Adam Savage's STARFIELD Spaceship Model Completed!

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we've partnered with Bethesda game studios to build a filming model of the frontier ship from their upcoming game Star field the tested team and I have been having so much fun on this project it's a celebration of exactly the kind of practical effects filmmaking we are all obsessed with as we approach the final stages of the build the ship comes alive with my favorite part of model making the painting the detailing and the weathering of these Miniatures okay let's Dive In foreign [Music] so now I am doing some masking for painting the interior and the painting goes in some specific steps you want your big your big color Fields first like any oh yeah I think I'm gonna do great I'll do that like that um you want to do your big color Fields first the inside of this is going to be a a at least one tone of gunmetal but it might actually be two I'm not sure yet the masking is also this great moment for me personally where I sit and kind of really understand the piece uh I've got the broad gestures in and now I'm starting to like really think about how to break this thing up how how I'm going to uh create scale I can't paint every little individual thing so efficiencies have to be found and that's sort of like the journey that I'm on right now is thinking about ways to layer that in I've got some vinyl for the floor which I'm really excited about can't put that down until I have the base color of the interior and it's not just primer yeah I love this part foreign I wanted to give this black coat but technically I should have done it towards the end but I wanted to see it now it's there and so I'm masking around it but with these window surrounds I'm just going to do this and whatever over spray I have I can take care of with an easier masking job later my impression is my inclination is to do a darker gunmetal here and then at this break go light go lighter gunmetal and the interior of this to make it all sort of pop and draw your eye I think if I do that in a brighter gunmetal that's a really nice easy to mask transition I don't have to worry about it over here and I'll also pull the door and paint it one slightly different value okay it shouldn't be the same value as everything else uh then go in in detail the you know those are all black and stuff like that but I think that's a great split because that's three that's three separate color values across the across the cockpit so for those of you watching and thinking that you want to be a model maker let me tell you that 90 of model making is this super tedious exacting stuff and if you find this kind of work like you can dial into it then you will have a great time hi I have seen it break I've seen it break more than one person I will tell you that if there is one tool that is worth spending money on I mean there are a lot of tools that are worth spending money on a good tool to spend a lot of money on is your tweezers these are ifixits EOD ESD safe tweezers these are fantastic I really really dig these I also love Mr tweezerman tweezers which I buy at Sally's Beauty Supply and Sally's Beauty Supply is a fantastic model making supply store yeah it's great for tweezers great for holding stuff what I've got here is some bright uh all clad silver high gloss silver along with some All-Clad gunmetal that's what I'm trying here this is my first pass that I'm happy with I like that color okay great now I'm going to go in and make some darker colors however ah it's the end of the day so I'm going to let this dry I'm going to clean out my airbrush I'm going to mask perhaps for the next two color passes uh but that's a great start I like the subtle metallic that I've got there's my glasses this is super fun super fun I already starts to kick so much more light do you notice that like there's just all these little subtle bits that are like this [Music] is my floor actually it's vinyl stickers that will make my floor and I've just got to clear away a bunch of the vinyl and then transfer this to some transfer paper and lay it down in here it should really really pop the scale of this right now I've just broken out the colors I got dark here silver there medium dark light gray I've kind of breaking up the surface so that's visually interesting and it feels right and it does but now the next step is the vinyl and I've got a bunch of little tiny nerdies of vinyl to kind of peel out here whether you're doing Star Wars or Star Trek Star-Lord or Star Wars uh nothing sells scale like a tiny little knockout like that those are great details to add in when you're doing that kind of stuff all right this is over by the chair uh-huh all right thank you space is at a premium in this model right now if I was just doing this floor without it being attached to the ship I wouldn't have to trim this down so much but because it is I do one of the things I forgot to tell you is for painting and masking one of the most important tools you can have is a skewer bamboo skewers are phenomenal for getting your tape in where it needs to go for burnishing for peeling just you can't have too many of these when you're doing this kind of work okay I feel good about that placement so now we're going to uh we're going to burnish it down it's been a long time since I've done vinyl appliques now your best way to peel off is to peel back like this like in the sharpest angle you can that way you can use the skewer to hold down stuff that's being recalcitrant or uncooperative oh yeah come on there it is dude that's actually kind of great yeah right it doesn't quite map there's a little bit of translation difficulties but that's fine I'm just uh I just I actually need to compress all three of these units together a little bit but that's I think that's actually in my favor thank you all right maybe one of the last main bits of the floor going in this uh transfer paper I had forgotten how much I love this stuff it is just fantastic for alignment and putting stuff in like this I mean there's just no other way great so much of the time when you're positioning stuff like this you know it's right when it stops catching your eye for the wrong reasons there's no better way I can say it than that it really is about that it's about you place everything by eye yeah that's pretty good okay come on there it is right oh no you stay down there you go now you're behaving awesome when you're doing scale stuff boy does your stuff have to be square and perpendicular it's really clear when you don't get it right lovely lovely all right I'm just going to add a few more little details and doohickeys there but uh I'm really really happy with how the scale is starting to pop with this one and we haven't even added I haven't turned on the lights in a while haven't added the the cockpit chairs and those screens those are gonna do all sorts of great stuff I think I can peel off all the masking tape now and we can move on to the next phase with this guy yep that's what I'm gonna do that's a weird laugh I don't laugh like that um damn it looks even better I'm really really happy all right let's add in just some tiny details Tiny Bubbles these little square bits adding detail here and there these are this is a very Star Wars kind of moment that's a very Star Wars aesthetic actually it's a very Empire aesthetic but um you can take the boy out of Star Wars um [Music] there's two questions you're always asking yourself when you're doing this final detailing work you're looking for spots that make you say why is that like that and you're looking to eliminate that question because when the Aesthetics are all coherent you don't look at any part of it and go well that looks wrong and that's the kind of place you got to get two of these oh there's only three okay oh there's one there that comes out the one issue I have is this this Gap in the middle of the floor it draws my eye and bugs me a tiny bit and so to address it I'm adding in some tiny little Square details that kind of they just sort of speak to the reality oh no that's dead see so if I add in something like this here on either side don't come on there now they speak to it and it doesn't draw your eye because it just looks like more scale detail I'm going to do another another something up here and you don't want it all to be too uniform either that's the other thing is that you wanna yeah actually again you're looking at everything and you're like where does my eyes you know how when you're in a restaurant and the way to figure out what you want to order when you can't figure it out is where does your eye keep landing on the menu and it's always pancakes but besides that in this you're asking the same question you're like where does my eye keep stopping where does my eye keep going what's the problem with that like so and then you just slowly address each one of those things in turn and eventually you finish okay what else am I missing here all right so now I've got these which are shiny these are silver versions of the same vinyl I'm just gonna peel one and see if I can't see if it doesn't give me a whole bunch of extra goodness so I've got this tiny frame here and I'm just going to put it oh yeah yeah this is so much fun [Applause] oh my God oh this is gonna be so good I love that we did this this is the Cricut cut the stuff out [Applause] stop committing no now the chair is going over that so I'm not too worried about that all that might be too much but we'll see I'll let that sit for a minute and see how I like it uh I almost foreign [Applause] dude it's starting to feel like a thing separation is nice I'll weather that a little actually I could get a couple of little nerdies up on there let's try that this is where you know you keep finding that the paint job's too evenly weathered yeah like I need a bigger dark spot over here myself that as I remove Parts I'm like no leave a bigger chunk here right like Let It Be Different I'm also just biting my time until I get to start to add some Rust how is that working on the isopropylene it's doing good take take a look at these two I did a first pass oh I think that's great yeah I don't want to take off too much you mind if I try a little bit please oh is it uh on here yeah yeah I think you can go just a little bit more vociferous okay cool on the rubbing but I think that's I also think that that makes sense to be a slightly darker value yeah I do too they'd be the abused part of the thing and this would be even this black color versus the ram mm-hmm I'm like you know this is coal powered hey you know the one place I brighten it up the most is right around there oh really yeah I thought it would want to be darker there I would I know that logically it does but I also think that like spatially it'll help bring it into these yeah foreign [Music] foreign [Music] [Music] foreign [Music] [Music] foreign [Music] foreign [Music] foreign [Music] we're gonna do the final dressing to camera obviously but I feel like it's a character yeah I think it looks amazing it's it's coherent it's cohesive I can see the parts in my mind I feel like when we dress this to camera for each of the shots it'll be like these wide spaces where we may add a decal or some darkening but yeah I think she's ready to to go I agree okay it's so beautiful it's amazing [Music] and weathering lighting I that's what brought it to life yeah right totally well there's a thing of like the last things you do or the most important and they take the whole thing to that whole other level yeah oh I can't wait to see this in camera [Music] foreign [Music] [Music] [Laughter] [Music] foreign [Music] foreign great all right now I'm going to do a little painting on this before I glue it in that's happening now I need a little rubbing buff to dry brush some of the buttons on this cockpit stuff let's just see if that can work okay that's not bad if that's it's there God that looks good yeah I can do the finished painting in there because I really like it on two yep yep yep okay so now we can slide our friends through here our other friend through there oh oh okay that should be everybody and I should have been able to do that without disconnecting any wires so we're just about to do a systems check on that oh that's great right but I'm really happy with how that looks um and I really like that antique white I like this look oh there it is oh look at that little lights on the screens that's incredible that's fabulous okay that's lovely and that works so I can disconnect that I can disconnect that and I can stop worrying about that for right now that's lovely we'll do some othering in there but next up are these two guys just a little afraid of doing this I don't know why I don't know why I was afraid it came out great [Music] foreign with that so now I've got this guy let's see what I can do here nope it's that one right yeah it's that one so if this comes in here can I get this in or do I have to glue those in after I glue this in let's see nope I have to glue it in after oh I see okay okay let's get something on those screens and something on those buttons thank you so this is an example of something you can't see until I paint it I'm coming in here and I'm going to just dry brush with the little rub and buff on a Q-tip look at that see how much that's all of a sudden making the structure more apparent and because I've got it on this Q-tip and it's semi-dry I get this dry brush technique and just like it reveals itself and oh oh I've been waiting to do that for a while that's been a key moment damn that looks pretty okay okay then that's living there for now that looks great this looks wonderful I'm gonna get some Chrome on that thing foreign this is an example of me well when you want something to be less noticeable you can darken it I mean obviously actually yeah you can just kill its value next to other things that wall is not my favorite wall I don't like this back wall I think it's a little grungy so I'm gonna hide it in a couple ways one is I'm going to weather some of these uh like shipping packages here and I'm going to place them in front so they draw your attention uh and right now I'm doing a kind of uh it's not a final weathering pass but it's the beginning of the last weathering passes this is just a single value it's just a black wash but I'm just going in and I'm just sort of taking care of whatever details need a little more refining you know down in the corners and I'm just trying to make it feel like it's not brush work but like I'm actually seeing where from people uh and yeah just sort of going through and buttoning it down looking for everything that's catching my eye in the wrong way yeah here we go there's weathering the piece and then there's weathering and situ and weathering can situ is like the last bit but boy is that fun just like how do these parts relate to each other yeah you get dirtier that's for sure slowly it this kind of work feels like you're not doing a lot for a while and then it starts to take shape and you start to see you start to see what you were originally intending there we go that looks yeah see I'm starting to be able to see it and do a little yeah that separates that out that too sometimes if you have a silver but it's not bright enough you can paint it on and then you can get it to feel even brighter by painting the dark around it I can bring you out some kind of cool details and separate things out um now I need a slightly different wash I just need a slightly different color value and let's lighten this up [Applause] a little burnt Umber no normally lightening up dark colors is not a great thing to do because it's really hard to lighten up dark colors but oh that actually worked out great let's get some gray in there [Applause] I want a sort of a dark Rusty value here see that's all I'm looking to do here is occasionally add just a little bit of a warm value and just that little bit of warmth there changes stuff hey just a little bit here and there just like little accents separate things out just a little bit give you a little bit of always more than one color for weathering passes never one color you may feel like you're like 95 with one color add a second color you're scared to I am always scared too but it's always better when I add the second color look at that that just looks great and that's a little black and that's a little of this mustard Brown just applied and wiped off all right so those guys can live there these guys live here here see that's starting to feel like a thing yeah that's nice there we go and part of me wants to airbrush this and another part of me wants to actually brush it and then brushing is because it gives me more control but the question is will I get the surface finish I want I only want to try it yup I like that I'm going to go with that we're going to paint this foreign all right it's going to take another coat here and there to kind of make this pop but I'm going to let this dry for right now I'm pretty happy with where it's at it's feeling right you know there's it's hard to get this spread actually I see what I need to do here yep okay I need to do a little more here I was just going to say it's hard to get the spread right but you it's like yeah I'm kind of playing by my own rules here it's funny I was confronted with something like this this weekend I have a rug in my house that moves like every time you step on it it moves a little bit and that's fine we've lived with that for years and then I was like you know what screw it I got some carpet tape and I stuck it down but then when it sticks down when you have to stick it down you gotta have a point of view about where it goes and it doesn't matter that it's been moving for 10 years the moment we decide to put it down we have to like have a rule about how it goes down it's just what you've got this is the same exact thing of like red border makes sense but like where that red border begins and ends is a um is a tricky Target sometimes oh good good that's good okay I think this is the last touch I think I'm just gonna call it after this because well I could do this for another [Music] 10 years and still not figure I'm completely done but I think I've added all the extra textures that one could add to such a model this is so much fun all right um we're calling it we're calling the Bethesda Starfield cutaway cockpit done and I'm really happy I just want to spend time in here that's the thing and that was the goal right like if I want to if I'm drawn into the thing I am achieving the thing that I wanted out of it um the work that the Bethesda designers did is so lovely the configurability of this is really thrilling and it this is this harks back it harks to the Matrix it harks to the abyss we get a little Millennium Falcon got a little modern American Military it's just stupendous and I think everyone owes Jeff Darrow a debt of gratitude for these kind of designs uh one of the lead designers on The Matrix films and if you don't know his comic book work you're totally welcome hard-boiled is an absolute Masterpiece but I am really happy with this I've always wanted to do a cutaway with that particular color red that very military that patent kind of um patent model kind of thing and I'm really happy with how it came out even brushed it like has nice crisp edges and yeah put a fork in it I think it's done [Music] [Music] thank you [Music] foreign [Music] [Music] [Music] thank you [Music] foreign [Music] [Music] dudes um can I just say like from the top level this is a lot of stuff we do on the channel is like a Similac remove the thing that we do for a living but this is like we really genuinely delivered a shootable moco it's filmable scale ship in five six weeks yeah with a bunch of prep before absolutely but even still even given Professional Standards this is a tremendous amount of work that we got done yes I'm pretty happy with it watching this come together in the final week yeah the final week when the paint started going on the weathering uh having Kate you and Adam apply all the decals and the vinyl I could see how much fun you guys were having yeah with us what was your favorite parts for me um I absolutely love the vinyl as a greebly and I hadn't I've done rub down transfers as grieblies for years but the dimensionality of the vinyl and all those little sticker packs you made with triangles and circles and such just made it so much fun to do final detailing on this well and even the way that you were able to take what you know in the kit bashing world we would call as like your sprues and your off castings and then use that as even more greeblies I thought that was really impressive I was really impressed with just all the little things like because it's like oh it's good and then you guys added that I was like oh yeah yeah this is really cool just seeing the wash and just like all of the I'm sort of decaying you guys were doing it was ah beautiful well and each of the things that we worked on is all about helping the visibility right the lighting and the separation the mechanical attachments and it's so funny to me that you spend all this time on it to get it to the state where it's monochromatic and I always feel like it looks kind of good but I don't know for and then you start to paint it and this whole other ship comes out of that process and scale scale I mean that's what I think communicating a miniature what scales it is it 172 is it 1 300 like yes the engines and the size of this stuff gives someone a scale but really is the text it is some that lettering how small these triangles are uh that let you know a person is going to be that big um I'm also going to make a point about 3D printing here it has been an incredible godsend and allowed us to do tremendous amounts of wire work that would have been much more difficult had we been scratch casting everything here and that 3D printer gave us some issues there were time issues with getting all the parts we needed in the timely fashion and it's not like it's just this button that got flicked and made building things like this way easier we had our own challenges just from the process yeah and and I think we wisely picked where to 3D print things and where to do things like with real uh components and I think the ramp was an excellent scratch build project because I know that there's things on that that be challenged for 3D printing stuff right all those thin thin rounds and things I always warp oh and then your Chrome application on the rails the little pop and kick of that things that just look like they're pieces of Steel it is um yeah there are little details for me the Chrome on this Frame is like my favorite thing I got to paint on the whole deal because it just added so much scale and it's funny how that there's that one little thing that just like oh this is you just keep going back and looking at it again I kept adding little I mean we're good around there yeah this was the first job I ever got to finally find a use for Ruby rubbin buff my whole career I've been like who uses this I don't have anything and I was like this is it I'm using it I used some of that white rubbing buff to get buttons to stand down nice and this is my favorite like of all the colors you picked them out this engine color is so perfect I love it it just reads so right I freaking yeah and I just love the the glow that it kind of produces frankly when we put it together and we just like finally when the lights were actually in context of the ship that was just like a satisfying experience to be like oh it it works because what's the breathing thing now because you know it's a static model the lights are the thing that's animating and just watching it flicker having this animal-like shape it feels like a living breathing thing it really does and I I don't know if I told the story I probably did but um back when we were working on Galaxy Quest Grant and mahara did the electronics for the engine to cells for that ship and it was the first time anyone at ilm had custom printed a circuit board but he also did the animation so it could be Advanced one frame at a time for the motion control strategy and like I thought about that like how far we've come uh so that we could just build this circuitry in with off-the-shelf components and I love the programming you wrote for both of the engines and they're little flicker sweet it's really amazing and then Adam you have to kind of fulfill one of your dreams of building a cutaway model I just all I want to do is live in here right I spend all my time looking through here being like uh that's where I would store my lunch and I love the fact you did you you did the traditional cutaway red that's just really seals a deal well and then it's not a flat cut away that's the best part is it goes with the layout of the ship and that was one of those ones because like Norman Shawn brought this over to me as half which is totally sensible and I looked at him I was like that can't work it has to it's not enough and it's one of those ones of like you know you were very right it was I felt like I was poking around in the dark for a while I could not be happier I've always wanted to do this red border cutaway and I've never done it before this model um I gotta give a shout out also to the Aesthetics that we've been working with because they come from bethesda's game designers and they're they're really spectacular I was really impressed like the talk about the cockpit like the design on the chairs the amount of detail that they put on that I was impressed for game access yeah it was good really how's that NASA Punk yeah absolutely 100 yeah this was I I'm still double checking myself is this really as much fun as I thought I just had it really actually it seriously was it was it was you know there was stress as normal but like I think we really had fun all together and I hope that it shows well it's also this I mean I don't mean to say the stakes are low because they're not our client is real but we you know most of the time you're building this you're taking it somewhere where a psychopath's gonna yell you know or just a narcissist don't you Garden variety narcissist maybe uh this there was none of that it was very pleasant well hopefully that Fun's not over yet because I think the purpose of this model still needs it will be fulfilled yeah absolutely uh are you guys ready to take this down to film with it I can't wait to see him yeah it's gonna be so sick so terrifying to take something you've spent weeks and then putting it in a box and driving it somewhere where it's also hot everywhere so it's like 150 degree car they can't stop it's I this will end up in a hotel room I'm terrified for it at least we're not blowing it up if we were blowing it up it would be full of all sorts of that made it cool to look blowing up all right well let's box this guy up all right and we'll see everyone in L.A all right amazing work everyone next time on the series finale we take the frontier ship model down to Los Angeles to be filmed on a virtual production stage with motion control thanks to Bethesda game studios for partnering with us on this project and inviting us to play in their amazing sandbox Starfield is out now on Xbox series X PC and Game Pass and is rated M for Mature you can find more details below or visit starfieldgame.com to learn more thank you foreign
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Channel: Adam Savage’s Tested
Views: 379,648
Rating: undefined out of 5
Keywords: tested, Bethesda, starfield, adam savage, frontier, 3d printing, scale model, frontier ship, starfield’s frontier ship, Bethesda Game Studios, bethesda softworks, starfield release, starfield rpg, bethesda starfield, tested starfield, savage starfield, modular ship, 3d starship, 3d starfield, eve online, adam savage one day build, Adam savage starfield, how to make a model spaceship, adam savage tested, starfield videos, starfield ship, how to, model kit, special effects
Id: eb5ocD1uycE
Channel Id: undefined
Length: 53min 30sec (3210 seconds)
Published: Thu Sep 07 2023
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