3D Car Modeling Tutorial pt.12 | Modeling a Dodge Demon

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hello there guys and welcome back to another episode of our car modeling tutorial and today in this episode i think we'll continue uh to work our way down the car i'm fairly sure that um i'm done for the front in the meantime it's looking um pretty good just now um we'll obviously add a lot more to it when it comes to dividing things up and adding in the details and things like that so we'll get back on that uh pretty soon but for now what i think we are going to do is um we'll maybe do the windscreen um we could maybe do the door handle let's actually do the door handle first and see if we've got time to do this um on a lot of modern cars these kind of alcove in um there's a few ways to do them i've always done them the same way so i'll probably just do it that way again um let's see so we're looking like we're roughly in the center of this portion a bit higher than that main line that goes along there so um what i'm going to do is let's create a new sphere um this is what we're going to use to kind of give us that curve let's take details on this down though um let's see six and six um i think six and six will be okay um two um let's see i see what five gives us seven okay so i think what we'll do is we'll do six and eight because we want to have that straight line going down this middle section here so let's do that let's now grab the faces here and i'm going to delete all of this half leaving just that one half over there um i'm thinking maybe six let's actually dial that back um let's maybe go four yeah um so we're gonna go four on the subdivision height and eight on the subdivision axis and let's take those down it's been a while since i've made a car so um let's see so let's scale this down i'm going to scale it down we're going to look at it in this side view here and we want to kind of emulate the shape that we have so let's maybe give it a squish with our scale tool and let's maybe squish it down on the top it's almost diamond shape something like that because what we're wanting is we want in that nice um spherical inside and we don't want it to be that deep though so let's maybe take it something like that okay i think that's looking good um so now what i want to do is i want to kind of bring this in here to the car and we want to do it really nice and tidy let's first select all the faces here and we'll go to mesh display and reverse because we want all those um normals facing out the way here and let's push this back now what we really want to do at this point here is we don't want to disturb what we've already got and we want that to be roughly the same so let's rotate this around and drop it in side here and we just want to get it to the best orientation as we can to match what we have for our existing geometry here okay let's look at okay it's looking crooked and what we're gonna want to do is we're gonna want now to um link all these portions together so let's um delete the face that we have inside here i'm gonna select these two objects here and let's go to mesh and combine and now realistically we want to do is think about the geometry that we have so we want to add maybe a line up here for the door and we'll want to maybe add a line down here as well which looks pretty good and what we're going to want to do is let's start to just do some basic extrusions here so i'm going to grab this edge i'm going to hit ctrl e we'll pull this down and i'm going to want to target weld these together so we're going to bring that one down here we'll take that over into this corner there it's looking okay and let's do the same with a bunch of these edges here take those out and again i'm going to target weld a bunch of these so let's go there and there there and there so i'm gonna go something like that that's looking quite nice and let's add a bit more geometry here um i don't want to affect what we have up here because it's looking okay apart from maybe this bit looks weird yeah so i don't want to affect any of this so let's maybe at least for now um let's do something like that yeah we'll do something like that and then that will allow us to bring another edge along here and up here too we see we've got a lot of room for uh maneuver there so that's fine um let's just just notice here i'm just going to quickly snap that vertices you might not have that problem but it looks like one missing there um and then we're just going to do the same here i'm going to grab these two edges and these two edges now we're just going to do the same again we're going to grab the target weld here let's bring this one up here over here you can see here and then same over here as well so we see now that's brought out that's give us a nice um segment inside there we've managed to match the geometry along so let's fill in this gap down here as well um let's um i think what we'll do i'm just going to pull that so that's nice and straight along there it's looking quite nice so we see what we've done is by bringing that in here we've matched roughly what we had before um we could have obviously extruded in from these edges here but it's um obviously a lot nicer for us to have this nice smooth inside section as well and when it comes to smoothing this out um it's gonna obviously sit quite nicely for us when the time comes a few things i want to do first is i do want to insert an edge loop up here let's get a bit closer so we can match that so i want that to be sitting roughly in that same spot um let's grab these vertices and let's see what we can do to help maintain that shape let's get rid of that so we always want to use whatever we've added inside here to make sure they're maintaining that same shape okay and then let's insert our edge loop here we want this one obviously to match because this will eventually be one complete rear quarter panel so let's bring that along there which will allow us now to help curve that section off because we know that that is going to curve okay and then let's actually grab that hold down v and just make sure we're snapped to that boot so it's sitting there nicely so you see now that geometry is going to run nicely we've got a nice indent ready to add our door handle on top which we'll do a little bit later um let's think about the windscreen um one second let's have a little look over here um let's have a look at our reference images so i'm looking just to see um let's do another search online i'm looking just to see what it looks like lower than the windscreen um at the bottom of the windscreen as it took sunday it looks like it just tucks under with a plastic shroud underneath the actual bonnet here there's no real indication on the blueprints as to where that starts or what that is which is always nice um okay so i think what we can do is that looks like it just runs straight underneath yeah so it looks like it runs to about maybe here and then we've got the shroud where the wiper blades sit okay so let's jump in um what we'll do first is i'm gonna grab all these edges that connect all this together we're gonna hit ctrl e and we're gonna drag um let's go down ever so slightly uh the way that wins um shields work on modern cars is we go down and then we have a lip that comes in so that the windscreen sits flush and then we've got a little bit of sealant under there as well uh so we're going to pull those down inside there um then we're going to hit ctrl e again and then we're going to pull forward for that lip so we can see that that's where the glass will actually sit on top of so let's maybe go something like that it's not looking too bad okay and now we're going to want to clean this up inside our vertex here so firstly we know that this drops a lot further in this lower section so i'm going to grab all of these lower portions of the windscreen here and we'll bring them down something like something like that well maybe we want this one here to come up a little bit and then we'll maybe try and bridge that gap a little bit here and then we'll just try and get a consistent curve across there which is fine um at the top here i'm going to want to grab all of these and pull those down because we want all of these to kind of be the start of that windscreen shape because we know the windscreen sits on top so we want those to be down something like that and then our middle section here we'll want to bring that down to something like that so let's see one two three four five one two three four see okay so it doesn't look like it's going to fit perfectly with our existing geometry i think i must have miscounted um as i went through but it's not a massive problem just now let's grab let's grab our edge loops actually before we do let's just start our extrusion so i'm going to grab all of these edges here i'm going to hit ctrl e and i'm just going to pull that out in the world just something like that no big deal just now um i'm going to grab my edge loop and i'm going to drop an edge loop here fairly close to that edge there which is fine i'm going to grab all of these and hit edit mesh and extract so take those completely away from the body there okay so let's just um center that pivot now before i do anything else let's grab all of these here i'm going to hold x and make sure that they're snapped into the center do the same down here too okay now because we're gonna place the windscreen on top it doesn't really matter that we haven't fully connected up here um hopefully so we'll see how that goes so i'm gonna grab the vertices here and i'm gonna select each one i'm going to snap to this second additional edge that we've added inside here um i think i think that distance down the side is good but at the top here i'd like to be a bit more so i'm going to turn off my edge transform for my vertices here um let's start over here and i just want to get this at a similar distance to what we have going down the side apologies if you can hear the construction going on outside let's take that up here so this is the lip where the actual window and windscreen sealant will go something um that okay i'm happy with that let's turn that back off and get rid of that okay so let's grab our vertices here i'm gonna hold down v i'm gonna snap that inside there so again we're snapping that to this top line about the middle line should i say and then we're going to do the same down here um but what we're actually going to do first is we're going to want to create that kind of shroud where the wipers are gonna sit something like that potentially we'll see when we actually get onto our side view so let's just snap these down here super quick okay and we want to go just on there okay i'll do it now all right let's just make sure we're seeing well done here so we can see that we actually do need to go just grab these furthest ones something more like that instead so let's grab then let's jump back on to our edge constrict and let's pull these to the edge of where that windshield should be maybe about here let's go something like that see how that sits so i'm going to hold v and we're going to move into i think i've still got constraint on so let's get rid of that okay so for the most part looking good we are going to add another line in there so it's not a big deal um we just want to make sure we're not clipping through okay that's okay um so let's grab this glass at the top or something like that let's add another line just here and we'll let that sit as it is down there but it will allow us just to shore up this top section here okay and then we'll grab the loop across this central section which will allow us then to pull the windscreen out here so okay and we'll just make sure we're looking good curvature wise which we are i'm gonna do one more low down here i'm gonna select all the vertices apart from the end too actually now let's take the end one from the end i'm going to pull just a little bit then deselect that one from the end and just pull a little bit more so we're matching that so we're looking quite good just there yep looking quite good okay that's fine okay so the glass there that's looking quite nice with the wind screen on let's just make a material for it i'm going to create a new bling uh we can darken that down and then we can add some transparency to that as well you can just apply that to our selection there sweet and then when it comes to it we would actually maybe just darken those off for the trim um once we've added the details in i think so that's looking pretty good um let's see so i think we'll probably stop there for today i've got our windscreen in the next episode we'll continue working down the side so we'll maybe throw in the window on the side we'll jump into the window on the back and then we will think about um some details in the rear as well alright guys sweet so um if you enjoyed the video hit that like button if you didn't hit the dislike button subscribe and subscribe to the channel for more videos and i will see you in the next one
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Channel: 8fifty2torials
Views: 925
Rating: undefined out of 5
Keywords: 3D, Modeling, Tutorial, Autodesk, Maya, 3DS, Max, Adobe, Photoshop, Photo, Shop, Learn, animation, beginner, intermediate, advanced, car, lamborghini, huracan, rigging, 8fifty2, 8fifty2torials, BMW, M3, M4, M2, M5, jaguar, type, pace, xe, xf, turntable, short, film, time, lapse, timelapse, interior, dasboard, car seats, seats, dodge, challenger, hellcat, demon, charger
Id: ph1DCsHEK8A
Channel Id: undefined
Length: 23min 17sec (1397 seconds)
Published: Sat Aug 08 2020
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