3D Car Modeling Tutorial pt.8 | Modeling a Dodge Demon

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hello there guys and welcome back to another Carmona tutorial in this episode we're going to continue to work down the side here and previously we worked through the bottom rear section and then started to feel that kind of gap with a beam here and it's not looking at a deist there may be a jump in here first just tally this up maybe not get so much of an arch in there make sure we're looking good especially with our main feature lines here and then we're gonna run down this side and we've already got some geometry up top I think we need to do a little bit of it change down here sorts grab this real quick and just hold me and snap back there for now and well maybe run the side skirt backwards I'm after this imagine to do that portion that up that's fine for now let's jump in then I'm from here and this start just making this a bit tidier where we can because we did add those new lines inside let's just make sure that this curves looking good I always like to go back and just double-check all the lines making sure looking good but you see this one's got a little bit jagged that's jumping out talk to you DNC don't grab any rear fish and ones so that's looking quite nice now okay it looks like in this portion of skin a little bit wild from our extrusion before so this just try and match that with the actual direction that the wings going farther than the direction that the other founder is going here okay so that's looking okay and so what I'm going to do is let's go let's just ditch that's that's good there let's change to the taxation and let's grab all of the relevant edges down here I'm going to hit ctrl e I'm going to pull these out here and I'm going to straighten them off first now we're going to want to pull these lines to the start of the door so let's think about the door here and we're just going to follow the crease of the door there something like that now we need to make sure that our line here is again flowing out so let's maybe take this up here like that soften that off and this as well don't want to pull it just a little bit that's looking good and then what we'll do is let's grab our multi cut and let's bring this over here so I guess come take that straight step out of it better get a bit closer maybe okay that lines awfully thick so let's work to the bottom line so we run along that bottom section there and let's pull this over here so that lands messing with the door and what I'm going to do is with this here I've got the target weld and I'm gonna bring that up there and that will allow me here now to spread these out a little bit as well like that let's just see top view so we see the quite a way out here so let's grab all of these we'll pull them out to match that door you can see that the whole kind of arch isn't really sitting too nice list of this go through bring those how we can use the edges to kind of guide us and I'm just reading bringing these out until this straight without lying there so we can see that that extra line not just extrude a distress moving okay so that's looking quite good and let's grab these again so all of these door lines here I'm going to hit control D I'm going to take them all the way to the other side of the dough here let's pull these into position I'm going to go to one side of the door crease here and we just well that we know that needs to go up there so I'll just call that one up there let's work the outside of the door crease think I'm going to work a bit higher here okay so working is the back of that door there or less select all of these and let's just double-check that we're looking good up here so we see that we're sitting pretty much on line there that's looking good I'm gonna grab my edges and I'm gonna drop some loops in here which are going to match the geometry we already have up top so you see now let's go for our target whales and there could we know that those are already roughly in the correct spot and wanna double check that door geometry here so let's maybe just pull any pieces I need I don't think you do okay and then we're just going to want to make sure here that we're following the underside of this line just to match up there's anything else okay so that's where we we start going to kick up on that line there because us looking quite good or start to get out kind of body shape as we move up now what we're going to want to do is we're going to want to do at the back section so it's what we did at the front here it's going to be a little bit easier because this line that we have this feature line doesn't really intersect with the offender that we have done here it's kind of its own separate entity that's not going to be a big deal what we do want to do is we want to make sure that the amount of lines that we have coming along here are going to match these ones we don't really want to add any more inside here if I drop an edge loop in here for example it's going to run down here and there's going to be another one on my arch which I'm not what into which so we're gonna just count that we have one two three four faces here we have one two three four there so realistically we're going to want to start my extrusion for this next portion about here so let's grab the inner edge of each of these we just want to find homes for these four now we're not to first it looks like I've actually extruded incorrectly back here so let's just quickly fix that I must have been in the previous episode if you guys didn't mess up here I was fine but it does look like I went on the outside instead of the inside so let's just grab these I'm just going to bridge them back I think it's about that that's right and so yeah let's go back in 1 4 and now let's take all of these here I say ctrl e I'm on that blue arms gonna pull those up and what I want to do with these because I wanted to get these to start to intersect with that page so let's go up here and then I also want to think about where these are gonna go so this one potentially could marry up here we could drop another line in there this one could marry up there so I want to be mindful where these are going to go I think here will maybe go something like that I don't think we're gonna want to go all the way up there let's take that round here for now I'm just want to beat and snap that and vege with a mesh will maybe take that bit separately please I think something like that these are looking good this check our top view here that's looking okay I should work so I'm going to grab these edges each of the ones that meet in the line I'm not gonna worry about these too much just yet and let's bring those up here and think about where these are now going to go so it looks like we already have a destination for some of these so let's grab the users of vertices we know that we could check that one up here I'm going to hold down B we'll check that one up there I'm going to insert edge loop in the center up here I'm just going to use that vertices then to help out the curvature some years now I can bring this guy up here and then we could maybe on another wall across the top of the trunk ESI let's grab that and again I want to make sure we're using these lines and that would not be okay that means we could take this one with you we can see another lap sorry the ticking could we know that these ones are in roughly there I spot and we do want to drop another pitch looping here as well let's just check the top for that you pull that out a little bit good and we can snap up there as well so start to see that we're looking pretty good through that REO section so now I'm going to grab these edges we should have the right amount so let's see one two three okay so it looks like we're probably going to have one too many let's just take all of them anyway I don't really want this to come up there and so will not have to we will probably have to add a line in here so before we do let us think about for a bit of distance we'll be out of line let's think about the banners that are already there so I'm just going to make the most space in here before I do anything else I want to make sure that our angles here are looking good these ones down yes that's lookin okay and then just one last check of this perspective now that we've brought these ones up still want to make sure they're having nice loops I think they are I'll explain so you'll be able to drop the loop in here now we're gonna go bang in the center and after it open that in just gonna bring a little bit more curvature so let's think down here with these about a bit so just make coal I love it Smith so now let's grab these edges that's all so before we do let's just make sure the new one there is falling that doll I'm messing with it is us okay I control II spring is over here so firstly let's merge that appears that's existed these are attached so I'm going to just hold down V and snap over here probably best in this perspective you could have got extra okay something that's looking it's looking pretty good or just gonna check my references on here so this section is looking okay because it does after we had that crease there it does pop in it does look like a lot and the emphasis is going to be on this line that runs through so gonna need to make sure that we get that looking good I think for now that's not too bad um awkward now is going to be this area I'm going to need to fill in this hole here yes we do anything I'm gonna actually pour this all the way down here I just want to make sure that we're Kevin nicely there because what I could do is we can actually bring this one up here let's target weld over there and then hold down B and snap up here okay so see this is where it's gonna start to get a little bit awkward I think Bob it might actually do is we run another line through here so let's go here to there and then it means that can run nicely down here and so let's actually make sure nice fella and then this bridge across I think we're gonna bum they won't care but you hear something like that and maybe start to bring that line in a little better okay so we can see now that we have a decent area here but then we have these extra lines that are apart our real lives out there so what we could do with these we could do some testing one that we have don't hit there we can run one more line but I think we actually have the land of the bumper here we're just going to make that bit open for us so what we can do about raising this one up let's check her back again okay so here is that one up here this one see what happens if we snap that down there that looks okay let's actually melt that one down there for now which should allow us to bridge here and then the section here should be able to bend just follow all for now okay so it's not the tiniest but we're looking pretty good the whole I guess cool something we'll leave up there so now what we have is our main base mesh I think what we'll do in the next episode is will ensure that we'll clean this area at the front and we'll clean this area up here as well make sure that everything is flowing nicely just look a little bit dirty inside there so we'll maybe see what we can do within that area and then I think what the next stage would be is to start thinking about dividing up the panels something about separating some of things start to add some of the actual court details inside so what I like to do generally at that point is create all the individual panels so I have the bumperdome have the wing done the hood the door rear fenders on and then it'll be a case of adding the grilles and all they're kind of I was very stoked to that and so we'll leave that then just see you guys hit the like button if you enjoyed the video subscribe if you all that good stuff I'll see you in the next one
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Channel: 8fifty2torials
Views: 1,094
Rating: undefined out of 5
Keywords: 3D, Modeling, Tutorial, Autodesk, Maya, 3DS, Max, Adobe, Photoshop, Photo, Shop, Learn, animation, beginner, intermediate, advanced, car, lamborghini, huracan, rigging, 8fifty2, 8fifty2torials, BMW, M3, M4, M2, M5, jaguar, type, pace, xe, xf, turntable, short, film, time, lapse, timelapse, interior, dasboard, car seats, seats, dodge, challenger, hellcat, demon, charger
Id: 8zUH6_DpgDQ
Channel Id: undefined
Length: 22min 24sec (1344 seconds)
Published: Sat Jul 18 2020
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