AFMF Tested in 8 Games (AMD Fluid Motion Frames / Frame Generation)

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all right so today we are testing amd's ammf frame generation at a driver level in eight games depending on how many games actually work but I've got eight games planned just a few things that I need to go over here with you so this is the latest driver the one that launched on the 13th of October and that actually enabled ammf for any DX 11 and 12 title right then currently it is also supported on all RX 7000 and 6000 series gpus and then just one or two things that we need to talk over here we need to use anti-ag obviously because uh it does increase the latency slightly then we need to have the game played in full screen mode with vsync disabled and then it is recommended to have it played on AMD fre sync displays right so no vsync enabled vrr enabled full screen and then for a minimum FPS at 1080p we are looking at 55 frames per second and then anything higher than that 1440 40p and above we're looking at a minimum 70 frames per second before we toggle ammf then for the games test today we'll be testing at 1080p on an RX 7600 and I'll be aiming for 60 frames per second without ammf as a recommended here 55 frames per second so I'll adjust the settings accordingly so that I get around 60 frames per second then I'll enable ammf and we'll see what the results are all right so the first game we'll be testing is a cyberpunk 2077 we're at 1080p at the moment this is actually on the ultra pre said uh I just disabled film grain all these postprocessing effects cuz they just look stupid and we've got no rate tracing enabled here either and no upscaling right so there's going to be two performance metrics shown you let me just get all of them up right so you'll have one on the top right hand corner there which is the AMD overlay and the top left hand corner is MSI off burner so ammf does not work with third party capturing utilities at the moment or performance metric utilities so so the moment we enable ammf the frame rate on the left hand side will not increase but I'm going to leave it open because that'll just give us our base frame rate basically without ammf and then in the top right hand corner you'll see our frame rate with ammf so at the moment we are getting around 70 frames per second between 70 and 80 this is a pretty demanding area and the St is definitely not doing too badly here at 1080p on the ultra preset so I'm just going to do a quick run just to see what find numbers we're getting just to make sure we stay above 60 frames per second at all times uh spoiler alert we do and uh now we'll just toggle FMF to see what the frame rates look like right so to do that we just press alt and R and you'll be presented with the radon's overlay and over here you can just enable fluid motion frames I thought the game crashed and now you can see frame generation status is set to active right so now you can see in the top left hand corner we are sitting at 70 frames per second second but in the top right hand corner we're sitting at 140 frames per second so definitely well according to the AMD overlay it double that frame rate I'm actually externally connected to 144 HZ 1080p panel and the motion fluidity is definitely much increased one thing though that you do need to remember about ammf is that during fast motion or High camera movements ammf gets it dynamically disabled to preserve image quality because I don't know if you can see that if we move the mouse slowly the hide elements aren't really that great so we do lose a lot of uh especially in the Crosshair there you can see when there's a lot of tree branches and stuff it does get lost that's just the ammf because it works on a driver level it's not aware of a UI elements but if you want a little bit of more in-depth analysis then maybe just check out Hardware unboxed analysis on ammf definitely more in depth than what this video will be about this video will purely focus on performance right so just to show you what I mean so we're getting 140 frames per second uh don't get dizzy now but if you move the mouse quite a bit you'll see that drop down to 74 frames per second in the top right hand corner right so that's basically ammf getting disabled during High motion now you might argue that uh it's kind of pointless then because we are playing a firstperson shooter but if your base frame rate is high enough like we are seeing here we can actually turn quite a bit without the frame rate dropping too much so even in extremely high combat scenarios I've tested it it doesn't drop that often it used to but with the new driver it's definitely much better driving is also not an issue so let me just show you if there's a lot of combat on the screen here just have a look at the frame rate in the top right hand corner there it does uh dip below 120 even at times but very rarely have I seen that ammf gets disabled completely and I mean it's a single player game so you're not going to be too concerned about the frame rate dropping during uh High camera movement just as long as it's not jaring right you don't want to suddenly feel your PC slow down a lot and your input latency increasing so I mean that's the only drawback but as you can see the frame rate stays pretty stable during this fight scene so far all right before I die let's move on to the next one all right so next up we've got Lords of the Fallen let's just go over the settings here quickly we are still at 1080p I don't have any FSR enabled here and we're on the medium preset just with some post processing effects disabled you now Lords of the falland is actually a perfect game for FSR 3 or ammf don't get the too confused I'm only mentioning FSR 3 because initially this game was uh probably supposed to support FSR 3 because some streams with the pre-release uh version actually showed episode 3 available in the options it also had dialysis 3 frame generation at start uh at launch and that has been taken away because it caused some crashes apparently but there's a way you can mainly enable it anyway it doesn't really matter what I want to say is that if a game does support FSR 3 then rather use that than ammf purely because it's game implemented so it is aware of the UI elements right with ammf it's not aware of the UI elements and fs3 also does not dynamically disable when there's a lot of movement all right so we're getting around 78 frames per second here I did see a drop below 70 at times so this is why I'm going in these settings as we said this is on the medium settings right so I just aut to set it and let's see if our ammf actually helps in this game as well without it crashing and as you can see we're getting once again double the frame rate the UT latency is definitely not that bad I don't really feel a big increase here if we could actually monitor it we might be able to see if there is actually a different but unfortunately um my channel is not making enough money yet to actually buy an alet and I'm going to die I can't remember which is which cuz I play with the controller anyway so even during combat scenes here again we are staying above 120 frames per second now for those of you who Wonder so what frame generation is for or who frame generation is for I should say it's for people with high refresh rate monitors it's not there to get you from 30 fps to 60 FPS if your final frames per second output is 60 frames per second with frame generation and aable you're going to have a terrible time latency is just horrendous and trust me that's uh that's where a lot of hate for frame generation actually comes from not the only hate but most of the hate that I've seen online so if you do have a 60 HZ monitor then ammf or FSR 3 or dlss 3 frame generation is definitely not for you all right so Lords of the Fallen we also pretty much doubled our frame rate which is pretty good and it seems to to do okay even UI elements doesn't seem to be completely broken so I do think that the latest driver fixed some issues there with the UI elements it's still not perfect but definitely usable but you'll have to decide for yourself with a higher frame rate and higher motion fluidity is worth it to you when it comes to additional artifacting and slightly increased input latency all right so let's move on to the next one right so next up we have a Spider-Man remastered seeing that Spider-Man is all the crazy lately unfortunately us PC players we're stuck with Spider-Man remaster and Miles Morales because uh Spider-Man 2 is not coming to PC just yet it'll probably take a year or two or three depending on when Sony decides to release it but until then Spider-Man remastered will have to do right so we're at 1080p as you can see here and no upscaling we're on the very high pre 3 Cent Spider-Man Actually runs pretty well on this GPU except when you enable rate Trace Reflections it still plays okay when you enable rate race Reflections but the frame rate drops considerably in in certain areas say for consisten we just leave rate racing off these are all the settings here except I'm just going to disable all these again cuz I honestly don't know who plays with these all right so I think that's enough for now so let's just uh go into the game here and much better so if you do notice some tearing in the screen here it's just because my capture card is set to 4K 60 and we are going above 60 frames per second right so anyway let's uh see what happens here I do think we'll stay above 80 frames per second at all times this game was actually pretty CPU bound when it released especially when you had rate tracing enabled as well and uh it seemed to have improved quite a bit because this is with a 12400 F CPU not the fastest CPU by by all means but definitely a pretty good pairing with this GPU you see we dropped there into into the 70s there 70 frames per second so this is why I'm playing at these settings because I was able to to maintain 60 frames per second or above at all times so let's see what happens once we enabled frame generation or ammf all right so it's enabled and it's active I just always make sure that it does show that it's active right and getting I mean we we dropping into the 50 um that's pretty strange we did not see that previously but the frame rate in the top right hand corner staying above 100 frames per second so pretty much once again double our frame rate so let's just see if we if we build up some momentum here with the swinging whether the frame rate actually drops I don't think it will I don't think it's enough movement or camera movement for AFM F to dynamically disable except there dropped into the 80s there so and they into the 70s it's still higher than our frame rate in the top left hand corner so there does seem to be some overhead right we are dropping below 60 more often than not we were maintaining 60 in the top left hand corner my base frame right um we were maintaining 60 at all times but now we're dipping below 60 with ammf enabled so there does seem to be some overhead I mean in this specific area we're getting 60 dipping into the mid 50s there so which is kind of strange I did not see that previously without uh ammf enabled but in the top right hand corner we are getting between 90 and 120 frames per second so if you do have a 120 HZ monitor 144 HZ monitor you can definitely get the motion fluidity of a high refresh rate monitor kind of strange that it does have this big a performance impact with ammf enabled um but I mean this is a tech driver it's basically Alpha stage at this point so I'm not really too concerned we'll do a full video on it again once it fully launches next year all right on to the next one all right so next up we have Ratchet and Clank another insomnia game same as Spider-Man so let's just go over the settings here currently we're at 1080p on the medium preset and no upscaling or anything right so we are getting around 60 frames per second so I'd say the circumstances are rip for us to en able FMF just going to fight one or two monsters here what I did notice is um there's no monsters here you can just see the cuz I already fought them you can see the frame time graph there it's very inconsistent there's a there's a lot of stuttering going on you and I didn't notice this after the latest AMD driver update I mean this is a tech driver update so it's not fully certified so that will make sense but with the the previous ammf driver the game didn't start out as as much so I mean this is just how it goes with the driver update sometimes you fix one thing you accidentally break another thing but the stuttering is kind of annoying but anyway so we're getting around 70 frames per second here let's see what happens once we enable FMF right so AF FMF is active yeah I keep on pressing escape there and once again our frame rate dropped below 50 that are base frame in the top left hand corner but in the top right hand corner we can see we're getting double that which is reported in the top left so the only the only reason why I'm testing R and Clank see the stuttering is still there this game does have a lot of fast movement and you can just see the frame generation being disabled right so dropping into the 60s into the 50s there so for this game I'd say maybe it's best to wait for official ammf implementation because the frame rate will definitely drop more than other games we've tested so far as you can see dropping into the 60s there just because there's as I said a lot of fast movement as a third person shooter but I mean just play without frame generation on with this game or without ammf at least and uh we'll be testing FSR 3 as soon as that launches in this game all right uh I mean you can see the tching there it's just not ideal anyway Let's uh move on to the next one right so next up we've got Remnant 2 and let's just go over the settings here quickly where at at 1080p just on the medium preset cuz this is pretty much where we can maintain 60 frames per second we have detailed shadows and detailed geometry disabled I do have minimized inat enabled here not sure if it actually does anything but uh hey got to enable these options right so our uh MSI opin has back to its normal size and you can see getting around 70 frames per second yeah I I did run this earlier and we were able to maintain 60 frames per second at all times I mean I think it dropped below 60 once or twice but that was a because of a stutter this game has come a long way uh with it comes to Performance it it was pretty terrible at launch and uh UPS skaing was actually forced upon you the game just ran terribly but after a few updates the game does play a lot better and I've actually started playing the campaign anyway so we're getting around 60 70 frames per second even into the 80s there for a few seconds so let's see if we can actually get ammf to work on here I mean we shouldn't have an issue but you never know all right so ammf is enabled getting 75 frames per second there in the top leftand corner and 150 frames per second in the top right hand corner and that's exactly what you want if you do have 144 HZ monitor I mean I'm as I said I'm playing on one and the motion fluidity is is definitely much improved with with regards to the frame time pacing un unfortunately I don't have utility that can measure that with ammf as I said rtss or MSI After Burner doesn't work with that so I'm pretty sure cap frame X would also not work with it so at the moment we're just going on a f but so far it's it's definitely doing okay and you can see the mouse movement just look at the Crosshair it it seems to do okayish all right unless there's a lot of background round detail like these roots if you move over them quickly you'll see the Crosshair disappear and these support pillars they'll also impede on your Crosshair I think it might be so over here it's not as noticeable here it is again so I think it when there's a lot of depth it actually does change right so oh no that's actually that's just me being stupid there's a I can't shoot there so it does disappear there and anyway let's try that again I think it's it's much better than what it was at launch AMF at least so definitely usable if you want to get a little bit of a higher frame rate on your high refresh rate monitor as I said it's not a true High refresh rate experience but you do get the motion fluidity of a high refresh rate experience all right uh on to the next one all right and next up we've got the Witcher 3 this is in dx12 mode and let's just go over the settings here quickly right so we're at 10 80P no upscaling then on the graphic settings we're just on the ultra preset here and that got us around UH 60 frames per second here just above 70 frames per second actually so let's just do my quick run now just for those of you who skipped ahead the numbers in the top left hand corner the FPS number there is the base frame rate and the numbers in the top right hand corner will be uh the correct number once we actually enable ammf right so I know I said it before but some people skip ahead so this is without FMF and uh let's see what we can do with ammf enabled here right so FMF is active here so once again there is a slight performance penalty by enabling ammf I mean just with the base frame rate right so base frame rate went down from 72 frames per second to 65 but you can see we are getting double that in the top right hand corner 130 frames per second now one thing that I didn't mention in the previous game Remnant 2 it is a lot slower paced than ratchet and lank so therefore the frame rate shouldn't drop too much ammf should not disable frame generation too much in that one and it'll be pretty similar in The Witcher 3 it's also slower Pace than Ratchet and Clank so frame generation should stay on a little bit longer than in ring Clank right as you can see we are paining the camera normally and there's no frame rate drop but the moment you you start spinning quite aggressively the frame rate does drop right but if you play the game normally this should be fine all right so that's the Witcher 3 let's move on to the next one all right so next up we've got Starfield now I know I already did a Starfield video with the RX 7600 and a FMF but there's been a few driver updates since then and I wanted to retest it all right so let's just go over the settings here quickly we're at 1080p just on the medium preset no upscaling now just talking about upscaling you can obviously enable upscaling along with ammf or any frame generation it'll actually work slightly better because you do have a higher base frame rate then all right so getting 60 frames per second here this is definitely a game that can benefit greatly from frame generation I wish that uh FSR 3 was actually available in this game or dlss 3 frame generation cuz ammf during our last testing the frame rate dropped quite a bit because I mean it's a firstperson shooter moving around quite a lot and the frame rate does drop because of that because ammf gets dynamically disabled right all right so let's just enable it here right so frame generation status is enabled there all right so we're getting around 60 frames per second base and 130 frames per second after ammf right and you can definitely see the motion fluidity increase especially on a high refresh rate monitor this is pretty good but whether it'll stay like that um I'm not entirely sure I mean we are spinning around quite a bit and are making you dizzy or nois you can see I mean it's dipping into the '90s but it it comes back quite quickly again now this is one of the more demanding erors of the game the indoor erors perform much better sometimes we even get more than double off frame rate when we get outside so I mean this is just for me to test and not really indicative of the frame rate that you can expect through the entire game as I said it does increase quite a bit when we are inside all right so let's just see yeah I am so these uh security guards still don't react to gunfire nobody reacts to gunfire so we actually just have to all right all right CH s so I mean you actually have to start shooting people you actually have to shoot them before they start reacting and I mean you can see our base from r on top left hand corner there's dipping below 60 frames per second I don't have ammo anymore I can't remember how to change ah there we go all right so it's been a while since I last played this game and our frame rate top right and corner is is staying above 120 which is pretty good but let's see if we turn around quite quickly I mean 90 90 is not the worst and I'm actually going to die which interesting and now I'm back all the way up but now you can see inside we're getting 220 frames per second right so big difference between inside and out I'm not going to tell you exactly where we are just uh so don't spoil anything all right so with that said and done let's move move on to the next one all right so the last game we'll be testing is The Last of Us Part One see what I did there now let's just go over the settings here quickly let me get rid of that and uh we're at 1080p no upscaling whatsoever and then oops that's wrong button and if we just go into the graphic settings here it's just on the high preset right nothing else has changed yet except for some uh postprocessing effects like film grain Etc that I've just abled all right so let's just uh start our frame R count here as you can see we're pretty much like on the edge of being able to enable ammf we're getting 55 frames per second and according to AMD this is pretty much what what the minimum frame rate should be before enabling ammf right so can I run all right so it's been a while since I last played this game this is my area where I Benchmark it's a very demanding area with all the bushes and foliage say Etc and this is actually a game that can benefit greatly from frame generation right the DSis 3 or FSR 3 would be a great addition to this game currently it only supports the up scanning but let's see what happens once we enable ammf here all right so ammf is enabled and it's running and I mean it went from 50 frames per second top left hand corner to 100 frames per second in the top right hand corner there and once again this is a pretty slow paced game so I don't think you should have any issues with the frame rate dropping too much sure ammf will dynamically disable frame generation when there's too much movement but as I said this game is pretty slow paced so there shouldn't be too much fast movement or too too many sudden camera movements and the frame rate should stay above 100 frames per second most of the time well that's what I've seen in my earlier testing before making this video it's actually pretty good but I mean there there's also a lot of foliage a lot of things happening on the screen here so it'll it'll trigger a little bit quicker I believe I might be wrong so I mean if we just move the camera nobody's going to be be playing like this right you're not going to move the camera as frequently as that but just during normal camera movement you can see that the frame rate does stay pretty high all right that's going to be the last game we'll be testing for today it's a why is it running backwards this is a pretty good looking game the performance is just slightly on the low side I'd appreciate it if we'd be able to get 60 frames per second locked with a 7600 on the high preset at 1080p but unfortunately we can't but with the help of AFM if it seems to be possible albeit not all the time all right but as I said I'm just having a look at the performance here in eight games since the driver released it seems to to do quite okay once again if you can rather enable FSR 3 frame generation currently there's only two supported games unfortunately but as it rolls out more I'd expected to replace ammf in quite a few games and FSR 3 should probably be the better choice to use all right that's going to be it for this video hope you guys enjoyed it if you did hit that like button hit that subscribe button and as always we hope to see you in the next one
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Channel: Mostly Positive Reviews
Views: 19,607
Rating: undefined out of 5
Keywords: frame generation, amd frame generation, amd fluid motion frames, amd fsr 3, fsr 3, amd frame generation on vs off, fluid motion frame, amd fluid motion, hypr-rx on vs off, amd hypr rx, fluid motion, cyberpunk 2077 fsr 3, amd fsr 3.0, amd fsr 3 release date, amd fsr 3 demo, amd fsr 3 frame generation, amd fluid motion frames test, amd fluid motion frames on/off, amd fluid motion frames cyberpunk, amd fluid motion frames driver, afmf, amd afmf, amd fsr 3 vs dlss 3
Id: 14ME86g2MoY
Channel Id: undefined
Length: 25min 13sec (1513 seconds)
Published: Tue Oct 24 2023
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