5 Things Every Player Needs To Know Before Starting Arena - WotLK PvP Guide

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
let's be honest there is a learning curve to every expansion and sometimes even the best players get some tough lessons what even though wrath is technically over 10 years old it still feels like a new experience that is why we sent in our skill capped resident Mystic into the arena to figure everything out even though he had been playing wow competitively for years there were a few mistakes he made during his first few days of playing and after hitting 2.2 K rating in the first week of the Season he made a list of all the important lessons he had learned so stay tuned as we teach you the five things every player needs to know before starting wrath Arena the first thing Mystic learned is that damage especially in 3v3 is incredibly high this might seem obvious to some of you but let's explain why this matters and what you can do about it first off unlike modern expansions damage is actually meant to outpace Healing sometimes even through defensive CDs if we go back from shadowlands all the way to cataclysm one thing has been consistently true that healing is meant to outpace damage in Arena sure shadowlands had its own forms of damaged cheese but this isn't what we're talking about we're referring to consistent damage and healing wherein more modern expansions sustained healing is higher overall compared to sustained damage in wrath season 5 this is definitely not the case in 3v3 arenas where sustained damage will actually outpace sustained healing there are a few reasons for this the most obvious is strong healing reduction effects combined with higher overall base damage Rogues Warriors and Hunters come equipped with Baseline 50 healing reduction effects and when that is combined with hard-hitting globals like Ambush lava burst or casbolt people seem to die out of thin air what this means for your gameplay is that you cannot wait around to make perfect one-to-one cooldown trades but instead need to mitigate damage in other ways in shadowlands you might be used to staring at your weak auras waiting for it to light up so you can press your defensive cooldown every 30 seconds or every minute in Wrath pressure is so consistently high that you will consistently find yourself blowing defensives outside of enemy CDs and some classes like warlocks don't really even have offensive cooldowns to begin with and their damage can be lethal at any point in the game so instead of finding the perfect puzzle piece of defensive CDs to fit into the current game State your goal is to keep damage mitigation rolling all game this sometimes means paying attention to positioning kiting more frequently or when needed using a major defensive the moment you're in any sort of trouble in other expansions you might wait to use a major defensive only in those tiny Windows where your healer is cc'd and the enemy team is popping damage but in Wrath since damage is so high throughout the game you cannot rely on precise cooldown trades at first this can make the game seem a bit messy and disorganized but the goal is to rotate cooldowns as a team to try and power through the repeated damage spikes that are occurring multiple times a minute this also means that resilience is insanely valuable in the early Seasons remember that unlike modern expansions crit damage actually hurts from wad to BFA the crit multiplier was 1.5 in Wrath crits equal double damage and most DPS classes don't have enough passive mitigation or self-healing to offset massive damage spikes this means that early on resilience will be far and above your most valuable stat and if you're finding yourself losing over and over you might need to Simply drop some of your main stat gems in favor of full resilience actively using mitigation and itemizing more resilience have been the main suggestions we've been giving our community over at our Discord server skill cap members get instant access to our ask approach Channel which is home to our brand new Forum feature it is like a message board where users can post PVP questions and get detailed responses from a support network that includes Pro players over the past few weeks we've seen countless skill cap members see instant results in rating gains straight after getting their questions answered and while getting personalized help all members get hundreds of Arena guides at their fingertips that teach you everything you need to know to start playing just like a pro we even include a rating gain guarantee to make sure everyone hits their rating goals so if you want to gain at least 400 rating or your money back visit the link below to get started anyway back to the video the second thing that Mystic learned on his new wrath Journey was that Mana matters way more than you think in shadowlands it takes healers a very long time to oom passive Mana regen is high enough that most healers don't even think about Mana until later stages of the game and when it does become an issue a simple cooldown trade is all it might take sit down for a few sips in Wrath healers can burn through an entire Mana bar in under 30 seconds without realizing healing through 50 Ms and massive burst damage is no easy task this means that Mana is a super common win condition in most cases your team will lose if your healer becomes tapped on resources quicker than your opponents again this means that more active damage mitigation is needed to have any chance at entering into the middle and late stages of the game but perhaps more importantly and something that is super counterintuitive is that retreating all game is not the winning strategy in fact the opposite is true while you might need to occasionally avoid damage you cannot do it forever if you kite behind a pillar to avoid an elemental shaman they will just hop in ghost Wolf Run on top of your team and thunderstorm everyone into the open and that is not a fun position to be in instead you need to use every moment you can to apply counter pressure aside from mitigating damage through your own defensives you should be actively looking for moments to reverse pressure wrath is all about momentum and has a lot of short and effective tools to swing momentum in your favor even something as simple simple as an interrupt is enough to stop or reverse pressure very few specs have more than one meaningful spell school and with melee kicks being so short being disruptive with interrupts can net you an advantage State especially on enemy healers healers aren't the only specs that need to worry about Mana though literally every DPS spec in the game that has a Mana bar can also have Mana issues despite having really high passive Mana regeneration rep paladins can oom if they use judgment into Shields since the absorbed damage won't proc judgments of the wise Mages can also own quite easily if they are overzealous with spell steel or even if they try and use fire blast too often since both of these spells have relatively High Mana costs and are instant cast luckily like other casters Mages do have some forms of active Mana regeneration but if evacade is interrupted or if Mana gem is used too late then the chances of losing on Mana become infinitely higher so yeah Mana matters a lot but what can you do about it for one do not neglect your Mana regen abilities if you're a red Paladin use judgment on CD but be careful not to judge into Shield if you're a mage get full value out of managem by using it early and try to get full evocations if you're a priest don't wait until you are oomed to press Shadow fiend use it to regen Mana early while also applying pressure and speaking of pressure that is something everyone needs to be doing remember that the more damage you deal the quicker the enemy healer will go um so don't sleep on Mana as a win condition Mana isn't the only thing that is scarce however as Mobility is also a limited resource in shadowlands we are used to everyone zooming around the map like a Ferrari at a million miles per hour ever since demon Hunters were introduced to wow the gradual Mobility creep has skyrocketed across the entire cast of characters monks Druids Mages Fury Warriors hell even Rhett paladins feel like they can instantly connect on any Target at any time that means cooldowns like demonic teleport have significantly less value than they probably should if a warlock ports away in shadowlands no problem just chase them down with one of your millions of Gap closers in Wrath Mobility is incredibly limited While most melee have some form of Gap closer they usually just have one of them dks are limited to death grip trip and don't have Abomination limb or wraith walk to stick onto Targets this puts more value into abilities like chains of ice we're simply applying a powerful slow is enough to stay on target or even act as a strong peel in some cases on the flip side because Mobility is so limited and damage is so high Caster DPS can actually use positioning as a more accessible win condition if someone is out in the open and in a bad position a few globals is all it might take to kill them you don't need to cross Cc or TI-84 to calculate damage modifiers in order to kill someone in the open you simply press your damage and it's instantly scary this also means that map selection can play a more vital role in how matchups play out let's go back to demonic teleport if a warlock is playing with an elemental shaman on Blade's Edge that means enemy melee Cleaves have to deal with teleport and thunderstorm on a map where there are no ramps to the center pillars that means getting knocked off or a warlock teleporting from bottom to top can entirely shut down any momentum this may sound a bit brutal but then on other Maps like ruins of lordaeron the melee cleave suddenly gains a huge advantage since these evasive tools aren't nearly as effective so in a way there is a bit of nuance in how Mobility interplays with map selection so if Mobility is limited how do you play around it well for one you should constantly think about your own positioning if you are a melee think about how you could be punished for pushing into the open and if you're a wizard don't neglect Target swaps onto enemy players who are waddling in the center of the Arena since damage is so high and Mobility is so scarce you can easily set up kills based on positioning alone and speaking of nuance one thing that is a bit weird in Wrath is the act of dispelling ever since cataclysm every healer has had access to a magic dispel and in Mr Pandaria these dispels gain a short cooldown but removed all magic debuffs when pressed this was done in an effort to combat the more RNG dispelling mechanics of the early game including wrath where instead of dispelling a polymorph a trash buff like Winter's chill might have been dispelled instead in Wrath only a handful of glasses can dispel Magic debuffs including priests and paladins who can do it on demand and warlocks who have it tied to their pet on a short cooldown priests technically have the strongest dispel in the game since it removes two magic debuffs at the same time but regardless any dispel still suffers from a bit of RNG depending on who you ask this is either a good or a bad thing we all know how annoying it can be to get polymorphed in shadowlands then get dispelled only to be polymorphed again at the same time it can feel a bit aggravating as the priest are Paladin to go for a dispel on your partner only to remove the wrong debuff sometimes multiple times in a row and keep in mind that Resto shamas and rest of Druids don't even have a magic dispel meaning their partners are incredibly susceptible to Long CC chains you might be wondering how do I avoid this problem well if you play priest or Paladin you should preemptively dispel debuffs on your party members don't wait until you see a polymorph to start dispelling keep your teammates free of trash debuffs to make your important dispels more guaranteed it can be a coin flip no matter what but you can skew the odds in your favor again there are arguments on both sides as to what the spelling system is better between classic and Retail but if you play priest or Paladin it might take a while to adapt to wrath classic if you're coming from a retail background but we want to know what you think what dispel system is the best for PVP should every healer have a spammable magic dispel that dispels one or two debuffs at a time should we go back to the mop style charge system where every healer has two charges of a total magic to spell let us know in the comments below and now let's cover the last lesson that pets actually matter let's make one thing clear pets matter in shadowlands 2. having your Raptor die to a cleave as a hunter can be frustrating and seeing your fell guard get chopped down might be a bit annoying as a demo warlock but for the most part getting your pet back is no problem as a hunter you can turtle as a last resort to sneak in a pet res since the cast time is shorter than total immunity but if your pet dies in Wrath oh boy you are in for some trouble unfortunately deterrence won't protect you from being able to Res your pet which by the way has an absurdly long cast time so if your pet dies it means you're out of a lot of utility for the rest of the game it means no Roar of sacrifice no Master's Call no intervene if anything it is a massive blow to your mood instantly tilting fell Dom in Wrath Works similar to its shadowlands version making it nearly instant but the buff itself cannot be dispelled but warlocks have a lot more to lose when their pets die seeing as it means removing Soul link which is accessible to both Destro and affliction not just demonology this means the Warlock will be taking 20 extra damage which is huge in an expansion where damage is king So what does this mean for your day-to-day gameplay well for one it's more worth it to deal damage into pets if you want to kill a warlock consider killing their pet first to make them a more vulnerable Target while it might not be the best idea to Tunnel them from start to finish you should at least make some effort to cleave pets and then finish them off when they are low this can even apply to feral Spirits from enhancement shamans once they're dead the shaman loses heaps of damage and utility so yeah having your pets die actually sucks a lot in rap since you have a lot to lose once they're gone and getting them back can feel like an uphill Journey but hey there are a bunch of differences between both games and once season 6 hits in Wrath or dragonfly drops on retail there will be even more lessons to learn but that's why the guide's over at skillcap.com are so valuable because they instantly teach you everything you need to know you don't have to risk falling behind struggling to do damage or even not knowing the best meta strategies because our guides are made alongside the best players in the world we are so confident in our service that we even offer a money back guarantee while actively using our website join over half a million lifetime users by visiting the discount link below anyway guys we hope you learned a lot today let us know about your experience so far in Raph classic in the comments below also if you're new here we are constantly pumping out content for everything related to wow PVP so subscribe if you want to see more as always though we want to thank you all for watching see you soon foreign
Info
Channel: Skill Capped WoW PvP Guides
Views: 57,488
Rating: undefined out of 5
Keywords: wotlk, world of warcraft, wotlk classic, wotlk pvp tier list, wotlk tier list, wotlk pvp, wrath, wow wotlk classic, wotlk dps tier list, wrath classic, classic wrath, classic wotlk, asmongold, wow gold farm, wotlk gold farm, arena guide, pvp guide, gladiator, rank 1, paladin, warrior, rogue, mage, shaman, druid, hunter, priest, death knight, warlock, arena, pvp, best wotlk classes, tips, arena tips, duelist, tabard, best wotlk classes pvp, dispel, mana, healing, healers, dps, ranged, melee
Id: HBAVA2-R5ZA
Channel Id: undefined
Length: 12min 58sec (778 seconds)
Published: Wed Oct 26 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.