Adobe Animate | How to do layer parenting in Animate

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lair parenting is a cool new feature in adobe animate CC and here's how easy it is so here I have a character inside a graphic symbol if I double click this symbol you can see all of the layers and symbols that make up this character all of the symbols have been distributed to layers and we're pretty much ready to start layer parenting one note before I get into the layer parenting is I have already set the center point for all these symbols and what I mean is I select a symbol and then select the free transform tool I have moved this center point from the center position which is the default for the center point and I've moved it to a more natural anatomically correct location where body parts would normally and naturally hinge right so you can see the thigh has been hinged at the hip and the lower leg has been hinged at the knee and so forth the upper arm is hinged at the shoulder the forearm hinged at the elbow and naturally the head hinged at the neck so once that is all done now we can start layer parenting we need to show the parenting view so here in the timeline click this icon here this is the show parenting view icon now the next thing to do is decide what is going to be the parent layer or the parent symbol in this case with this character I want it to be the torso so the first thing I want to do is you can see I have a symbol here that is acting as the pelvis for this character the pelvis is going to be a child of the torso so in order to parent layers together all you need to do is click in here in the parenting view and drag from the child layer to the layer that you want the parent to be so in this case I'm dragging from the pelvis layer to the torso layer now you can see the layer parenting paths take place now the next step is to parent the pelvis to the thigh so let's click on the thigh layer and drag it to the pelvis and working our way down this leg let's select the lower leg and we want that to be a child of the thigh so let's drag it to the thigh and now you can see how this parenting is being visually represented here inside of the layer parenting view the ankle will be a child of the lower leg and then the foot or the shoe going to be a child of the angle if I now select the free transform tool and move it let's say rotate it all the child layers will go with it here I'm selecting the upper thigh and rotating it and all the child layers or symbols are actually responding correctly and since the torso is a parent of the pelvis and the entire leg assembly if we rotate that you can see how that works so let's finish the layer parenting for the entire character so just like the leg we treat the arms the same way the upper arm becomes a child of the torso layer the forearm becomes a child of the upper arm and the hand becomes a child of the forearm the neck layer becomes a child of the torso layer and then the head layer becomes a child of the neck layer in the event you say you want to remove a parent bone you can actually click inside the parent view on a specific layer and remove the parent you can even change the parent by rolling over change parent and then selecting any one of the other layers now with your character all set ready to go you can create additional keyframes in your timeline and then simply start animating in this case we're going to make this character walk so as you can see layer parenting is really a great new feature it's a time saver it makes animating characters and and anything with that that has a lot of different moving parts that need to be linked together a much easier task so I hope you enjoy this new feature layer parenting you
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Channel: Adobe Animate
Views: 30,202
Rating: undefined out of 5
Keywords: Adobe Animate, Education, madewithadobeanimate
Id: D0Y2gFvY8so
Channel Id: undefined
Length: 4min 4sec (244 seconds)
Published: Mon Feb 04 2019
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