A Solo Play of ELDER SIGN with Mandy Thompson taking on HASTUR

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welcome in this video we're going to do a solo playthrough of elder sign published by fantasy flight games so this is a game that came out in i believe 2011 and it's been sitting on my shelf for a couple years without a play and i just thought i'd pick it up and give it a shot again so in this game we're going to work together to seal the ancient one away before it awakens to seal away the ancient one we must collect elder signs by resolving the adventures that arise in the museum the ancient one awakens investigators have one last chance to defeat it in a nearly hopeless final battle players should be warned that battle against the ancient one almost always ends in failure and death so this is a dice rolling push your luck type game with a cthulhu theme for setup we've got our clock out it just struck midnight cut our entrance location so three options on that receive first aid search the lost and found or by souvenir choose an ancient one so take these cards we can flip it over and just choose one but where's the fun in that so just randomize these and we will be fighting haster the king in yellow each time an investigator successfully resolves another world card add one doom to the doom track need to get 13 elder signs on it and he's gonna pop out once we get doom on all those when he attacks the x in his battle task is equal to the number of monsters in play when hester attacks each investigator must either discard one clue token or lose to sanity then preparing the monster cup or the monster bag we've got all the monster tokens in here except for the ones with the little mask we need to set out six adventures to start with so we'll give this stack of cards a shuffle one two three four five and six so we're starting out with a public lavatory these are areas for monsters to come out the tasks we need to complete by rolling dice trophies we get for successfully completing it if we fail our cost we take for failing and then our reward if we succeed so we've got the public laboratory the gift shop missing records storage closet horrible visions and lights out we've got our items and spells up here so we've got allies spell cards then we have common and unique items tokens off to the side we've got clue tokens doom tokens and elder signs what we need to find here then investigators once again we could go through here and pick one we'll just go random like i said it's been a while since i played this hopefully i remember how to play so we're starting with mandy thompson five sanity five stamina her health starting items we're going to get a common item and a clue token once per day after any player has rolled mandy may reroll two dice before determining if the active player was able to complete a task that's really going to help us out i do believe put our five sanity on us and our health stamina get a common item lucky cigarette case that's gonna allow us to roll the yellow die one round and a clue so we can spin that to re-roll as many dice as we'd like and our token then we will resolve our first mythos card so the stars align add a doom token to the doom track i guess one other thing you should have mentioned whenever we put a doom token or one of those symbols that's going to spawn a monster and amid the stillness there's no lingering effect today oh yes and the public laboratory when a player draws this card place one monster in each monster task below so you need two monsters for that one so the first monster either apparel or lore and the next one we need two perils so the turn structure we've got our movement phase we can move from the entrance to any one of these locations or vice versa uh resolution for adding adventure card we're going to roll dice trying to complete these tasks for up here we get to use one of those abilities then the clock phase advanced clock can three hours and looking around this one has an at midnight effect so we want to take care of that one first that's where we're going so we'll move down there we're going to use our cigarette case to get a yellow die for this and these just go to the bottom of the stack and rolling we needed a tear and apparel we got that for the top section now we need a lure in another peril and we cannot keep dice or place them we can only work on one task at a time so that didn't get us anything so we're going to go ahead and spend our clue token to re-roll all of our dice that helped us a little bit so we're going to use our ability once per day after any player is rolled i can reroll two dice and those didn't help us all right that got us our apparel i'm just going to use this token to help me remember i've used that ability today so we've completed this we go back to the entrance this was a fail condition this means we are going to add an elder sign token up here and we get a unique item and this gets us two trophy two trophies we can use at a later time so the lamp of al hazard allows us to roll a red die if we'd like we'll replace that with the elder sign and advance the clock i think next we're going to go over to the storage closet so for this one we need to go in this particular order so we need that first then this one then the two lore and we'll go ahead and use our lamp to get us the red dye all right so we've got a three symbol goes on top try the next task needing another three and we got that i also have a two lore but we've got no way to save any of those well we got lucky again so the dice are rolling our in our favor at the moment just gonna put these up there all right so we're gonna get a clue get another world and a unique item so after using this card you gain a clue token so city of the great race see we'll make a little bit more room here we'll just set it like that and this gets replaced stay away from the windows advance the clock i don't think we'll go down to the windows we're going right towards them forget staying away so eight investigation two perils i'm going to use the necronomicon getting us the red dye and we gain a clue token gather our dice nope there's nine so that'll satisfy the eight needed there now we need two perils we've got one i'm going to use a re-roll i'm gonna use a re-roll i'm gonna fail so we'll lose a die try again and since we lost we can save that die we're focusing lost again and loss again so that's not going well for us so take a sanity hit lose two stamina and we get a token up here advance the clock so we will go somewhere a little less dangerous this time maybe the missing records so six investigation then the lore and three so we got the six but i think what we're going to do is use the three and the lore now we need six again so we have three two and one so that's going to give us two clues brings out a late night break in clock strikes midnight so you don't have any midnight effects going on out here so there's no immediate effect today just a warning of a curse all task requirements and penalties that cause an investigator to lose sanity or stamina are increased by one so that's not good if we fail so we get a re-roll back and we'll start off somewhat easy we'll run over to the gift shop so these have to go in that specific order so we got our three now we need a lower and another three so we failed so we're gonna focus on the three take out a die we need a lure all right so we've got that taken care of it's going to get us one trophy and a unique item so the flute of the outer gods after rolling discard to defeat a monster and replace with there's something in the basement advance the hour i hope we'll try a late night break in meeting three and six investigation now we'll use the three twos for the six and there's our three so i get just one clue and one trophy replace with something is broken free if we get a tear so if we fail one of these and we roll a tear you immediately fail this adventure advance the clock and i guess we'll run way over here city of the great race so in any order three investigation and then one each of the other symbols got three re-rolls plus our ability now there's the quick and easy three two of the symbols we need we'll use our ability to reroll two dice use that to reroll three re-roll them again there we go so that's going to complete city of the great race getting us a unique item unfortunately doom up here which is going to give us a monster and an elder sign so here we've got an alien statue giving us a red dye that got us a monster all right two clues and we're losing a healthy stamina we'll put that over there's something in the basement covering up that six see how we're doing here we've got six nine trophy points advance the clock yeah we'll go running in the basement so in any order we need a terrell lore or two investigations so we've got the tear [Applause] we've got the two investigation so we're going to lose a sanity and some health now we just need the lore and we've got that one so the monster's given us three trophies foolishly looked up to see the source of the noise and we're getting that along with a clue and a sword of glory that gets replaced with when nightfalls what you just did it's now midnight just checking no midnight effects there so just get another card no immediate effect next time the clock strikes midnight two monsters appear i'm just gonna put that on there so i can hopefully remember get her ability back and i'm gonna run down here to stay away from the windows see if we can get two outer signs use our sword of glory to get a red and yellow dye all right so we got the two peril oops lost one so i got us a three so that's going to get us the eight needed so we're going to get two elder signs so 4 out of 13. i get replaced with a terrible discovery advance the clock we will then run down to the elder sign we'll take some damage on this one but it does get us what we need i'm going to use our statue to get the red dye we got the lore taking a hit to our sanity down to two so we need another lure which we didn't get so we will re-roll got it there take some damage there down to one now we need a lure and to investigate i hope we've got the two investigate we're going to re-roll these four dice and we get the lore so we've completed that one i'm gonna get her two clues back add some doom and an elder sign replace that with a loading dock advance the clock and i think we're going to stay here to get some first aid so we can pay for trophies to fully regain both stamina and sanity or we can pay two to either fully regain either stamina or sanity so we've got one out of five left and two out of five we're going to spend the four so we've got we'll just spin these two or four to get all that back advance the clock and then we'll head down to when nightfalls since there's no monsters on it just our sixth green dice we will re-roll the others we need another lore got it at the bottom row now i need a tear symbol got it it's going to give us a clue one of the better items another red dye and an elder sign we've got six gets replaced with a gate to elsewhere and we advance the clock two monsters appear so the first monster is going to lock the yellow dye we need a lure and the next monster either terror or a lore well i think we want to unlock the yellow die oops i guess we do get a new card first the stars align add a doom token to a doom track place one additional adventure card below the others and play after resolving that adventure card do not replace it with a new card so we've got did you hear that that likes a green dye well in that case we went on like that all right i'm going to use the red dye since we're one short over here need one peril and then two perils and then we're going to go ahead and use this after rolling discard to defeat a monster that does not have to be a monster where we're at so we're going to defeat this monster that was locked in that die so we'll just flip it over for now we'll collect that at the end of this adventure got two perils now we just need to roll again and get one peril and there we go so two trophies we get a spell chant weapon we are going to get another monster here in a bit see healing stone before rolling discard to fully restore your stamina and sanity nice we get that monster and now we're going to replace the monster with that one's not nearly as bad all right advance the clock we're going down for a terrible discovery so we're going to lose some sanity here but hopefully things go right we'll get two clues and an elder sign no extra dice we've got a tear and the three lose the sanity now we need two lore and there that is we do lose another sanity on that two clues elder sign it's one two three four five six seven out of 13. administration office and advance the clock what do we got here one two three four five six seven eight 10 11 12 13 14 15 16. we're going to run to the gate to elsewhere see if we can take care of that one that's going to take care of the little cultist we're gonna re-roll these and that takes care of this one so that little guy gets us one two clues and another world open up you goth that can be good except for that part replace this one the hidden passage another one nice to see come out advance the clock we're going to run over here on this one got tons of rerolls would have been nice to have some extra dice so there's the eight that we need now we just need apparel and a terror out of these two so there's the tear we'll use our free ability to reroll these two there we go so two more tokens i'll just put these in stacks of three now so we've got nine get a common and a better weapon this one gives us a yellow die and that one gives us to rolling discard to change one die result to a lower result fancy clock we're at midnight again oops i forgot about that so each time investigator successfully resolves an otherworld card add a doom token to the doom track so we should have two more monsters out here my mistake that locks the red dye and since they have no place to go put that over here and that one will place there officially these are at the bottom of the stack get another card let's see how to do and no lingering effects so we're going to run over to the hidden passage using the journal for a yellow die we are going to re-roll we do have this back so now we've got our three now we need a peril and a three so we're going to go ahead and save that down on our spell we got our apparel three now we're rolling for a lure and we got it that's going to give us two elder signs so we're two away from victory so this one comes out the curator at midnight each investigator must either spin two trophies or lose the sanity and a stamina and that was used how bad is this thing it doesn't get us anything we want so i think the easy thing to do two four six eight ten two three four five six seven eight nine ten eleven twelve yes i think i forgot to advance that we're just going to stay up here for our ability we are going to spend 10 trophies to get an elder sign to 4 6 8 10. get this up to 12 advance the clock one two three four five six seven eight nine ten we've got two left over seems not very dramatic tell you what instead of doing that we're going to try beating up these monsters so that is going to defeat the monster that will defeat this other monster we'll use our free re-roll use a re-roll use another clue goodness didn't happen but we still defeated those we are going to take a damage and a sanity hit advance the clock then come back to the same space actually don't need to after rolling discard to change one die to a lower result so that would have did it right there that gets us two more tokens so go up to 14 we needed 13 so haster has been taken care of and that's the basics of how to play elder sign so other than forgetting about his ability i got that fixed at the end i don't know if locking that down really affected anything or not but we're going to say hastert was defeated and mandy thompson came out successful so as always hope you enjoyed this video so please click on the like button below and be sure to subscribe thanks for watching
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Channel: Dale the Casual Gamer
Views: 1,511
Rating: 5 out of 5
Keywords: dale the casual gamer, elder sign, how to play elder sign, elder sign playthrough, elder sign solo play, solo play, elder sign board game, fantasy flight games
Id: x3XEJFuPJLA
Channel Id: undefined
Length: 35min 37sec (2137 seconds)
Published: Wed Mar 03 2021
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