on a four up fight on death this is a a full stop fight on death for everything 2cp um it's I'm actually fighting these names interesting because a lot of them are uh I know where they're coming from beforehand basically like divide intervention was a strategy right but holy rage used to be a um a stratum also for I think advancing charge way back when uh and then Spirit of the Martyr was a sacred right at the time which is always a fun one and yeah Rejoice the Fallen one sword just shooting from your army that's had one oh right you can shoot as if it was a shooting phase but it must Target the enemy you know when doing so I don't know if it's eligible right so if you lose any models from an attack you may immediately shoot back and it's only one CP and you can plus one a hit because of uh the blood of the martyrs ability which is pretty great suffering and sacrifice one sorts is infantry or Walker interesting unit from your army until the end of the phase each time an enemy model with an engaging range of their unit selects targets it must select your unit as the target of its attacks very fascinating that it's infantry or Walker and not before it was a like a two CP Strat or maybe one CP Sharma only for your warlord this is just it says each time enemy model with an engagement range of the year so if you were with the engagement range of just regular ass infantry and you wanted to kill something much more important I could just say no kill the Infantry suffering is my is my jam huh that's actually very good these are actually some baller stratagems they're they're very good I could see myself using all of them maybe not a lot maybe a lot of the emperor not as much um but I could see myself using every single one of these stratagems and that is the sign of very good strategyms all right enhancements saintly example model only when the bear is destroyed you gain additional D3 Miracle dice that's all right just it's fine I mean depending on if if enhancements uh cost points then eh but if they don't cause points I'll take it uh sword just model only added one to the attacks strength and damage of melee if the bear has lost one or more wounds add two to the attack's strength and damage of melee that is fine only issue is that uh sister characters will probably go to Canada Ness um and their characters tend to die rather quickly um they're not very tanky so maybe it's a tad issue on that one unless maybe they plink a wound off of me with Precision weapons and then I just get juice to the gills but eh sororities model only at the end of your command phase if the bear is on the battlefield you can re-roll one Miracle Dice from your Miracle dice pool and return it to your dice pool when doing so if the bearer has lost one or more wounds or is leading a unit that is below half strength you can reroll up to three Miracle dice in this way instead that's very good that is very good uh rerolling up to three I I might just put them in a gigantic unit and then just have the unit get hurt hot damn okay that's actually very very good yeah wow um well I mean we're only one dice might make it worth it enough but three hot damn lastly the mantle of Ophelia Canon s or Palatine someone attack is allocated to the bearish ah change the damage to one yes oh no it's scar brand he's hitting me with ap 19 and damaged 46. I'm just kidding it's AP1 it's damage one Lola Mao it's pretty it's a pretty good one Mexican that's particularly aggravating to deal with okay um I mean depending on how they've changed up the melee weapons for certain sisters characters that will determine whether or not this is useful uh but other than that I think I would take the other three I got I gotta look though I gotta look at the other ones first but um this one I like a lot and you know I guess I don't mind the the D3 extra Miracle Ice One all right morbin time it's morbin time morbin vol is here can I like perfect all right let's check out how morbin Vault goes so she has eight inch move T6 to up save eight wounds so she's still roughly the same toughness she's actually a little tougher um yeah he's actually a little tougher she's she's got two up four up uh but she has a better toughness and she's a leader now what can she lead real quick Paragon War suits really just warsuits huh hmm I get why uh but I would have liked it if she could be ran with battle sisters I will just just enjoyed that in general a bit more of like a of a basic kind of thing instead of having to take suits but suits might be different so we'll see um all right Fidelis her fancy uh heavy Bolter is sustained hits one pretty classic heavy bolster just with string six that's about the same as it was before and then the Paragon missile launcher prioris and sanctorum is two shots and nine two D6 or 2d6 at 401. I think that is nearly identical to what she used to be I maybe think it was 8 2 D6 I'm a gamer Yep this is basically the exact same except um the blast here is just a little bit better than it was before and since 8 hits one Lance of Illumination she has a 10 attack sweep at 511 which is uh yeah five two one was the old one before and then it was 833 now it's eight two three but it has devastating wounds which is better because before it was sixes to wound do Immortals in addition uh where now it is sixes to wound do Mortals which is pretty tall I said this is overall pretty good well this model is leading a unit each time a model in that unit makes an attack you can re-roll the hit roll and wound roll that is very good that is very good the fact that you cannot pick your target makes a huge difference though because that means the uh unit is leading has to be a paragon War suit at all times which is naturally a very very big difference compared to Prior uh what you would do with the old Marvin Vol is slap her buff onto say zefram squads and hide them behind a ruin and then send them out and watch as they kill everything in the Galaxy for like 80 points or once we're battling your command faces small can use his ability if it does until the star of your next command phase adds three to the attack characteristic of Fidelis 2 and the Lance of Illumination okay so uh this is her oh this is actually way better um because she would get four wheels to hit and wound herself using righteous repugnance now you get extra attacks with Fidelis and oh actually wait a minute she's actually gonna slap so she loses her Aura re-roll and she loses her ability to be as useful uh to other kinds of targets but she herself slaps more than before uh with full rewards to hit and wound I didn't realize that was also in shooting so her missiles and gun get a ton of benefits and her barely gets a ton okay so she's gone more into a uh murdery role she's a lot less so okay so so Morven ball is less of a buffing character like she used to be and she's more of a kill character um she's actually uh arguably deadlier than she was before which is crazy in in the you know the reduce overall meta but it's I think having her in your in your army will make your army less deadly than she used to be the idea is like you know she's in the army before and she just is a a buff for your army that makes your entire Army better now she's better but she isn't like making everything else stronger she looks good though she she was she's gonna rip when she uses this ability hot damn also she's a vehicle model too so she can shoot in in combat all right and must be your warlord if she is there a regular old cannon s okay this is an important thing to look at uh T3 three F save four wounds and a four up involved pretty classic they used to have five wounds but they're a leader now so that changes things up um oh I didn't look at her OC two iron that much okay there's a lot of questions here so I want to look at what she can lead and stuff so she can lead a battle sister Squad and celestion sacroscience not a celestion squad one of their I wonder if they're gone hmm um the smallest bull pistol could be replaced one of the following condemned her bulk gun in front of our pistol Plasma Pistol chain sword possible power weapon his monster with a chain sword it can have a null Rod or abrasure and if it smells good with plasma and power it can be have a rod of office okay so the Brazier is ignores cover one shot torrent which is six one two D6 okay that is uh substantially worse than it used to be um substantially but like not the worst thing ever in the world um it's just way way way uh nerfed because before it was like a bunch of mortal wounds now it's not um but you know it might not be the same deal so I can see it having like a different point um but it's not it's definitely not that good condemn their bolt gun yes this is a question I was curious about it is two shots it's driving fire one so it's one shot rapid fire uh so two shots within 12. it's precision anti-cycler 2 up and devastating wounds it's about what I expected uh the contender bulk gun was basically if you wound a psych or do Mortals and that is that is basically what it is so hmm how do I expect them Inferno pistol you've seen this already in Positive Solutions already alright so blessed blade is three attacks at six two two four I think it was four attacks at five two at five three two busted blade five three two four attacks yes so it's lost in attack and an AP but gains strength which I think overall does make it a a relative Nerf um but like not a huge one chain sword is a 501 five attacks it's expected and then power weapon is what we expected it to be um so okay okay she's not like crazy hitty uh well as models eating a unit each some of the model that you makes an attack you can re-roll the hit roll oh oh I expected like a captain type thing like a free stratagem oh you you know okay so I I gotta remind myself sisters are mediocre data sheets with insane rules that is the whole point their rules are disgusting because they're on an entire Army of T3 one wound models basically um with good armor saves they're a wacky Army yeah you know it they have the the stat lines of Guardsmen but with insane armor and good and and hit really hard and well because of their power armor it's it's a weird combination um but okay full reverse hey really wow that actually I think just flat out makes this even stronger and uh her hits are pretty good it actually makes me want to take the Brazier even less though because it's a uh flavor weapon so you only wound Emperor's Grace once for battle at the start of any phase the small usability if it does until the end of the phase Mazda 2 up in full oh holy hell they have they have a a shadow field for like the archon except you can CP reroll this actually makes okay that actually makes the enhancement I saw earlier about like taking damage and making all of her stuff better a little bit more important actually speaking of added one to the attacks strength and damage on that one attack strength and damage so four attacks at seven and three or four and eight and five times oh yeah okay okay no Rod is a four from the painting and psychic attacks it's pretty good better than it was before and the rod of office it's like the Bears UniFirst strategym rolling D6 and a four up you gain one CP okay just to hit [Music] original the sacrosis okay got it can s looking pretty good not super Killy but looking pretty good all right the pile of time uh let's see what she can lead first battle sisters dominions sacrosis and no vicious okay um no rule that lets them be in a thing along with others because of the like uh you know what's what is the um Lieutenant Aura type thing so same stat line but loses a wound I would not overcharge that pistol I might just blow up Palatine blade is four attacks at four two two interesting they had a power sword before so now it's the same thing but with an extra damage that's nice I like that a lot that's cool um All Right leader and they also have the forbid will soon you take that and stem leader Scouts six inches interesting I wonder if dominions will keep their Scout then Fury of the righteous well this model is needing a unit weapons equipped by them all have lethal hits cool pretty classic Lieutenant of the thing Eastern's models unit is selected to fight you can discard one Miracle dice if you do then until the end of the phase you saw a melee attack made by this model scores a wound the target of that attack suffers a mortal wound addition to any normal damage oh if if someone scores a wound it just needs to wound in general which means lethal hits actually count because lethal hits automatically wound which means a wound is scored holy hell wait and there's there's no cap on that there's no cap no cap that's really good oh my God because then you roll with like a squad of sacrifices something and you hit them with I don't know how many attacks like like 10 to 15 and every single wound that does immortal so I mean if you were able to get like a really good wound roll like plus one the wound or something for whatever reason and you're winning on threes something like that if you're putting on yeah say threes that's like 10 Mortals I mean I guess you could either discard a miracle dice but just discard a shitty one and you're fine holy I mean yeah mediocre data sheets amazing rules as I expected all right uh junith junith I love you Judith you're so fun you're such a bizarre model your face is so weird too uh T4 two subs say oh two up save six wounds all right and a leader two what do you roll with okay sisters and sacrifices this is what I thought that that Marvin ball would run with like this but it's it's twin ministorm heavy flamer uh so right it's only the one shot this time but it's twin length so because of all the ways the change of twin stuff Mace of castigation is for attacks at 622 all right pretty good um I like how we don't oh she's not locked too Judith is no longer locked behind martyr lady because that's not a thing anymore so that's nice you just run her um well this model is leading a unit each time an attack Targets this unit strike someone from the hit roll the pulpit of Saint Helene's Basilica God good Lord those names if there's miles on the battle for the starting command phase you gain one CP ow I mean that's really good CP is at a premium so that's actually just really good you just get it like just bam extra CP awesome huh yeah she might be worth taking and because she's not locked behind anything and there's no restrictions you can just take her yeah I would take her she's pretty good last one to hit is like fine but the CP is pretty good all right the missionary he's so mediocre looking uh all right so Arcos Crusaders novitians and regular battle sisters also again no Lieutenant thing I thought that they would have one of those auto gun holy holy pistol this is a bull pistol oh it's three shots of the bull pistol holy pistol what the hell chainsaw power binary regular kind of stuff well this model is gonna be a unit male weapons have sustained hits one that's pretty good each on this model makes a melee attack unless this model's unit is Battle shocked you may reel the hit roll that is also very good there's a lot of really good abilities in this uh you know I would stick them with like novitiates or I mean hell Arcos yeah actually Arcos depending on how they look right now might be very good cool all right missionary Saint Celestine the living saint of course of course we must discuss late Saint Celestine all right she can be attached to Sarah fim and zefram so she is a leader I wasn't sure if she would be like a lone operative so you put her with flying girls which makes sense all right 12 inch move T3 two up save and Five Wounds four up involve of course and her Gemini also have a two up Save which is really interesting I think they used to have a three am I a bad sisters player oh no they had a two also they had two wounds before also too I remember that good God look at the rules for this so uh oh they do have two wins still so it's but she lost the wound she used to have six so okay they just um have uh they all have two upstairs yeah so they're about the same okay the uh bolt pistol of course and the Ardent blade is a flamer six two one about what I expect him for melee they have their power weapons with three attacks each of four two one and then she oh for three attacks each they had uh they also had three attacks each they just they just died every time I got close to them uh and then the Arden blame five attacks at six three two with devastating wounds which is about what I expected it to be um before it was hits rolls of six do Mortals this is about what I expected healing Tears while this unit contains a Celestine model in your command phase of this unit is below its starting strength one destroyed model is returned to this unit nice so it's not just her Gemini is also the sephiram and seraphim very nice very good it's basically just you know getting up well a small contains one or more gem Superior model cells has a feel no pain of four up gotcha so uh that's her bodyguard in case you get hit by Precision attacks the first time this unit Celestine model was destroyed roll one D6 at the end of the phase on a two upset the sales team model back up on the battlefield as close as possible to where it was destroyed and not with engaging range with its full wounds remaining so it's the same kind of miraculous intervention as before what I like as well is that uh if it dies in your opponent's turn uh she can just revive one of her Gemini immediately afterwards I also like the fact that when you stick her in a leader group and the way blood of the martyrs works is below half and below starting and below half is that you're going to be getting uh plus one to wound if your body guards are technically dead uh I I think so I think so there's a question if if the bodyguards are dead does celstein get split off into a totally other unit and therefore is no longer under half strength hmm I don't know I don't know so wouldn't it be better in a sense to like if if every single one of the bodyguards dies can I still revive the bodyguards I'd have to look into the leader rules for this one because I would like because if I could bring back like a single saffron that'd be great if both the Gemini are still alive I don't know I don't know she seems decent though she doesn't seem amazing but she seems decent uh Celestine was never like the hardest hitter but she was just a giant nuisance and I think she has kept that overall concept which is cool all right all right we've already been over the tribe of Saint Catherine I think it looks amazing it has it leads who's a lead just regular bow sister so leads regular battle sisters it's got a plethora of very good relics lots of awesome stuff you can pick two until it's damaged and you can pick one tons of attacks right here and uh and then six ball pistol shots um it's it's fine it's nothing it's nothing like uh that I haven't already talked about I've harped on this massively in the sisters faction Focus but overall I'm very pleased with how it has looked it looks like right now it looks very very good and has lots of great options uh and very fluffy and it has all kinds of customizations so I'm a big I'm a big fan oh demonofuge I call them the demonofus now huh all right they used to be called frl Stern and kick another bloody tears uh so yeah that's kind of what I expected so they got fights first and then operative it's kind of what I thought they would have uh pretty great that they have fights first too that's nasty um they also have acts of faith now they can use Miracle eyes so T3 Five Wounds three three wounds um bull pistol sanctity is anti-chaos two up Precision with four attacks at six two two and then the outcast weapons are also Precision six attacks at four one one holy Judgment at the start of your your shooting face like when they mute it within 12 that you must take a leadership test subtracting two from the result if it is a chaos unit if the test has failed the enemy unit suffers three mortal wounds hey the start of your shooting phase hey hey so you can move them up and just blam them that's pretty good and you can select this entire unit for the heroic intervention stratum even if you have already done so and use the strategy of a different phase so they've actually lost quite a lot of their tankiness they used to be minus one to hit minus one the wound and a five up fuel no pain so long as kingell was still alive um and they had fights first which is pretty insane but the loan operative rule I think might help them a little bit with that and the fight's first one as well plus just slapping things with uh saving things in Mortals would be pretty darn good also plus no one really ignores involves anymore so it helps out a lot with their invol save definitely a pretty massive Nerf for these uh for these two but like it's different so and the game is a little different so I'm not like too torn up about it um just just definitely quite different okay we've already seen the battle sisters already um I would I know that once per battle if you perform an Act of Faith you gain America with ice so it's basically a free Miracle dice at the end of the command phase you gain a miracle dice if you uh have an objective you control that is next to the battle sisters which is amazing and the simulacrum is when you kill a unit you also get a miracle dice they are just Miracle dice generators like crazy I am curious about the rest so the unit composition oh the unit composition is 10 minimum and maximum interesting you you don't it's 10 no matter what you don't get to run fives anymore and you don't get to run 20s it's just 10. huh fascinating which means you only get one multi-melta one special weapon and that's that and then the sister Superior can get a Combi weapon or a condemnor bulk gun and the other kinds of stuff interesting hmm gonna make gonna make me a little bit unsure about this about the 10 squads I don't really miss the 20 but I do miss the five I don't care about losing the 20. I care about losing the five because I was hoping to put five on the backfield to gain a miracle dice for Defenders of the faith um but it does mean that I will be blasting I will no doubt be blasting and it does make the Buffs that certain units uh that the sisters characters give a bit more useful all right let's move on novitious novitiates are the same things before Superior has power armor the rest do not uh and then the leadership is was it seven and eights what are these cows seven the leadership is not as high as it used to be um they have the flamer uh noviche melee weapons are two attacks uh strength 401 so they're equipped with close combat as well as auto guns or they can all be replaced with uh the melee weapons in stem uh with novichia male weapons two of them can have the change into flamers one of them assuming Locker want them as a sacred Banner so on and so forth sacred Banner is reroll advance and charge rolls which is I think kind of the same thing I used to do I think the except I think was just charge rolls and then Sumi locker room is the same gain America lights when you kill a unit impetuous fervor you saw a model in the shooter makes an attack real hit roll of one with the target attack as an enemy unit with an engaging range of objective marker he re-rolled the hit roll in stem and it is still 10 units okay I mean it's it's nothing insane nothing nothing crazy crazy uh but it's fine enough uh it's got a good bit of um of rerolls for the ejector marker Simi Locker might be useful but they are they are rather squishy um but oh they do include OC though they have two OC those actually might be the big the big difference these girls also have 20c you might just be able to clog objectives this way in stem that might be the better the better option okay um oh my God it's it's Thurgood and Dolan it's Thurgood and Dolan duck okay please for the love of God make these people decent okay well thurgas got two up save that's something uh four wounds Dolan has three wounds a four up interval as well the blades visual is five two two with four attacks that is perfectly fine staff whatever while thurga is oh yeah it's a leader hold up they can lead wretch I'll take lead rats retributors sacrosis dominions and battle sisters okay while Astra thurga is leading a unit melee weapons equipped by models in that you don't have the devastating wounds ability that is very good while Dolan is part of this unit each time this unit performs an Act of Faith the results of one of the miracle dice used in The Act of Faith is improved by one that is also fine so they have a plus one to their Miracle dice uses uh while they're in this for the whole unit and Dev wounds for male weapons that is better I am okay with that um they can run with sacrosanes which I think would mainly be the target you would want to run with them though I could totally see the use of just regular old battle sisters running up and punching the crap out of stuff they cannot run with no visciates it seems no they cannot so probably this is probably a sacrosanct world right here but this is better it's not it's not like massively wowing me but it is certainly better certainly better all right the Imagine fire oh hello hello all right T3 three wounds um ah so this is where we get that kind of stuff all right so uh we have the exact same as before but uh the Canon s Palatine or Judith you can add in addition so I guess that's where that dude tenant stuff will come from Imagine fire dialogus and probably dogmata all right uh nothing here is impressive to me so each time you gain a miracle dice as a result of a friendly sororities unit they're being destroyed if that unit was destroyed within 12 inches of this model you can re-roll the result of the miracle dice that's actually pretty all right it does rely on you dying but that's still not a bad option uh stanction of Holy Martyrs well this model is doing a unit models have a four Ben will save while this uh model is leading a selection sacroscience unit models and then you have a safe characteristic of two up oh so sacristians don't have you know what I bet sacristan's only get a four up invol by their shield and and they have a three up normal and then this is like well they already got a four up involve so you might as well give them a two up armor that's what I bet it is um actually this makes the magic fire good again thank God this is actually genuinely useful re-rolling the miracle dice is good and a foreign save is very good I like both of these excellent excellent excellent the dialogus oh please be good as well I love this model uh the funny staff also still very weak in terms of how uh Health but well oh yeah what do they leading foreign the exact same thing but also negotiates okay well this model is using a unit that unit can be selected as the target of stratums even when it is Battle shocked that is fine or this model is leaving a unit each time this model performs an Act of Faith the result of one of the miracle that is used in the active phase is changed to a six why do they keep saying one of the dice because you can only use one uh because if I'm not mistaken or page 31 all right if I'm not mistaken um let's see if the role involves more than one dice charge roller battle shock test only a single dice can be substituted right you can only ever use one anyway I guess it's maybe just to clarify just to be just be because based on what this says I feel like I could actually go kind of insane with this if I wanted to um by running the Triumph and then utilizing while this a friendly sword Edition within six inches of this model then you can perform any number of acts of faith per phase instead of only one which means uh uh and what says well it's mostly the unit each time my mouth even performs an active Faith there's all of one in the miracle has to use is a six which is what it already is one per Act of Faith so maybe just a holdover I mean you know GW and their proofreading um maybe it's just a holdover from before where maybe you could have used more and now you can't uh but I would stick her next to a retributor squad with that Triumph on there and watch as I just dunk a million sixes for miracle dice I would use my entire pool if I had like 10 I would just like oh four multi melters they all hit by the way they all wound here you go buddy just just remove something off the face of the Earth there is quite a power here there's quite a good use here I must say all right um preacher while this I don't I could not care about the rest of this stuff I care a little bit about this stuff because you can use the the chain sword girl which I do like um five one two and then DEC all right that's fine while small is leading a unit each time a model in that unit makes a melee attack I won the wound roll oh that is pretty good ones for battle in the fight phases model can use this ability if it does until the end of the phase improve the strength and characteristics of melee weapons or combats model by two well then I'm definitely taking the the chain sword girl 100 um and I'm assuming they run with okay Arcos Crusaders and novitious all right that's why I expect them sacraments God damn was I right three of save four up in full bada bing all right uh let's see their weapons the anointed halberd is two attacks at five two one so higher strength and AP whereas the mace has lower strength lower AP but two damage both are options spear the Faithful is the sergeant one which like before combines the two extra attack but also same uh Power of the halberd but the uh damage of the mace so it's the same as I remember see so one to ten as well but it can go to Five well a Canon s Palatine or Jun through is leading this unit each I'm gonna tag Targets this unit so that's one from the wound roll ooh with uh with Judith that could actually be kind of nasty minus want to hit minus one a wound for the entire Squad um slap a dialogus in there and then next uh match fire in there next thing you know they got two up save you can make this squad prop a tanky mm-hmm all right all right oh the hospital all right so while Smalls leading a unit they have the five Outfield no pain oh God that's really good what can they lead oh God they can lead so much oh boy never mind make them even more proper tanky by putting Judith in there and a hospital or in there and watch as they just never die um at the end of your movement face like one friendly infantry character within three so this model that unit gains up to three lost wounds hmm and put that on a put down a lot of things actually but then a lot of things inventory character huh hmm I think the Triumph is an infantry character technically hmm all right all right and I can revive the tribe of the same Catherine it would appear thanks to um thanks to divine intervention ridiculous okay the dog Mata all right Mesa of the righteous is four attacks at five one two that's actually pretty all right each time enemy unit is within six inches of this model oh wow sorry while they're within six inches each time a battle shark or leadership testing of that unit subtract one well this model is leading a unit add one to the OC okay okay battles sisters Dominion in Sacramento yeah okay it has a usement of it the best of them all but it has a good use Paragons t Okay so T6 to up save four wounds I need to double checks I didn't use many Paragon suits before I know they were T5 four would they were minus one damage so they're up a toughness same wounds no minuses to damage anymore but they oh they have a four up and we'll save naturally oh thank God thank the emperor good god oh Christ that was such a pain in the ass when I'm only having a six up all right so any number of mods from their heavy bullets are replaced by a multimel driving flame room any number of models can have their Paragon War Blade replaced by a mace and anything we have the storm balls placed by grenade launchers so they all have storm voltage it's just storm bolters so two shots rapid fire twin linked so it's like twin link storm bolters the grenade launcher is a single shot at 9-2 D3 that is twinlinked as well might actually be worth taking that that's actually a good a good shot and then the rest here is what we expected the mace is three attacks at 12 1-3 so and only weapons to go four up though but it's got insane strength and good damage the blade however is low on strength but high in AP or higher in AP and damage and it can shoot in and a Clary charge and in turn in which it fell back okay based uh comparatively to the old one it was six two three two four attacks before so the blaze but the same the mace is massively different well I know it's not it lost an AP but no it's about the same actually um however looking at this with Marvin Vol is a pretty terrifying unit uh it's unfortunately you only take up the three Paragons I would have liked six and then make warm involve even tougher but or I like three two six uh but with more of involved this is actually a pretty disgusting combination of damage that can come out of these and but and they're a lot they seem to be tankier in a sense they lost their minus one damage but they have a four up interval which is very nice but I'm not sure if they're like it seems that they've gone into maybe a bit more of a toughness role than in a damaging role without more of involved they're they're a little middling uh but with more of involved I argue that they're quite frightening so I guess it just depends um if you ran triple multi-melta with more of involve I would say it's it's really spooky all right ah the repentia oh the superior is part of the squad now One Superior and then between four to nine regular repentia oh so you don't take a superior side that's probably a smart idea I like the idea um the Nero whips are three one one with antimentary four up and four attacks cool and then the eviscerator is two attacks at six two two hitting on fours gotcha okay um same look before six up invol terrible save five I feel no pain still though while this unit contains a repentious superior each time a model in the student makes a melee attack you can re-roll the hit roll and if you made a charge move you can also re-roll the wound roll all right that is pretty oh they move seven too that is pretty darn good um no advance in charge though which is a little unfortunate they might have a little bit of a hard time delivering them unless you put them in a rhino but they will hurt really really bad um full reels to hit and wound is very good with this profile good AP decent enough strength the only thing they'll really struggle against is really big tanks but that's fine because it's you know they maybe shouldn't also you could always hit with holy rage for the extra plus one of wounds I mean I actually kind of like the fact that you need a superior in them now it makes the squad feel a bit more fluffy and a bit more I don't know exciting it's fun to me Crusaders two to six yeah two to six um two attacks at four two one this whatever well a missionary or preacher model is leading this unit models this you don't have a four up feeling pain against Mortal wounds that's fine it's fine that's whatever Crusaders were always a little bit whatever they might be cheap though so you might just take two to be cheap death called assassins four attacks hitting on twos at four two one uh with fights first and an interval and each time a model in this unit makes a character Moon roll of one and they have precision and oh okay that's actually kind of good uh depending on how they're pointed they might actually be worth running because they're fast they have fights first they can kill out characters and that because they're assassins and uh their profile is genuinely not that bad I've always thought that Cults were a little bit underrated uh and so I wonder how they'll be now in this situation dominions all right so they have a six inch Scout move of course right there uh everything here is the same as I expect I imagine it is the clap oh it's 10 now 10 minions up to four dominions gonna have their bulk one replaced with the following interesting so it's a battle sister Squad regular but with four special weapons a scout move and no two OC you do you can still have a cherub and you can still oh can you re-roll Advanced roles made for this unit and you can get a simulacrum so so you're taking the Dominion squad for fewer OC no free Miracle dice when you hold an objective but a scout move and an advanced uh reroll Advance rolls the special weapons huh okay it's its own kind of Niche now I don't mind that I don't mind that seraphim all right um everything here looks about exactly what I expected it to look like so you know pretty classic um it says a couple of two bull pistols okay I can still replace it with two oh wait hold up oh yeah for every five miles in the unit two seraphim yeah okay that's what I expected um all right so that this is all exactly what I thought it would be they have their five up involves saved though which is nice uh what is Angelica sense you're shooting phase after this unit has shot if it is not with an engagement range of any enemy units it can make a normal move up to six inches if it does until the end of the turn the unit is not eligible to okay so it's got a uh drop shoot move ability maybe pretty good if you deep strike them these are the men fire and then move them out of the way that's not that's not too bad that's actually not too bad at all okay so so they're a move shoot move kind of person okay uh zefram now three attacks each with their power weapons that's pretty solid uh the banner lets you re-roll events and charge rolls okay and then each time a model in this unit makes a melee attack if this unit made a charge with this turret add one to the strength mmm the strength huh it was so wonderful one to ten okay they're five to ten hmm power weapon three attacks four two one extra strength okay okay I could see the use the extra strength is only going to matter against a couple targets uh it'll matter against T4 T5 uh T8 nt9 uh but that's still somewhat useful especially against T4 it's not insane the power weapons have been dropped overall and without getting the ability to give them more of a ball Buffs they'll definitely be at a different Niche uh but I think they could still probably fly out there and and murder some folks so especially with three attacks each so I'm I'm feeling it I'm been chilling okay I have seen no cells celestion squads yet so I am under the assumption celestion squads are flat out gone uh which is something in important to note because they were just kind of like better sister squads and it would appear that they are uh based on what I'm seeing on the side here uh just flat out missing so all right just that's good to note um what does that mean retro viewers are 10 Oh I thought it would be 10 women squads no okay so they're five still um once you melt a flame or bolts or whatever your option twice per battle after this unit has performed an Act of Faith you gain one Miracle dice gotcha so the armorium cherubs are just regular cherubs and you can regain Miracle dice by just firing the rats he's from a model in this unit makes a range attack reroll a wound roll of one that's pretty darn good uh even though multi melta's the biggest change that they have a much lower range now and with the lower range it actually might genuinely be worth just running a bunch of heavy bolters um or flamers even and then yes each however volts are gonna be replaced with one of the following Superior and still and uh yeah so it's only it's only five you can't get squads of ten girls for ability of wounds it's only five okay A bit more of its own Niche bit more like specific in what they're trying to do the multi-melta uh girls are do can still be pretty good but um definitely are a little tougher to be good because that range I would not lie a squad of retro beaters on like the top level of a ruin firing heavy bolters down because they gain that extra AP because of the ruin with sustain hits one and hitting on uh its fours but threes if you don't move with rerun wound roll of one might actually like really do something it might be worth it so we'll see how that how that looks more to fires all right I'm very curious about these so they have a their T6 the four up save and Five Wounds um the sarcophagi has a uh save of three which is important the feel no pain five up as well so that they're still genuinely pretty tanky in its own like sideway um they get a six sub interval save though which I don't think they have before so that's nice okay uh mortifier flamer I guess what can they run with two heavy bolters and twin penitent Buzz blades um they only go into squads of two though I think they used to go into squads of four one model can be equipped with the sarcophagi all right any number of models can have their two heavy voltage replaced by the following one bolt or flamer or two flamers and then of course they can change up that stuff so oh interesting so the mortifier flamer is Twin linked regardless a re-rolls wounds regardless but it's not a normal heavy Flame or it doesn't have AP1 so if you take two of them it is two D6 with twinlinked uh but they lost an AP or you say the bolters like most people take the bolters and then let's see here if and then of course it's the buzz blade or the flail the flail is eight attacks at five one one the buzz blades is ten three two which is actually really solid uh with twin length so you either get the ability to choose one or the other depending on what you're fighting or get full rerolls to wounds with just the one that's a good trade-off it's a fine trade-off actually I don't mind that I don't mind that one bit I almost would take like two flails and one and two blades in the other maybe just just rerolling all wounds really good at the end of this unit I didn't sorry each time this unit makes a chargeable until the end of the phase and my 11 script has sustained hits one all right but that is slightly better on the flails because of the extra attacks but um just generating additional Buzz blade hit would actually be pretty good I mean yeah they look pretty good they don't they don't fight on death though anymore which is too bad when what the penitent engines do um T6 five runes all right so about the same no interval on the penitent engines but still the same here for everything else the penitent flamers are 2d6 twin links so this will be saw before with assault this unit is eligible declare a charge in a tournament which it Advanced nice endless suffering nice and then not only that but now that you have assault weapons on your flamers you can now charge them because before you had to pick the tune it was really dumb um nice and then there is the penitent Buzz blade flail twin penitent blood blades or flails and they all have sustained hits one as well so either okay so basically the mortifiers are a nice little combination of a little tankier thanks to the involt and a bit more shooting with their heavy bolters and stuff and that's all just nice fight and dandy the Pennington engines are run really fast run at you and murder you in all kinds of ways then run at you with eight inch move Advance flamer you charge you stab you and that's gonna make these guys horrifying to see on the other side of the table which is my favorite thing my whenever I would take penitent engines they would die almost immediately every single time because people were so terrified of them and you know what based also one more thing I wanted to note both of them have the acts of faith rule before uh all kinds of stuff like that did not work on these types of sisters because they uh did not have acts of faith now they all have acts of faith which is just lovely so I get I might just Spam Crusaders and death called assassins with two uh two man units so I can just kill them off and get free uh Miracle dice which would be just lovely I might spam one uh model units of penitence for the same reason but at the same time if I spam two model units and one of them dies then the other one hits a plus one it hits with everything I don't know there's some thoughts to be had there isn't there all right The Exorcist so uh we've already seen the conflagration Rockets the big flamey Rockets indirect firearm uh however I would like to take a look so it's T10 and 11 wounds so slightly better than a rhino uh the regular missile launcher though is heavy indirect fire so hits on twos but then threes D6 plus two ten two D6 so much like I expected it is an indirect fire weapon that is anti-tank and an indirect fire weapon that is anti-uh Infantry okay well a friendly Adept a sororities unit within is within six inches of this model improve the leadership by one mobile shrine that's so funny um with the battle shock though actually somewhat useful so nice I actually do like that so funny though okay okay nothing crazy with this Exorcist something crazy um little spooked by this indirect I'm always spooked by indirect especially because I can use Miracle dice on it and that can make it really scary um but we'll see we will see castigator castigator a a heavily under appreciated unit um let's check them out so the castigator auto cannons are four shots with rapid fire four so two uh eight shots within 24 inch range at nine one three she also should have three heavy bolters yep three heavy bolters with sustained hits one which is also very nice or the battle Cannon which is D6 plus three blast ignores cover 10-1-3 I'd say there's actually a bit of a of a use case for both you know blast might be really good because you're gonna be firing at a possible use that are five or higher a little bit better strength when it comes to tanks um but the out the auto cannons are twin length though they are twin linked but you'll the average of shots is um the strength is a little higher but that only affects uh three toughness levels that's ten nine and um five it might be worth it the the but the the twin length though but the black ah you know what I probably would say I would probably say that auto cans are better because of twinlinked um but it's a hard one is small makes an attack with a castigator auto cans that targets an enemy infantry units you can re-roll the hit roll each one's mom makes his time with a castle gear battle cannon that targets a monster vehicle you can reel that oh the real the hit roll after the smallest shot sucks one enemy unit that was hit by its cashier Auto cannons or Bioshock or back in this phase they must take a battle shock test hmm okay okay that changes things up a little bit so so basically yeah it's Canon for vehicles uh uh yeah Balkan for vehicles Auto cans for infantry and they get a bunch of benefits against whichever one you choose so it's not really which one is better it's what do you want it to spec into full anti-inventory or full anti-vehicle all right all right Rhino firing deck two anyone notice how the cs7 Merino did not have firing deck 2 the hell is up with that anyway uh the Rhino the Rhino is T9 10 wins of course it is it can hold up to oh it has a six sub invo let's go was cassia the same yay everything with the six seven volt shoot of Faith 12 sororities inventory cannot transport jump pack or the tribe of Saint Catherine 12 infantry is pretty good that means you could take uh a 10-man squad of sisters with two um little characters along with them and uh if anything you can always put five retro beers in a rhino and fire two multimeltas from the firing deck which is very handy very very handy speaking of I didn't actually look at um what they hit on with the multi-meltas ah fours it is heavy though so you know being stationary let's see hit on threes all right classic and uh oh the emulator it can hold six sword assist units cannot transport jumping infantry at the start of the declare battle formation step you can select one passenger Squad Dominion or novitiates from the Army and split them into two okay [Music] well these units must start the other transport to be deployed okay I might take the emulator just to split up a regular Battle Sister Squad and use the other to hold a backfield objective in order to get more and more Miracle dice excellent great to note all right the immolation flamers here are 18 inch range 2d6 shots and six one one which is it's pretty darn good there's the twin heavy Bolter and then of course the twin multi melta all solid options depending on what you want to run with as well as its regular heavy Bolter in your shooting phase of this model is shots that's when immunity is hit by one more and more of those attacks until the end of the phase you some friendly model ah the disembark rule okay okay the disembark rule and and you can hold six too which is nice because you can split the units into two and keep one character inside which is great really yeah we roll the wound roll so okay classic fire support type thing moves fast two moves 12. and then I think last but not least Sarco flagellants right yep that's the last one okay Arcos uh squads of three to ten uh T3 but two wounds with a four up feel no pain oh saucy uh Arco foil sustain hits one twin linked four attacks at 501 each time this unit is selected a fight you can choose to invoke the extremist trigger word if you do so that until the end of the phase Arco flails equipped by models in this unit had the attack characteristics of six and the Hazardous ability I love that because it's kind of like what it used to be which is they would their minds would just break and they would die if they got to they use the trigger word can you imagine rolling up with six D six zeros 60 attacks with exploding sixes so in reality it's 70 attacks uh well no it's not it 60 attacks with twin links so you hit 30. no you hit 40. because you get an extra 10 because it's a sustain so out of 60 attacks you hit 40 and then it's at strength five with full re-rolls to wound that's gonna put a chunk into anything basically uh it'll it'll eat horde up like crazy like which is what it normally does but yeah also acts of faith um all right guys not gonna lie um their sisters are looking very good uh I'm having the same feelings I'm having with CSM their rules are incredible their powers are strong their characters provide a substantial amount of very good Buffs their Miracle dice generation is also incredibly good all of the smaller units like um uh the mistorum stuff like Arco flagellants and and mortifiers even can use acts of faith and even they can use Miracle dice I'm pretty positive um please uh see if you with the excavatability yep it seems to be the entire Army uses that ability um if our infection stores each unit from your army with disability environment what activate per phase which is crazy you can get a lot more out of Miracle dice the enhancements are are mostly fine but the stratagems are really good um oh yeah it's also Walker does that um do do the mortifiers and stuff count as Walkers they do they do so and then like you can regenerate God damn the Catherine uh or or even more of involved from death which is insane because more of involve hits like a train right now um someone sacrifice is pretty good I like the spirit of martyr stuff there are so many options here hell honestly if you lose a single Paragon suit from your enemy and you fire more of involve at them with Rejoice the Fallen that is really good um the only thing that I'm noticing is that they don't have a ton of CP regen stuff I would probably take one to take a can of nest with the rod of office or junith just in case um but yeah the the 10 woman squads now I was a little bit worried on but now the emulator puts them into five so that's okay you can use them for a backfield objective that's totally fine um I'm so excited I'm not gonna lie I am incredibly excited to play sisters they look like they are going to be quite good their rules are insane which is sisters rules are just insane um for their normally mediocre data sheets but like more of involved man is going to tear things up um but even everything else like The Celestine hits kind of hard not as insane but she hits well enough uh the tribe is saying Catherine is also very very good where did she go there she is um like these abilities are are really good you know plus one to Rapid Fire uh shots just making bolters really good um sixes for your Miracle advice when people die extra leadership as many miracles as you want melee weapons have lethal hits feel no pains in an aura for God's sakes also come on 18 attacks my guy there is a lot to be happy about I really enjoy what I'm seeing here overall I really like what we've got obviously we need to wait for points I'm hoping they aren't going to be too expensive because sisters aren't supposed to be a uh they are not supposed to be a elite army they are supposed to be kind of like like quasi like middle-ish to quasi-hord but mainly middle and so I hope that I can take a solid amount of data sheets and uh and really really utilize a lot of fun combos thank you so much for watching everybody it was a pleasure having you here thank you for supporting me and the stream and I will slowly be getting more of these out with time it takes a while because it's just it's a lot of but um yeah sisters whoo let's go
Info
Channel: Bricky EP. 2
Views: 27,651
Rating: undefined out of 5
Keywords: Bricky, Big Brick, BigBrickyPlays, warhammer, warhammer 10th, warhammer 10th edition, 10th edition, 10th edition 40k, warhammer 10th edition rules, warhammer 10th edition 40k rules, warhammer 40k 10th, warhammer 10th faction focus, warhammer faction focus, 40k faction focus, adepta sororitas, sisters of battle, sisters of battle 40k
Id: EmUxlMAvzvQ
Channel Id: undefined
Length: 67min 56sec (4076 seconds)
Published: Wed Jun 14 2023
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