A Deep Dive Into FNAF'S Most INFLUENTIAL Fan Game...

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if you have been in the FNAF fan game scene ever since its Inception then you may be familiar with a game titled five nights at Treasure Island the game released all the way back in December of 2014 and was based on the already popular Creepypasta abandoned by Disney being one of the very first fan games to ever exist this game hasn't aged very well although despite that the game became very popular after its release garnering attention from Big YouTubers such as Markiplier and Corey Kenshin this led to the game gaining a large fan base which prompted a group of developers by the name of Radiance team to remake the game from scratch adding new features new gameplay and new story elements the game was released on November 28 2020 and was soon followed by its very own sequel by the name of oblitis Casa which was released exactly two years after the Treasure Island remake and now with a third installment on the way I thought there would be no better time to dive deep into both 5-9 Treasure Island and a blidus casa to see why these two fan games are so heavily praised and to prepare for nightmare below Disney which has potential to be one of the best FNAF fan games we've seen in years so if that sounds interesting to you then join me as we dive deep into these two beloved fan games to see if they are really worth all the praise they have received before even loading into the main menu we get a shortcut scene to kick off our playthrough our protagonist Jake receives a voice message from somebody named Greg who works for the supernatural studies Association he informs us that there is a small job position open for us to take Greg and his team are currently investigating an abandoned Island known as Treasure Island and he needs somebody to watch over the place for a few days so it is up to us to watch over the place for five nights while we uncover the dark secrets that are hidden on this abandoned Island after this we load into the main menu of the game which is very reminiscent of a classic FNAF fan game menu yeah it's just a pretty basic menu nothing really too interesting to know yes this really caught me off guard the first time it happened I looked back at my monitor only to see Mickey duck under the menu and then I suddenly got jump scared out of nowhere already such a really cool Easter egg to start off the game anyways after pressing begin we load into night one but before that we receive a small tip on how to survive night one's tip is as follows turning off the office lights can save power be careful with the switch and don't stay in the dark as soon as we get into the actual office our phone rings and Greg gives us a brief introduction to the location informing us that he is here to collect data he tells us that there are many rumors that surround this location he says he can't confirm or deny any of them but he did find a few questionable things such as costumes but he doesn't want to elaborate any further he then warns us of an inverted Mickey costume that is roaming the location and it tells us to shut off a camera if it ever wanders into our office apparently because of inverted Mickey's poor vision and his Reliance on sound turning off a camera will get rid of him after that Greg sends us on our way to survive our very first shift the controls for this game are very simple actually we are able to press shift to turn on and off our lights in order to save power we can hold control if we want to stand still and we can flick our Mouse down to access our cameras which we can use to monitor the entire building if we press space while on one of these cameras we will temporarily shut it off which in trade makes a loud noise this can be used to get rid of some of the costumes attacking us just like inverted Mickey who was the only one attacking us for night one night one is very easy just as the phone guy stated we only need to worry about negative Mickey so night one serves as a nice way to get used to all of the mechanics it was also a good time for me to learn the lesson to not leave the lights off for too long as doing that will result in them breaking which leaves you in the dark for the rest of the night foreign 6 AM 91 concludes as we load into our first post-night cut scene this one has our players staring through some bars in another area of the island some strange sound effects can be heard in the distance but nothing too out of the ordinary can be seen after this Knight 2 begins for Night 2 our phone rings once again only this time a woman can be heard on the phone she introduces herself as Lisa and informs us that she wanted to leave a message of her own she tells us that Greg had left out a lot of details in his phone call and then goes on to tell us that the things attacking us are in fact not costumes but something else she doesn't know what they are or what they're capable of but warns us that some of them can actually see despite what Greg told us so our camera trick won't work on them and we will need to try hiding instead she also mentions a new entity that has been roaming the location by the name of Oswald Oswald can also be scared Away by shutting off a camera but will hide in much darker places and is a lot harder to spot before hanging up the phone Lisa mentions one last thing she tells us about a part of the island known as pirate Cavern and tells us to stay away from there she doesn't want to give us any more details of the place but just begs us to not go anywhere near before ending off the phone call during Night 2 three new threats are introduced those being Oswald who was mentioned in the phone call disembodied and the face who appears very rarely for night too disembodied just like Oswald and photo negative Mickey can be scared away from our office by shutting off one of the cameras although unlike those two he makes a lot louder of an entrance foreign who has a very terrifying design they will be seen sitting in our office staring at us to get rid of them we need to shut off our lights in order to hide from them until they leave our office Knight 2 is just a little bit of a step up in difficulty but not by much everything so far was still going pretty smoothly one thing I really like about the shutting off the camera mechanic is every time you scare a character away from your office you are essentially trading a piece of information so while you may now be safe temporarily you are also missing a camera which could have been used to monitor the other characters in the earlier nights this doesn't play much of a part but during the later nights when characters are coming in a lot more frequently it can get pretty stressful with how limited your visibility becomes after finishing Knight 2 we once again get another cutscene we are in the same location as the night one cutscene however this time the strange entity makes an appearance before the cutscene suddenly ends and we begin night three for the night 3 phone call we once again have a brand new person on the phone this one goes by the name of Henry Henry tells us that he is also on SSA intern and he then tells us that he is stuck in Pirate's Cavern the place Lisa told us not to visit Henry tells us he doesn't have much time and begs us to come get him informing us that he is on the second floor before the phone call is abruptly ended for the new threats that Knight 3 introduces there are two more those being impurity and acephalus I think that's how you pronounce it impurity takes on the look of mini and behaves exactly the same as the other characters so when she appears in your office just like anyone else open up your camera and disable one to get her to go away acephalus is a little bit different to get rid of however whenever he appears in your office he can be seen grabbing your monitor right in front of your desk when this occurs you will need to hold control so you can stand completely still until they leave your office besides this though no new threats are added during this night so I think it's a good spot for me to talk about my overall thoughts on the gameplay so far in my opinion this game fails to be scary in most of its moments this is because every time you get jump scared you are able to anticipate it beforehand which takes up most of the chances for attention to build up throughout the night also with characters like disembodied who literally scream in your face when they appear you get desensitized to any loud noises very quickly this leads to the game's gameplay getting rather stale pretty fast especially with how repetitive the character's mechanics actually are luckily though the six Knight does throw a curveball which helps break up this monotonous gameplay that's not to say there are zero horror elements to this game though I find the environments and especially the character designs to be extremely creepy also the mechanic of turning off the light in order to save power is pretty effective in building tension especially during the sixth night though sitting in the darkness when with no way to tell if a character is present in your office makes you feel defenseless in certain scenarios after Knight 3 concludes instead of loading into another cutscene this time we actually load into a free roam section of the game which is a really nice change of pace we load into the Pirates Cavern and are given a tip pay attention to everything if there are eyes use the flash if there are no eyes stand still we are then set free to roam around the Pirates Caverns searching for Henry we make our way through many dark rooms every once in a while encountering the face who just looks so terrifying in these environments we eventually make it to an office room where we are able to find a key in a desk drawer we are then able to take this key over to an elevator in another section of the building and go down to the second floor we progressed through some pretty Eerie caves every once in a while stumbling across a suit which if we aren't careful will kill us the sound the suit makes when appearing is just so creepy to me and the way it looks is just so unsettling foreign eventually though we make our way through the cave and to the staff door which can now be unlocked with the key we just found this opens up a room which appears to be destroyed with riding on the walls and drawings everywhere we start to see hallucinations of the suit taking its head off which is a very cool nod to the original Creepypasta before the section cuts off and we begin our fourth night for night 4 there is not really anything interesting to know there is no phone call during this night and also no new threats added the enemies do become more active during this night and this is where the difficulty begins to ramp up but as long as you have already established a strategy by now it's not hard at all one of this game's biggest flaws is that the cameras for the first five nights are actually pointless you don't need to do anything in the cameras besides shut one off when a character stumbles into your room this means that there is pretty much a foolproof strategy to beat this game just wait in your office till somebody appears flick down and shut off one of your cameras before loading up a new camera and then just rinse and repeat this until the night is over it is very easy and once you discover this strategy this game becomes a cakewalk at least until night six the Knight 4 cutscene brings us back to where we left off on the Night 2 cut scene sitting in front of the figure behind the gate the figure disappears and appears right in front of us staring us down before once again the cutscene ends and night 5 Begins for night 5 we are actually introduced to one new threat that being undying which is the suit we saw in Pirate's Cavern unfortunately though this character adds no new mechanic and instead just shares the same mechanic as acephalus so for night 5 the strategy is exactly the same Knight 5 actually does have a phone call though but there's not really any new info on here it's just like the one from FNAF one's night five where it's just unrecognizable words but hey maybe if you put it in reverse or something there's some information in here you guys are gonna have to let me know about that though after getting through the fifth night we are suddenly shown a phone Hey Jake I'm a little late to notify you about this my apologies I'm just leaving you a message to let you know that we're gonna need more time I know you probably want to get out there but there's been a few issues over here at base and you're gonna have to stay at the island for a little bit longer I'm super sorry but there's nothing I can do about it you should try and keep everything stable and you'll be completely fine I'm sure of it I'll notify you when we're ready to pick you up as soon as possible thanks good night yeah so like I mentioned earlier we actually have to stay for one final night and this night actually changes the gameplay up a lot getting rid of all the previous characters we had to fend off against and putting us against this monstrosity who goes by the name of our glass in this night the mechanic to fend off this character is very confusing especially for me since I cheesed through using the cameras for the entire game up to this point the way hourglass works is whichever camera he starts on whichever character from the previous night would start on that camera that is the character hourglass is going to share a mechanic with this was extremely confusing for me at first because I had no idea which characters spawned where which basically screwed me over on every single attempt luckily players have formed a strategy that makes this Knight a little easier to understand so shout out to dgy mon this guy is a legend for inventing this strategy because without this I don't think I would have beaten this anyways if hourglass begins in cameras 5 or 8 we need to stand still when they come into our office if hourglass begins in cam 9 we will need to turn our office light off and if hourglass starts in cams three or four we will need to turn a camera off we are then able to simplify the strategy down even more all you need to do is check if hourglass begins and cams three or four if not when hourglass comes into your room both turn off the light and stand still to get rid of him immediately then recheck camps three and four if hourglass does begin in camps three or four when he stumbles into your office just use a camera to get rid of him and then recheck cameras three and four once again you can then rinse and repeat this strategy until the night is over it is a really good strategy that works perfectly but it is still easier said than done hourglass appears very frequently especially when you get into those later hours of the night making the whole experience very stressful from start to finish you also need to worry about power in this night and they are not very lenient on it at all that means that during all the chaos you also need to find safe pockets of time to keep the lights off for a little while the intensity that this camera mechanic causes makes this my favorite night in the entire game it solves the problem of the cameras not being useful that was present in the previous night and also UPS the stress factor for the night by so much every time hourglass would appear in my office I was very uneasy about whether or not the move I chose was the right one or not unlike in the previous five nights where it was very easy to tell which mechanic to use in order to survive this is definitely a very challenging final night but it's one I enjoyed a lot also the design for hourglass is very unsettling and his jump scare really got me a couple times [Music] after finishing night six we actually returned a pirate's Cavern for one final time it all comes down to this we need to make our way through the same rundown building and return back to the elevator we can then take this elevator to the third floor where we can put in a code we were given this unlocks a door leading us to a secret room in the island the silhouette Mickey who goes by the name of mother appears in front of us for one final time before the game concludes a pretty abrupt and anti-climactic ending now to be fair the first five nights of this game could have been a lot better and I also feel like the story left a lot to be desired all the cutscenes are pretty vague and not much happens in them at all I still think this fan game has a lot of enjoyable aspects though first off I find the mechanics to be pretty fresh for a FNAF fan game especially the office light mechanic I feel like that adds a lot to the overall experience I also just can't help but feel like a lot of attention to tail was put into this game there are tons of references to the original Source material as well as so many small Easter eggs not only that but the production value on everything just really shines everything plays so smoothly the graphics look great and still hold up and all of the environments and character designs were handled perfectly now I wouldn't go as far as to say that this is one of the best FNAF fan games I've ever played but it definitely was an enjoyable one that being said after completing five nights at Treasure Island I actually didn't expect myself to enjoy a blindness Casa as much as I did but radiant's team really stepped it up and I was really surprised with how good it actually turned out before moving on to the next game though really quickly guys if you are enjoying the video so far please consider subscribing I'll go in depth on all of the coolest FNAF fan games I can find so if you like staying in touch with the FNAF fan game scene then this is your spot anyways let's get back to the video oblitis casa immediately opens up with an intro cutscene in this cutscene the protagonist from the previous game Jake is being questioned by a doctor we learned that Jake went missing during the events of the first game in 2003 and then in 2004 was found and taken into custody after he showed signs of delusions and paranoia we also learned that Jake is a suspect in The Disappearance of all three people who spoke to US during the events of Treasure Island Jake refuses to comment on most of the doctor's questions surrounding the incident the doctor then asks Jake about the cabin and tells him to recall his time there the doctor is already aware that Jake burned the cabin down and wants to know the events that transcribed there these events are what we experienced throughout oblitis Casa like stated in the cutscene this game takes place in a cabin we have a notepad on our right and a camera to monitor the surrounding areas on this camera we also have a flash button as well as an audio lure also seen in front of us is a window to the outside of the cabin and there is also a staircase that leads to the attic on our left when we click this staircase we can actually go up to the attic and look around using this trusty lighter we have unlike Treasure Island this game actually doesn't have phone calls and instead gives us our tips through the notebook the notebook in night one reads your friends are dead I am here to help you the music on the cameras fool him distant sounds are less effective than close sounds use that to your advantage check this notepad frequently for night 1 we need to survive against Willy and Belial Willie needs to be observed on the cameras and lured away from our office throughout the night my favorite strategy for Willie is to just keep him on cam 9 because that cam is outside of the cabin and what's really cool about that is that we can actually see Willy through the window when we're in the office which helps us know if he has moved spots the responsiveness of the audio lure also feels really good in this game it actually responds whenever we use it and doesn't just sometimes not work like it does in FNAF 3. belial's mechanic is a lot more unique and honestly one of the coolest in the whole game throughout the night a drawing of Belial will begin forming on our notepad so it is our responsibility throughout the night to frequently check it and erase any amount of the drawing that has formed it's really satisfying to erase the drawing and I just think it's such a cool and unique idea before moving on to what happens after night one I just want to quickly comment on how good the game looks the environments have taken a serious step up from the previous games the movement just feels so smooth and when paired with the amazingly done atmosphere it really makes the game feel high quality all the renders used and animations also look great and unique uses of lighting like the lighter in the Attic take the game up to that next level this is definitely one of the most visually appealing FNAF fan games I've ever played after reaching 6am the sun rises and we get a message the morning sun has driven them back into darkness after this we are brought into one of the post night mini games and I have a lot to say about this one the concept of this mini game is that you can free roam throughout these different tunnels you are searching for a very specific room on the grid which is different every single night you have a flashlight to help you navigate but using it can put you in danger the problem with this Mini-Game is that every hallway looks exactly the same you see that paper and stuff on the floor right there well that same paper is on the floor one hallway down and to the next hallway and to the next hallway and the next one when everything looks the same this leads to this section becoming extremely disorienting especially for someone who's playing the game for the first time I found myself just spamming through rooms trying to find the exit at random but it never worked this was until I learned about the unbeatable strategy for this section what you can do is not turn your flashlight on at all and instead use the compass to know which Hall you are facing doing this allows you to go through the Section without having to deal with any threats we then need to listen in every hallway to try and hear a small sound cue this sound cue means that we are one room closer to the exit we can then rinse and repeat this strategy until we are eventually out of the tunnels now the problem with this strategy is that it is extremely unsatisfying like the fact that you need to result in a cheese way to complete the section just because the original intended mechanics are that confusing is really bad I think that this section should have been either heavily reworked or just taken out of the game completely because it drags down the overall experience so much but at the end of the day I do respect the devs for going out of their way to invent more gameplay moments instead of just having us sit in the cabin the entire time after getting through our very first tunnel section which trust me took a lot longer than it should have we make our way on tonight too Knight 2 introduces two new characters once again that both bring in new mechanics to the night the first one is our old friend the face from Treasure Island the face appears in the Attic which will be indicated to us through a sound cue and if we hear the sound cue we need to immediately make our way up to the attic and use our lighter to shine it on his face in order to make him leave this is once again such a cool mechanic and the look of the face gives you when he's in the Attic is truly horrifying I just love his design so much also those brief seconds when you don't see him when coming into the attic are very stressful the second character introduced in the Night 2 is Daisy Daisy will appear in the cameras and attempt to distract us more than kill us a lot like what balloon boy does in FNAF 2. you can get rid of Daisy by using your camera flash however the flash does need to recharge so especially on the later nights it is important to be careful with when you will use up a Flash and when you'll just allow Daisy to take over a camera I also think it's a good time to mention the second chance mechanic this game has foreign foreign if you survive you earn your freedom basically when you die on any given night you are taken to a brand new office with a whole new set of mechanics your goal is to click on three Mickey heads in the cameras while also surviving against a bunch of new threats and if you're able to do it you're rewarded with coming back to life now the problem with this section is that you're thrown in completely blind with no tutorial on how to fend off against anyone sometimes Donald Duck would just laugh in my face for like 20 seconds but then let me live and also Minnie Mouse would like start floating in front of my desk or something and we also have this like weird Mickey voodoo doll but I don't know what it does it's all just very confusing and I actually only managed to make it through one time and the clip where I did it was absolutely insane I was literally just spamming the cameras and have no idea how I managed to get that third and final Mickey head someone's gonna have to replay this in slow motion and tell me how I even live this because it makes no sense now this section is a little bit weird because they don't really tell you what to do but I will say this for them to take the time to design a whole new mechanics just for a small little mini game is so cool and the developers also reuse this section later in such a brilliant way but I'm gonna talk about that towards the end of the video after night 2 is over we immediately begin another tunnel section and by the way there is no explanation for what we're doing under these tunnels and the only clue we have story wise is the voice of a guy who can be heard telling us to come closer and find him also one last thing to mention about this tunnel section it is actually so horrifying when you do catch the monster chasing you in the tunnels the animation it does as well as the sound it makes caught me off guard so bad the first time I ran into him after getting through that second tunnel section We Begin night three and our notebook once again gives us a hint you cannot let her into your room use the flash this tip is referring to photo negative mini who is now present for Knight 3. photo negative mini can appear in either cam 2 or CAM 8 and needs to be flashed every so often in order to prevent her from killing us this means that we now need to be more sparing with our flash making sure to not use it too often on DayZ this also means that we will now need to be scanning the cameras a lot more frequently and also more thoroughly as photo negative mini is very hard to spot also sometimes photo negative mini can be seen hanging from the ceiling on cam 2 but you will need to wait for her to be fully on the ground before using the flash besides her though no new enemies are added so we just need to stay on our usual tasks which is luring Willy away keeping the attic in check and also erasing our notebook after finishing up night 3 we return to the tunnel section once again and rinse and repeat the same mini game we have already done two times now I know that it may feel a little bit repetitive but I I promised the night 4's post night section is a lot more interesting night 4 brings in two new enemies keeping the pressure on us very high we are now introduced to both Pete and dippy dippy behaves exactly the same as Willy but will begin in a different camera so now we will not only be keeping track of one enemy but two on the cameras this does sound very stressful at first but luckily these two can actually stack on a single camera so not much has changed you can keep them piled up on cam 7 and as long as you are checking it enough you can actually keep them there the entire night the other threat that is brought into the cabin is p p is a large figure who will sometimes appear in the Attic upon discovering that P is the one in the attic and not the face we need to leave as fast as possible in order to prevent our death this adds a new level of tension when entering the attic as now you aren't just worried about pinpointing the Face's location but also focused on leaving fast enough if Pete is there I also just really love this guy's design his larger frame is very threatening to see towering over you in the Attic now after night 4 is over we yes once again return to the tunnel section however this time after completing it this happens we stumble across the creature who has been chasing us in the tunnels who actually turns out to be Hourglass from night six of Treasure Island our character shuts the door on our glass and sets the creature on fire the cutscene then cuts to Mother the silhouette character who has been present in the previous game and she has a few words to say to us what did you do they were children my children I took them under my care they did nothing to you people until you they didn't know why you were doing anything to them they didn't even understand and you kill them people shouldn't have come here shouldn't have led to you I've seen what you people do before every time you attain minutes is something they can't understand every time they push and craft you don't even realize that the grass you step on the air you breathe it's all me I've always been here even if you didn't realize it even if you didn't recognize I have been here forever be here forever fast even after the countless amount of times I've seen this play out eternities I was wrong to let you pollute this place and walk all over me as long as I from to deal with long time ago it will all end here we will sure of it foreign monologue We Begin the fifth but not final night in this night all the threats from the previous nights are now gone and we are mainly facing off against mother mother just like Willie needs to be lured away from our office however she behaves a little bit differently not only does she move much faster but she also requires both The Flash and the audio lure when Mother's Eyes are not glowing that means we can use the audio lure to alter her location when her eyes are glowing however that means we must flash her in order to get her to move on top of this we also need to balance other things such as the notepad becoming full with a drawing of mother's face and the face still appearing in the Attic rather frequently the face also has a very slight but significant change in this night unlike previously when we would need to flash him only once to get rid of him we now need to flash him over six times in order to get him to go away and sometimes it can be even more than that the face gives you a very small window to react every single time it moves and the first few tries I had at this night I actually died to them every single time it's something you get the hang of later but at first it actually felt nearly impossible I'm not gonna lie this night was already extremely hard to start off with but this isn't where the difficulty ends as at 3am mother transforms into a new version of herself now appearing much larger than before during this second half of the night her AI increases significantly making it much harder to keep track of her location and lure her away properly and with other time-consuming tasks like watching the face the room to make any slight mistake in this night is just so small this seriously took me so many attempts but not in a bad way this Knight doesn't feel unbalanced and I actually found it to be a very fun challenge to end off the game it is extremely stressful and requires your 100 Focus throughout the entire six minute night but it does feel extremely good to finally complete it and the gameplay does a good job of making it feel doable yet challenging also I think Mother's design is really terrifying and I especially loved this jump scare where she crept her way into the cabin after making it through that very challenging night we actually get a rather disappointing final cutscene if I'm being honest thank you [Music] nothing was really resolved and we didn't learn much of anything towards the end but hey that just leaves more to be discovered with part three like I mentioned though this is not the end of what this game has to offer this game has a very extensive and in-depth extras menu which was actually really cool to look through there is also a sixth the night which challenges you to face all the enemies present on night 4 with much harder AI although to my disappointment this didn't unlock any new story content only rewarding me with one extra character for the custom night speaking of that this game does have a custom night with characters not only present during the main story but also new ones who can be unlocked in the form of these Creepypasta challenges as someone who grew up watching Creepypastas when I was little I was beyond excited when I discovered this so as a little bit of an extra to throw into this video I'm gonna go over all of these two because they reused previous sections of the game in really interesting ways the first challenge night up is Jeff the Killer Jeff Killer's night is pretty cool because it reuses the gulag sections gameplay really well in this night we need to try and fend off against Jeff the Killer only using our flashlight while also attempting to reboot every single camera these cameras take a really long time to reboot though and as the night progresses we rapidly lose flashlight battery making this a really hard challenge I actually got really close to beating this one but just couldn't do it every single time I would end up running out of flashlight battery right towards the end there's also this really weird glitch where you will spot Jeff the Killer on the right side of the room but you just can't see him and we'll only hear the sound effect of him being caught but I'm sure this is gonna be fixed soon Jeff's design looks really good here and also the music that accompanies this night is really well made the next challenge night up is Slenderman who might have the coolest Creepypasta challenge of all the characters I'm not sure if that's just my Nostalgia talking but I really like how this Knight was handled it seems to be based on that original classic Slender game that we all watch let's players play back in the day you walk around the tunnel section searching for eight pages while also trying to avoid slenderman slenderman can appear in front of any hallway blocking it and if you look at him for too long your screen will fill with static and you will die Slenderman's AI increases the further into the night you get which really makes it intense when you're on those last couple of pages it's a perfect balance between simple and easy to understand gameplay and tension-filled stressful moments there is a strategy you can do which involves starting at the top left of the screen and making your way from left to right all the way down in order to make sure you don't skip a room and while this strategy is very good it is also equally as hard to execute as Slenderman blocking the hallway you want to go down can really complicate things and throw off your original path this challenge Knight does share the same problem of every hallway looking the same but it is far less relevant in this night and honestly he doesn't drag down the Knight's gameplay as much as I thought it would this is for sure a really fun addition to the game and also a genius way to reuse the tunnel section from the main story alright so next up is Smile Dog which for me personally is just as cool as a Slenderman one small tangent here but this one seems like it was literally made for me I have a vivid memory from my childhood where one summer me and my family went on a vacation and we're staying in a cabin in the middle of the forest this cabin was a very creepy at night time and even had big Windows looking out into the forest and being the dumb kid I was I actually listened to the Smile Dog Creepypasta with my brother on the car ride to the cabin so later that night when everyone was asleep I was up all by myself in this dark cabin just hoping Smile Dog wouldn't kill me and now to be sitting here playing a smile dog game in a dark cabin is just pretty weird to me anyways in this night we need to erase this picture of Smile Dog on our notepad which takes a very long time every once in a while the picture will begin repairing itself meaning smile dog is present on one of the cameras if this happens we need to pull up our camera and Flash smile dog to resume erasing the photo the photo regenerates very fast so we need to make sure we are going as hard as we can when we're trying to erase it the first guide I saw actually told me to not go as hard as I can when I'm racing but after that didn't work I saw another video saying the exact opposite the guy was basically just saying spam as hard as you can and after doing that strategy I passed the Knight pretty easily I just want to say the model for smile dog is done perfectly smile dog has a really confusing design in the sense that it looks a very specific way in the original photo that is hard to translate to 3D however somehow Radiance team pulled it off every single render of smile dog brings back those familiar fears I had of the character when I was younger this is yet again another amazing challenge night and a perfect reuse of previous mechanics to to create something new I absolutely loved this night now unfortunately that can't be said for the final Creepypasta challenge the final Creepypasta challenge is for Eyeless Jack and no matter how many times I attempt this I just don't get it this one brings us back to the tunnels only this time with a much more confusing mechanic we need to run around listening for footsteps and somehow catch Eyeless Jack all while having the lights off in order to take a picture of him and we need to do this like eight times but no matter how hard I try I can't even get a single picture of this dude I don't know though maybe I'm just missing something here so let me know down below if you guys struggled with this one as much as I did anyways with all those challenge nights wrapped up that concludes oblitus Casa oblit is Casa is definitely a massive step up from five nights at Treasure Island the gameplay mechanics in this game are way more fleshed out and much more fun to navigate there are more characters you need to deal with as well as more unique gameplay situations the players put into everything is presented perfectly with smooth gameplay in every section for the most part as well as beautiful graphics and animations the story while still needing some work did keep my interest throughout the run time of the game and it does still have me looking forward to part three there was also so much post-game content in the form of these challenges and also the custom night with all of this being provided for free by the radiance team I don't see how anyone could give this game a hard time sure some things could have been executed better but this is an excellent fan game and I cannot wait for the third installment in the series let me know what you guys think of the game in the comments down below though where would these two titles fit on your FNAF fan games tier list and are you interested in me covering the third game on the channel anyways with all that being said that is it from me thank you all so much for watching once again and I will see you all in the next one peace [Music] thank you foreign
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Views: 117,814
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Keywords: PlainTrace, Fan game, fnaf, fnaf fan game, five nights at freddys, disturbing, disturbing fnaf fan game, hard fnaf fan game, Hardest fnaf fan game, remake, fan game remake, fnaf remake, Oblitus Casa, Oblitus Casa Explained, Five nights at treasure island, Five nights at treasure island explained, plaintrace oblitus casa, plaintrace five nights at treasure island
Id: EhdYVXWwxHQ
Channel Id: undefined
Length: 42min 20sec (2540 seconds)
Published: Thu Jun 15 2023
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