4. Tree | Learn ZBrush | Tutorial 4 | Making 3D Scene Step by Step

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[Music] welcome to the channel trim it color we are on process of making this scene in the previous three videos I showed you how to model this heart how to model this tree and how to unwrap these objects in Maya if you want to check any of those tutorials the links are given below in the description in this session I am going to sculpt it in ZBrush if you are very new in ZBrush so you can check out my last video that was the introduction of ZBrush and then you can directly jump into this tutorial also if you want to know how to model the base mesh of this tree in Maya both the links are given below so let's get started first of all I am going to the tool and clicking on info and browsing my file and just dragging on the viewport I have modeled this base mesh in Maya the very first thing you need to do after this is click on the Edit or press T in the keyboard then only the model will be editable otherwise you cannot even rotate the model it will be a flat object now clicking on the material and taking madcap gray this is my personal preference you can select any other material that is absolutely fine now going to the geometry and clicking on subdivide approximately five times slopes I have increased the polygons five times coming back to the fourth subdivision level and going down and keeping on morph target and clicking on store morph target through this button anytime we can come back to get this basic shape of this tree so now coming back to the fifth solution level going to alpha and clicking on import to this button you can import any external alphas inside the ZBrush so randomly I have downloaded some one part and I am selecting one out of it going to the alpha menu and by clicking on this small circle you can dock it in this site clicking on modify and horizontal type I am making it too and vertical tile also I am making it too coming downward and clicking on masking open must by alpha and clicking on must by alpha and you can see on the viewport and the enter tree is masked by the alpha we have selected it is also getting them horizontal and vertical tiles as to now clicking on the deformation and coming to inflect and I will just decrease the value and you can see all my active area is going inside by holding ctrl and clicking outside I have deselected the mask coming back to the geometry and decreasing the subdivision to for now going to brush and pressing M in the keyboard and selecting more brush and just drawing on the branches if you can remember in the morph target I have kept my basic shape as my source object so now wherever I am painting that basic shape is coming out like this you can rectify all the reformed areas of this tree so in the main tree trunk and keeping the deformation and keeping the pattern and dress of the branches and just marking it if you have noticed properly the border edges are the seams of the UVs are getting deformed the maximum so I am trying to blend those areas giving it an even shape sometimes instead of using the morphe brush I am using smooth brush just to blend that area so once again I am repeating morph target is going to help you to get back your old shape what was there at the very starting before the deformation I'll give a little bit time over here until unless the entire object is clean [Music] coming back to the fifth subdivision level and still if you can see some deformation you just need to smooth it and that's all once again coming to the alpha and coming to the modifiers and this time the horizontal tile and the vertical tiles I am making it six by six and once again coming to the masking option mask by alpha and clicking on mask by alpha you can see I am getting smaller pattern because I have increased the tiling and this is looking fine to me once again I'm going to the deformation like the previous step I am doing it once again going to influx increasing the value a little bit and then ctrl and click outside through invert selection and now decreasing the value a little bit you can see I got a very nice pattern smaller pattern this is what I wanted now once again I have to go to them mob brush and I have to repeat the last process what we did to paint and clean the entire object this time I will speed up the process a little bit because this will be just a repetition now I think you can understand what is the benefit of using the morph target so you just keep the basic shape and anytime you can call it to the mob brush even you can call the entire object by clicking on the switch button just next with a more targeted you also can smooth the areas where there are small deformations actually there is no hard and fast rule which rush to use after practicing the sculpting after some time if also will have your own preference of brushes so definitely those brushes can be used [Music] here is one suggestion if you have kept your mock target in the fourth subdivision level make sure every time you are coming back to the fourth subdivision level and then you are using the mob brush otherwise morph is not going to work in any other solution level [Music] all right now I am going to the light box clicking on brush and I'm taking slash brush double clicking and you can see they got the brush and also the Alpha you can see like this we can create a slash mark on the geometry so this brush can be useful to exaggerate our pattern on the tree reducing the intensity a little bit let's give a mark you can see and getting a trail through my stroke if it is not coming in your case just press L in the keyboard and that is the shortcut of the lazy Mouse so this is a lazy Mouse you can see I am drying the borders of each pattern and like this twelve the surface I am going to give these slash marks I will keep on drying throughout the surface I will fast forward this process a little bit and then I will come back [Music] each tree can be different in pattern so we need to observe the tree and then we should decide the pattern you can create your own pattern in Photoshop and that can be definitely used over here you just can import that as JPEG file and can be used in ZBrush but before that I am talking about the design so the design of the patterns we need to observe from the nature each three patterns I am sure will be different and accordingly we need to sculpt [Music] all right this is looking fine and I guess my mark making is almost complete now I'm holding shift pan smoothing all the slash marks a little bit because otherwise these are looking too exaggerated so I don't want that it should be very much blended [Music] okay this is looking fine now I am planning to create some stylized pattern so coming back to my slash brush and trying to create some stylized pattern [Music] let's make another one in this area [Music] like this you can create a few more throughout the surface [Music] in this area also let's create a similar kind of straw I will exaggerate it a little bit more [Music] now I am clicking add polish brush over here I am using a hotkey for this brush you can go inside the brush and this h to get this h polish while sculpting this side that side is also affected to get rid of that you have to go to brush auto masking and back face mask you need to click on now you can see easily I can sculpt without deforming the other side I am converting the shapes into a small small planes to make it more stylized later on while texturing these edges are going to give a the impression of smaller detailing while working with smaller radius I don't want to see the internet tree so I am holding ctrl and shift and then drag how much I want to see and you can see the rest of the part of the trip is hidden so now I can concentrate more in this area [Music] like this I will keep on working toward the surface I'll convert everything into small small planes this planes will add the mid level of detailing to your model most of the time what I observed is we do good blocking we do good detailing good detailing in the sense the final level of littling but we miss the mid level of detailing I have noticed this in so many students work these small claims will add that mid level of detailing so this is a very crucial stage which should go through this process [Music] here the most interesting part is because we are converting everything into flames after giving the lights while final rendering you can see all this plane change in the light and that will look very interesting at that time [Music] so like this I will keep on sculpting throughout desert place and you can see I am not keeping any of the areas untouched so I will go to them each and every smaller areas and I have to convert it into small planes and this is a very time taking process they really need patience to do this you should invest a little bit time in this stage to get a good result all the groups I have created that will get the dirt in the texture and all the planes I am creating those will get light in the texture and because in the geometry you are creating small small volume it will also get a vision shadow and that will add a sense of realistic volume in the texture now once again holding ctrl shift and clicking outside to see the enter tree once again but still I can see so much of areas are remaining so again holding ctrl and shift and dragging to select the upper part alright and once again I will start sculpting [Music] all these patterns are depending on the first alpha we have selected so we projected alpha twice once for the bigger doodling and the second time for the smaller different now I am exaggerating that alpha the stylization of each tree will be different for that you need to observe very carefully and accordingly best thing is if you were creating your alpha by yourself in Photoshop maybe then you will be able to create very unique kind of pattern we have to concentrate one by one area over here you can see I am building up my volume by using the way to brush this is one of the best brush to building up your volume and once again I am converting it into pens now my standard brush is selected I'm going to alpha and clicking on import and let's import some alphas also make sure you are changing your stroke tool drag rectangle so my alpha is selected and now I'll drop close and we'll just drag it I'm holding on to get it inside because by holding on it can be converted into Z substract no holding shape and smoothing it like this I will add the cracks in couple of new radians I guess you can understand this is not the highest level of sculpting you have to give more time and have to break it more in the mid stage while making the planes I would have given more time to it but this is the process you should follow these things to resculpt once again I am summarizing it first bigger level of detailing means bigger plane then mid level of literally means smaller plane and now I am giving very small small deteriorated small cracks force etc you also can see I am not using the same Alpha everywhere I have taken three different alphas and and just changing it from place to place we are very close to in this sculpting so true of the surface we have given so many marks bigger mouth smaller mouths tiny marks for these series of tutorials this sculpting was very important and because of this mark making we will be able to create good maps in substance painter in the little videos I will also show you how to create these leaves in the previous videos we have seen how to model and unwrap this in mind in this video we have seen how to sculpt it in ZBrush and in the next video we'll see how to texture it in substance painter and then how to render it by using Arnold in Maya okay hope you enjoyed the session and don't forget to subscribe for the future videos thank you very much for watching [Music]
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Channel: TrimitKala
Views: 69,422
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Keywords: Tree, Learn ZBrush, Tree Modeling Tutorial, 3D Scene, 3D Village, Inorganic Modeling, Modeling Tutorial, animation, topology, edge flow, how to, beginner, modeling tutorial, tutorial, character modeling, polygon, speed model, easy, 3d, Modeling BG, 3D Modelling, 3D Modeling, Modeling Environment, ZBrush, ZBrush Tutorial, Step by Step, Sculpting, 3D Sculpting, Introduction to Z-Brush, ZBrush Intro, Easy to learn, Tree Sculpting, Tree in ZBrush
Id: RDa93iyqC2k
Channel Id: undefined
Length: 24min 15sec (1455 seconds)
Published: Wed May 27 2020
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