All Argument Armaments with No Misses [DANGANRONPA V3 SPOILERS]
Video Statistics and Information
Channel: Octal-pus
Views: 942,209
Rating: undefined out of 5
Keywords: arguement, armament, arguement armament, drv3, dr, danganronpa, danganronpa v3, New TA, shuichi saihara, shuichi, saihara, shuuichi saihara, shuuichi, kaede akamatsu, kaede, akamatsu, kirumi tojo, kirumi, tojo, kirumu toujou, toujou, miss, no miss, korekiyo, shinguji, shinguuji, korekiyo shinguji, korekiyo shinguuji, kaito momota, kaito, momota, maki harukawa, maki, harukawa, kiibo, K1-B0, spoilers, danganronpa v3 spoilers
Id: Uzu228Akvno
Channel Id: undefined
Length: 12min 1sec (721 seconds)
Published: Sun Nov 05 2017
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I've heard that the argument armament sections are bugged on pc versions on chapter 4 because i've seen it during a livestream
I don''t know if it's true for 5 and 6 though
So, I was going through all the Argument Armament’s with no misses (as shown in the video) and Chapter 6’s AA was a real pain. Whatever I did, I could not complete it with 0 misses. Eventually, I was able to hit every point except for one of them. This single point cannot be hit. Even when the game “registers” it, the ‘miss’ sound effect will play and the combo counter will reset. What I’m saying here is that it is impossible to hit every single point in Chapter 6’s AA.
I have attempted to hit this marker for a long time. I have used all 3 skills for this minigame, I have changed my settings to the lowest quality (in case there was a lag problem or something), I have plugged in a gamepad (in case there was a problem with the inputs) and I have tried to change my timing for hitting the marker. But... no matter what I do, the game will always register it as a miss. Anytime I actually "hit" the marker, it still registers as a miss. Even if it decided to show a "hit", the combo counter will reset.
So, basically, there's 3 possibilities here:
The fact that it will not register as a hit is a PC port bug. This might just be for the PC port, but who knows.
Based on how it sometimes makes 2 "miss" sound effects for that marker, there might actually be 2 inputs on top of each other. Whatever you do, it results in a miss. This could either be intentional or a mistake.
I just suck at tempo changes.
I guess it's time for me to shoot a Truth Bullet to shed some light on this matter. Every single time that sequence of the rapid "Hope! Despair! Hope!" is first played in the 3rd phase, at the very top left corner is another point that says "Despair!". In short, your second possibility is correct: there's a hidden mark at the top left corner, but the issue is that you can't see what you're supposed to press there. In your 7th, 9th, 13th, and 15th attempt, you did ACTUALLY hit the hidden mark, and in your 8th attempt, you missed it, which allowed you hit the "visible first" mark. That said, it is totally possible to do 0 misses on the final one, just extremely difficult if you dunno how to hit the hidden one on the top left corner. And given that the keys are different every time, it looks like you have to use Fever Mode to hit it flawlessly. I kinda just found out about it when I was rewatching my run on doing this Argument Armament and heard the double miss noises. I was thinking to myself, there's one more I haven't noticed? I looked around and saw that hidden "Despair!" point up there. It made me wonder how many people, if any, noticed it before me.