4 Hours of Nintendo's Wildest Peripherals & Controllers | Punching Weight Greatest Hits | SSFF

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] the nintendo ereader is a little remembered card reader add-on for the gameboy advance with a lot of different uses it was released shortly after the gameboy events launched and despite the gba being a massive success for nintendo this swiss army knife of a peripheral was not lasting only two years in north america it was the key to unlocking bonus content in a handful of gba games and gamecube games as well as capable of playing games itself and sidenote was not nintendo's unexpected foray into the cutthroat world of ebook devices like the amazon kindle which is probably what you were trying to google like a lot of nintendo's gadgets it was a little ahead of its time and a little too unwieldy for its own good still it's a fascinating device for this show we call punching weight where you celebrate the weird ambitious and unnecessary and in this episode we're gonna take a deep dive into the nintendo gba e-reader [Music] it's easy to forget about the trading card game boom of the late 90s and early odds magic the gathering had been holding it down for years but then along came pokemon and yu-gi-oh and suddenly we're seeing trading card game spin-offs trading card mini-games and whole games based around a deck of cards cards were hot and when you also take into account nintendo's pension for differentiating themselves from the competition with neat system add-ons it's no surprise that they wanted in on the action the gba e-reader was a collaboration between nintendo creatures inc who also had a hand in the game boy camera and howl laboratories with the actual card reading tech developed by camera manufacturer olympus it was originally a far less ambitious device first unveiled to the west as the pokemon e-reader at e3 2001 only as a device to turn your gba into a virtual pokedex for the pokemon tcg in fact when it was first released in japan in december 2001 it did not have a link cable capability which we'll break down in more detail in a minute nintendo would later release an updated version the e-reader plus that included link cable support and opened up a whole new world of possibilities this is technically the version released in september 2002 to north america and australia however it was simply known as the e-reader to avoid confusion for reasons that'll become clear later on the e-reader never made it to europe it retailed for 39.99 in the us which is about 55 bucks today with various packs of cards ranging from three to six bucks not too bad but to really make it work you needed a lot of extras on top of that depending on how you wanted to use it the gba link cables a second gba a gamecube gamecube gba link cables for that and then of course the cards themselves e-reader cards and there were over a thousand of these held data on a dot code strip printed along the card's border cards had one to two stripes holding 2.2 k of data on the long side and 1.1 k of data on the short side for those playing along at home that's about 544 cards for the dos shareware of doom if they were using the two long sides which i don't think anyone's put gba doom on the e-reader yet so get on that modders now the technical details are cool but like oh grace what is this is this ladies and gentlemen we did the math the no intro version of gba doom could fit on 486 cards with the vertical and horizontal dot code and 180 cards with the two horizontal dot codes to make 666 cards my god what have we done we're not done get on it so technical details are cool but what do these cards actually do well they did a lot of things they could have full nes games original mini games a whole standalone board game videos and tons of extra content for games like new areas new challenges items music and at least one time where it was used to patch out a glitch so in short it did a lot of things in fact too many things there were also a lot of different ways to actually get cards the e-reader came packed with cards some games came bundled with cards some were packed into magazines and others were given away at special events and are very rare but most cards were sold as packs for about five bucks a pop at least the nes ones were cards for games like animal crossing and pokemon though in keeping with the tradition of trading cards were parts of a larger set for example animal crossing e series 1 had 66 total cards and sold 5 cards in a booster pack for 2.99 each it was difficult to collect them all and it's easy to see why it'd be hard to convince mom to indulge in any of this so that's a lot off the top but the real question i'm sure you're wondering is how does it actually work the e-reader itself is a rather big device bigger than a gba sp doesn't exactly fit in your pocket it's not really portable it is essentially a gba cart with a giant card reader on top with a slit for sliding cards and because it is essentially just a gba cart it works with anything with a gba port including the gamecube gba player and ds the problem comes with the link cable port while it fits perfectly for the classic gba and gamecube player it's not the best fit for the sp requires a link cable adapter for the micro and physically doesn't fit the original ds though if you carve out a hole in the plastic casing it will work this is not an issue for the ds lite by the way but it's so weird looking with a giant card reader bolted to it again can't imagine why this never caught on side note because all gbas are region free the e-reader itself is also region free except the cards themselves are not so that sucks the device itself works well enough though can be temperamental a big problem is that scanning is actually a real pain you have to slide a card at just the right speed most cases require multiple swipes from multiple cards luckily you can swipe cards in any order you want but you're required to hit a on the gba every time a swipe is successful or unsuccessful we found using the gamecube gba player works best because it stabilizes the unit thankfully the e-reader has its own internal memory so once you've swiped in a game it stays saved in the e-reader until you swipe in something else which is really cool when we pulled this thing out of storage there was a game still saved on here from probably 15 years earlier speaking of the games let's start diving into the actual uses of the e-reader like we said this thing did a lot of things but our favorite are the classic nes games predating the virtual console and the classic nes series on the gba these are one of the first times nintendo re-released old games as standalone content and it was a major selling point in commercials like we said sliding 10 data stripes will test your patience but having an entire nes game stored on five cards is still such an amazing thing there were 13 classic nes games released in total and we happened to have four of them of the games we were able to test none had anything that isn't in the ognes versions in fact they're actually missing features balloon fight and ice climber are missing a two player option and excitebike still does not have the ability to save custom tracks though they at least took the option out the biggest knock against them is that none of them save high scores i mean the damn thing is rewritable you think that storing high scores while the game was loaded into the e-reader wouldn't be too big of an ask at any rate high score saves two-player mode and even the ability to save custom tracks were later implemented into the gba classic re-releases which renders these e-reader versions pretty obsolete another negative each nes game comes on five cards again the novelty of having an entire nes game housed on 10 lines of data printed on five cards is still pretty mind-blowing but if you lose a card or buy an incomplete set the rest are basically useless and i don't know about you but i wasn't the most organized kid growing up i'm honestly not sure how i managed to keep all these together after all these years similarly to the nes games nintendo also planned on dipping into the vault for game and watch re-releases but that was canned after the e-reader underperformed manhole e came packed in with the e-reader and it is the sole game and watch game for the e-reader here's something odd unlike the nes games it does not save on to the e-reader and needs to be rescanned every time you want to play so you could either lug around your gba and your e-reader and your manhole e-card or just play manhole on one of the various game and watch collections for the gameboy and gameboy advance needless to say the e-reader version does not save high scores which is almost the entire point of games like that but hey this is punching weight and we are all about unnecessary moving on the next e-reader game is pretty damn impressive it's both one of the coolest e-reader games and the biggest indicator that nintendo did not believe in the e-reader mario party e yes not only did nintendo actually release a board game version of mario party its cards had e-reader support it's an otherwise fully functional tabletop board game with extra bonus games played on a gba yes the e-reader games are just extra bonus games because it didn't even come bundled with an e-reader nintendo expected you to already have one i guess the game can be played without an e-reader so we also have no idea why it's called mario party e but the king of trading cards was of course pokemon gotta catch the cards pokemon tcg cards had e-reader doc codes from expedition to ext magma vs team aqua which comes out to over a whopping 600 cards jeez you might have had e-reader cards in your collection this whole time and not even known it most of these cards had a single code stripe on the short side that displayed pokedex information which if you'll remember was the original intention of the e-reader but other cards also had long slide codes that unlocked mini-games animations and music some even unlocked secret attacks that could be used during play but these were never tournament legal we have the full machop evolution set which came packed in with the system which means we can unlock the minigame machop at work it's a game where machop is a good boy just doing his best and working for the weekend but there are dozens of minigames like this and as far as we know they have never been re-released which means there is a ton of exclusive pokemon content locked within these cards now part of this may be because these mini games were released while wizards of the coast was publishing the tcg when nintendo took over from them in june 2003 they stopped making minigames altogether and only published short side dot codes fun fact wizards of the coast actually raised the price of the tcg when the dot codes came out which nintendo kept until way after the e-reader was discontinued in the us boom baby we'll be right back but i hear you asking what about them poker main video games well you're in luck because there's also another completely separate kind of pokemon e-reader cards that work with pokemon ruby and sapphire there are far fewer cards for these games about 60 battle e cards and that's including promo cards released in north america though there are a few more sets in japan by the way to give you an idea of how short-lived the e-reader was in north america it didn't even last a full pokemon generation as all the e-reader functionality was taken out of pokemon emerald for its international localization there are a few different types of battle e cards the most common ones are the trainer and barry cards which allow you to battle new trainers or allow you to get exclusive berries respectively the most famous and sought after card though is the elusive eon ticket which was only given out by nintendo at e3 2003 in volume 173 of nintendo power and at some toys r us stores rest in peace toys r us players who got an eon ticket were also able to share copies of it via record mixing so the e-reader wasn't the only way to get it the eon ticket lets you go to a special location where you can capture latias or latios depending on your game unfortunately to do any of this you need a second gba remember the e-reader is basically a gba cart itself so first you need your gba with your copy of ruby or sapphire a link cable and a second gba with the e-reader it was reasonable for nintendo to expect the average pokemon super fan to have a link cable and a friend or sibling with their own game in gba to trade with that's the entire idea behind making two versions of each game but this was just a step too far and it didn't catch on like nintendo had hoped at least in north america still my favorite battle e card though was a special card released only in a japanese magazine that actually patched out a glitch pokemon ruby and sapphire had a weird bug which basically created a lost year where berries couldn't grow for a full calendar year this card set could actually execute code into the game and patch it out i'm sure there were other ways nintendo allowed players to patch out this glitch but for my money this is one of the coolest uses of an e-reader card another super cool e-reader game was super mario advance 4 super mario bros 3 aka the greatest name for a nintendo game of all time though it's a shame they didn't go all the way dumb and call it super mario advance for super mario bros 3e which is what the cards were called side note the best video game title of all time is still peter jackson's king kong the official game of the movie anyway sma4 smb3e us had 36 cards spread across two series and they were all really cool the cards had a few basic flavors demo cards that were essentially speed runs and let's plays before youtube and power-up cards which let you add items to your inventory or modify the game itself with switches that changed the way the game was played however the true star of the show were the exclusive brand new level cards there were 38 total e-reader exclusive levels of which only 13 were ever released in the us by traveling to world e you can play these new levels and also collect special coins which were only available in e-reader levels collecting enough coins would actually unlock three more mini games but because of how bad the e-reader flopped two of these mini-games were not unlockable in north america because we missed out on 25 level cards after the e-reader got kibashed it created a weird market in the mario fandom sma4 smb3e e-reader card levels would actually save onto your cart after you unlock them so for a long time one of the only ways you could play these levels is if you bought a cart that had all the unlocked levels on it for example our copy was bought second hand and has a few levels saved on it in 2016 nintendo re-released sma4 smb3e onto the wii u virtual console and it actually has all the levels and minigames unlocked from the start including the levels that were previously japanese exclusive not to mention a physical cart actually doesn't have enough room for all 38 levels so this makes the virtual console version the definitive version which is kind of unprecedented for a virtual console release now naturally all these levels have been recreated in mario maker but this is still really really cool however all the demo movies and power-up switches are not available on the wii u version but the e-reader input screen is still there which is kind of weird this is particularly upsetting in light of a hidden set of game altering switches hackers have found buried in the code the cards that would have activated these switches were never released so it's worth buying sma4 smb3e wait did i say that right yeah okay sma4 smb3e on wii u virtual console for the extra levels and downloading a rom to play with the extra switches uh though good luck trying to find those roms moving on the third way you can use your e-reader is with the gamecube and the main way you would have done that in north america at least is with animal crossing pokemon channel also had e-reader compatibility and came with three special cards that you could use for the smeargle paint mini game but after the e-reader got cancelled they stopped including the cards in the box they didn't actually remove the e-reader capability so you can still play the game if you got your hands on the cards anyway animal crossing was a hugely ambitious game for a pre-internet time and was compatible with both the e-reader and the gamecube gba link cable using them both to unlock a ton of extra content connecting your gba via the gamecube gba controller link cable granted you access to the island while the e-reader granted access to a ton of stuff there are five types of animal crossing cards spread out over four different series and while that sounds like nintendo really committing to the e-reader it's actually another huge example of them not committing let's start with the town tuned cards they had dotco data stripes on them but also the music notation right there so you didn't actually need the e-reader to access the song character cards could be used to send letters to animals in the game but each card also had passwords you could send via a letter instead again reducing the need to use the actual e-reader on top of everything else card swiping is particularly time consuming in animal crossing because of its flavorful dialogue trees also because the game kicks you out of the menu if you swipe a card wrong design cards can be used to put new designs on clothes which is convenient if you're not that adept at making designs yourself but if you do have a talent for that type of thing you don't really need cards but that sounds like a hell of a short to me so i'll just be sticking with the cards thank you the fourth type are the game cards the true e-reader exclusive stuff you played them by swiping the game cards and then swiping character cards to put them in your mini-game full disclosure though we don't have any of the game cards ourselves and had some problems finding videos of this online okay so now we gotta talk animal crossing nes games hidden in animal crossing are 15 nes games unlocked in various ways from going to the island at tom nook's lottery or through promos given away by nintendo they're super difficult to unlock in game in back in the day internet forums were filled with tons of bunk rumors for what games and how to unlock them thank goodness we live in today's internet hellscape and we can save ourselves a drama by googling the secret game codes and inputting them at tom nook's store however this only worked for 15 of the actual 19 playable nes games the remaining four being super mario bros which was japanese exclusive the legend of zelda which was never released officially ice climber and mario bros to access ice climber and mario bros you can't input a code you need their special animal crossing your cards well either the e-reader cards or packing with something like a game shark but i want to make sure we're crystal clear on this the nes cards are not how you unlock the rest of the nes games in animal crossing and this copy of ice climber will not unlock ice climber in animal crossing for the version in animal crossing it needs that one special e card side note it's pretty cool that animal crossing has any nes games at all and it gets credit for being one of the first ways nintendo re-released a collection of classic nes games but i still think the e-reader nes classic series takes the cake for being the first hey these games are worth playing for their own sake take on repackaging classic games it was a genuinely cool way for people to re-experience these games or play them for the first time but both animal crossing and the nes e-reader games deserve credit for helping pave the way for the classic nes series on the gba the virtual console and the general retro gaming community the e-reader was discontinued in mid-2004 but as we've mentioned it actually lasted a bit longer in japan in fact its website is still live as of the making of this video as the e-reader was phased out around the world e-reader compatibility was straight-up deleted from the localized versions this combined with the fact that the e-reader was region locked meant that only the staunchest importers got to play these games in a way they were meant to be played we don't have access to all these games so we'll just run down a quick list rockman03 had e-reader mod cards and their in-game content was fully translated for the english release and accessible via cheat codes though the cards themselves never made it overseas this content would be included in the mega man 0ds collection rockman ex456 had a similar e-reader functionality but the north american battle network games have never been re-released yet f-zero gp legends e-reader functionality was somewhat folded into the rest of the game for the us release and you could unlock certain card features by completing certain tasks however staff ghosts and e-plus course features were removed entirely from the international game mario vs donkey kong actually had five e-reader level cards that are extremely rare even in japan nintendo only gave out five cards though it appears 12 levels were actually planned for the release and can be accessed via hacking the wii u virtual console release does not feature these extra levels like super mario 3 events lots of pokemon games from this time had extra e-reader stuff exclusive to the japanese releases pokemon pinball ruby and sapphire had a small amount of e-reader cards they were given out as promotions pokemon fire red and leaf green's e-reader functionality let japanese players scan new trainers into the battle tower but most of these trainers are unlocked by default in the worldwide releases pokemon emerald had its e-reader functionality removed but some of the japanese e-reader functions were added to the game the only way to get an eon ticket in the pal and us versions of emerald is record mixing with another game with an unlocked eon ticket already pokemon colosseum had a card e room that was completely sealed off in international versions it's where you'd have your battle card fights as well as capture three extra shadow pokemon domo kun no fushigi tedubi is unique on this list because it is a completely japanese exclusive game its e-reader cards could unlock mini games hamtaro card e or totokun hamtaro ham ham ham ha magic princess actually doesn't work with any gba games it's a card set that works similarly to the nes classic series swiping the cards unlocked cute little mini games that really prove that when you work together it is much better grace made me say this but perhaps the biggest casualty of all we were robbed of three different mini-games that you could play on the game boy advance in pikmin 2. it was so cute and as far as we know these games have never been re-released how you feel grace sad and that just about covers everything the e-reader was short-lived and definitely ahead of its time but was a pretty damn cool device and a must-have device for hardcore collectors while grace and i both love this little thing for all it can do i can understand why it wasn't successful look at how long it took us just to explain it that's the kind of thing that ad execs lose sleep over but it's something i hope the hacking community can get excited about there was a small homebrew scene that seems to have completely petered out by the time the ds conquered the market but a lot of their documentation is still available for those that are interested thanks so much for watching please subscribe click that bell leave a like leave a comment i'll be over here just uh swiping some e-reader cards yeah i think i want to play some excitebike excite excitebike forgot about this rocket music grace we didn't talk about the rocky music [Music] uh [Music] [Music] start application yes [Music] the multiple slots on the ds exposed do you think we're gonna get flagged for using the word slot in this video hey grace stop slot shaming hey i'm derek it's me derek and welcome to stop skeletons and fighting the monstrously successful nintendo ds and ds lite originally had backwards compatibility with the gameboy advance in the form of the gameboy advance slot here on the bottom it's actually called slot 2. i didn't realize that until just for shooting this not only did it allow you to play game boy advanced games on your ds which was awesome it also opened tons of new opportunities for let's say true intellectuals who were committed to the weird ambitious and unnecessary before the gba slot was phased out with the dsi upgrades developers released a slew of wild accessories that were truly awesome that you get the most out of your ds so pull out your original ds or your ds lite that you were either too smart or too stupid uh to have gotten rid of when you updated this is all about the secrets of the ds gba slot and if you want more slot action let's get beam me up slotty and we start with a banger guitar hero on tour i'm going to guess that some of you watching this had this game and you know what's up i feel like anybody who saw this game in the store like the first time i played this game was for this video right but when i saw this in stores the time i saw this little window whoever came up with this box idea the idea of putting the buttons right here brilliant anyway let's dig into the thing this is the guy this thing is so cool because honestly i don't think you could possibly do guitar hero while emulating the actual guitar any better than this this is probably as good as it can get it's got a really cool slick design this plastic on the outside is really really stiff and really solid i really don't i feel like i could throw this across the room and it would be fine so this was a collaboration between nintendo red octane and vicarious visions they came to nintendo to make this game vicarious visions is just a legit company they also made doom 3 for the xbox they've been doing insane stuff for a while i guess when they knock on your door with a great idea you answered the door no no one wanted to do this everyone thought it was crazy no one asked for this but then apparently vicarious visions walked into nintendo and said check it out and they went get on it it's a complicated idea just done so simply it's so smart it just slots into uts like that and you hold the game sideways and you play like this and you look super awesome anyway so for this video if we're not clear these are ds accessories that use the gba slot so this by itself has no game on it you cannot plug this into your game boy advance and expect to use anything you also cannot play this ds game without the guitar grip without the grip the game's just like what am i supposed to do there are three different guitar hero on tour games each one had like 25 songs you can wi-fi stream to each other's games you could do wireless multiplayer this is a really robust package one thing i really like though it uses everything on the ds matter of fact when you when you have combos going and you want to use your star power instead of hitting a button you just go and it'll do your star power it did fun things like you're both playing the song like you can light their guitar on fire in order to put your fire out you have to blow into the microphone now when you look at the uh the tracklisting of this game at first i was like a little disappointed kind of a lot of slower songs there wasn't like a dragonforce and there wasn't fall of troy and then i realized because you couldn't do that your wrist would die i'm pretty sure that all star by smash mouth is harder to play on this game than an actual guitar i feel like i could just never really get a comfortable way to hold this that didn't kill my wrist the most i could really do honestly was like two songs i'm trying to say it's a young man's game there are nintendo ds lights that came bundled with this thing they sold a couple million copies of this game and it was right before the guitar hero and band hero and rock band and all that stuff crashed so this was right at the peak of it it was perfect timing and it's about as good as it can be next smile for the camera this is the faceting scan it is the coolest damn thing you'll ever see it is a game boy advanced cartridge with a little camera and it is for face training which as you can see here is a japanese game it is the adult ds face trainer hey you trying to get that ripped face you want to get your face shredded you want a beach face to go with the beach bod you need to get yourself a adult ds face trainer if this is maybe the coolest gadget you're we're going to talk about in this episode and it's a camera it's a gba camera for your ds how cool is that very so yeah face training is an exercise game for your face it is japanese only but you don't really need to know japanese it's pretty simple you kind of poke around the menu long enough until a nice japanese lady starts talking to you and then a pretty japanese lady shows up on the left screen and starts making faces and then you line yourself up uh with the camera and then you just mimic those faces and then it grades you on them at the end and that's really it the thing seems kind of ridiculous it's a game made for women so they can be you know prettier so do do with that what you want i got the idea of making your face buff right working the muscles out in your face i thought it was kind of ridiculous until i started doing the exercises and the muscles in my face started immediately twitching uh and i was not given a high rating there's this one move where she looks straight up and then she low she drops her jaw as much as she can and i'm like man this would be a great horror game if just the eyes kept rolling in the back of her head and her jaw just stretched down basically what i'm trying to say is like if you want to work your face up get this game if you want inspiration for your creepypasta you know haunted video game cartridge also get this game and the camera works pretty well as you can see uh there's grace maybe it shouldn't come as a surprise if faith training was uh co-developed by intelligent systems who did the paper mario games warioware and freaking fire emblem wario were snapped which is a warioware game that came up with the dsi actually used this exact same technology and as a matter of fact face training did come out in the pal region as a dsi downloadable game using the camera on the dsi there's another game that actually used the facing scan cartridge called project beauty or the full name is shiseido beauty solution kaihatsu center konshu project beauty was basically a makeup tutorial app that sega made it's the only other game that uses the facing scan uh cartridge and comes with one so the thing to remember about this game is that it came out in 2007 and that was before smartphones basically gobbled up the camera world it was just too ahead of its time but it's a really wild and great idea this is part of the touch generation wait sorry touch generation of ds and wii games which were like extremely casual games face training was one of them and so is this kanji dictionary they came out in japan of course it is apparently 16 players wireless that's cool what's also cool is there was also a couple of uh cookbook games released in japan and they came with a magnet that you could slot into the gba slot and then i guess stick the gba on your fridge or your microwave something like that so that you can be cooking and looking at the directions and stuff like that there's a lot of wild stuff that came from like the casual rush of the mid to late otts but face training i guess i recommend it it's pretty wild you want that shredded buff right for the summer face face training get that shredded face are you crying ain't no crying in face training take your face off what's next if we are talking about weight loss stuff talking about ultra casual we have to talk about the my coach which was a line of games that ubisoft put out for the uh ds mainly the ds a little bit for the wii and of course there is the my weight loss coach that came with the pedometer the clicks basically yeah you walk around you get your steps in and then you plug it into your uh ds and then you upload your uh steps and then it keeps track of them i mean it's a weight loss game outside of the steps outside of like hey your goal is 500 steps everything else in the game is like hey don't eat salt for a day or hey do something else that's all on the honor system the game is just like hey do you eat bacon you're like no did you have butter today no you're doing great oh cool i'm doing great and when you put your profile in it's like how much do you weigh i put in my weight and then like the my little stick figure guy goes like bro and like what are you doing weight loss coach more like weight loss bully you know what forget weight loss coach you're beautiful and you're sexy no matter what you look like okay it's what's in here that counts all right folks it's time to stop farting around it's time to get real the facing scan is really fun pedometer is kind of neat guitar hero is really interesting but let me tell you like the actual genuinely the best thing that you can get for uds that we're going to talk about on this show is the title paddle you plug it in you turn it on and instead of using the d-pad you use this and it is so genuinely amazing this paddle only came out in japan and it was bundled with arkanoid ds works for space invaders extreme one and two arkanoid ds and uh space buster move but here's the thing about the ds ds games and of course uh the title paddle are not region locked so this is an american ds and this is a japanese you know paddle you can play this anywhere so any region on any system can play these games here is the sad thing while this thing is amazing and super fun it doesn't work for any other games which is a shame it would be so good for racing games i wanted so badly to see this would work for any other game i went through my entire collection nothing this would be amazing for mario kart the amount of control that you get with the paddle is so good and thankfully there are people doing homebrew stuff and hacking to try and get this thing to work for things like mario kart it would be fantastic if it worked that way collecting weird stuff is fun but it's not practical sometimes you buy stuff and you go cool you put it on the shelf and you're like well there it is i have it now i guess say you have multiple donkey kongas you ain't playing those donkey kongas but the taito paddle that is a device that you can buy and put on the shelf and go man that's awesome i'm gonna play that right now and finally there's no words this is a piano it's easy piano for the ds i was developed by game life it is a little keyboard for your ds it only has 13 keys from c to shining c i think one of the coolest things about it though it's gigantic it's real big you know it's not really portable anymore it's not the first keyboard for a video game system it wouldn't be the last here's the problem honestly the game kind of sucks it's like they had this awesome keyboard it didn't really make a game to utilize it completely there's so many little mini games and things that really just use the stylus you can totally have easy piano in your collection right now and you don't need the piano i would say something like 80 of this game does not even require the piano this game is more of like a bunch of little mini games and some lesson tutorial stuff to teach you how to read music and like kind of basic understanding of like musical notation and stuff like that that's really what this game is it's a very strange game that has this awesome peripheral that it does not use it's it's baffling it's kind of disappointing man it's definitely the weirdest neatest thing i wish i could tell you though that it was good go on like amazon and read reviews from like upset aunts and uncles and grandmas who are like i bought this game for my niece i thought she'd love it i got this for my granddaughter and she didn't play it at all and it's terrible this is the one that i was like kind of personally disappointed by i think everything else met or exceeded my expectations this you know the pedometer was like yeah it's a pedometer the guitar hero was like wow they pulled this off the paddle was like insane the piano was kind of a bummer it was kind of a bummer uh and it was kind of expensive just displaying this in your collection is the best part of it to be honest there's actually one more i want to talk about really quick magic kids slide adventure this is a first party nintendo game basically it is a mouse for your ds you slide the ds around and that is how you move around there's an awesome video on ign i'm gonna level with you people we bought all the stuff for this video as well as some stuff for the dreamcast peripheral videos we did all that with money that we got when we hit our 400 patreon goal so back in august when we were buying all this stuff we kind of looked at the numbers we went like we can't we can't have we can't buy c-man and magic hit slider and the magical piano and all this stuff we had to make a sophie's choice and i was like i want the piano screw magic kid i don't want no mouse i want that piano and i'm still kicking myself for it because that looks so much cooler first party nintendo game that's wild it's a puzzle game it's really cute the device seems to work really really well and look awesome i wanted to get the piano instead i'm a fool oh and by the way this is not the only uses of the gba slot on the ds there were multiple card readers like multiple carburetors there was a beyblade thing i'm an old man i don't even know what beyblade is i guess let me know in the comments below whether what the beyblade is and not only are there a lot of just wild wacky accessories that we couldn't cover on this show there was a whole bunch of games just normal ds games that worked in tandem with the gba slot and we're gonna talk about that stuff again real soon we ain't finished we ain't finished with you girl we ain't finished with that slot we're coming back and hey when you're watching this tonight uh we're gonna play all these on the live stream i'm gonna get two webcams set up and we're gonna have some fun playing this on the live stream twitch.tv stop skeletons and fighting check that out thank you so much to all our patreon supporters their support is why we were able to buy all this junk it's your fault i had this piano thank you so much um we also got merchandise at uh pixel empire oh man uh we're on instagram we're on twitter we're on facebook we're on twitch we're on your tv we're on your monitor right now hit subscribe thank you so much for watching man we gotta get back to work more ds stuff coming stay tuned thanks for watching stay powerful [Music] [Music] hey i'm derek it's me derek and we got a new camera at black friday and i got a new chair so things can look slightly different or worse or better either way this is stop skeletons in fighting hey i already put you on the spotlight for ds slot life with some of the craziest uses for the gba slot on the ds which was only available on the original ds and the ds lite models but about the stuff that the average ds enthusiast would encounter in the wild i mean you probably don't have a piano attachment gathering dust in your closet but there are ds games that work with the gba cart that unlock new content ones that you might have right now of course the most famous use of the dual slot action was for pokemon the fourth generation pokemon ds games could interface with the third generation pokemon gba games but link cables didn't work between these two systems so using the dual slots on an original ds or ds lite was the only way to migrate your old gba pokemon into generation four all you had to do was pretty much finish the game finish the main story and gain access to the pokedex and then meet professor oak and then go to pal park that's it to be honest here the last time that i finished a pokemon game to completion there was a tight three-minute wrap that named all of them it's been three thousand years hey i'm a little out of my element here so i brought the brightest skele bro pokemon slot scholar of our generation mr loxton oh what hello yes hi that's me i think yeah loxton it's you loxton wait that's my joke i choose you loxton that's a bad joke anyway thanks coming on man thanks for having me on no dude thank you for giving me the time please walk me through this why is pokemon migration from gen 3 to gen 4 is so confusing so under normal circumstances pokemon live wherever they are the most comfortable which is why you can find specific pokemon only in specific places for the most part that is we do know that most species of pokemon will have their explorers migrating far and wide perhaps traversing the regions or just cheer curiosity right and then you put the two games in the slots yeah and in the sinnoh region the locals have built a park specifically to attract these foreign pokemon likely to spruce up their region's biodiversity i don't know if you've noticed but suno is severely lacking fire types yes i did yeah and i knew that i knew that i knew that totally you're just testing me and i you i passed the tasks and smart but anyway they called it pell park and it especially attracts pokemon from kanto and hoenn who were just released by their trainers and they migrate all the way here and while they are in this park you can catch them and later on in kanto they did the same thing biodiversity when did pokemon become so complicated i mean it's just like rock paper scissors right cute maybe maybe if there were you know 18 different symbols with two variants each but anyway the pokemon company even migrated rare pokemon into your collection via special containment devices distributed at special events like this deoxys wait so they just distributed pokemon this way they didn't do anything else cool like the berry patch on the e-reader miss opportunity man it's a lot simpler than eating an e-reader and swiping some cards a couple of times or needing to plug your handheld device into the cable that's just dangling there at a store it's it's easier this way but to be fair the e-reader is a way dumber methods that's a point in my book but fine yes okay so technology and convenience finally converge on the ds so i can finally migrate all my pokemon over right unfortunately no certain pokemon ecosystems are permanently shut off from the rest due to uh poke walls is the opposite of pokeballs they keep them out instead of in wait wait poke walls this is the dumb stuff and the totally real stuff that i love real wells are not very effective against migration but the original gens 1 and 2 as well as the new gen 8 all have super effective poke walls in place i hope that clears some things up well wait so you've been able to move your pokemon up from every pokemon game since 2002 until now well yeah well if they're allowed into galar anyway otherwise you have to wait until pokemon home comes out ah so we're just waiting for game freak to finally figure out how to use the internet it's 2019. it's fine that's fine and thankfully the other pokemon gba slot games aren't quite as complicated so i can take it from here thank you dude no problem and uh next time uh next time could we uh could we have our skeletons battle it'd be pretty funny all things considered hey we're stopped skeletons from fighting not prevent consensual fisticuffs but thank you so much for explaining all that loxton pokemon and would you believe it even the pokemon spin-offs from this time also have connectivity with the ds gba slot pokemon dash for example also works with the gen 3 gba games but i like pokemon mystery dungeon rescue team the best because it's one of the few games that had a tandem red and blue release on the gba and es at the same time there's a few things you can do with both games inserted into the ds but the main one is that if your pokemon team faints in one game you can use the other game to rescue that team without losing money or items well honestly there's enough hot slot action in the pokemon verse that it's worth getting a ds or ds lite just so you can transfer your team and utilize all the extra features but that's enough pokemon how about we change gears from pokemon innovation to hideo kojima innovation with lunar knights and the baktai games boktai is a series of gba games that have solar sensors built into the cartridge basically so you can use actual sunlight to fight off the game's vampires well you're supposed to use sunlight if you instead live in a place as luminous as seattle in the winter you can cheat and just use a blacklight stay indoors by the time this series is fourth entry lunar knights got released under the ds they had to take out the game's expensive sensor but they got around this by letting you put the previous three games in the gba slot yes this means that not only does lunar knights use the gba slot it uses the solar sensor on the gba cart to restore different stats for your inactive characters depending on the game it's not necessary for completing lunar nights but it's still really impressive that they still found a way to work in that tech and i want to give the game credit for actually mentioning all this in the instruction book which is pretty rare for peripherals like this i don't know why they don't talk about it put it on the box how cool is that but that's not all you can do with bok type it also works with freaking mega man battle network 5 double team which is possibly the most feature packed battle network game ever battle network 5 double team was the first battle network game to come out on the ds so it works with every battle network game that came before it which is seriously there's so many capcom was pumping out these games like it was rabbits breeding back then it was just nuts but it's really want to highlight that this is a capcom game that works with a konami game which like you can't cross the streams like that i mean what's going to happen mega mans and solo snakes living together mass hysteria also apparently the soul cross that you get from bok type 2 completely breaks the game good stuff but this is just a small sampling of the games that work in tandem with other ds games plugging in castlevania aria of sorrow into dawn of sorrow makes a mina doll appear in the shop which doesn't really affect anything in the game except for soothing my inner dracula rage we all have it it's part of growing up it's nothing major but i owned these games for years and had absolutely no idea about any of this stuff and there's similar bonus content for mega man xz advanced wars the sims and frogger did you know there were so many frogger games and they all worked together to unlock bonus stuff somebody out there had a way better childhood than me what's up with these guys huh maybe you've seen these around at retro shops and as you can probably guess they are not actually uh gba games but ds accessory packs we got the memory expansion pack the rumble pack and the motion pack i want to start with this one because it's spelled p-a-c-k which is how you actually spell the word pack nintendo the motion pack houses an accelerometer to detect motion and is used in exactly one game tony hawk's motion aka the worst rated tony hawk game until pro skater 5 came out seven years later i love how everything about this game is absolutely unnecessary it was released in november 2008 which was the same month as the dsi which if you'll remember did not have a gba slot so the timing wasn't right it's a tony hawk game where you steer by turning the system and of course it has all the nuance of trying to steer a cow onto a halfpipe oh my life to use this game with the title paddle instead on top of that even though we got all the accesses of motion it uses every button on the ds for tricks plus you gotta tap the touchscreen to do specials i admire the moxie but why would you make a motion game that uses so many buttons this game was made by create studios or create there's no e i don't know who had a tough act to follow since handheld tony hawk games actually had a pretty good track record before this thanks to punching weight heroes vicarious visions i actually really like this game from a garbo curiosity standpoint now but i think back then no one was really ready to accept the fact that the tony hawk franchise the great tony hawk franchise was in freefall the shocker here was the bonus game packed in hugh pixel painter this is a totally separate game it has nothing to do with tony and it's a shame it had to share the spotlight it's a charming little game where you cover your little guy and paint and connect dots around areas of a map to bring color and light to the world it's like a hybrid act razor and kicks it's cute simple way more fun than hawk's motion i mean this should have been the main game with tony hawk as the bonus seriously tracked down this game but for hugh pixel painter but of course activision wasn't the only ones to shove the extra tech into a gba cart nintendo also made peripheral cartridges that are compatible with the whole slew of games like the nintendo ds rumble pack this is like a throwback to the n64 era and it works with a surprising number of games 50. but i actually only have four compatible games and none of which are metroid prime pinball which is what the normal pack was bundled with in the us it works about as well as you'd expect and i didn't find it to be too loud or that intense but i noticed that all the compatible games i own use it differently and some don't use it that well it's weird that people were still struggling with rumble in the mid-aughts but it's really good in games like partners in time where it helps with timing my crit hits and i loved how it pulsed to the awesome soundtrack of space invaders extreme though it did make me have to choose between playing with rumble or the paddle and oh man too bad i couldn't have both all right so if you made it this far in the video i got a real treat for you and it is the nintendo ds memory expansion pack aka maybe the single most useless thing we have ever covered on punching weight you maybe didn't even know about this because while it adds an extra eight megabytes of ram to the nintendo ds the sole game that used it was the ds's crappy opera based web browser two of these bad boys were actually released this gba size one and then a half size one for the ds lite in the us this one was only available online through the mail so this cart is actually kind of rare but i paid 550 for it so it definitely ain't valuable now you'd think that this would have worked like the n64 expansion pack and in theory it would except that the n64 and the ds are pretty different systems and the extra ram just wasn't necessary i guess not surprisingly the homebrew community found the most use for it though as far as i can tell the only true game that can use the official nintendo memory expansion pack is the home brew of quake one and even there it's optional some third-party expansion packs are produced that are used for homebrew applications but in terms of the official cart that's about it and for the record we could have bought the ds browser for this video but then i would have had an actual use for this thing and no no now listen i have my gba collection a truly completely useless object and i wouldn't have it any other way the ds and its slot so many mysteries so much wonderful stuff there anyway thank you so much for watching thank you to our patreon supporters [Music] [Music] in november 2004 nintendo released the ds it would become one of the most successful products in consumer electronics history with over 150 million units sold worldwide it will be iterated on with the ds lite dsi 3ds 2ds new 3ds new 2ds and you can even see its inspiration in the wii u its dual screen setup actually goes all the way back to the late 70s with the game and watch games but it wasn't the only time nintendo played with the concept the gamecube gameboy advanced link cable debuted in japan on december 14 2001 and in north america on february 12 2002 not to be confused with the gamecube gameboy advance player which just allowed you to play game boy games through your gamecube the link cable allowed certain gamecube games to be played with a gba using its screen in tandem with your television according to wikipedia there are just shy of 60 compatible games with the link cable and they all use it slightly differently unlocking hidden content or items mini games demos even a few games that require the link cable to play them at all welcome to punching weight the show that celebrates the weird ambitious and unnecessary and we're digging through our gamecube and gameboy advance collection to see what kind of secrets are hidden behind the gamecube gameboy fans link cable the gamecube link cable which i'm going to be calling it just to simplify things a bit is a six foot cable that has a gamecube controller plug on one end and a wide gray piece of plastic that plugs in next to the gba's charging port on the other it's got these snazzy purple wings that help you grip the system better when you're playing it and also remove the cable when you're finished it's compatible with both the original and sp gameboy advanced models and either the gamecube or the wii many third-party cables exist but we just happen to have two official nintendo cables so that's what we're gonna be using for this video not that it probably makes any kind of difference the n64 rumble pack and the game boy transfer pack were bundled with star fox 64 and pokemon stadium respectively the gamecube link cable was no different so since it was bundled with the legend of zelda the four swords adventures let's start with that game zelda four swords adventures is a co-op party game where up to four players control their own link players have to work together to get through familiar puzzle situations like pushing or lifting heavy objects or standing on switches anyone who's played a link to the past on the super nintendo will immediately understand what's going on here but there's no giant overworld it's more like mario with different worlds and levels the game first made its appearance as an extra game on the gba port of link to the past however that version could only be played with other players never solo the gamecube version however can be played solo though the best experience is with other people the gamecube link cable functionality is basically this in each level players are free to go off on their own i mean you're in theory supposed to stick together and work together but what's the fun in that if someone leaves a screen by going in a cave falling down a hole swimming under a bridge instead of changing everyone's view on the tv that happens on their gba screen they essentially lead the tv and continue playing on their gba the gba screen also shows up even when you're playing single player which is a neat touch honestly four swords is a pitch perfect way to show off the link cable's capabilities plus it's a really neat little zelda spin-off and has the distinction of being the first co-op zelda game i only wish i had four gba's and four link cables so i could really play this game to its fullest but ask anyone who's been lucky enough to experience this game to its true four-player mode it's a sight to behold final fantasy crystal chronicles was a big deal it was the first original final fantasy game on a nintendo console since the super nintendo man everyone i knew was hyped for it but then i remember seeing that it was a party game similar to gauntlet legends and he had to carry around some kind of bucket what that ain't final fantasy said young derek along with all his hard to please friends yep it's a super shitty attitude but it's the unfortunate truth so here i am many years later the time has come to finally give this game an honest try so yes final fantasy crystal chronicles is a dungeon crawler action rpg there are multiple classes multiple jobs and this mechanic where you write letters and send packages back to your family and you need to keep them happy but the story is that a miasma basically an evil fog renders the world uninhabitable without the strength of crystals to push it back so in order to explore dungeons someone needs to be on bucket duty it's a concept that doesn't really sound that great on paper and playing solo i found it kind of boring unfortunately you need gbas and link cables to even play two-player and it's not the best party game really it's a lot to take in when you just jump right into it the menus are a little confusing but the base game is pretty simple and a lot of fun with other people the intended way is for everyone to already have characters and import them into the game from separate memory cards and i bet that's a lot of fun it's a pretty good looking game for the system with a striking art style but requiring the gba and the link cables to play multiplayer probably limited its appeal but is another reminder that just because something is different doesn't necessarily mean it's bad [Music] pacman versus is a separate game bundled with the player's choice version of pacman world 2. i was bamboozled into thinking that there was a standard box for it on ebay and if there is this ain't it it's just a cover printed on normal printing paper and a standard dvd case so i've not ever actually played pac-man world 2 but that's not why we're here pac-man vs is a game where one player plays as pac-man and three people play as ghosts the gimmick is that the three ghosts can only see a portion of the board whereas pac-man playing off of the gba can see the entire board it's harder than you'd think to track pac-man down but hipaku-paku is a trail of light behind him and the ghosts can collect the fruit which widens their field of view so they can spot him easier if pac-man gets caught the ghost who caught him gets some points and they swap controllers and get to be pac-man next first to either 7 10 or 15 000 points wins mario gives narrated play-by-play which is kind of weird until you remember that yeah this is a nintendo exclusive there's a wide variety of boards overall it's an amazing party game with a lot of replayability while i was playing this i was thinking wow why didn't this come to the wii u and then i remembered luigi's ghost match in a mini-game in nintendo land is extremely similar but let's be real here luigi's mansion is great and all but it don't be no pac-man metroid prime and metroid fusion i think this one's pretty well known by linking the two games together you can unlock the ability to play the original classic nes metroid and once you have a completed game that snazzy teal colored fusion suit i thought this was interesting the look of the fusion suit changes color in the game here's fusion suit samus at the end of prime and here's fusion suit salmons at the beginning of prime fun fact the fusion suit unlocks automatically on completion in the metroid prime trilogy version for the wii but the original nes metroid was removed i mean why give it away for free when they could charge you 500 wii points on the virtual console now here's the weird part neither follow-up metroid zero mission or metroid prime 2 echoes have extras linking to the gamecube linking zero mission infusion via gba cables unlocks a picture gallery in xero mission but i guess by the time those metroid games came out nintendo was moving on to other things like we said at the top there are dozens of games that use the gamecube link cable like animal crossing fantasy star online mario golf fire emblem lots of pokemon games maybe one of these days i'll figure out what the hell that tingle tracker thing in wind waker is and finally see what them sonic adventure ciaos are all about so many games never enough time and this is just one of many fascinating nintendo peripherals we could talk for hours about this stuff well hey let's wrap this up if you have any weird ambitious or unnecessary games or peripherals you'd like to see on punching weight let us know in the comments below or hey if you'd like to donate anything we've got a p.o box we will gladly take your weird video game stuff off your hands stop skeletons from fighting it's a patreon supported show and made possible with every one of the radical people here if you'd like to join their ranks click the patreon logo and pledge what you can be sure to check out our other videos and the punching way playlist thank you so much for watching stay powerful video game peripherals just useless junk to get you to spend more money am i right and nintendo they're one of the worst donkey kongs the n64 expansion pack the ds expansion pack the wii steering wheel i definitely got a balance board in storage somewhere but who am i kidding i'm not above throwing money at this kind of thing i love this kind of stuff and besides sometimes you find a peripheral that really cuts through the hype and is truly something special the gamecube gameboy advanced link cable is maybe nintendo's most successful peripheral after the rumble pack this little guy connects your game boy advance to your gamecube controller slot works with either the gamecube or the wii and is the key to unlocking an incredible amount of bonus content it's compatible with just shy of 60 games which is pretty amazing considering the gamecube was a bit of a flop for nintendo selling less than both the original xbox and the previous gen n64 i guess more developers were banking on their customers owning a gba than a gamecube which was a safe bet i've previously talked about the games that require the link cable to play but in this episode we'll be talking about the gamecube games featuring extra content unlocked with just a cable and a gba system no extra game required not everyone's got time for double games nintendo welcome back to punching weight the show that celebrates the weird ambitious and unnecessary and i've dug through my gamecube collection and i'm ready to show you what kind of secrets are hidden behind the gamecube gameboy advanced link cable and now onto the show again link up link time get linkedin wait can't use that one [Music] first off we gotta start with one of nintendo's best and most innovative games of the era animal crossing seriously what a unique gem of a game there is just so much you can do plus it worked with just about every major peripheral nintendo had at the time it came with its own memory card supported the e-reader and of course the gamecube link cable about the only thing it didn't use was the broadband adapter and microphone which of course would be implemented in future releases you can actually do quite a lot with animal crossing by hooking up a gba the most major thing you can do is access the island at the bottom of your town will always be a dock usually a good place for fishing but with a gba plugged in captain shows up and offers to take you to a special island where it's always sunny and summer oh hey it's been 68 weeks since i last went to the island wait 68 weeks that's not right we just played this like a few months ago for the e-reader video whoops anyway the island has exclusive fruit fish and its very own villager you can't do much there but when you leave you can keep playing on the island with your gba if you remember to leave treats and tools there you can boss your villager around and have them do stuff for you yeah chop that tree and that tree too now relax and do some fishing i got a little bit too into it and poked them too much and they got sad and the music slowed down but i gave him some fruit and that cheered him right back up sorry buddy yeah more fishing there's a lot you can do on animal island it's apparently how you farm certain rare things like the nes games i mean i have no idea i just use the chicos come on man if you hate your island or want a new islander or are really impressed with your island uh you can trade islands with a friend through the gba link cables man can you believe this game existed without the internet on the gamecube it's always going to be so impressive to me how many really creative ways nintendo got around that there are a few more features in animal crossing though like designing stuff on the gba instead of in-game which actually saves you a couple hundred bells nice but the thing that i had no idea you could do is you could download and play nes games on your gba which means that not only is there an nes emulator inside of animal crossing it's also like well it's like a russian nesting doll emulator situation right like there's a game within a game and then shoved into another game system like it's awesome the only problem is that all the two player modes have been removed and excitebike does not have the option to save your tracks which actually makes sense the nes games can't stay on your gba once you turn the system off anyway some games like wario's woods don't work at all because it was a late era nes game and is physically too big for the gba's memory also did you even know wario's woods was in here animal crossing is so cool animal crossing for nintendo gamecube i just been fishing you know it's time to talk zelda now we've already covered zelda the four swords adventures which was basically the flagship gamecube link cable game it came bundled with one and each player requires one of their own for multiplayer but it wasn't the only zelda game with this compatibility the legend of zelda the wind waker has the tingle tuner this is a 100 optional item that basically turns wind waker into a co-op game maybe it's just me but i was kind of shocked at how well advertised this little inclusion was because no one i knew ever talked about it and it feels like no one talks about it now but it's really amazing getting the tingle tuner is itself a bit of a side quest you actually need to release tingle from his jail on windfall island and then he gives you his gba or i mean sorry magic transmitter wait a second if link got a not game boy advance then why the heck did luigi get a not game boy color hang in there luigi i got stuck with my brother's hand-me-downs too your year will come don't worry so the tingle tuner lets tingle act as your super guide he has flavor text and info for just about everywhere you can go and gives you fun little mini games around the world like for example i had to find all the benches in windfall island it's not exactly riveting stuff but you know it works he also finds you hidden rupees which comes in handy with the items he can buy to help link like balloons to walk on the air bombs and whatnot these items ain't cheap though and the trailer itself admits that there's nothing really to stop your gba partner from dingling up the tingle tuner choose your friends wisely it also has its own side quest using the tuner you can uncover five tingles statues and if you get them all you'll rescue his brother knuckle who will upgrade the tuner the tingle tuner was a super fun little extra that was unfortunately cut in the wii u hd remake which i guess they did because they wanted you to have access to the map on the wii u gamepad at all times even though it would have been perfect for the tingle tuner so uh instead it had the tingle bottle which was actually a really cool idea but no longer exists due to miiverse dying that means the tingle bottle messenger was only available for four years man the wii u was a weird system find secrets with the wii u gamepad and did we mention togetherness just check out the simulation yeah look like i've been upgraded all right so that's a couple of nintendo games how about we switch gears and talk about sega games during the gamecube days sega had just left the hardware business and had really hit the ground running and it shouldn't really be a surprise that a company that loved making peripherals and add-ons as much as sega would go a little bonkers with the gamecube link cable still oh it's loading hold on hold on the gamecube link cable sega sonic adventure now these load times several of sega's gamecube and gameboy advanced games had gamecube link cable support and they all mostly center around one thing chaos oh sorry not not chaos ciaos these little tamagotchi-like creatures were first introduced in sonic adventure and one of the coolest things about them was you could carry them with you on your dreamcast vmu well maybe you can i can't because my vmu batteries have been dead since the clinton administration a bunch of sonic games for the gamecube and gba featured a mini-game that utilized the gba called the tiny chow garden here's how it worked with sonic adventure dx you can go to the chow garden plug in your gba grab a chow and then go to the gba kiosk from there you can transfer your buddy into the tiny chow garden where you can feed them play mini games and level up your little guy's stats being able to take them on the go with the gba emulates the dreamcast vmu see i don't even need new batteries for that thing but if you turned off the system or the batteries died before transferring them back to your gamecube you'd lose all the work you did forever however sonic advance 1 2 and pinball party for the gba all have the tiny garden mini game too and you can transport and save your little chows there as well you don't actually have any of these gba games but it didn't matter because and this is maybe the coolest thing you can use the tiny chow garden to transport your ciao into other games which is how we got this adorable tails chow you see sonic games didn't have the market cornered on sega link cable extras there are mini game extras in other games too like my favorite sonic team series fantasy star online or pso the gamecube version featured a four player split screen couch co-op which i played for dozens of hours in college it's still one hell of a great game and oh god if i don't get back on track i might get addicted to this game all over again anyway there are four downloadable gba games in pso and the easiest one to access is the tiny chow garden similar to the one in sonic dx though it's hidden away and extremely easy to miss on the mission the fake in yellow after you've finished the quest but before collected your reward warp back down to forest 1 and walk up to the waterfall and surprise it's a ciao now head back up to pioneer 2 in the same gba kiosk from sonic adventure dx will be there it'll only be loaded with tiny garden but you'll be greeted by a tails chow after poking and feeding him for a little bit i put down my gba turned off pso booted up sonic dx went to the chow garden in the hotel and transported tales off my gba and into my gamecube and boom my sweet prince had arrived i then tried to feed him dark fruit hoping to turn him evil but it turns out tails is just too pure also i don't know anything about how chaos work but what about the other three unlockable sonic team minigames and pso choo choo rocket challenge knight's score attack and puyo pop endless version unfortunately the tiny child garden is the only gba mini-game attached to an offline quest to get access to the other three you need access to the online quests which means you'll have to do one of the following get your gamecube online and on a server which you actually can totally still do today thanks to some awesome fan communities and complete the missions or get a copy of pso 1 and 2 plus which has all online only quests available offline but that game is rare and kind of expensive or you can just play them all in billy hatcher and the giant egg yeah when was the last time you thought about this game big boy billy hatcher was basically sonic team's last big new ip before diving full tilt into sonic sonic sonic and it's a pretty cool game it has five gba mini games that you unlock by hatching special eggs in various levels and three of these mini games are the exact same as the ones tied to online quests and pso it took some doing to unlock them but let's run down them by starting with choo choo rocket challenge this is a 24 stage challenge mode with a good variety of stages it's a really solid demo however they are the exact same stages found in the gba version just with way way worse music gba choo choo rocket is a great port of a great dreamcast game except the lack of buttons on the gba makes the time-based stages extra stressful and well challenging really the highlight of that port is the crazy amount of chill puzzles this mini game is all time based all the time plus there's nothing really exclusive about it so for me it was a bit of a letdown contrast that to the puyo pop mini game which is probably my favorite one this is basically just the endless mode from the puyo pop gba game with the same two sub modes task mode where you play until you run out of time and normal mode where you play until you reach the top and die and i mean die you can't pause and quit the menu you also can't turn off the system or you'll lose your scores the controls feel kind of stiff but otherwise this is a great get i mean it's classic puyo puyo one of the all-time great puzzle games it's nothing you can't find in any other puyo puyo game but it's probably still the best mini game on either billy hatcher or pso but probably the most important minigame in this package is knight's score attack knights is definitely one of sonic team's most important games and it still blows my mind that for such an iconic sega character he's only had i guess four games and one of them is a mini game locked away in fantasy star online and billy hatcher and the giant a makes you wonder if there ever were plans to make a full gba game overall this is standard night's fair collect all the gems and loops before time runs out it's got great music of course and it looks pretty sharp it's too bad there's just not much to it there are only four stages that loop and like the name implies it's a race against the clock to get the highest score possible it's pretty hard it wants you to hurry up but also not miss anything which is pretty tough when your character controls with the grace of a whale still it's a neat little bonus for knights fans out there of course big boy billy's got his own exclusive mini games billy hatcher hyper shoot which is sort of like a bowling billiards shooter kind of game that i actually really liked might go through the trouble of playing more billy hasher to unlock the hard mode version to unlock all these you have to play through a large chunk of the game it took me about like i guess six hours to unlock them all though that's maybe because it was my first time playing in like forever and there are worse ways to spend your time billy hatcher and the giant egg is rough around the edges with its controls in camera it's also a pretty weird concept but it's still pretty charming it has great music and is one of the last flashes of that classic creativity from early 2000s to sega it's kind of the end of an era and could use a remaster i'd recommend it on its own merits as well as for these mini-games and speaking of ends of an era rayman 3 hoodlum havoc this game with huge features also includes some pretty sizable gba connectivity giving the gamecube version an edge over the others it's one of those rare games that has compatibility both with and without a corresponding gba game so i came prepared i got both the gamecube and gba versions only i accidentally got myself the pal version of the gba game and turns out you can't cross those streams but i was still able to go to seattle's pink gorilla and exchange it out for this little pink buddy over here thanks kelsey and actually some of rayman 3's gba connectivity isn't all that much to write home about there's 2d madness mode which is a fun throwback to the series roots it's kind of like a rayman remake but it was also featured in the pc port so it's not exclusive there is an exclusive mini game called 2d nightmare which was supposed to unlock when you beat all the levels in the gba game but there's a glitch that makes it so the gba never registers the final level meaning the only way to play this game is with the cheat device turns out that doesn't matter all that much because there are many games you can play without the gba game and the mad tracks mode is probably the best example of multiplayer gamecube gba connectivity and straight up one of the coolest co-op games i've ever played here's how it goes the player on the gba lays down track in tetris shaped chunks dodges or blows up asteroids while the gamecube player attempts to drive on that mess they've made the pressure is on you have a limited time and pieces disappear only a few seconds after being laid down it's fast paced and the driving controls are a little rough but i think it adds to the madness of the whole thing it's super fun in terms of how to unlock it i'd never actually played rayman 3 before and i gotta be honest i was grumping hard on the way controls especially the camera but i called in for some backup i gotta give a shout to nitro rad for giving me some emotional support and telling me about this secret room on the first level with that i was able to very quickly get the 20 000 points necessary to unlock the mad tracks mode there's also a four player version called wii list which puts two people on gba's and that sounds amazing but that unlocks at 350 000 points i had to decide for this video if i wanted to play a ton of rayman 3 or billy hatcher and no disrespect but i went with big boy billy good morning if we're talking games where you don't need the gba to have a good time then my absolute favorite on this list is the legendary uh dakar 2. yes dakar 2 the world's ultimate rally a forgettable sequel to an i don't know i guess fine quality racing game based on a baller crazy real life race it's a game i never thought twice about and i'm gonna guess neither had you but it has one of my all-time favorite bonuses a full unreleased gba game with 12 maps complete with four modes of play and four vehicles god i love this stuff it's not a bad looking game though there's no music just engine noise but the four vehicles all feel vastly different to drive which to me feels like a claim spent a lot of time on this game what i can't understand is why this wasn't released on the gba i mean everyone was making games for that thing was a claim that broke in 2003 they couldn't afford to release a gba game anyway this mode is not even hidden it's right there on the extras menu however the other 11 maps need to be unlocked in the campaign mode and you can only download one map at a time which that makes sense the gba only has so much memory i guess each map is smaller than wario's woods unfortunately for all you cheaters out there the unlock all tracks cheat does not open these maps up you still need to play and finish every level but it's almost two full games in one that's a hell of a lot to chew through man first top q rally 2 and now this what is it with forgettable rally racing games and having amazing special features like i said at the top so many games support this thing which means you'll find link cable capability in the weirdest places like a demo disc the gamecube was not nintendo's first disk based system but they somehow still did not understand the appeal of demo discs in the same way their competitors did the gamecube preview disc is one of the very few demo discs released for the gamecube and it was sold yes sold in stores and was also a north american exclusive and it's actually a pretty feature-filled disk including a bit of link cable support i mean if you're only going to make a few demo disks you might as well go big right it's got some playable demos trailers a couple of which show off link cable capabilities and two downloadable gba games we got the nes version of dr mario a classic i'm not sure why exactly but hey whatever it's like the animal crossing nes games in that it's the full game but only one player i even tried downloading it to two separate gba's and linking them together but nope no multiplayer the demo disc also has this mouthful warioware inc mega micro games trial version it's a trial run of the introduction stage of the very first warioware game except it doesn't have the boss stages like the full game and it starts to change games into fun advertisements i love this series and actually this demo is also downloadable on the wario world gamecube game too the actual weird thing though is that you can't get this demo on the actual gamecube port of the gba game but it does have link cable capability it lets you hook up your gba and use it as a controller so you got controllers but no demos wario why are you so inconsistent and evil and one last thing for this video we actually used our wii as our gamecube and our gamecube running the gba player and well did you know that the link cable is also compatible with the gba player yes you can use your actual gba with the gba player like how amazing is that like think about that so if you have a gba a gba player a gamecube a link cable but not a gamecube controller you can still enjoy your gba games on the big screen for however long your battery lasts by the way the link cable covers up your charge port so good luck with that but actually it's maybe not as dumb as it sounds the gamecube's d-pad is so freaking small playing off of an actual gba doesn't sound so bad the gamecube gba link cable really is one of the greatest little gadgets released in this console generation with cool stuff like this it's sometimes hard to remember why the gamecube was such a bust financially for nintendo but from this device you see the ideas that would grow into the ds the wii and switch man no one fails better than nintendo thanks so much for watching if you have any unnecessary weird or ambitious games you'd like to see on punching weight let us know in the comments below join the family at the patreon the specialist specialist of thanks to all our patreon supporters and also hey don't forget all of our stop selling t-shirts and pins our merch is 50 off right now link all the links in the description below thanks so much for watching we'll see you again real soon [Music] [Music] hey i'm derek it's me derek and welcome to stop skeletons and fighting for almost 15 years now i have been playing and enjoying and loving resident evil 4. it's one of the best action games ever made it's one of the most important action games ever made and it's personally one of my favorite games i've bought it numerous numerous times but only recently was i able to truly appreciate resident evil 4 because of all the great things rescue 4 gave to the world it gave us the greatest controllers of all time the chainsaw controllers these are real there's one for the gamecube there's one for the playstation 2 and we're going to break them down i'm going to break them down here for you it's halloween time spooky ignore the fact that i'm wearing a splatterhouse t-shirt and i'm talking about resident evil 4 but you know what i'm doing my biggie man impression i got two chainsaws two chainsaws hopefully this gets up before halloween [Music] listen halloween's in here okay it's up here that's what i'm gonna that's that's the important thing before jumping into the gory details let's just do a quick overview these two chainsaws are made by newbie tech with capcom of course in 2005. now these look like they would be part of an awesome pre-order campaign these actually were not both of these versions of residual four had pre-orders has cool uh special edition pre-orders these were sold separately for about 50 bucks uh they are on ebay now for a little more than that probably the best thing the newbie tech ever did they made a lot of controllers before and after this but this is maybe the high point for them you could buy these and not even know anything about residue before and i wouldn't blame me because it looks so cool i want to give a shout out though david was very generous and donated this chainsaw to us uh we're borrowing this from a friend all right let's get into this let's start with the gamecube model because the gamecube version of resume 4 was the original so let's start with this one so first off you got two handles you can really grip this thing uh i will say that it's very light it's kind of hollow but it really feels like a sturdy piece of machinery here i feel like you can really manhandle this and it won't break it feels really sturdy so if you do buy one of these it should probably be in good shape the blood on every single one is different i think a lot of them always have the fingerprints here because that's naturally where your fingers would go but every single one of these custom blood every single one has a number there are 50 000 made they'll have your number here at the bottom 11 722 is this one let's talk about the buttons basically this is the top of your this will be the front of your gamecube controller a b x y start c d-pad analog stick your l r and z are located on the handles down here so honestly you're using the exact same fingers you would normally be playing if you were holding a gank you controller i feel like the z button is the one thing that is kind of hard to hit but that's not a huge deal for resident evil 4 but might be for other games i want to get ahead of myself there really this is a pretty sturdy solid piece of machinery right here this yellow model is based off of the burlap sack male chainsaw variant and to be fair in the original texas chainsaw massacre leatherface uses a yellow chainsaw so the yellow variant is not only a reference to that particular enemy and residue before it's also a texas chainsaw massacre reference it originally did come with a big old case that made it easier for displaying there's something about that case though inside the case is where they keep the cord that you need to actually plug the sucker in so if you were gonna buy this controller and it does not come with the case you might run to the problem that we did uh which is we had this controller we had no cord we could not use it now to be fair without this cord it'll still look good on your shelf nothing wrong with that if you actually want to experience this you need to get this chord it's just a male-to-male gamecube controller chord that plugs into the bottom of this and then into your gamecube these chords don't exist anywhere outside of this controller so if you were going to buy this make sure it has the cord if it doesn't have the case that's fine make sure it has the cord i want to give a shout out to edmonds the greater seattle area another castle a friend tony hooked us up i gave him a couple of gamecube controllers that were dying and he made this custom cord for my resident evil chainsaw or my friends rather needle chainsaw this is the new chord for jason there you go buddy but about this chord so newbie tech promised in the lead up to this in a press release that it was gonna have sound and on the bottom of it there is actually some space for sound a little area little air some air for sound to come out of why else would this be here controllers like this don't normally have a place where dust can easily get into it i don't know if because this is a custom made controller that the audio just isn't coming through but playing this with resident evil 4 on the gamecube uh no audio ever came out of this it vibrated and that's fun vibrates when you get shot vibrates when you shoot but there was no sound that came out of it i don't know if that's just the chord there's space for a speaker inside here i don't know anything about technical stuff i don't think this makes me sound i've looked up other people's videos i haven't seen any videos of other people's gamecube chainsaws making noise um but maybe i'm wrong so just a heads up so you know uncle derek he loves chainsaw controllers of course i do here's the secret these chainsaw controllers this gamecube chainsaw controller is just a gamecube controller it's just a fancy gamecube controller which means you can play this with any game and because of super smash bros the gamecube controller continues to exist so if you have a wii you can play this with wii games if you have the wii u converter for your smash bros that worked on wii u and works on switch this is compatible with resident evil 4 on the switch yes the switch port does not have motion compatibility but it does have gamecube controller compatibility but don't lose focus here what this means is this thing throughout four nintendo generations can work with any game that has gamecube controller compatibility any game unless you use the gamecube controller you can plug the chainsaw play killer seven with a chainsaw it's what suda would want or go for my favorite the stark contrast play something cute like kirby's air ride with a blood soaked chainsaw or clinoa and before you ask no it does not work with mad world remember it has to have gamecube controller support to begin with but i was looking for a reason to play some more castlevania judgment the game's not that bad actually also goldeneye the goldeneye reboot sure bring this to evo i want someone to bring this to evo and do some smash with this i want somebody to whoop ass with this somebody has got to have done that i mean i can't be i can't be the only person if somebody has actually taken this to evo and like there's footage of it please let me know in the comments below because i cannot be the first person to thought to do this so the red variant before making this video i didn't even realize that these two versions were actually any different other than the red it is a heavier model we have reflective now um and again custom blood like last time hold on actually i need to plug this in and show you here's one of the reasons this is the better version [Music] yeah i want to load a game i better hit start they match start to the pull chord and also this thing is like 15 years old it still works it still works that's amazing okay shut up now and just like the gamecube cord it is a male-to-male playstation 2 controller cord on the ps2 chord barely fits in this case it's a it's a tight fit a wild grace appears again thank you david for the complete uh this complete case here man it's awesome chord and the case and everything so before making this video uh i didn't even realize that this variant was so different you have the pull cord you have a redesigned handle this handle kind of swings down this way i think it's a little more comfortable i like the blade on this one it's like oval shape it's fat kind of reminds me of fat old pikachu back when pikachu was this is this is p this is the pikachu's chainsaw sona and i guess this would be right shoes chainsaw sona or charizard's chainsaw sona i don't know why i decided to bring a pokemon resume before together but that's why you subscribed right and technically because this is red uh this chainsaw is modeled after the chainsaw sisters so the yellow is the burlap chainsaw dude and then the red is the chainsaw ladies oh and of course the resident evil 7 the chainsaw fight you have with jack uh you both have the red and yellow uh chainsaws yourselves nice subtle reference there which means there is a resident evil protagonist that does use these chainsaws also for the record leon never uses a chainsaw in residue 4. video games are dumb the one huge improvement this model has is the d-pad if you will notice the d-pad on the playstation version is tilted 45 degrees in the gamecube version the one major problem i have with this is that the d-pad and the analog stick uh in order to go up you kind of have to push to uh i guess your right you hold the controller like this this is how that's how you hold it this is how leatherface was chasing people in the in the woods this is this is how you hold a chainsaw right moving is actually a little difficult if you want to push up move leon forward it's actually pushing this it doesn't really make sense how you're pushing to your right to walk forward movement with the gamecube controller actually is kind of hard because of that they fix that with the playstation controller it feels more natural to hold it with your hands like this and be able to walk forward it just feels so much better that being said though uh both these controllers the way the handles are these are not the most comfortable controllers that you kind of have to reach with your fingers a little bit especially with your left thumb to kind of get to the analog sticks and stuff like that for some reason start and selector up here they should really be like down here but maybe there just wasn't room for it oh and i want to say thank you uh to david check this out 228 of 50 000 damn so drastically redesigned model we have the pull core we have the better d-pad here's the big thing about this version so you may have read this has like motion controls and not really there's a switch at the bottom turn that on and suddenly you have n motion technology but all that is is if you listen there's like a weight knocking around inside there what that basically is with end motion on when you have the controller down everything's fine when you have the controller up and it clicks it pushes the r1 button for you so you can play the game like this but then when it's time to shoot you raise your chainsaw and you can aim and then you can shoot the problem is that the weight is really sensitive you can't play this like resting on your lap you really it has to be completely vertical even if it's slightly horizontal it'll click on and the r1 button and liam will be aiming forever so you kind of have to sit at the edge of your seat and play with the controller like completely vertical which i actually kind of hurt my back after a while i didn't think it was the most comfortable way to sit but here's the great thing about this just like with the gamecube controller this is just a playstation 2 controller which means that this is an r1 press to pull out your gun in a lot of games any other resident evil game any silent hill game grand theft auto any game where r1 is an important button guess what you can use a chainsaw controller to really liven up liven up your gaming experience it works for any game and of course it don't stop there with a converter you can plug this into your playstation 3 and you can play resident evil 5 with the chainsaw play dark souls with the chainsaw use that end motion tech swing your blade in real life end of the game you can raise your stance by raising your chainsaw and bushido blade truly put your relationship to the test with adventures of cookie and cream with a chainsaw or also hey play lollipop chainsaw with the chainsaw also i think this thing lets you uh hook up to your pc with chainsaw on that listen listen life is so short put these chainsaws on as many systems as you can and have some damn fun for once that's what i'll be doing thank you so much for watching my name is uncle derek this is stop skeletons from fighting these chainsaw controllers are really really cool i highly recommend them thank you david and uh jason for letting us borrow this enjoy our frankenstein chord welcome to the new outro we gotta do i have to shoot a new outro uh because for the first time in like five and a half years on our last video we put up the wrong thank you credits for our patreon supporters so here's an extra long slow scroll for all the people so i'm sorry is the first time in life the five and a half years we've been doing this that we put up the uh an old uh thank yous crawl so we have a new thank yous crawl here this is the most recent thank yous crawl look at all these names all these people we appreciate all the people that support us over the years i also want to give a shout out one more time at the beginning of the year i was like man it'd be really cool if i had uh some fun ridiculous controllers and i appreciate that i'm now able to do a video on these controllers so i hope you enjoyed this uh another romp another rom through resident evil 4 another romp through awesome controllers and if you want to support stop skeletons and funding on patreon it is only a dollar it gives you early access to videos that gets you uh to be in the chat room when we record our podcast unless you vote on uh new videos new game club stuff hang out in our discord it's only one dollar but if you cannot support us because we know times are ridiculous and crazy right now just tell a friend when someone asks what's the coolest dumbest youtube channel you let them know a stop skeleton to find love notes uncle derek and producer grace it's uh it's launch pad the hot dog gamer hey bud yeah he wants me to stop filming and finish this damn video so that i can go play with him i'm not gonna go do that thanks so much for watching stay powerful wear a mask wash your hands i'll see you next time [Music] welcome to punching weight where we celebrate the weird ambitious and unnecessary and on this episode we won't be talking about games but a very special very unnecessary peripheral the n64 mouse yes the nintendo 64 had a mouse it is real it is official it is beautiful and i have no idea if any games actually use the damn thing so i have my bag [Music] and we were going to test you probably never knew the nintendo 64 even had a mouse and that's because it was neither sold by itself or sold outside of japan similar to the super nintendo mouse it was packaged with a game mario artist mario artist was basically a sequel to mario paint but was exclusive to the nintendo 64 dd the disc-based add-on to the system that sold very poorly and never left japan but while the super nest mouse was available separately in certain parts of the world the n64 mouse is only available with copies of mario artist and unlike mario paint mario artist did not go on to sell a few million copies so flat out not many nintendo 64 mice exist the idea of a console system having a mouse may seem odd today but they were more common than you'd maybe think like we mentioned above the snes had a mouse package with mario paint but was compatible with a handful of other games like wolfenstein 3d the playstation 1 mouse made games like clock tower alien resurrection and quake 2 a considerably better experience and the sega dreamcast not only had a mouse but a keyboard too who needs a pc i got the dreamcast mouse and keyboard for quake 3 arena online don't at me i wanted to do this video because there's just not a whole lot of information about the n64 mouse out there and after receiving a very generous donation thank you mr mcmuscles i was duty bound to do the heavy research myself so i got my games i got the mouse let's see what this weird let's be honest unnecessary peripheral can actually do oh and because i've become something of a connoisseur of console mice lately i'll be using my playstation mouse pad okay let's get started and there is no better place to start than with mario 64. let's go mario 64. i love messing with mario's face oh uh no start button i can't actually start this is not a good start for the n64 mouse i was able to trick the game by plugging in an actual controller and then swapping out for the mouse okay let's do this [Music] alright movement is actually pretty good this thing is really sensitive except i can't really walk i had no idea what to expect but it looks like the mouse emulates the analog stick so dragging the mouse emulates holding the stick in a certain direction which makes it really hard to actually go anywhere my burger fell off and the right and left buttons look to emulate a and b so that means i can get around by jumping and kicking yeah look out world it's jump kicking mario ready to save all princesses oh no my greatest foe of pits i have no doubt that a mario 64 super fan could play this whole game while just jumping and kicking but i can't so it's not really possible to play the game but the mouse technically works let's do another early title wave race 64 one of my personal favorites i remember seeing that water for the first time and thinking graphics can't get any better than this it's still a fine looking game if you ask me jumped into the training stage to get my feet wet and found the controls were pretty good this thing is really responsive to start racing select start the race from the pause screen menu but i ran into another problem i can't leave the training stage and start an actual race because i don't have a start button to access the menu i'm already noticing a pattern here but when i got into the race it wasn't too bad the turning took some getting used to but i was still able to get first place though it was a little embarrassing to miss that many points on sunny beach again looks like it's compatible but only uses the analog stick and a and b buttons but wave race isn't as complicated of a game so it's more compatible than mario okay the other system launched title pilotwings 64. this game has more variety with each vehicle controlling a little different hang glider is just searing and landing no problem with the mouse movement on the rocket belt is a little tough the gyrocopter is impossible to turn around in birdman has a similar problem with turning around since you just can't hold the stick again great precision i always had the problem of over correcting in this game and the mouse mitigates that but it's overall not quite a better way to play okay enough messing around let's get to the heavy hitters zelda ocarina of time does it have special compatibility and nope turn it on and straight up said no controller it didn't even register it but using a controller and swapping when the game started let me use the mouse so again it's compatible but with just light analog stick movement and the amb buttons this got me thinking there are a handful of n64 games that exclusively use the d-pad instead of the analog stick mischief makers is one such game and sure enough it's no dice i can grab and jump him that's all shake marina shake it marina i want you to shake it so bad why won't you shake can't get her to shake anything yoshi's story didn't even recognize the mouse but again starting with a controller and swapping seems to get around that problem yoshi's story controlled pretty well but without the z button there's no way to shoot eggs so it's basically unplayable okay so i'm starting to see a pattern games that registered the mouse and even those that didn't register it right away did so as though it were a normal controller but a controller with only the a and b buttons and the analog sticks so in a way maybe all games for the n64 do support the mouse they're just basically unplayable due to the lack of buttons that pretty much removes any gain that requires the z button or exclusively uses the d-pad but that just means we gotta get creative wave race worked because the analog stick was for steering instead of actual movement so let's try out a few more racing games the most appropriate game for this video mickey's speedway usa hey it's a mouse controlling a mouse and it controls pretty well again the sensitivity is really nice on this thing but there's no way to use weapons which makes it not ideal and i bet mario kart works the same way yep it's about what i expected no way to use items or power slide shame because the control is pretty good these games have too many buttons that's why wave race works so let's go with something a little more simpler f0x this is actually pretty great so the control is amazing but it's tough to take hard turns the lack of shoulder buttons means you won't be able to lean in for tight turns and would make the later tracks pretty much impossible nah we gotta get simpler beetle adventure racing oh man this game's great in the grand scheme of things a much simpler game is just accelerate brake and handbrake that is if you're driving automatic controls really well managed to finish the first level in first place and get a lot of the secrets wide turns are still a struggle and if i ever needed to shift into reverse or reset myself on the main road i wouldn't be able to but i was still able to maneuver around corners with just accelerate and break i'm sure selecting the car with the higher handling helped too but overall one of the more compatible games so far further proof the beatle adventure racing is one of the best games on the system we should move on to other genres but racing games so far are the most compatible with the mouse starcraft 64. here we go this was the game that spurred this whole video i read online this game is totally compatible with the mouse and it was released after mario artist so maybe this is genuinely compatible with the mouse man this is disappointing but it's just like any other n64 game the point and click feels great but the interface is different than it is on the pc clicking onto units doesn't bring up the option to construct things all that is done exclusively with the c buttons and with no c buttons available there's no way to build units or buildings which basically means a big fat nope same thing for command and conquer no z button means you can't access the menu to build anything it's a shame because the clicking and dragging feels so much better than it does on a controller oh no the lack of a z button makes it not compatible oh god say it isn't so no pokemon snap you'd be so good with a mouse i want to take a picture of you pikachu i want to take a picture of you so bad pikachu are there controller options z button setup that's it man this is legit bumming me out this game should have mouse support we just need a sequel to this game already wait a minute though controller options there's one game i know of that lets you customize your controls any way you want doom 64. you'll need to use a controller to navigate the menus but mapping forward use and run to the right click and shoot to the left click is great holy crap you can even change the look sensitivity the only problem is you can't change weapons whoops so i don't want that chainsaw and you can't strafe but i'm sure it's possible to beat doom 64 with only a shotgun and i'm pretty sure there are plenty of doom super fans out there that could beat this game with just the mouse no problem alright so that cheers me up a little after pokemon snap doom 64 turns out to be a rare breed no other fps since i had available had that amount of controller customization so duke 3d quake james bond the world is not enough are straight up not compatible because you cannot move shoot to a button other than z though it only proves once again that doom 64 is absolutely one of the best shooters on the system however there's at least one more shooter that doesn't use z for attack hex n64 by default a and b are attack and jump respectively if you don't mind dragging the mouse forward to walk forward it's not too bad you won't be able to look up and down or select and use items though still a viable way to play hex end i mean if you like playing hexen which i don't but you know what made quake 2 and alien resurrection great on the playstation 1 was the ability to use a separate controller in tandem with the mouse if there were a game with dual controller support you could just swap out one of the controllers for the mouse and i happen to know two specific games that have dual controller support golden eye and perfect dark it's possible you didn't know this but with two controllers plugged in both goldeneye and perfect dark give you the option to play the single player levels with two controllers it's the closest to dual analog controls on these old games on an actual n64 you first have to put in a second n64 controller so that you can choose the two controller options pick 2.4 style unpause the game swap the mouse on the controller in slot 1 and bam you are playing goldeneye or perfect arp with a keyboard mouse setup with legit controllers on the legit hardware but before you get too excited it doesn't quite control how you'd think the look is only ever solely mapped on the first player stick walk slash turn and look slash strafe are split between the two controllers for the other options this is a nice reminder that console fps controls wouldn't be perfected until later and you can't remap shoot it's always on z so i had to learn to shoot with my left hand there's also no way to adjust look sensitivity which by default is really really slow and finally because the start button on the second controller doesn't function for some reason accessing the menu will require you to unplug the mouse and plug the controller back in which makes selecting gadgets on goldeneye a pain still is the closest you can get to keyboard mouse style gameplay without emulation you can do some pretty incredible things with the game shark so i'm sure there's some way to hack goldeneye to make it work better with the mouse so if there's any hackers out there get cracking because maybe one day we'll be able to use this mouse like we ought to be using it and it don't stop there there are three more dual controller games i know of for the n64 first robotron 64. this is an actual dual joystick shooter and can be played with either one or two controllers you could do the same thing on the nes version of smash tv and the mouse works great set the controller into port 1 and the mouse into port 2 set up the options as such and go to town the only real issues are accuracy which isn't super important in a game where you can only shoot in eight directions and consistent fire but the mouse is pretty sensitive by default so it isn't too much trouble to keep firing this may be the single most compatible game for the n64 mouse but it isn't anything you can't already get with just another controller next we have sin and punishment this is an import game by the way and this one is tragic because while this game does support dual analog controllers it doesn't offer enough customization to properly utilize the mouse you'd hope you'd be able to play the same way you play the sequel on the wii with the wiimote aiming and the nunchuck moving but the only controller option that moves fire off of the z button also remaps movement to the z and r buttons so shooting feels great but movement is basically impossible rendering the game basically unplayable with the mouse so close and lastly star wars episode 1 racer now this is pod racing hidden behind a code there's an option to play with two controllers one in slot one and the other in slot three oddly enough it lets you control each pod individually so like some kind of virtual on racing game this means it's the only game that could conceivably be controlled by two mice making it possibly the dumbest way to play any video game oh those star wars prequel movies just keep giving don't they but for dual controller games those are the only four that i know of at this point i'm really running through my collection i started double checking any game made after mario artists was released just to see if they would magically recognize the mouse conker majora's mask paper mario and i had no luck in the end i tested about 30 games with the nintendo 64 mouse i came back pretty much empty-handed now that's not every game on the system and not even my entire collection it was a pretty good sample size again technically every game might work with the nintendo 64 mouse there might be something out there that uses it better than robotron doom wave race and beetle adventure racing so to wrap up a true showstopper superman 64. that's right start at the top gotta finish at the bottom could the precision of the n64 mouse make this game good the world needs to know then there's no time to waste [Music] nope still sucks thanks for watching stop skeletons from fighting is a patreon supported show huge shout out to all our radical patrons here wanna see your name here or get cool perks like early access to new videos the ssf discord and behind the scenes stuff head on over and pledge what you can thanks again for watching stay powerful [Music] [Music] oh hey hey i'm derek it's me derek and welcome to stop skeletons and fighting uh you caught me in the middle of some golden eye 64. i was just playing it on this monstrosity that's right you are not drunk this is two st4 controllers tying cops together yeah where my 90s kids at that one was for you you thought the n64 controller looked weird with three handles how about four handles this is an ent4 controller you don't see too often that's because it is a custom made piece bought off of craigslist by one of our patrons who lent it to me patreon enabling my compulsive controller habits for over five years it is the left side of one controller smushed together with the right side of another controller uh getting up close you can see where it was patched together and they did a pretty good job but the bigger question is why how and why would anyone make this to make couch co-op more intimate this was for the handful of dual controller n64 games because the ncg4 did not have two analog sticks but some games gave you the option to plug in a second controller and pretend you were playing with a playstation dualshock but there are only four maybe five games that support this at all this is punching weight where we celebrate the weird ambitious and unnecessary and imma take you through dual controller n64 games with the help of this franken controller monstrosity [Music] derek that's frankenstein's controller because frankenstein was the scientist thank you grace [Music] to understand why anyone would even conceive of something like this you gotta take a look back at the mid-90s the third dimension was coming in hard we had games like doom virtua fighter jumping flash heck even things like toy story and donkey kong country no one really knew what they were doing the playbook for how to make and move a polygon in a third dimensional space hadn't quite been written yet the n64 controller is a physical representation of what a wild west of a time it was no one knew that dual analog sticks were the future no one knew that this this was the future now i grew up with this controller but i've seen a lot of confusion about how you're supposed to hold an stupid controller like who's raising you kids seriously if you don't know how to hold this thing your parents do i there are some people watching this video i'm old enough to be your father i'm fine with that the point of the n64 controller was so that it could be all things for all games literally a stop gap between this and this alright alright sit back and let uncle derek set you straight pulling onto the two outside prongs gives your fingers an all-access pass for super nintendo style 2d controls while moving one hand to the middle prong puts your thumb right on that analog stick giving you delicious 3d movement or switch it up for left-handers or in theory at least some games have the option to play like this we're going to be talking about one little later but most flat out didn't use the d-pad at all so once again lefties totally left out in the cold honestly nintendo was trying to do a lot with the n64 controller it wasn't the first console analog stick i mean technically analog joysticks go as far back as the atari i guess but there was the saturn 3d controller that was bundled with knights and the playstation flight stick but this was the first one mass-produced in its time and from this point on analog became the standard and if this design honestly still bothers you there have been third-party redesigns for years even to this day beyond being three controllers in one don't forget nintendo also went slot crazy shoving things like the memory pack the rumble pack even the transfer pack into this bad boy appreciate this controller appreciate it it hurts me a little bit when i see people dunk on this controller it's like we can acknowledge that it's yeah we're gonna go it's kind of bad it's it is kind of bad and weird but that's why it's beautiful that's why it's beautiful people all right overall the nintendo 64 was trying to cover all the bases and it worked pretty well 2d games like mystic makers kirby and dr mario used only the d-pad but then there were games like killer instinct gold mortal kombat trilogy that let you use either the d-pad or analog stick we can all look back in this in hindsight and laugh because mario 64 the very first n64 game proved that 3d and the analog stick were going to be an essential part of gaming moving forward but the s64 controller wasn't as forward thinking as it could have been it quickly became apparent that we needed that second analog stick for finer camera control and movement in a 3d space games may do of course many games took a cue from turok and used the yellow c buttons as the second stick and it works but like does it really work i mean it it'll do but will really do it it's really going to do it to them which meant it was time to get weird rare has always been known for innovation quality and weirdness and goldeneye was them at their peak now there's a lot you can say about goldeneye but we'll be focusing on the controller options because this game is the first n64 game if not the first console game period to have dual analog support maybe i don't know probably there might be some weird game on the 3do i don't know first one that sold like 9 million copies i'll put it there i just want to talk about goldmine two controllers leave me alone now i found out about this by accident back in the day if you plug in a second controller into slot 2 you can then pause the game head to the options and choose dual controllers and then look at you moving and strafing and shooting like a real big boy fps the world has been dying for a golden eye hd to at least be able to play with modern fps controls but dawg it's been there the entire time kind of goldeneye does bury the lead it's mentioned briefly in the instruction book as for the true professional but like come on my dumb ass wasn't reading no instruction books back then and also that's pretty vague i thought professional was playing on double o agent difficulty what are you talking about also fun fact i learned this while we were filming one of the demos the title screen shows them going into the options and turning it on so not only was my dumb ass too dumb to read a book uh i also was too impatient to sit at the title screen you thought i was dumb as an adult try me in high school the options only appear when a second controller is inserted so it's possible you didn't know you could even play this way but honestly the default controls on goldeneye aren't too bad thanks to a generous auto aim and it being a super polished game we didn't really need that extra flexibility but finding this on accident when i was stupid obsessed with this game in ninth grade was like the same feeling of spotting the secret island on the dam or the unused ladder at the beginning of the silo what are the secrets are hiding in this game everyone knows how this looks like his jaw is real big you already noticed that there's a secret for you too many secrets in this game way to go golden eye i gotta be honest though i never use the dual analog controls because while goldeneye did predict the future didn't really nail it down there is no button customization just four pre-baked options and none plays like you would expect or at least not without some further tooling for example 2.1 left analog is forward backward turn left and right and right analog is look up and down strafe left and right it's how these standard single controller controls work and having a second analog stick doesn't really help really you want to go with 2.2 you got look turn on the left and move strafe on the right which is the opposite of normal controls usually moving strafe is on the left analog stick so swap the controllers in your hands and eureka modern dual fps on golden eye no hacks no cheats rare was that close to nailing the future of fps controls which makes this controller amazing like it's almost like playing on a modern controller or maybe it is like a gigantic modern controller was the xbox duke controller not big enough for you here you go i mean it's just fun to be like playing and then looking down at your hands and seeing seeing this in your hands like i'm not saying that the secret to happiness is weird custom controllers but in 2020 i needed all the joy i could get now i know people were squirming in their seats and i said that golden eye was rare's peak because hey what about perfect dark well perfect dark has the exact same controller options as gold mice so switch to 2.2 and get to it in fact as it turns out this is a better game to play with this mutant due to how the controls are wired on this you see how there's only one start button swapping the first and second ports put the movement on the analog sticks where you'd want it but it puts the start button on the second port and for some reason you can only access the menu with the player one start button which makes no sense what does it matter which start button i use now thankfully in perfect dark you can just hold a to access your inventory for gadgets that is not the case for goldeneye so with this thing unless i wanted to be constantly swapping controller ports back and forth all i could do was just run around and shoot enemies until i died which is still a lot of fun anyway i bet whoever made this didn't think there would ever be a need for a second start button i wonder if this is the reason the controller found its way to craigslist but anyway normal dual controllers work great and seriously it's worth it enough to play these two classics again if only for the novelty of doing it on two controllers hey there are worse reasons to play goldeneye or perfect dark again but dual analog also got some love outside of rare there aren't too many others but robotron 64 the n64 port to the arcade remake first released on the playstation 1 even automatically configures you for dual analog play if you have two controllers plugged in at the start seriously two controllers plugged in just turn it on hit start and you are going and it's still a solid dual joystick shooter and that dated techno soundtrack i love it i'm not sure if this feature was actually advertised though it wasn't on the back of the box at least i learned about this thanks to magazine reviews i was reading at the time uh one of the few times i was reading back then it works great with the franken controller i kind of like it better with this thing i just feel a little more coordinated when my hands are closer together but sadly this game does not have true multiplayer while there is nothing stopping you from two player four controller action with goldmine perfect dark robotron instead makes friends take turns of course this is a misnomer there are no friends in robotron 64. our next dual analog game is a technicality but one i still want to bring up sin and punishment one of the most legendary import n64 games was actually developed by treasure to be played on the left-handed position hey there you go lefties but for some reason when you plug in a second controller the second slot mirrors the first but only the analog stick and the b button meaning you can move your crosshairs and shoot but nothing else now this game had a long development and treasure was also a super innovative company it would have made sense for this game to have dual controller support similarly to how the wii sequel played on a classic or gamecube controller what we may be seeing here is unfinished controller support programmed in i don't know and it makes me wonder if there aren't other stealth dual controller games on the system i at least went through all of my other fps's and nothing else magically started working with the second controller maybe this is just a weird edge case or maybe actually there are other games on the system that have stealth dual controller options i'm going to take a wild guess and say that no one else was dumb enough to try throwing a second controller on with random sd4 games or maybe they have and this is just a weird edge case i don't know our final game legit had dual analog support but unlike gold meyer perfect dark you won't find this in the manual like all the others it's hidden away but this time i do literally mean hidden star wars episode 1 racer has dual analog support however only with a cheat while holding z and by pushing l spell out rr duel at the name input screen and the game will control completely different and don't forget to move it to slot three for some reason it doesn't work in slot two i don't know now instead of simply accelerating the whole ray with a push-up button each analog stick will control the engine separately yes cheats were that big of a deal in the 90s that developers would actually hide a whole new mode behind one i've actually never been the biggest fan of this game but the dual analog adds a whole new element to play it's definitely a really unique way of playing a racing game with all frankieweenie here it's great in fact having your hands closer together i think feels even better listen it's a pretty dumb way to play pod racing but it is not the dumbest way i've told you what you can do with dual controllers what about dual n64 mice mises i got two mice now next time we return to the nc4 mouse because i got tube now baby stay tuned and a special shout out to our patreon supporters stop skeleton fighting is a patreon supported show these two things are both lent to us by our patreon supporters um by the way if you were curious that's what that box of mario artist is we have a lot of plans for 2021. uh this is our last video for 2020. it might actually be coming out in 2021 but we're shooting it here in 2020. we're gonna be moving again so look forward to that but hey thank you for uh giving us something to do this year uh hopefully we've been able to uh share some some positivity and some good entertainment to you through 2020 and also i have had a thing to occupy my brain by working on these videos so uh i hope you like the videos we've made we appreciate having an audience uh to entertain we have supporters on patreon please uh support us if you can but if you can't just tell your friends about staff skeletons funny when they say what's the best what's the dumbest youtube channel out there tell them about uncle derek and tell them about stop skeletons and fighting that is gonna do it happy new year i'm ready to start a new year hopefully this next one won't be it can only go uphill from here right it can't get worse either way we will be making videos we're going to get we are going to get dumber we're going to get dumber and we'll see you next year take care wash your hands wear a mask and stay powerful hey i'm derek it's me derek and welcome to stop skeletons from fighting i have a problem see i have a fascination with console mice that cannot be sated it was a time when the only thing that could fill the chasm between pc and console games was well a billion different ports of doom but also console mice my mouse obsession actually all started with this girl right here the n64 mouse which was actually a gift from matt mcmuscles yeah what happened you ruined my life the s4 mouse is in a class all of its own because of one very important thing it can work with any game yes whereas the playstation mouse and dreamcast mouse only work with games that have mouse compatibility programmed into it the n64 mouse mimics the controller meaning it technically works with every game which opens the door for so much dumb fun my favorite kind of fun oh and what's this uncle derek's got two sh-4 mice there was a time i never thought i'd ever see one now i got two that's right patreon is enabling me yet again that's patreon.com forward slash very uncle derek and console mice literally making screws mcduck dive into a pile dot html this is punching weight we celebrate the weird ambitious and unnecessary and as youtube's unofficial console mouse czar it is my duty to take another deep dive into the n64 mouse join me [Music] so the last time i made a video on the n64 mouse was over three years ago so i'm gonna go over some of the basics again plus thanks to one of our patreon supporters i can now show you this if you've not ever heard of the n64 mouse that is because this was the only way nintendo sold it packed inside mario artist basically a mario paint sequel made for the japan only 64 dd the 64 dd flopped super hard and only a hundred thousand were ever made so it's possible that only a hundred thousand copies of mario artists exist and only a hundred thousand n64 mice exist maybe less and i'm not even trying to flex here i am sad that more people cannot experience this thing the mouse was made to give you more nuanced control for drawing and this is why the system treats it like a normal controller making it technically the most compatible console mouse ever which means the rest of you are all trash now here's the fun part the n64 mouse only has three inputs left click right click and the ball okay that's technically 360 plus two inputs which amounts to just the a and b buttons and the analog stick and really an analog mouse design isn't too different from how analog sticks track movements so it's no surprise it offers smooth and nuanced movement which is great now but it leaves out you know the rest of the n64 controller no c buttons no l no r no d-pad and most importantly no start or z buttons plus in most games you hold the analog stick to move and to do that on the mouse requires some aggressive swiping which means the n64 mouse has some problems look this was the era of 3d when games started getting more complex leading to a full on button bonanza a lot of n64 games used a lot of buttons and unfortunately not a lot of those games let you customize button layouts there are so many and i mean tons of games that would be perfect with this thing but they are not again due to a lack of buttons and the inability to customize those buttons starcraft 64 recognizes the mouse and it feels great but you need the c buttons to build units command and conquer also recognizes it also feels great but you need the z button to build units i mean that's actually enough to get you through the first mission hey that's that knife edge would be a perfect game but when you move shoot off of z you also move the movement off of the analog stick ah curse your n64 controller and your versatility same goes for playing as floyd in jeff with gemini but that is the first time you've heard that name in a while a lot of you asked about resident evil 2 and i'm sorry to be breaking hearts here but it does not work because you need the r button to ready your weapon but there is a non-tank control option so no one can stop you from attempting the dumbest pacifism run of all time now sometimes you can fake out the n64 by swapping controllers mid game like for pokemon snap change z button to switch instead of hold in the options and once you press z you can swap out for the mouse and it controls amazingly well but you can't use items nor really turn very fast new pokemon snap better have some king gyro controls sometimes it can just be an extra challenge like for example you can beat mario 64 with a mouse meaning you have no camera control and pretty limited movement but i've seen it it can be done that's ultimately the beautiful thing about the n64 mouse it's limited capability make your own fun last time we talked about the dual controller options for goldeneye and perfect dark which apparently a lot of you didn't know you could do at all well what if you swapped one of those controllers for a mouse yes mouse aiming on goldeneye and perfect arc on official nintendo hardware no hacks no cheats this is a hundred percent legit however you won't be able to access your inventory in goldeneye since you won't have a working start button let the start button always gotta be keeping my fun but it's still a lot of fun to play these games this way after a few minutes i was nailing some pretty solid headshots even in goldeneye where you do not have crosshairs now unfortunately you cannot do dual mouse i mean you can but even i don't think it's worth it you can walk about awkwardly and threaten enemies but they don't really respond well to threats and i just can't let these data dine scrubs disrespect joanna like this she's perfect dark she's perfect come on i want to have an update for the dual controller episode we did last uh sin and punishment now i was surprised to see that this game had dual controller support though it didn't really work and i didn't really understand why i was there at all turns out it's a stealth cooperative mode it allows the second player to only move the cursor and shoot while player one focuses on movement and jumping actually if my japanese wasn't so rusty i'd have been able to figure this out on my own in the instruction book hot in a sense say i have failed you yet again but what this means is co-op action with the mouse the fun fact the wii sequel star successor has a very similar two-player mode it's almost like treasure one of the n64 game to be played with the mouse so we've already covered dual controllers but man what about dual mice action i could finally fulfill my dream of three years ago because two mice now this is pod racing after putting in the cheat code the door is wide open for an alternate way to control your pod where you control each engine separately and this control scheme was unchained from behind cheat code in future releases of the game but you can't play with two mice anywhere else i'm pretty sure with each mouse controlling separate engines i do kind of feel like i'm pushing and pulling levers to control the pod it's like i'm really there i'm really baby anakin but you'll need a lot of table space to move the mice up and down and i don't think there's any way to get boost going and it's kind of really hard to play this way it's it's bad but i had fun it's really dumb but i don't know it actually works a lot better in robotron 64 which kind of makes sense because the robotron series was meant for dual analog sticks but also robotron 64 is kind of special it's one of the rare games that doesn't require a start button to get off the title screen that is a very common problem trust me i love playing this game with the mice nieces mouses because it lets you feel how sensitive the trackballs are and not only did the playstation version not have dual controller support it didn't even have mouse support superior version okay so there aren't that many dual controller games and even fewer dual mice games but uncle derek is not afraid of a challenge he's gotta get creative and the answer is multiplayer playing an n64 game with the mouse severely minimizes your ability to play that game as it was intended but what if you and a friend could level the playing field together of n64 multiplayers you probably think we're gonna go right back to goldeneye a perfect dark but i'ma let you in on a secret there's a better rare game for multiplayer mouse action and that game is banjo-tooie i don't know how many people know this because it doesn't seem like anyone talks about it anymore but banjo-tooie actually had fps sections unlocked as multiplayer modes now i've always enjoyed these because a lot of the maps are heavily influenced by goldeneye clinker's cavern is almost a completely reskinned complex for example now banjo-tooie has no controller customization meaning with the mouse you aren't able to fire any weapons however you are able to have big duels to the death turn on one hit kills for the most dramatic bushido blade style game that you can play with the mouse slappers only ain't got nothing on this banjo tui is technically an example of an n64 fps working with a mouse and i say technically because there's no shooting it's all it's not an fps it's an fp b first person burning first person bird beacon it's it's it's its own thing and unfortunately there aren't that many others the best fps with a mouse is still doom 64 for those in the know because it has total button customization but it's only one player so you can sit this one out old friend rest well the real hotness here is quake and quake 2. they both have pretty good button customization though not as robust as doom 64s you can customize the controls and make both quakes playable with a mouse i mean they're not good but they are playable but if you level the playing field and bring in a friend now you're talking i mean we can barely move but we can barely move together quake 1 however is only two player and only has like four maps it's a solid port but it's pretty underwhelming for deathmatch now quake 2 has more maps and it's four players so if you happen to have four of these incredibly rare mice lying around you can really go nuts and this means that technically both console ports of quake 2 are four player mouse compatible and also this is i want to make sure this is clear please don't send me any more mice i'm afraid i'm gonna get put on some kind of list and also uncle derek is fine if you've got mice lying around give them to somebody i don't need any more mice thank you for the offer don't send me anywhere mice i'm good unless you got the temperature of 60 miles then dm me please nice thank you nice thank you and that ain't the only four-player shooting you could hypothetically do with four mice bust a move 99 there are two bus to move games on n64 and busting move 99 is four player and with the mouse it controls excellent it's really really good i wouldn't quite say it's as good as a controller it's hard to do really wide quick swings and if you suck at lighting up your shots well you'll still suck at lending every shots i know i had a lot of fun playing this with a mouse it works really well but you know there actually are quite a few four player mice capable n64 games and when you think about the quintessential four player experience the ultimate melee of different characters styles and genres coming together for a full out brawl you of course think fighting force 64. i mean there's so many unique characters like the guy the big guy lady one and lady two yeah we bare knuckle regional up and down these streets take that hot dog okay i'm just kidding we're talking smash that's right i saved the best for last and i am not joking with just the analog stick a and b buttons you can totally play super smash brothers but that means no blocking and up b is really hard the platform challenges are really hard to do but it's absolutely playable with the mouse in fact i think it's super fun i streamed a whole playthrough of it on my twitch channel which is as of this video i think the world record mouse only speeder on a smash 64. technically it's the first so whatever you can watch a whole mess on our twitch archive channel to check it out it was a lot of fun we've taken this on the road so to speak i have brought my n64 mouse and smash bros to conventions over the years i've had fans play each other what i would do is at the end of our panel i would ask now who's a smash expert who's a smash novice and i would give the expert the mouse and the novice the controller and it was a pretty even and super entertaining match every single time the only problem is when you're playing this with two mice you need a start button actually leave the character select screen but once you're in the game it is some amazing dumb fun like genuinely i cannot say this enough i cannot wait to do this all again when we're able to go outside again the n64 mouse is just a beautiful thing if it were possible to mass produce this thing so that more people could experience smash bros and other games in a new way it would just make the world a little brighter and if they could also like bolt on like a start button and a z button like holy i'd buy a hundred and then give them away like santa claus but i think that is enough mouse talk for now um more mouse videos are definitely happening in the future in fact we got like so much stuff planned in the future i'm not sure if you noticed uh the set behind me here looks a little different that's because we moved again again if that doesn't have to happen again again we got a bunch of awesome stuff for 2021 it's gonna be my year this is gonna be a year damn it we got so much stuff planned and if you want to support the show again uh one of our patreon supporters let us borrow this copy of mario artists and their second mouse thank you so much you can support us on patreon or just like tell a friend subscribe uh like us tell us if someone asks hey what's the best and dumbest youtube channel uh it stops stealing somebody tell them about uncle derek and tell them about producer grace uh and you know what thank you so much for all these years oh and so and you know what new year new dog we have we have a new dogs everyone say his launch pad here everyone say hello to dollop this is dollop listen surround yourself with dumb games and cute dogs i don't i don't got a secret to life but i do know that like dumb game stuff and cute dogs will probably enhance your life a little bit thanks so much for watching we'll see you again real soon stay powerful the nintendo 64 transfer pack best known as that thing that came with pokemon stadium its usefulness outside of that was pretty thin but this is classic nintendo really i think the thing we forget when we talk about nintendo and their various wacky peripherals is that nintendo was first and foremost a toy company then they became a toy company that makes video games and just like a toy maker doesn't expect something like lol surprise to be hot for longer than a season or so nintendo has a habit of not committing to his peripherals for very long and the n64 transfer pack is a classic example it's a good idea implemented too late to be useful to anyone except pokemon super fans on top of that there's the risk that you might delete your game boy data and it would soon be replaced by the next big thing but it was one of the only ways you could connect game boy games to the nintendo 64. we just needed to uncover all its secrets so welcome back to punching weight the show where we take a look at the weird ambitious and unnecessary and we're going to put an emphasis on unnecessary by taking a look at the nintendo 64 transfer pack [Music] first let's lay down some context the nintendo 64 came out in 1996 the system's 3d capabilities as showcased by mario 64 were a revelation a benchmark for what the third dimension could be for an industry still working out the kinks but at the same time nintendo had a problem its portable game boy system originally released in 1989 hadn't had a meaningful hardware update in over half a decade interest in this system was waning and it didn't really fit in with nintendo's focus on the future of gaming there was no reason to care about 8-bit monochromatic two-dimensional games so a game boy player for the n64 was never in the cards at least it wasn't before a little game called pocket monster aka pokemon ruined everything by becoming the most successful thing on the planet that's not to say the n64 didn't have its own problems while the system itself was successful nintendo's future focus wasn't completely successful we're talking of course about the japanese-only disc based add-on the 64-dd while this was a truly innovative piece of hardware that we're still seeing the effects of today the n64dd flopped so hard in japan that nintendo literally scrapped it for spare parts we've made a couple videos about these 64 dd's orphans and the transfer pack falls into that camp kinda the transfer pack was showcased at nintendo space world 1999 and here's a picture of it yeah that was called the transfer pack but that's clearly different from what the transfer pack actually was and looks a whole lot more like another peripheral we made a video about the gamecube gba link cable basically nintendo was going one way with the next gen technologies of the n64 but the public was pulling them another way with the aging tech of pokemon and that's why we have the n64 transfer pack it's a panicked stop gap between these two technologies now that we got all that out of the way let's actually talk about the uses of the transfer pack which let's be honest we're mostly about pokemon though it wasn't the first game to use it we'll talk more about that in a second the stadium series is why most people are interested in the transfer pack and probably the reason they have one in the first place the transfer pack was originally bundled with pokemon stadium one though you could later buy it separately to use it with pokemon stadium you need to plug your pokemon cartridge into the transfer pack then plug your transfer pack into the controller and then turn on the game you actually have to be this careful or you run the risk of losing your game boy data pokemon stadium will then give you the option of using your data aka the pokemon you've caught and their current stats in the game itself here's the kicker though the transfer pack is not essential to playing pokemon stadium the game has a rental system that makes importing your own pokemon totally optional but you could also use this to fight your friends in 3d assuming they also had a transfer pack trade pokemon and even take pictures of your pokemon and print them out on the game boy printer which is a pretty big upgrade from printing out my pokemon snap cards at a damn blockbuster kiosk you could also use it to get pokemon with rare move sets into your game boy roster for example if you beat pokemon stadium with a copy of pokemon yellow you can use it to teach pikachu surf which you can then transfer back into yellow to unlock a whole new mini game how cool is that pokemon stadium 2 which came out worldwide in 2001 added compatibility with the second generation of pokemon games and updated some other features you could now trade items between pokemon cards use pokemon stadium for mystery gifts look at and redecorate your room in 3d and a couple other miscellaneous things but the coolest transfer pack feature in the stadium series has got to be the game boy tower this allowed you to actually play your pokemon games on your nintendo 64. it's got super game boy borders and if you've unlocked it there's even two speed up modes that let you play your game at twice or thrice-ish times the speed isn't it mind-boggling if there's an official nintendo emulator that let you play one of its most treasured franchises in a way that it wasn't designed to be played so this brings up the question there was the super game boy for the super nintendo and the game boy advance player for the gamecube was this the same thing for the nintendo 64 and the answer is officially no but technically kinda the transfer pack is functionally just a handshake device that allows you to connect a gameboy game to the n64 controller it doesn't have game boy hardware in it per se really i think the star of the show here is the n64 controller which actually does the work of transmitting game boy game data to the n64's ram where i can actually do things with it the stadium games are the only games with a player feature and is designed to only work with pokemon games however that doesn't mean it can't not work with pokemon games with a little elbow grease in 2014 game hacking enthusiast mesmerized was able to hack realms of wario land 2 and super mario land so that pokemon stadium would think it was playing pokemon blue meaning you can disguise game boy games and smuggle them past stadium's security checks which how cool is that but it was just a proof of concept this method doesn't make it a fully working emulator on the n64 because there were some issues with saving the game and also it's not really efficient to have to hack every game boy rom to get it working it would be a lot better if we could go to the source and just edit out the code that prevents other game boy games from working with pokemon stadium also side note there seems to be a lot of debate within the hacker community around if pokemon stadium even has a fully working emulator inside of it okay maybe not a lot the hacker community is probably focused on more important things but there are rumors that it has pokemon game boy data on the cart as a way to speed up low tides but we reached out to mesmerize and they double checked it for us and found no evidence of pokemon gameboy code in pokemon stadium there are other reasons to think it's a full emulator like it was able to read super game boy border data for wario land 2 and secondly and this is getting pretty technical when the game boy tower is checking to see if it's playing a pokemon game it's just checking the header and that's it it's not looking for other specific pokemon code and after all this the most shocking fact to me is that this game is almost 20 years old and there's still tons of ground to be broken here we don't even have time to dive into things like pokemon ace hacks but it's safe to say that the pokemon stadium games have yet to be fully cracked so the pokemon stadium games were the most famous uses of this wayward nintendo peripheral but there were actually four other pairs of games that used the transfer pack outside of japan yeah that's it four but as you can probably tell from how much time is left on this video there's still a lot to talk about so let's move on shall we to the first transfer pack compatible pair of games mario golf released in 1999 ahead of pokemon stadium and the actual transfer pack their compatibility wasn't very well publicized it's not even in either manual but even though pokemon stadium wasn't out yet mario golf super fans still had the option to import the transfer pack from japan in the meantime since the device itself isn't region locked the n64 and game boy color mario golfs are really different from each other they're both still golf games but the n64 version is more a party game with a large roster of nintendo characters and many games to play with your friends and the game boy color version is more of a light rpg meant more for solo play for the record mario isn't even unlocked at the start it's called mario golf false advertising and an rpg campaign for the gameboy color game might sound a little weird but don't forget this was made by camelot whose resume included shining force and would later go on to make golden sun here's how it worked you can transfer your game boy color campaign character to one of the four transfer slots on the n64 to play in n64 tournaments and mini games doing so builds up their experience for when you bring them back to the game boy color beyond the characters there's literally a menu for showing off your n64 scores on your game boy color so you can share your records on the go and that's about it but we need to clear something up while researching this game we heard all about how you can use the transfer pack to unlock four exclusive characters on the n64 version but that's not really true there are four character variants that you can choose at the start of the gameboy color campaign basically kid adult man kid adult woman these four character models are in the n64 game but as soon as you take out the transfer pack or turn it off poof they're gone from the n64 this feature is only there so you can level up your character while you're away from your game boy color on top of that you can't bring over all four characters at once when you connect your transfer pack since there are only three save slots on the gameboy color meaning you'll always be one slot short so really this is for a group of friends all playing mario golf separately and then coming together to throw down needless to say these game boy color characters are not available on the virtual console release of mario golf 64. but that's okay because that's not really what they were designed for their base stats aren't great because they're intended to be leveled up more powerful than the other characters it's a cool feature to be able to build a character across two games but that's just about all that you can do is pretty underwhelming our next game is the mario tennis pair which let's be real folks is most notable for introducing the world to our lord and savior waluigi who side note for those uninitiated was only created because wario needed a doubles pair but nintendo thought an evil princess was too unseemly a wrong that wouldn't be righted by the fans until 2018. the mario tennis games were also made by kamela and are a similar party game rpg split the difference though is that its transfer pack features are way more robust you can even bring over all four campaign characters from one cart at once and they stay on the n64 cart but there's bigger fish to fry here both of these games unlock content on the other game and it's a significant amount of content if you transfer data from the n64 to the gameboy color you will unlock a slew of characters and their minigames which is cool in and of itself but if you complete these mini games you can then transfer that data back to the n64 and unlock new quartz this makes this pairing one of the most significant transfer pack games and it also renders their virtual console re-releases nearly a shadow in comparison but especially the game boy color version without the transfer pack game boy color mario tennis only has four mario characters baby mario luigi peach and mario aka the most basic mario characters no waluigi no deal one star it also means five fewer mini games than the game boy color and five fewer courts on the n64 it's an extra bummer because the transfer pack just acts as a switch there's no real reason why these couldn't have been unlocked for their virtual console releases really it just underscores how our wonderfully named sma4 smb3e from our e-reader video is an absolute unit of a virtual console release our next two games are from then nintendo second party developer rare first i want to talk about mickey's speedway usa because it's a joke if you boot up the n64 game with the game boy color card attached you will unlock huey as a racer aka the red one and that's it you get a short little cinematic and then bing he's in the game he's not even that great of a character stat wise but if you bought your copy second hand check your game you might be lucky this is the only way to unlock huey in the north american in pal versions but since the game boy color game never came out in japan you can unlock them in that version the first time you get a ghost token if you're curious about that now you know the more interesting game from rare was perfect dark though it's more interesting for what it didn't have rather than for what it did and yes a game boy color version of perfect dark was actually released and it even had a rumble pack which is pretty cool to see outside of a racing or pinball game anyway when you plug it into the transfer pack you unlock a few cheats cloaking device hurricane fists are tracker and all guns and solo now those first three aren't a big deal they're actually quite easy to unlock but the all guns cheat is one of perfect dark's hardest cheats to get first off it normally requires beating the final level on the hardest difficulty perfect agent in under 5 minutes and 31 seconds which is no small feat but to even be able to attempt this challenge you must be all other levels on perfect asian first as a kid i was never able to do this but with the power of the transfer pack my childhood can finally be completed but it's really anticlimactic like literally plug in the transfer pack at any time and the cheats just suddenly appear i mean at least mickey's speedway had a quick little movie but that wasn't originally all the transfer pack was planned to do in perfect dark in 1999 rare announced they were going to allow players to map actual pictures of people's faces onto avatars within the game using the game boy camera in a mode called perfect head but by early in the next year rare suddenly announced it was pulling support for it nintendo's ken lob claimed that rare had trouble getting it to run without crashing the game but the feature itself was also an unfortunate bit of bad timing the ability to put not just your face but anyone's face into a first person shooter was a hard sell hot off the heels of the columbine shooting it's not a feature that's particularly missed since there's still plenty of crazy things in perfect dark however there was a game that used the game boy camera in this way and that game was mario artist for the 64 dd man we gotta get ourselves one of those with the game boy camera players could actually take pictures of themselves and map it onto an avatar and use it in animations or mini games we sadly don't have our own dd so pug hoof gaming let us use some of his footage if you'd like to see more link is in the description below this feature is kind of like me's 10 years before the wii and it's a pretty cool feature on its own but what really caught my eye was that the avatars that you make in mario artists could also be transferred into the japanese only simcity64 which means you could actually put your friends in the game instead of making your friends well i mean like you can still make your friends but like you make more accurate friends you know what i mean it's really cool there were a handful of other japanese games that had transfer pack capability but it's not really worth getting into here since we don't have any way to really test them but our favorite is pd ultraman collection 64 because apparently for that game you can attach any game into the transfer pack and unlock stuff sort of like monster rancher like we mentioned at the top the transfer pack was a pretty late addition to the nintendo 64. and unsurprisingly there are a handful of games whose planned transfer pack compatibility didn't make it out the door a lot of this was pointed out to us by mesmerize but hydro thunder has transfer pack language buried in its code and the new tetris does as well which by the way we really recommend checking out the cutting room floors page on the new tetris there's some other good stuff buried in there too it's worth noting that these games didn't have game boy versions but rugrats in paris the movie which had both n64 and game boy color versions has the phrase transfer pack in its code but is not compatible with the device probably the biggest game with planned transfer pack compatibility was wwf no mercy the transfer pack would have allowed you to transfer over points that you earned in the game boy color game to the nintendo 64 to spend at the smackdown mall but the game boy color version was cancelled before the n64 game launched however transfer pack language can still be found in no mercy's code no mercy has a passionate mod scene maybe someone can find a way to mod wwf betrayal to work with the game the transfer pack had a couple of neat uses but overall was basically best for pokemon i went my whole life without owning one though i bought this thing specifically for this video but i'm still glad i did knowing that i'll have complete versions of mario tennis and that maybe one day this thing will be hacked into becoming a fully functional game boy player is exciting and we want to make sure we give a huge thanks to mesmerize and pug hoof gaming for helping out with this video this video is also brought to you by every one of these beautiful people in our patreon for just one dollar you can see your name here in the credits of every video and get early access to new stop skeletons from fighting videos before they come to youtube so if you like what you saw hit the subscribe button ring that bell give us a like give us a comment and we'll see you again next year [Music] the nintendo 64 expansion pack is a piece of junk almost completely useless and sold on a bed of lies but i'm still gonna find a few awesome things with this little guy because this is punching weight a celebration of the weird ambitious and unnecessary and the n64 red top here is all three of those things so whether you're a hardcore collector or just interested in weird nintendo peripherals strap in because we are going to take a deep deep dive into the nintendo 64 expansion pack but first a shout out to our patreon supporters this is a patreon supported show stick around to the end of the video to see all the people that make this show possible on with the show [Music] so just what is the expansion pack it is a peripheral that replaces the stock jumper pack and boosts the power of the nintendo 64 doubling the ram with an additional four megs of power it's easy to think this is the product of a bygone era like the sega cd or the 32x yes they made dual versions of that but how different is it really from the xbox one x playstation 4 pro or s model iphones well except this is a hell of a lot cheaper but really this is classic nintendo they love upgrading their stuff the nes top loader the super game boy the ds the 3ds the new 3ds don't forget about all the game boys i mean the reason the wii u failed was because everyone thought it was just a tablet upgrade for the wii which yeah i guess in a way it was but let's stay focused the expansion pack was salvaged from the 64 dd meaning this thing was created for something entirely else perhaps this is why so few games used it and those games that did didn't really benefit much from the extra juice how do you use the expansion pack well on the front of every system is a little hatch with a tiny cartridge this is the jumper pack aka terminator pack i'm not kidding that's what it actually says in japanese on the front there pry that fang out with the official nintendo plastic thingy or failing that a screwdriver or table knife and slide in the old red top and bam your nintendo 64 has now been supercharged except it hasn't the sole purpose of the jumper pack is to allow this system to boot without the expansion pack i'm not kidding this thing might as well be empty now with it being designed this way you'd think naturally most of the library supports it so before we get into what the red top does here is what it does not do it does not improve any non-compatible game it will not improve the frame rates of goldeneye or smash bros or improve your mario 64 speedrun however it functions like a normal jumper pack in those situations so you don't need to worry about swapping packs which nintendo actually encourages you not to do though it's probably still worth hanging on to your original jumper pack just in case more on that later the nintendo 64 expansion pack will also not tell you where to suck it like professional wrestler x-pac so that covers the non-compatible games what about the compatible games in north america just over 60 games are compatible with the red top now i know that doesn't sound very impressive hold on it's actually even less impressive than that the most common enhancement was an increase in resolution and texture quality but at the cost of frame rate games would look better but run worse bad news for a live area of games that already had huge issues with chug you're usually better off leaving the high res options alone this is the case for most of the turok and star wars games as well as a few sports games there are a few edge cases like south park and duke nukem zero hour having the option to improve either the resolution or frame rate other games improve graphics in different ways the world is not enough aka 007 twine offers a high color mode and quake 264 offers more colors and a small bump to the frame rate but some of these games are still n64 exclusives so the extra graphical options are still an interesting little novelty they're not really worth getting into but it's cool however a few compatible games were ported to other beefier systems like the dreamcast ps2 and pc which today makes the graphics bump not as meaningful but i'm sure at the time it kept the n64 in the conversation as newer systems arrived on the market in fact the more i think about the expansion pack the clearer it becomes that it was just marketing bs another example of gaming's tired but still marketable pursuit of graphics over everything so i'll be honest you'd be forgiven if you wrote this thing off completely but digging deeper the expansion pack still finds itself in the middle of some mysterious and fascinating stuff so enough farting around it's time to really get into the mud the red top had a more interesting and complicated relationship with a handful of games enough to justify its existence still wouldn't say this is one of nintendo's best products but then you know i love this kind of stuff i had to make a video about it and before we get too much further for the record we're capturing all gameplay footage off the original hardware with the standard composite cables no emulation for this video not that we have any issue with emulation but for this video it was important to get the real thing just for the sake of due diligence and journalism and of course we need to start our deep dive into the expansion pack with the three games that required it 64 a majora's mask and perfect dark first up dk 64. here in the states it was the only n64 game bundled with the expansion pack that's how i got mine elsewhere in the world it was also bundled with perfect dark and majora's mask but here in the states it was only bundled with dk64 by itself the expansion pack retailed for 30 maybe more depending on your region which made the bundle a pretty good deal it also came with a jumper pack ejector tool and an instruction book that referred to this hunk of plastic as the jumper pack ejector tool yeah that snazzy red top doesn't actually make it any easier to remove from the system for fun here's what dk64 looks like when you try and play it with the jumper pack yep just this screen and nothing else could have at least let us listen to the dk rap [Music] dk 64 was advertised as a game so massive it needed the expansion pack just to fit it all in it's so big we included an expansion pack to get it all in and it was a really big game many would argue too big but it also housed some fancy lighting and decent frame rate however it's worth noting that rare's follow-up platformers banjo-tooie and conker's bad fur day released in 2000 2001 respectively were also pretty massive games with impressive graphics that not only didn't require but didn't even use the expansion pack so what gives dk 64 was nintendo's big holiday game for 1999. nintendo expected it to do ocarina of time numbers and was given a massive advertising budget the advertising was effective all this time i genuinely thought it was so big it needed the expansion pack to run this is the first game to require the use of the n64 expansion pack yeah yeah yeah but it just turns out that was all marketing spin in reality there was a game breaking bug that rare could not fix the real reason dk64 required the expansion pack was that it was an easier fix for this bug if it randomly crashed the game it was a costly solution but nintendo needed their holiday hit delaying the game was out of the question it also the expansion pack didn't even fix the bug only severely mitigated it if left on for upwards to 10 hours the game will still crash this really isn't a problem for n64 owners however for emulation and virtual console players using save states instead of saving and exiting the game like you normally would this is still a problem the bug is apparently due to memory leakage and may have been the result of an unseasoned development team within rare it's true that rare as a company made some incredible gains for the system but for most of the dk-64 development team this was their first n64 game according to some serious tea spilled by the members of the conker's bad fur day team their game didn't need the expansion pack because they did a much better job optimizing the graphics than the dk 64 team donkey kong 64 they did use it didn't they indeed they do which means that they've had to use it we did a much better job yeah i'm optimizing the game there's also a good story behind why that happened oh damn that is some serious shade anyway this leaves us in two places either the expansion pack just fixes the bug or it does more than fix the bug if the problem solely was the bug then technically dk64 can run with the standard jumper pack theoretically if some genius could hack the system with a game shark or something like that or get around the check for the expansion pack at startup the game would run just fine i mean it would probably still crash all the time but if it's true that it just fixed the bug it shouldn't need the extra ram to run and the expansion pack is even more useless than i thought but here's what i can't figure out dk 64 was released november 1999 but the announcement that it would require the expansion pack came in may six months earlier six months and there's no telling when that decision was made internally at nintendo now i'm no programmer but that's not exactly the 11th hour if the expansion pack just fixes the bug that means with at least six months of development left nobody said well since we have to use the expansion pack might as well beef up the graphics and frame rate while we're at it now it's totally possible that no one said that but when the truth came out about the bug the world seemed to declare okay case closed but there are still mysteries yet to be solved with dk64 and one last thing people are too harsh on this game it definitely ain't no masterpiece and probably the weakest of rare's n64 platformers but this deserves a remaster and a second chance moving on another game that requires the expansion pack the legend of zelda majora's mask majora's relationship with the red top isn't as juicy as dk 64's but it's still really interesting and again for funsies here's what it looks like when you boot it up with the jumper pack it's weird now some of the text is blurry it's just text what's the deal the legend of zelda and the expansion pack go way back both zelda 64s were at some point planned for the ill-fated disc add-on the 64-dd which like i stated earlier is what the expansion pack was originally made for however like a lot of 64 dd games ocarina shipped without expansion pack support though there are beta versions of ocarina that require the expansion pack though they may have been tech demos for the slightly improved gamecube version as evidenced by the 2003 copyright on the title screen for a hot minute there was a third zelda project separate from majora's mask an expansion for ocarina called uda zelda for the 64 dd expansions are what they used to call dlc children from the ashes of uda zelda rose the master quest mode which found its way to a port on the gamecube and the 3ds remake now what does any of this have to do with the follow-up majora's mask majora runs on the ocarina engine and reuses a ton of assets so i've never understood why exactly this game requires the expansion pack and listen what i mean by that is it's clear what the expansion pack does to majora's mask it's graphical improvements over ocarina are numerous and well documented however why was the expansion pack not optional the closest explanation i can find is that majora had a very short development time the story goes that because ocarina took four years to make shigeru miyamoto wanted a fast turnaround for the next zelda game aig aonuma was given the baton and made majora's mask in just one year even reusing the ocarina engine and its assets it's possible the team didn't have the time to make majora optimized for the jumper pack but i think it's deeper than even that it needed the extra ram for its landmark time mechanic the world of majora's mask is filled with dozens of npcs and keeping track of their location and your progress with their side missions at all times was a massive memory hog i imagine it's similar to how the ps3 and 360 versions of shadow of mordor have a greatly reduced nemesis system because those previous generation systems just don't have the specs i think it's possible that majora is the inverse of dk 64. alunuma knew that the time mechanic wouldn't be possible without the extra ram so they improved the visuals while they were at it this is one of the few times the expansion pack was used to push the limits of gameplay not just graphics or maybe i'm just stretching here but wouldn't it be just like nintendo to be the only ones who knew how to properly use their hardware at any rate despite requiring the red top majora's mask still sold well though not quite as well as ocarina and even though it was a divisive game for fans at the time from here alunuma would become the shepherd of the legend of zelda series 4 nintendo even though it's probably the smartest and best use of the expansion pack majora is still a little rough around the edges the best way to play this game today is on the 3ds remake still die hard majora fans need to recognize that without this little buddy here we would have never had this game next it's perfect dark now when i said that there are three games that require the expansion pack that's not exactly true huge portions of this game are inaccessible without the extra memory but you still can play a perfect arc on a jumper pack that's even advertised on the box 65 of this game requires the expansion pack this is not the only game to do this we'll get to that in a second but it's without a doubt the most well-known example now it might look like there's next to nothing you can do without the expansion pack but that's not true booting up with the jumper pack grants you access to the small but perfect menu yeah that's that classic rare humor for you which lets you play one of the most robust multiplayer modes in the history of video games you're only allowed 2 human players but you can still film matches with 8 computer bots there are so many guns levels mode to play for my money this is the real star perfect arc so what if you can't do four player split screen you can still get dumb as hell with eight bots and nothing but n bombs baby yeah just look at this unplayable mess it's so beautiful so the expansion pack is optional but you can still have a hell of a time without one with the expansion pack though you are allowed four player in the combat simulator as well as access to all things related to the single player campaign including the cooperative and still almost one-of-a-kind counter-operative mode and of course you also have the option to change the screen size resolution and aspect ratio but no setting keeps this game from some serious chug action like we pointed out in previous episodes once you've played the hd version on xbla or in rare replay there's just no going back it's such an enormous improvement but few games push the limits of not just the n64 but any console like perfect dark and watching this game struggle to run on an actual n64 is still a thing of wonder but hold on here's something that i think holds the hd versions back if you're playing on xbox you cannot play multiplayer with guests all players have to have an xbox live account to play any form of multiplayer no combat simulator no co-op no counter op it's stupid what if me and my friends are drunk and just want to play now what if most of us bought ps4s and don't remember our xbox emails and passwords what's wrong with guests you know what you need to play multiplayer on an n64 extra controllers and maybe the expansion pack that's it god the future can be lame sometimes and perfect dark isn't the only game that hides huge portions of its game behind the expansion pack starcraft 64 requires it to play the brood war campaign which is fitting as that was the pc games expansion and the multiplayer i know that doesn't sound like a big deal i mean if you want to play starcraft and brood war it's very available on pc but the big deal here is the split screen multiplayer now for some of you the idea of split screen starcraft sounds absurd but like i pointed out in earlier episodes it's pretty damn unique starcraft when you and your opponent can see each other's screens drastically changes the multiplayer dynamic and you can only get that with the n64 expansion pack furthermore it is damn impressive how well this game actually plays on an n64 controller i really can't say enough how mind-bogglingly good this game is and this is now the third time we've mentioned starcraft 64 in a video we did it oh i never thought we'd get here people oh i'm so happy i just oh it's the thing i just wanna i just wanna thank my parents next up another n64 technical marvel resident evil 2. as expected the expansion pack adds more texture detail but nothing that'll make you toss out your playstation 1 version we've read claims of higher resolution cut scenes but look it's still a miracle the cutscenes were all somehow crammed into this cartridge but i couldn't spot any differences so nothing too exciting i know but i only bring this up because we discovered something odd about resident evil 2 64. when we mentioned this game on our resident evil 2 episode of punching weight we came across a production problem with the expansion pack the game shifts resolutions constantly sometimes when moving to a new camera angle or sometimes when opening and closing the menu and every time our capture card cut the video feed for a few seconds to readjust making it impossible to play especially in the very beginning we needed a jumper pack to get footage but i didn't think to take the jumper pack out of storage because why would i ever need my jumper pack ever again it actually been sitting in the same place for the last 20 years inside my dk64 box we had to buy another jumper pack because look every time the footage grays out or skips ahead a few seconds the video is cutting out every time you see that i'm flying completely blind for a few seconds it was so frustrating but there must be some impressive behind the curtain tech running this game because no other n64 game we tested had this many graphical shifts and we think that's actually pretty awesome also i found out that some jumper packs come with stickers and some don't so thank you for almost derailing an entire episode resident evil 264 but you're a fascinatingly weird game and we love you oh and on the topic of games where the expansion pack gave me some trouble here's a fun little aside space station silicon valley this cult favorite platformer from the people that would one day give us gta 3 is not expansion pack compatible but will still sometimes crash with the expansion pack again usually games that don't support the expansion pack play no differently with the expansion pack but space station silicon valley is the only game with this problem as far as we could tell which is good news because all this time i thought something was wrong with my cart okay we're getting down to the end here next we're gonna look at three midway games where the red top does more than just improve the graphics hydro thunder gauntlet legends and san francisco rush 2049 the expansion pack is required to play gauntlet legends with more than two players in hydro thunder with more than three players i think this is kind of interesting because both of these games were also released on the dreamcast a system that also had four control reports however hydro thunder on the dreamcast is only two players now years later hydro thunder would appear on midway arcade treasures three but playstation 2 gamecube and xbox but the version in this bundle was apparently just a port of the dreamcast version which means the n64 expansion pack version is the only one with a four player mode i never felt compelled to own the n64 port of hydro thunder you're looking at the dreamcast version here by the way but after learning this little factoid i think i might have to track this version down as for gauntlet legends while the box says it's designed for the expansion pack it doesn't explicitly say it's required for three or four players which must have ruined at least a few game nights back in the day and lastly san francisco rush 2049 an entire track and racing circuit is locked without the expansion pack plus changeable rims and music in arcade races in this instance you're probably better off just getting the dreamcast version or playing it on the midway arcade treasures 3 compilation i just mentioned and there's a bunch of other trivia like the pal exclusive f1 world grand prix 2 a game i've never played myself apparently requires the expansion pack to view full race replays i read on wikipedia that shadowgate 64 has unlisted expansion pack support but i tested that for myself and there are no graphical options in the game and i didn't notice any difference that's wikipedia for you nba jam 2000 mentions jaw dropping ultra high res graphics on the back of the box but doesn't indicate that without an expansion pack your jaw will remain undropped revolt unlocks a medium resolution mode with the expansion pack which doubles the resolution however with a cheat code you could unlock an even higher quality but i don't have a copy myself so i couldn't see if that makes it local run better than the dreamcast version and that just about covers it so i want to say thank you so much wait just a damn minute there derek wait a minute that voice sounds familiar you weren't thinking of wrapping this thing up without uh mentioning a little thing called the turok games oh hello there mr mcmuscles and well yeah all the turok games do was increase the graphics but at the cost of the frame rate and those games already ran kind of shitty derek derek tara sweet child you're not thinking punching weight enough you're forgetting that the turok games have cheats cheats that mess with the graphics and there's some fun to be had and besides you're always ragging on turok games and everyone dislikes that allow me to grab grab the wheel from you for for just a minute all right fine matt hit him with that turok dinosaur hunter knowledge okay look there are four turok games released on the n64 and they were the best and all but the first one used the expansion pack not that they needed it and for the record mr alexander didn't mention this at the top but turok 2 seeds of evil released late october 1998 was the first game to support the expansion pack edging out you know the pretenders like quarterback club 99 top gear overdrive fifa all that even star wars rogue squadron by a few weeks at least in north america okay fine i'll give you that turok 2 turok 3 and the spin-off rage wars offered the expected high-res mode which yeah makes the graphics sharper but the game is run slightly slower it doesn't have cheats that improve graphics like revolt you can still have some fun comparing stuff like the pen and ink mode sheet aka polygon mode and the grad mode cheat aka texture map mode switching between high and low res with the expansion pack and comparing the differences ink and paper mode especially is a cool peek behind the curtain a clear sense of just how much the expansion pack is improving the visuals it's mind-blowing i really wish the ps4 or modern pcs could keep up with this tech oh wow that is really cool but you know it is about time to wrap up and now that you're here i think i know just how to do it with the most hilarious expansion pack compatible game die katana ooh close but no xena warrior princess you actually own xeno warrior princess i mean i don't but i know someone who does um i i don't know what you're talking about matt we are doing important work here please the world needs to know does the expansion pack make xena warrior princess the greatest game ever made well you ended the nintendo 64 mouse video with superman 64. we need another show stopper for this video another tightest joint xena warrior princess ooh the talisman of fate i'm so fancy alright matt what are we looking at here xena is a fighting game a 3d fighting game oh wow there aren't too many of those on the n64 that's pretty cool well it's kind of a fighting it's it's barely kind of a game because let's just play it oh hell yeah main girl xena warrior queen and ladies and gentlemen i think a storm is brewing it's a fight wow and right out of the gate xena is playing the mind games xena got her completely confused with this technique here yeah no derek i concur this is a really sound strategy you can't beat this oh wow wow we haven't seen this technique done since and now she's backing away to let the clock run out this this is a sound strategy here absolutely matt bold the whole strategy very bold strategy here matt would you say this is a bold strategy here oh that's a bold strategy here and again with the mind games oh my gosh just jumping and jumping in all my years of broadcasting i've never seen such command over the ring no this is this is a really great tactic by her she's going to do yeah uh nothing that's good that's good too matt does this game still suck yep right on thanks for watching everybody check out matt's channel he is currently working through an amazing eight-part retrospective on the prince of persia games it's over on matt's flop house you are watching stop skeletons fighting we are a patreon supported show huge shout out to all of the wonderful people that you see on the screen right here they made this uh video possible you know who else made this video possible our friend alex from s house studios thank you for helping out with the edits again to support the show at patreon.com one dollar goes a long way but two dollars gets you access to our activity feed and our private discord check that stuff out thank you so much for the support thanks so much for watching stay powerful hey i'm derek it's me derek and welcome to stop skeletons and fighting and we're going to shout out to shelby this is not an ad this is actually just shelby watches the show and want to say thank you so much for watching and also a huge thanks to uh shelby's family for helping out the channel and helping out the show so thank you so much and with that said hey let's talk about rumbling controllers vibrating controllers are something we take for granted but like all standards there were the early days and nintendo in particular did some ridiculous stuff welcome to punching weight where we celebrate the weird ambitious and unnecessary and because progress is never a straight line i'm going to take you through nintendo's history with rumble technology that their rocky rough and tumble shaky rocky history with rumble do we have all that out of our system [Music] rumble made its debut on consoles with the n64 rumble pack nintendo is a company that's at its best when it's innovating and the rumble pack is definitely among their greatest innovations it's an extra layer of immersion that's so good that it became weird for a controller to not have some kind of rumble support ever wonder why controllers got so much bigger over the generations was it because our hands just got bigger was it for more buttons or was it to make room for that rumble hmm i mean look at these guys look at these cuties they're so small look at them they're all so small except the genesis controller yeah that's a that's a thick boy right there damn genesis controller damn rumble or haptic feedback existed in video games before 1997 but i first came to the living room packaged with star fox 64. that's right i'm talking about the debut baby the n64 rumble pack and that's pack not pock see how it feels to feel what you see says the back of the box it's a new jolt to your gameplay experience it didn't hurt that star fox 64 was an amazing game but it also wasn't long before you started seeing rumble pack support for almost every n64 game from goldeneye to yoshi's story to wheel of fortune it's like i'm really there i'm really spinning that wheel i love video games star fox actually wasn't that big of a hit in japan but japanese exclusive re-releases of mario 64 and wave race 64 aka the shindo versions helped popularize the rebel pack over there it was still humble beginnings for rumbly controllers and what i mean by that is the rubble pack had lots of room for improvement it compromised the memory card slot it required batteries it was a bulky heavy device to slap onto an already weirdly shaped controller nintendo may have been pioneers with the rumble pack but they quickly found competition sega answered back with a dreamcast jump pack but sony clapped back hard with the dual shock credit star fox 64 for being the first but playstation rumble was in both sides the controller had no batteries necessary and contained probably the most iconic rumble moment of all time the playstation dual shock set the vibration standard however sony's haste to respond to nintendo got them in some hot water for patent infringement from a company called immersion microsoft was actually slapped with a similar suit however they settled with immersion out of court sony on the other hand fought the lawsuit only to eventually lose the lawsuit in they then cut a deal with immersion and suddenly rumble technology no longer affected the playstation 3's six access technology funny how that happens who knew who who knew that was what it was do you think someone actually remembers that the original ps3 controllers i forgot i forgot that yeah oh there's the dualshock 3 but the playstation 3 didn't ship with a dualshock 3 shipped with six axis video games are dumb but not nintendo the rumble pack technology was based off of uh their own patent and so they were free to evolve their rumble technology with again uh not the greatest results enter the game boy color rumble cartridges who needs accessories when you can just build the technology right into the cartridge uh but remember the gameboy color is a portable system it's kind of weird to manufacture cartridges uh that make your system bulkier but then never stop nintendo in the past or in the future didn't stop anybody who made portal games so what are you gonna do plus it once again required batteries this time a single triple a you know i didn't actually look at the patents but i wonder if all the batteries are how they were able to dodge the patent lawsuits anyway there were 14 rumble pack game boy color games released in north america a majority were racing games but there was sports uh action and of course pinball the flagship game being pokemon pinball but yo shout outs to little mermaid 2 pinball frenzy actually most of these are game boy color only games but feature a little notch cut out of the top meaning that they do physically fit in a standard brick game boy still physical compatibility aside i think pokemon pinball is the only gameboy color rumble game that's backwards compatible with non-color game boys these rumble games are pretty neat uh and they're great for collectors but they were far from perfect because the label is exposed it's hard to find copies of these games with the labels that aren't all scuffed up the battery is held in place by a little piece of plastic that isn't hinged inside so it was gobbled up by school bus floors and backpacks immediately i mean they're basically the gi joe plastic missiles of video games or like the barbie shoes barbie shoes yeah yeah barbie shoes the shoes just slip off the foot immediately gi joe missiles and barbie shoes thank you bruce grace for that perspective they're like barbie shoes but that was all basically in the late 90s by the new millennium rumble was the standard for console controllers xbox ps2 and gamecube controllers were all made ready to rumble in just half a generation too which is pretty incredible when you think about it and nintendo mostly took a break with rumble games on the gba except for a few notable exceptions warioware twisted is not only a ridiculous looking cartridge it is an amazing game with both motion controls and rumble again not the most portable setup but it wasn't the only one there was also drill dozer made by game freak this is a super charming game that features vibration but in a much less ridiculous cartridge it actually goes deeper than that most rumble action on the gba was through the gamecube's gba player say for example your copy of drilldozer plays fine the rumble has stopped working plug it into the gamecube and the drilling is once again a killing but through a gamecube controller you can tell this by the gamecube player logo that you see at the start that's how you know it has extra compatibility with the gba player and there are a few other games with this logo at startup like super mario advance for super mario brothers 3 e pokemon pinball ruby sapphire and mario and luigi superstar saga rest in peace alpha dreams secret rumble on the gamecube i had no idea this whole time that's what i get for using my fancy super nintendo throwback controller school controller though still yet nintendo still did not give up on their rumbling ambitions and the next generation was even wilder after the gba came the ds and nintendo made a rumble pack special for the system's gba slot we covered all this in our secrets of the ds gba slot videos but it was first bundled with metroid prime pinball in north america and a ton of games work with it however if you don't have a nintendo ds trouble pack but you do have a copy of warioware twisted just flying around guess what you have a fully functioning ds rumble pack i mean plug that sucker into your gba slot and get that force feedback with partners in time interestingly though drill dozer doesn't seem to work in place of the rumble pack and warioware twisted doesn't have as strong of a rumble as the official pack but maybe they'll just make copies of the game of course the original ds and ds lite slot solution represented a last hurrah for portable gaming vibration as the nintendo dsi and every 3ds 2ds model would go on to feature no rumble whatsoever i guess they went all in on the visual attack and the wii had plenty of immersion and feedback if you wanted it nintendo was still innovating you know 3d motion controls that cute little speaker on the wiimote nintendo kept innovating but rumble feedback was no longer at the cool kids table but you know what that means that cool 3ds remake of mario and luigi the only way to play that with rumble is with a gamecube and the original gba cart and why you wear gold's got a lot of levels from twisted but no rumble at all and also the cartridge isn't crazy they should have made warrior wear gold with like an extra thing up this over the side should have had a little yeah a lovely lady lump on that goal should have missed opportunity but from here it did seem like rumble wasn't ever going to evolve in any significant way and the wii u ps4 xbox one didn't do anything to write home about rumble wise but then came oh they snapped like that right so how they do it snap snapping snapping the nintendo switch came and thrust upon the world rumble hd the hit of ds our collective ds had never been rumbled so h before so yeah we all remember that ice cube demo thing right basically nintendo finally decided to partner with immersion who you might remember as that company with a stranglehold on rumble patents and who sued the crap out of sony in the 2000s hd rumble is not a huge selling point for nintendo's latest system but it's something that's found i think great use on switch games one two switch features mini games that rely entirely on rumble and not even looking at the tv mario odyssey i think does a great job with a bevy of very feedback from jumping running sliding to a stop though some games go a little overboard like a classic doom rumbling when you shoot get shot pick up an item reload your shotgun i appreciate the extra work guys but it's a little too much luminous remastered allows you to hook up additional joy-cons that pulse to the music take that res trance vibrator golf story used it really well i thought it also enhanced lock picking and skyrim and indie game tumbleseed claimed they wanted their game to be the flagship demonstration of hd rumble yes someone had to do it i mean one two switch didn't do it somebody had to i mean it did it but it just didn't yeah no it actually it turns out this game didn't sell that well either so yeah but is hd rumble really nintendo innovating here i mean this nuanced level of rumble is now standard in most smartphones and watches but wouldn't you know it immersion even sued apple for the haptic feedback in iphone 6. so nintendo at least deserves credit for putting it in console controllers and who knows maybe sony and microsoft will put some form of hd rumble in their new controllers if that happens i think you can once again give credit to nintendo for pushing the industry forward even if it is just a little jolt to your hands thank you so much for watching this video is also brought to you in part by our lovely patreon supporters who have been supporting this show for almost five years also one of our supporters uh let us borrow their copy of pokemon pinball uh warioware twisted and drill dozer we've used them in videos before we might use them again but we're just about ready to send those back to you man thank you so much for letting the uh letting us borrow them let's see man we're back to streaming it's 2020 we're back full time working against streaming uh we're on instagram we're on facebook we're on twitter we're on your youtube hit a like if you like it uh go ahead and hit the bell um if you're feeling well if you're feeling swell uh rumble the bell and wrestle with the thumb there we go yeah keep watching we 2020 is just getting started man we are just getting started it's gonna be a year that's always a year but definitely a year with uncle derek producer grace stick around stay tuned see you again real soon nobody fails better than nintendo if something doesn't work they go back to the drawing board and keep at it and the game boy systems were their playground a decades-long iron grip on the portable gaming market meant they got to go wild with experimentation and today i'm going to dip my toe into the world of crazy game boy motion controlled cartridges nintendo was planting the seeds of ideas that would later be used for the wii as early as the game boy color with cartridges with built-in motion sensors but like these carts must have been expensive to manufacture and more often than not they were just like teetering on the brink of self-justification good ideas don't always make good games in this case the devil is in the details welcome to punching weight where we celebrate the weird ambitious and unnecessary and in this episode it's it's it's motion for the game boy color and game boy advance it's motion controls it's uh moving moving the system moving moving on [Music] our first game is one of the more well known we'll be talking about and also just plain odd tilt and tumble is a top-down platformer where you control kirby by tilting the system and rolling our little pink buddy across eight varied and challenging worlds it'll have you jump in clouds dodging bumpers navigating hills there's a lot going on in this game and the tilt controls alone set it apart from almost every game released on the gameboy color but it's also a bit of a weird game in the context of its release it came out in north america in 2001 just to come a month before the game boy advance so it's a little late to the party as you can see it has a super cute pink cartridge that's a little bulkier than a standard game boy color case to make room for the gyro accelerometer but also there's this weird notch in the corner now is this the only game boy color only cart that can physically fit into an og brick game boy usually clear game boy color only cases have full round tops and can't physically fit into an original game boy but not kirby here kirby's special why are you so special kirby on paper this concept is awesome tilting the system to control kirby is super charming and the perfect spin-off for the pink puff but in actual execution it comes up pretty short it's a demanding game that's a victim of the gameboy color's lack of a backlight so it's already difficult to see but constantly tilting the system makes it super easy to lose track of kirby and when you flick the system up to make kirby jump dude forget about it a worm light helps a bit here but really kirby tilt and tumble is like reason 1001 why i need to get myself a modded backlit wide model gba but in the meantime i tried playing it on the sp this game was made well before the sp so while it gives you a clearer picture with the backlight because the cart slots from the bottom your movements are flipped meaning you have to play the game backwards and there's no way to recalibrate the tilt function the pros and i'm nothing if not professional use a gamecube gba player and physically hold the system and do a pushes with a dance pad well i don't have a dance pad but i do have donkey kong's damn it it's both a genuinely good way to play this game and one of the dumbest ways to play any game my kind of thing ultimately though kirby tilden tumble is a rough example of what nintendo would later be able to do with motion and how fitting is that because it turns out the best way to play this game is on a wiimote that's right while manhandling a gamecube is fun for a goof hands down the best way to play this game is with a wiimote via emulation you can see what you're doing movement is much better and at least on my rom remote compatibility was already patched in it was an early use of motion control technology though and well it's not my favorite i'm glad that the best way to play it is relatively accessible okay the best way that i can test i don't have an android and i'm just too much of a casual to get emulation working on my smartphone but hackers i've heard good things unfortunately tilt and tumble never made it outside of japan and north america and is one of the few classic kirby games that has never been re-released there was a gamecube sequel for it showcased at nintendo space world 2001 that would have used the link cable look at that how crazy is that okay let me break this footage down for you that is shigeru miyamoto controlling the game with the accelerometer in a pink tilt and tumble cartridge meaning that this game would have needed a gamecube a link cable an original gameboy advance and a gameboy color game just to play it okay they probably would have released a special gba cartridge but still this was apparently a step too far for even nintendo tilt and tumble 2 was demoted from being a kirby game the following year renamed roll-o-rama before being cancelled altogether it's weird that this gamecube sequel didn't just go full super monkey ball or maybe because the monkey ball nintendo got cold feet still it blows my mind that tilt and tumble has never been re-released despite the fact nintendo has since released multiple motion controlled systems but kirby actually wasn't the only tilt cartridge to come up with the game boy color there's also enix's japan only command master which is obscure enough that it doesn't even have a wikipedia page released a few months after tilt and tumble in japan the game itself is a robot style take on the pokemon franchise a genre i like to call the robo chew seriously pokemon came out and more than just a few people all simultaneously thought robots but command masters tilt is way more simplistic than tilt and tumbles in this game is used as part of a rhythm game in battle sequences to transform your robot or you into a robot honestly the same could have been accomplished by just using the d-pad but i guess they were leaning on the novelty of the tilt sensor to help it stand out from the glut of other pokemon style games already available i wish i could tell you more about this game but i wasn't able to get past the tutorial section which i kept failing despite having perfect rhythm there isn't a lot of information about this game online the only thing we could find were people also getting stuck at this part i i can't transform near as we can tell there's no fan translation and my japanese definitely ain't what it used to be so if anyone out there wants to champion command master for the game boy color i'd at least appreciate it it's the only other game boy color game with tilt controls and as far as i know the only motion controlled game boy game not developed or published by nintendo more information about this game needs to be available maybe we're all sleeping on an underrated classic prob probably not well not with that dude the next game boy game to have motion controls was this time on the game boy advance korokaro puzzle happy penichew is a first party nintendo puzzler that as you might be able to guess from the title that's almost a parody of itself was only released in japan it's a pretty simple match three puzzle game where you slide your little pen at you by tilting the system connecting three or more bombs allows you to detonate and clear more pennachew though i'm not sure that makes them as happy we don't actually have this cartridge but it works great with wiimote emulation it's a neat but maybe too simple a use of motion controls on the one hand there is no nuance just one tilt sends everyone's sliding but it's nothing you couldn't do on a d-pad it did make the cartridge bigger than your typical gpa card though it's a fun novelty and great proof of concept for nintendo but i don't think the rest of the world was really missing out on too much here there wouldn't be any motion games for a few more years well there almost was one but we'll talk about that later yoshi's topsy-turvy came out in japan in 2004 and in north america in 2005. and here's a motion controlled gameboy game that the eu finally got known there as yoshi's universal gravitation developed by artun who would go on to make yoshi's island ds and vampire rain topsy-turvy is classic looking yoshi's island this time a charming pop-up book aesthetic so like kirby tilt and tumble it's exactly the type of spin-off you'd expect however it's a much simpler approach to motion controls requiring you to only rotate the system left or right 90 degrees with this tilt functionality you can roll out carpet or cardboard run up walls slide up and down ice half pipes float as a balloon aim cannons etc it even has the option to flip the sensor orientation so it's fully compatible with the sp finally unfortunately it just doesn't work all that well the problem comes from not being able to center yourself in mid-air which affects how you fall like a simple jump can be hard to land if you're tilting too much in the other direction it's a platforming game where the platforming just doesn't feel right and levels feel short and are segmented off into small chunks instead of feeling like fully formed memorable levels and also you don't throw eggs yoshi doesn't have eggs in this game seems like that's what you'd use the damn tilt for in the first place right forget topsy turvy this should've been called yoshi's sharpshooter or yoshi pool hustler like his billiard spin-off i don't know really i'm a little harsh on topsy-turvy mainly because there was another game released around the same time that took the same tilt technology to incredible heights the penultimate juggernaut of all these carts 2005's warioware twisted what an absolute unit just look at this beefy boy right here not only does the tilt tech feel much better here it's also packed with rumble feedback all without the need for an external battery topsy turvy is a nice proof of concept but twisted is the real deal even beyond that this is a damn good warioware game in its own right and it's actually the second biggest collection of minigames in the series it's full stop the best implementation of motion from this era and what can you say about the warioware games and there's a lot of them they're basically all good and this is another one you turn it it turns you it's twisted a question can you play this game with a gamecube and a pair of donkey kongs yes should you no would it theoretically improve your form if you were say a drummer in a metal band yeah probably do i know anything about that no and that's why i almost threw my back out playing this game remember properly stretched before and after attempting to manhandle warioware twisted on your gamecube or maybe just don't attempt while being old a recurring theme we have noticed is a lack of virtual console re-release love plus getting these games working on emulation may require some extra patching such is the case for warioware twisted both this and yoshi got ds sequels around the exact same time and those have both gotten more re-release love though twisted did kind of get remade in 2018's warioware gold for 3ds but i don't know if a lot of people would say that's a solid substitute apparently it's fantastic on a smartphone still as either a motion controlled oddity a super weird card or just another fine warioware game twisted is one hell of a title when you look at the implementation of motion controls it's been pretty mixed which is kind of surprising and nintendo's usually on their stuff it makes you wonder what if the kings of second party nintendo development rare got a crack at it well turns out they actually almost did 2005's banjo pilot was actually not always intended to star banjo before nintendo and rare's messy breakup and rares subsequent shacking up with microsoft this game was actually intended to be a sequel to the n64's diddy kong racing not only that it was planned to have motion controls and was even showcased at space world 2001. thanks to some heroes we have access to a couple of prototypes one of them being from 2001 that includes motion controls where at least it has the option for motion controls when i started them on our wii i wasn't able to control the plane not even with the d-pad so it's possible this just needs a patch like warioware twisted but at the same time this is a prototype it's hard to say the motion controls worked that well or at all they were actually taken out of the game in later builds because nintendo wasn't satisfied they were apparently removed altogether before microsoft bought rare so as far as i know no one has ever played diddy kong pilot with the motion controls at home and i want that to happen so bad there's actually one more motion controlled game tony hawk motion for the ds but we're planning on holding onto that one for another video so let's keep that in your back pocket for now we actually got to make this video thanks to one of our patreon supporters lending us these games and in fact they lent us a few more games we're also planning on covering them in the future so don't worry don't worry y'all we ain't finished yet there's more game voice stuff we ain't never stopping because we got the fantastic support of our generous patreon supporters you can join their ranks be on the discord listen to the exclusive podcast click the link please give us what you can we can't thank them all enough uh and we got more videos coming grace we gotta stop now we gotta get back to work more viewers coming turn it off grace you got videos coming subscribe oh yeah and subscribe ring the bell i don't know [Music] hey i'm derek it's me derek and i'm in a nintendo 64 game yep this is me walking on the street living it up in this lush 64-bit metropolis and getting there was one of the dumbest and most ridiculous journeys i have ever gone on and for me that is saying something this is me inside simcity 64. this is not a very well-known feature and that's because the amount of dumb expensive tech that you would need or to do this is just peak fifth generation nintendo with so many hurdles why even put this in the game who is this for who would even try this me that's who along with the help of our patreon supporters who voted on this video and n64th street gifts for letting me borrow their 64 dd gear welcome back to punching weight and this might be the weirdest most ambitious and the most unnecessary thing i have ever done for a video but with all this junk i'm gonna show you how to get in to the game sorry about that one but first this part of the video was sponsored by private internet access which happens to be one of the few vpns that fully supports peer-to-peer file sharing and torrenting and maybe you still can't download a car but your identity will be protected while torrenting other files like say a game that might be hard to find pia also blocks ads trackers and malicious websites which all that adds together to make me personally feel a lot safer hunting for de-listed games for this channel pia also works on streaming sites and is one of the most transparent vpns out there with a no log policy that has been proven multiple times in court it's 100 open source with a public code that anyone can look at and it's got way more features than most other vpns advanced split tunneling customizable encryption levels port forwarding and even more stuff i didn't know i needed to be worried about use our link to get increased digital privacy for less than two dollars a month and four additional months for free that's only 197 a month and 84 off on top of a 30-day money-back guarantee link in the description below thanks to pia for sponsoring this part of the video [Music] our journey begins with the gameboy camera and look at it the peripheral that birth a thousand creepypastas the gameboy camera is a super charming and creative way to bring digital photography to the masses it of course also had a printer but there was plenty you could do with just the camera if you've heard of a gameboy camera putting you into this game these crude animations and mini games made up of pictures featuring a whopping four colors is probably what you think of you know punching away is where i get to show my love for weird games and weird peripherals but i never felt the need to cover the game boy camera just wasn't quite weird enough for me i mean it has so much fun and creative and spooky stuff in it but i always thought i had so much more potential now back in the late 90s when i was just a wee uncle i heard about perfect dark's perfect head mode which let you map game boy camera pictures onto custom characters and multiplayer and i was like yeah finally camera time is here the perfect dark was an overly ambitious mess i love this game it is a classic absolute masterpiece but it's true there is so much packed into this game but at times it barely runs for a variety of reasons perfect head mode was just one feature that was a bridge too far i mean it's crazy putting a picture from this dinky thing onto an n64 character impossible i mean we were already achieving peak graphics but this this was impossible or so i thought turns out it was totally possible but only in japan which makes this hard enough already but that is just the tip of the iceberg okay friends the mission i put myself into a video game i'm not talking like the actors in mortal kombat or like games that have come out recently we gotta do this like it's 19.99 here are the tools of course a game boy camera then a game boy game boy color or a game boy advance okay technically or a super nintendo with a super game boy or a gamecube with a gba player look i know probably not a lot of people out here trying to take pictures with their gamecube but i'ma be thorough and mention it plus it's the first thing i did when i got the camera next a nintendo 64. but then how we're gonna get the pictures onto the n64 with a transfer pack which you could have bought solo but you probably got with pokemon stadium alright we're already looking at several hundred dollars worth of kit here especially for the turn of the millennium but we are just getting started here's the next one a 64 dd i'm guessing most of you know what this is but here's a quick refresher the 64 dd is a mid generation upgrade slash add-on slash new console subscription service that nintendo released in late 1999 only in japan where it ultimately flopped and then was scrapped for spare parts yes one of those spare parts the expansion pack which is required to run the 64 dd so you need one of those too oh by the way did i say game boy camera sorry i'm at the japanese pocket camera because you know nintendo does not like to cross the region streams that was a rude awakening by the way if you're curious uh that's why we have two of these even i think it's too dumb to own two game boy cameras without a good reason and we're not done you also need mario artist paint studio which actually might be one of the more convenient parts of this whole operation since it came as a sort of pack in with the dd if you were actually doing this during y2k nintendo originally sold the dd as part of a mail order package situation which included a promised season of games which you could either pay for with 2500 yen per month or 30 000 yen for a whole year which in us funny money equals 23 a month or 290 for a whole year and again i'm being thorough here that is 20 21 for 37.77 for a month or 476 for a whole year this is the part where i mentioned that that subscription thing did not last a whole year and you thought switch online was ridiculous okay and finally the actual gaming question simcity64 ah look at this spread this is peak proprietary nintendo ridiculousness oh my god it looks like i made a nintendo summoning circle or something this is the secret life your friend whose uncle worked at nintendo was living nintendo's main audience was children and teens there aren't enough lawns to mow in the universe even if you somehow had all this stuff you can't help but wonder why anyone would go through all the trouble and that's of course if they even knew about this feature at all who would have guessed that the japanese-only sequel slash spin-off splash port of simcity 2000 would let you import custom images i mean hats off to hal for putting this feature in the game at all but this is some serious pie in the sky stuff from nintendo but this stuff the type of thing i am here for okay and with all of that out of the way let's get down to business first things first we gotta take a picture and like i said my first instinct is to use the gamecube now partially because it's the easiest way for me to capture footage and also because saying my first rodeo mama always taught me stick to what you know best but for some reason the gamecube recorded these lines in the footage even though the pictures looked fine but i have no idea why that happened but everyone stopped ringing out it's okay because i always have a super nintendo super game boy around in case of emergencies it also helps to have a producer grace on site to take the actual picture for you but once you got a good one it's time to set up the dd just flip over your n64 take off that weird slot cover thing that no one ever used because it was actually always meant for the dd slap on the dd lock it in and now your n64 is fully upgraded for the future of gaming oh look at this thick boy i like my consoles like i like my women tall thick and with an extra disc the dd was basically nintendo's attempt to answer the growing popularity of disk based systems but with a twist there are 64 dd floppy disks there's a disk with a k for you nerds held more data had rewritable storage and happened to be proprietary so nintendo could keep other than 10 bucks while slowly transitioning away from puny expensive cartridges most dd games were standalone discs though there was an expansion pack for f zero x to let you create your own tracks there was also a planned expansion patch for ocarina of time that eventually was sort of maybe or maybe not released as awkward of time master quest for the gamecube however the games we'll be dealing with today are all standalone discs like mario artist paint studio paint studio can be best described as a sort of photoshop light software that was a follow-up to mario paint on the super nintendo it is also the packed in origin of this bad boy the peripheral that kicked off a whole crap ton of punching weights the n64 mouse now i gotta be real it is hilarious to play the n64 mouse with games because it is absolutely unwieldy requiring wild swipes for the tiniest movements but i always excused it like okay it must be good for the game it was actually made for nope like look how hard i got to move my arm just to get the cursor going using the n64 controller was actually a lot easier but i start making punching weight because i want a thing to be easy i am thorough first we go into the canvas area by clicking on this paint palette icon and navigate the menu down to the game boy camera icon time to import and time to put in the transfer pack actually even though the transfer pack is usually kind of touchy i didn't have any problems getting into read this then it is time to import the picture and whoa what is that oh my god you can just take a picture in the game itself okay that makes more sense right this just got a little easier for people that aren't taking pictures off of a damn gamecube but okay i got the pic except i want to put just a lame picture in this is video games we need video you can import an entire two frame animation in the sims city 64. so get another image tell the software to not read the other frames and voila looks just like me all right hold on i couldn't help myself i'm doing a little bit of hyper realistic photo editing just some subtle touches damn you boy looking fabulous as hell then and this is super important save the file as shimu and katakana not sumu not somo not mu grace here she put sumu not shimu uh but that's that's my fault for not being in the room make sure it looks like this one make sure it's this one folks once that's done pop over to sim city 64 and get a game going i am the mayor skella of the town town or i'm mayor town of the town skelly i can barely understand japanese anymore anyway once you're in the game open up the menu navigate to the save icon and then go to the paint icon this is where the magic finally happens you have to actually swap the mario artist paint disc but if everything is saved correctly it should pop up right away i had an issue where i named the overfolder shimu and that got me nothing but the grey screen of disappointment but if it works then name your boy and they should be in your city just pop into first person mode look for them and bam there they are the game even raised the transparencies on the sides i love it and they have a default message if you want to talk to them but there they are and they just kind of hang out they don't really do anything so yes all this trouble all of this gear just so you can put yourself or a drawing or your friends into the game sorry now friends friend singular because you can only put one of these avatars in at a time and near as i can tell this is literally it just it's a thing you can look at do you know how hard it works to do this i didn't even get like a referral bonus no extra money no trophy this game has a hide and seek mode where you look for specific residents for cash but i never got the option to look my little buddy what why would do it and this is why i wanted to do the video it is the most unnecessary thing i've ever seen because near as i can tell you get nothing special for doing this nintendo was like hey who's the super fan who's got all this crap you can put your face in there that's it doesn't tell you how to play luigi in mario 64. doesn't help you capture mewtwo but it's gotta be one of the biggest wastes of time you could possibly do in a video game but that is the type of information that i'm here to deliver to you you're welcome and that definitely is not as exciting as perfect head but luckily this isn't all that you can do with the good old game boy camera mario artist was a bit of a series on the dd and actually had two more main entries talent and polygon studio let's start with talent studio now you'll notice the menus are a bit different from paint studio but i actually found it a lot easier to navigate with the language barrier importing a picture is pretty much the same except the program actually asks you to map animation points onto a face and wow it works perfect hat is real just look at me man just gotta go through and swag my ugoo the out photo shoot fresh looking like well call of a paparazzi on myself and what i love about the 64 dd is that a lot of the software and technology was eventually cannibalized into other things you can really see this in mario artist talent studio the whole thing screams tomodachi life to me but with way less vine energy [Music] [Applause] yeah pretty cool wait what is this microphone icon is this thing compatible with hey you pikachu as well oh i did some research and while it seems like the thing that nintendo would do the heiyu pikachu microphone actually comes with a dongle called a vru that processes your audio itself and doesn't actually pass raw audio files into the n64 so know that icon is not for hey you pikachu after all and thank god too i took the hey you pikachu pepsi challenge back in the day and i'd chose c-man i love you you can go away okay truth is i would hold not on you mario artist talent studio actually came bundled with its own microphone and this thing the capture cassette it let you input microphone audio uh which is mostly only used on the talent screen as far as i can tell you get your trusty microphone adapter microphone i guess i'll add that to the pile turn the icon on and just start saying stuff it's kind of quiet so you really gotta belt it the game only seems to catch one or two syllable phrases but pretty soon it'll start talking to you in your voice hey i'm hey [Music] which while creepy does keep the game boy camera creepypasta saga alive but the capture cassette yes it turns out you don't need this hunk of junk after all as long as you have a digital camera with video out in the year 2000 and some cables and sorry but i didn't end up getting a digital camera that worked for it i borrowed a friend's camera that i thought would work but it didn't i honestly tried but we couldn't get this to work okay this is getting ridiculous even uncle derek's got his limits i'm getting kind of tired now look at this pile look at the options and the time and the money you had to have to make this work just i'm i'm speechless cannot believe this is a real thing that nintendo let you do or tried to let you do or man what a what a what a waste of everyone's time this wasn't the end of the mario artist titles either there was also polygon studio which was an insanely full-featured 3d model maker well didn't let you import photos directly you could import a 2d image from paint studio let me just set up my cube and there it is nightmare fuel i don't know why the image looks this fuzzy but it's technically me i guess like if an ascended version of me drifted into the astral plane polygon studio had a couple of neat minigames like this progenitor 2 warioware but for me the star of the show was this full on 3d open world hey mom look at me i'm in a game i did it kinda i am not just in an n64 game i am playing myself in an n64 game mission accomplished no clickbait who's got two thumbs and did it this guy i mean this mode is relatively bare bones it's awesome that it has its own physics engine it has these cute little toasters all over the place that talk to you this was too weird i just had to know what they were saying but thankfully there's actually a translated version of polygon studio that you can emulate where you can see that the toast actually gives you tips about 3d modeling that's that's cool uh they're really well written and definitely the type of weird creative thing that i've grown to expect from a mario artist game the n64 dd had an incredibly short lifespan getting discontinued in 2001 mario artist only had one other piece of software which was the communications kit which along with the rand.net modem would allow you to share your creations with other dd heads via the internet like i think the shocking thing about mario artist and the dd is that it was a radical forward thinking experimentation with freedom from nintendo that feels really out of step with the company we know today it also was obviously a passion project i just don't have any other way that i could possibly explain all of this they really really cared and really believed in this hey would you like to see more dd videos we'll see more than these 64 dds that is let me know in the comments man uh this video was made possible by n64 street gifts lent us all of the dd stuff of course also made possible by every single one of our patrons all these people here you can join their ranks have your name here in the credits or get videos early votes on future videos that's our patreon stop skeletons.com at patreon no patreon.com stop skeletons and fighting google it anyway thanks so much for watching if you want more stuff let us know always more ridiculous crap coming um man if you can't support us on patreon though tell a friend give us a like give us a comment subscribe or to stick around because we will see you again really soon hey i'm derek it's me derek and welcome back to your favorite show the hpgn that's right the himbo video game nerd [Music] so let's have lots of fun okay actually no it's april fool's day this is stop skeletons and fighting coming at you live from our quarantine working from home environment just the other side of the cabinet of the other side of the shelf here welcome welcome to quarantine zone and i just wanted an excuse to make a joke on hbgn and to make a punching way on the best gaming peripheral of this generation ring fit we are living in trying times people the world is in chaos and that is because there haven't been any good video game peripherals since i guess the kinect which almost killed the xbox one i mean yeah okay nintendo made lavo but i want something that's gonna last i need something that i can hold i can squeeze and i can thrust with my bare hands and i can't do that with no cardboard piano what's a himbo to do i need fun wholesome family fun that i can get buff and i can stay happy all right nintendo made this thing thank you producer grace ring fit adventures it has taken the world by storm selling out almost immediately and is currently being scalped to oblivion nintendo even confirmed on march 13th that there are no more ring fits anywhere in the world they are all gone i guess that says it all right people are buying it because it's a great way to stay healthy and happy inside also nintendo was just being cautious and didn't make enough of these i get it nintendo's been making weird exercise peripherals for decades and other people have too like the nes power pad or even the sega activator to a certain extent i mean the difference is they weren't really marketed that way though just look at these high kicks yeah that's exercise there's tons of other examples like ddr or itoy which definitely have health benefits but they were never explicitly sold as exercise games they're games that made you look cool look at these look at these cool teens i wish i looked that cool but things started really heating up in the competition to game for your summer hot himba mod in 2006 with the nintendo wii wii sports brought motion controls to the masses i got everyone off the couch for tennis bowling and boxing matches it's maybe weird to think of wii sports as an exercise game but that's because it paved the way for the most successful exercise game of all time 2008 we fit which is now better remembered as a tool for parents to weigh their gas canisters with very important wii fit is so synonymous with the nintendo wii that you might have forgotten that there was a two year gap between the two of these things the combined sales of wii fit and wii fit plus is almost 44 million copies which would make it the second best selling wii game right behind wii sports i was there holiday 2009 in the middle of wii fit frenzy we stacked these things to the ceiling and we still couldn't keep them on store shelves i didn't work in downtown la in north anchorage the better exercise is just the box the with the pad this thing's so heavy getting like nightmares now like ugh anyway i don't do that anymore what are we doing but from there exergaming had arrived yeah that's what it's called i guess it's got a wikipedia page uh that makes it official i'll make the rules just dance pedometers for your ds i mean even face training it was all over the place and of course things started to get really out of control with the connect which was a huge success at first we made a whole video about that bye bye we and then the bottom dropped out of the console casual market and unfortunately exergaming went down with it but were these ever truly games i'm not trying to be exclusionary here not gonna be like were there real games but like most of them had just little mini games i like the slalom mini game on wii fit there are a couple examples of true exercise games out there ubisoft's shape up had a four week rpg campaign though that was on the connect during the end times so i don't think a lot of people played it zombies run and pokemon go incorporated exercise on phones but for most developers exercise games were just too hot to handle unless you were ubisoft still putting out just dance on the wii in 2019 but it was basically a dead genre for the rest of the decade and that brings us to ring fit adventure released in october 2019 there has never been a game quite like it the real genius of ring fit is how it successfully gamifies exercise this isn't an exercise of regimen on a game disc this is a game you play by exercising it's gamer sizing it's finally a rot wait no mean extra gaming gamers change the wikipedia if you didn't know ring fit adventure is a platforming game with rpg style turn-based battles why is this type of game so rare even without peripheral it's a great idea i mean the idea of grinding to gain experience in an rpg is already the gamification of exercise so why not just go full circle and come back around and incorporate actual exercise i mean even beyond that this campaign is a massive 30 hours that is over 30 hours of running jumping squatting and squeezing in order to stop drago the buff menace he's a super buff he's super buff dragon he's a chump and ring fit is fun style and design are great music is really really catchy and the ring con itself is a solid piece of hardware it's got a flex sensor built inside and it's really sensitive and this thing can really take some abuse it's the real deal man and the rest of the game is handled by the hardware in the joy cons like look at that look at that i'm squeezing and i'm squeezing like this is honestly one of the best motion controlled experiences i've ever played you could be having fun too i went back and played wii fit and punch out with the balance board for this video and whoa like that thing barely functions by comparison ring fit on the other hand i never felt like i had to meet the controller halfway i could just move and respond how i felt like my body should and it would meet me there also like we fit is mean look what it did to my me also making people feel bad for exercising is not a great way to get them to exercise it's a chump move and also hey i know i need to exercise more i already bought a wii fit to exercise more why are you dogging me dog at no point does ring fit make you set goals for losing weight or use extremely limited measures of health like the bmi it's incredibly supportive which is awesome it just wants me to feel good about myself and have fun none of that stuff it's great your sweat is so shiny and beautiful okay listen this is a complicated topic and uncle derek ain't out there to make anyone feel bad about their bodies there's enough chumps out there doing that already here is the secret to exercise the only goal that matters is you gotta get your heart rate up listen to your body and relieve stress so you can feel confident happy and healthy that's it and for my money ring fit is a great game for that but also hey this is punching weight i want developers to get in on ring fit i want to see what weird cool stuff people can do i want to see this in other games like i don't know like warioware ring or doom exorcize like i'm shooting demons with my rocket launcher or cause i'm chasing i'm chainsawing demons and i'm getting buffed bethesda call me doom exorcise holy crap i'm copyrighting that super lewis 64 who is this crazy controller bending guy managed to get this ring working with breath of the wild and mario kart which is awesome y'all need to check him out i'd link him in the description that's the stuff i'm talking about so ring fit adventures yo this game is a slam dunk from top to bottom the game is great this ring con is great too it seems so obvious in hindsight like why haven't there been more games like this why haven't more people seriously tried true exercise gaming on consoles i mean even nintendo didn't really get behind this ring fit was only previewed a month before release literally not a damn peak about this game before september 5th 2019 but then it was the 10th best-selling game in the us in october and then very quickly became the most scalped game in recent memory and that was before the entire world went into quarantine it's also unfortunate this is one of the very few games that you have to own physically ring fit has sold 2 million copies as of december 2019. i do highly recommend this game for quarantine fitness but not for the outrageous prices you find online right now i really hope nintendo will be able to get more units out into the wild soon despite all the shortages and the ridiculousness of the shipping that's happening on this planet right now this is again the world should be able to enjoy until then i'm gonna get my buff on it is april 1st 2020 of the day before my 36th birthday i want to celebrate i'm going to stream ring fit on our twitch channel today at 4 pm pt at twitch.tv stop skeletons of fighting that is not a joke even if you don't have a ring fit please hey let's work out together exercise makes me happy and i could use some fun right now and there's no reason for any of us to go alone also be careful out there exercise within your limits stay safe never listen to the chumps and thank you so much to our patreon supporters for helping us out and supporting us during this tough time we already work from home so stop skeletons and fighting has got more videos coming down the pipe so we will see you again real soon stay powerful [Music] you
Info
Channel: Stop Skeletons From Fighting
Views: 1,161,909
Rating: undefined out of 5
Keywords: 4 hours, n64, nintendo, nintendo accessories, punching weight, ssff, stop skeletons from fighting, weird controllers, game boy advance, e-reader gba, resident evil chainsaw, compilation video, peripheral, nintendo controllers, portable nintendo games, nintendo 64, nintendo 64 games, gamecube games, gamecube controller, ds, nintendo ds games, nintendo ds guitar hero, goldeneye n64 controls, kirby tilt n tumble gamecube, nintendo ds, n64 games, derek alexander, retro gaming
Id: k975g36ubrs
Channel Id: undefined
Length: 233min 7sec (13987 seconds)
Published: Fri Dec 10 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.